Eo Ut Mortus
Elodin Smells
Introduction:
This phase of UU has been, in my opinion, one of the, if not the most, volatile stages. The metagame is currently extremely diverse, and while standards have developed, it seems that new and innovative ideas keep popping up. What were previously dismissed as gimmicks suddenly become mainstream. Strategies that were ineffective before are now much more viable. Pokemon like Nasty Plot Toxicroak, Swords Dance Leafeon, and Charge Beam Rotom, completely smothered by the presence of Crobat and Shaymin prior to this stage of UU, have risen dramatically in usage. Some would call this new metagame fresh and new; others might describe it as chaotic and unstable.
With the removal of Crobat, and to a lesser extent, Shaymin and Umbreon, it has become a lot harder to cover every single threat with stall and still retain the basic components of a stall team. Despite this, stall has remained a very effective style of play. This period of testing is slowly drawing to a close, so in anticipation of the next phase of UU, I have decided to post my team to see if it can be honed any further.
At a glance...
Team
Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Spikes
- Energy Ball
- Synthesis
- Extrasensory
When it came to choosing a Spiker, two options came to mind before anything else: Roserade and Omastar. Other Spikers were simply too fragile for my tastes or bore an annoying weakness to Stealth Rock. Ultimately, Roserade won me over for a variety of reasons. It has access to (somewhat) reliable recover, it can deal with specific threats, such as Charge Beam Rotom and opposing Roserade, and it easily beats Omastar leads one on one.
Spikes are the fuel of a stall team. They are extremely helpful in retaining the momentum of a battle, and if one chooses to forego them, it is much harder in wearing down the opponent's team. While Sludge Bomb has much better neutral coverage in UU, Energy Ball is necessary to avoid being trapped and killed by Dugtrio, and it also helps to deter Omastar and Donphan. Synthesis is Roserade's form of recovery, which I much prefer to Rest so it can set up more easily on Pokemon like Chansey. Extrasensory fills the last slot. It is an odd choice, but it is mostly for Nasty Plot Toxicroak, who is an extremely irritating Pokemon for my team to face. Extrasensory also hits most of the Poison-types that Energy Ball fails to cover, such as Venusaur, Roserade, and Muk. I admittedly have had not seen any Nasty Plot Toxicroak as of late, though.
The EVs, courtesy of august, allow me to survive anything Dugtrio throws at me at full health. As with Toxicroak, I have not been seeing many Dugtrio as of late, though.
I'm considering... running more Speed on Roserade and throwing Toxic on it somewhere. The main purpose is to get rid of Taunt Mismagius, who is one of the largest threats to this team.
Registeel @ Shed Shell
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Iron Head
- Ice Punch
- Shadow Claw
I heavily dislike using this Pokemon. Its lack of offense and reliable recovery is really frustrating. However, my desire for Stealth Rock, an additional check to Roserade, and a resistance to Flying-typed attacks ensure that Registeel is probably here to stay.
Stealth Rock is quite self-explanatory; the more entry hazards, the better. Registeel isn't as reliable at setting them up as, say, Chansey, but it is basically the only Pokemon that has enough available moveslots to accommodate it. Iron Head is for STAB. Ice Punch is mainly for assorted Flying- and Grass- types. Shadow Claw rounds off the set; it seems like an extremely odd choice, but it is Registeel's only "answer" to Substitute / Charge Beam Rotom. It also hits Mismagius, Claydol, Uxie, and Mespirit slightly harder than Iron Head. Shadow Claw isn't too applicable, though, as whenever I switch in Registeel, I never seem to be in good enough condition to take on SubCharge Rotom.
The EVs are your standard fare. Shed Shell is so Registeel can escape the clutches of Dugtrio and Magneton, the latter of which I am starting to see more often than the former.
I'm considering... Changing Iron Head. Its main purpose is to hit Ambipom...I think. In all honesty, I cannot remember what it is good for, and I should probably replace it. Earthquake to hit Drapion and Blaziken or Hammer Arm to still hit Ambipom, Kabutops, and Kangaskhan are worth considering.
