Meruu those are some nice sets for your stall team. I just wanted to emphasize that Sableye should use Knock Off for stall teams but Foul Play is a decent (but still in my opinion lesser) option for more offensive teams. I really think that Gligar should run Defog since it gets more utility out of that on average than if you use Toxic because Defog will help is nearly all games (be patient you can set up your hazards again) while Toxic will only help in some games and will never be essential (as in Toxic is the only way you can beat sweeper x) except against very random things.
the real reason I wanted to post was because I finished the darkhorse challenge too.
And I would have finished much sooner too if the ladder didn't break when I won two games earlier today which would have certainly got me to 1750 ( I was already like in the 1730s) and then I promptly lost two games when the ladder worked again because I got outplayed.
My team http://pastebin.com/8WyTC218
A game that shows all the darkhorses doing work http://replay.pokemonshowdown.com/uu-113048962 but to be completely honest that user beat me at least 2 other times on the ladder with same teams
Frankly Shedinja needs little explanation except maybe I have not tested out Baton Pass and I am not actually sure if that is legal (Shedinja is one of those weird Pokemon that cannot learn SD by TM I think but by other means only, breeding). Lum Berry is not really viable compared to Focus Sash which is by far better and lets you set up on random Victini's in a pinch and sweep. Keep in mind Sucker Punch is stronger than SHadow Sneak despite STAB and should be used most of the time on choiced Pokemon if the situation is appropriate (it would NOT be appropriate to Sucker Punch on a Flygon locked in U-Turn, a double switch or SD is generally more prudent there depeding on the circumstances) Shedinja also deals large problems to volt turn teams and some rain teams in general which is a plus. Shedinja is not the MVP but it has very good chances to sweep most teams especially when doubled with Zoroark.
Zoroark usually pretends to be Shedinja just to play games but I often make it Victini too to kill bulky waters or at leats badly damage tem. Sadly Shedinja cannot counter most bulky waters since they run Toxic or Roar or some other move to kill me much of the time so it is often up to Zoroark to lure them in (hello Slowbro). Zoroark has Trick almost exclusively for Umbreon which you may notice not only walls most of my team but can badly damage most members with Foul Play. Zoroark is definitely useful against random ladder games where people can't be bothered to remember your entire team from the preview and forget about Zoroark often. I suspect it would be strongly useful in other more serious games too because nobody can tell the illusion form the real thing, it is generally all down to prediction which is snob talk for guessing for the opponent.
Heliolisk is pretty overrated and I wanted to switch him out to use a better electric. I already have a great Crocune counter (Heliolisk can actually lose to Crocune lol if it gets really unlucky with CM) in Shedinja. Heliolisk have a pretty cool Normal immunity though that comes at little cost since it really cannot take Fighting moves anyways. Surf is great to OHKO Nidoking with and maul everything weak to it at the very least, OHKOing Entei after SR for instance. Grass Knot is to get even more Pokemon that could potentially wall me like Swampert for good damage. The electric immunity can be abused since you do not reveal Life Orb and people often assume a Choice set. I have used Hyper Beam and it is not very good, still rather weak and leaves you prone to being swept by random Pokemon (you will notice my team is incredibly weak to Houndoom, Absol, Cloyster, and many more. I just try not to let them set up). The lack of defense hurts Heliolisk by being forced out in otherwise good situations like against Honchkrow against a team with no electric immunity.
The rest of my team is pretty high in usage but the Celebi set I use is far from common. I got that set from a post on these forums actually and I think it is a very good set, maybe outclassed a bit by Mew but I already use Mew for Defog so that can hardly be helped. SUcker Punch is quite strong after a boost and can OHKO most Fire Pokemon after SR. Adamant Celebi is strong and still faster than Nidoking but slower than base 90s which is very annoying if you are Venemoth weak (which I am to a fair extent if Shedinja is dead/hazards are up) The best thing about SD Celebi is random special walls to scout your move often switch in like Florges AND the physical walls you expect to wall SD Pokemon are mauled by your STAB like Slowbro, Hippowdon and Chesnaught. Most physical walls even if they don't get KO'd by you after a boost still are set up fodder. That combined with strong priority and useable speed makes Celebi a big threat to all sorts of teams.
That is all, for now.
I like the team and