Tangrowth (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/252 Def/6 SpA
Relaxed nature (+Def, -Spd)
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
- Synthesis
I love this Pokemon. One, because it's not bog standard. Two, because it walls about the whole physical side of UU. Name me another Pokemon that can wall Torterra, Kabutops under rain, Absol, Drapion, and Altaria. Mojonbo is an extremely cool UU Pokemon, and if you are in need of something to counter the mass of physically-based Grass-types that have suddenly been regurgitated all over UU, I urge you to try it.
Leaf Storm is the STAB move of choice here. The principle behind it is similar to that behind Draco Meteor on OU's Bulky Salamence; use a move with high base power to make up for the lack of attack investment. Leaf Storm OHKOes Absol with a bit of residual damage (which can be accrued from Life Orb recoil) which is something that Energy Ball cannot do. Earthquake covers Drapion and Toxicroak, along with unsuspecting Houndoom, Arcanine, and Typhlosion who switch in expecting to sponge a weak Grass attack. Hidden Power Ice hits Altaria and Grass-types such as Venusaur and Leafeon. It can also easily catch the ubiquitous Yanmega switch-in by surprise. Synthesis is Tangrowth's obligatory method of recovery.
I'm considering... Special Attack investment. At the moment, I'm worried about the bulkier of Leafeon setting up multiple Swords Dances on me and effortlessly pulling off a Baton Pass. However, maximum HP and Defense is needed to contain Kabutops as much as possible.
Chansey (F) @ Shed Shell
Ability: Natural Cure
EVs: 252 Def/16 Spd/242 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Toxic
- Softboiled
- Aromatherapy
The best special wall of UU. Chansey keeps the majority of specially based threats of UU in check, something that is essential to a stall team. Without it, this team would probably crumble in the face of Choice Specs Yanmega, who is arguably the biggest threat of the present metagame.
Seismic Toss, Toxic, and Softboiled are your standard fare on Chansey. The first two moves are Chansey's best ways of dealing damage, and Softboiled is, naturally, recovery. Aromatherapy rounds out Chansey's moveset. The freedom to let my other Pokemon take status is something I really enjoy. I can let Milotic be Toxic'd by Lead Arcanine. I can have Registeel set up Stealth Rock without being permanently bothered by Uxie's Thunder Wave. I can refrain from berating my opponent when his Azumarill freezes my Tangrowth with Ice Punch. For all these problems (and more) will be solved by Aromatherapy.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/242 Def/16 Spd
Bold nature (+Def, -Atk)
- Surf
- Recover
- Hidden Power [Grass]
- Haze
Milotic picks up the remaining pieces; some would call it "the glue" of the team. Its main purpose is to cover Fire-types, Honchkrow, and bulky stat boosters such as Curse Registeel. Milotic is also a sort of "back-up check" for a variety of Pokemon. It can take on physical Water-types if Tangrowth is not healthy enough to do so, certain special threats like Yanmega if Chansey is in bad conditon, and even Swellow in dire cases, such as if Registeel is asleep.
Surf and Recover need no explanation, but the last two moves might. Hidden Power Grass is for Water-types since I don't care too much about hitting Grass-types. Haze is necessary in order to allow my team to deal with stat boosters like CM Spiritomb and Curse Registeel, whether through outstalling them or using Donphan to take them down.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Assurance
- Rapid Spin
- Rest
Rounding out the final spot in my team is Donphan, whose ability to Rapid Spin is a necessity lest I wish to get decimated by opposing stall teams. This is (unfortunately) probably my best answer to Taunt Mismagius and Charge Beam Rotom, which is why I am using it over Hitmontop. Rest is there so Donphan has a form a recovery, and it's not so bad without Sleep Talk since Chansey has Aromatherapy.
EVs are still undergoing testing. There is apparently a spread that is more efficient in terms of Defense; however, I want to first see if it outweighs the benefits of slightly more Special Defense.
Additional Notes
This phase of UU has been, in my opinion, one of the, if not the most, volatile stages. The metagame is currently extremely diverse, and while standards have developed, it seems that new and innovative ideas keep popping up. What were previously dismissed as gimmicks suddenly become mainstream. Strategies that were ineffective before are now much more viable. Pokemon like Nasty Plot Toxicroak, Swords Dance Leafeon, and Charge Beam Rotom, completely smothered by the presence of Crobat and Shaymin prior to this stage of UU, have risen dramatically in usage. Some would call this new metagame fresh and new; others might describe it as chaotic and unstable.
With the removal of Crobat, and to a lesser extent, Shaymin and Umbreon, it has become a lot harder to cover every single threat with stall and still retain the basic components of a stall team. Despite this, stall has remained a very effective style of play. This period of testing is slowly drawing to a close, so in anticipation of the next phase of UU, I have decided to post my team to see if it can be honed any further.
At a glance...
Team
Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Spikes
- Energy Ball
- Synthesis
- Extrasensory
When it came to choosing a Spiker, two options came to mind before anything else: Roserade and Omastar. Other Spikers were simply too fragile for my tastes or bore an annoying weakness to Stealth Rock. Ultimately, Roserade won me over for a variety of reasons. It has access to (somewhat) reliable recover, it can deal with specific threats, such as Charge Beam Rotom and opposing Roserade, and it easily beats Omastar leads one on one.
Spikes are the fuel of a stall team. They are extremely helpful in retaining the momentum of a battle, and if one chooses to forego them, it is much harder in wearing down the opponent's team. While Sludge Bomb has much better neutral coverage in UU, Energy Ball is necessary to avoid being trapped and killed by Dugtrio, and it also helps to deter Omastar and Donphan. Synthesis is Roserade's form of recovery, which I much prefer to Rest so it can set up more easily on Pokemon like Chansey. Extrasensory fills the last slot. It is an odd choice, but it is mostly for Nasty Plot Toxicroak, who is an extremely irritating Pokemon for my team to face. Extrasensory also hits most of the Poison-types that Energy Ball fails to cover, such as Venusaur, Roserade, and Muk. I admittedly have had not seen any Nasty Plot Toxicroak as of late, though.
The EVs, courtesy of august, allow me to survive anything Dugtrio throws at me at full health. As with Toxicroak, I have not been seeing many Dugtrio as of late, though.
I'm considering... running more Speed on Roserade and throwing Toxic on it somewhere. The main purpose is to get rid of Taunt Mismagius, who is one of the largest threats to this team.
Registeel @ Shed Shell
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Iron Head
- Ice Punch
- Shadow Claw
I heavily dislike using this Pokemon. Its lack of offense and reliable recovery is really frustrating. However, my desire for Stealth Rock, an additional check to Roserade, and a resistance to Flying-typed attacks ensure that Registeel is probably here to stay.
Stealth Rock is quite self-explanatory; the more entry hazards, the better. Registeel isn't as reliable at setting them up as, say, Chansey, but it is basically the only Pokemon that has enough available moveslots to accommodate it. Iron Head is for STAB. Ice Punch is mainly for assorted Flying- and Grass- types. Shadow Claw rounds off the set; it seems like an extremely odd choice, but it is Registeel's only "answer" to Substitute / Charge Beam Rotom. It also hits Mismagius, Claydol, Uxie, and Mespirit slightly harder than Iron Head. Shadow Claw isn't too applicable, though, as whenever I switch in Registeel, I never seem to be in good enough condition to take on SubCharge Rotom.
The EVs are your standard fare. Shed Shell is so Registeel can escape the clutches of Dugtrio and Magneton, the latter of which I am starting to see more often than the former.
I'm considering... Changing Iron Head. Its main purpose is to hit Ambipom...I think. In all honesty, I cannot remember what it is good for, and I should probably replace it. Earthquake to hit Drapion and Blaziken or Hammer Arm to still hit Ambipom, Kabutops, and Kangaskhan are worth considering.
Tangrowth (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/252 Def/6 SpA
Relaxed nature (+Def, -Spd)
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
- Synthesis
I love this Pokemon. One, because it's not bog standard. Two, because it walls about the whole physical side of UU. Name me another Pokemon that can wall Torterra, Kabutops under rain, Absol, Drapion, and Altaria. Mojonbo is an extremely cool UU Pokemon, and if you are in need of something to counter the mass of physically-based Grass-types that have suddenly been regurgitated all over UU, I urge you to try it.
Leaf Storm is the STAB move of choice here. The principle behind it is similar to that behind Draco Meteor on OU's Bulky Salamence; use a move with high base power to make up for the lack of attack investment. Leaf Storm OHKOes Absol with a bit of residual damage (which can be accrued from Life Orb recoil) which is something that Energy Ball cannot do. Earthquake covers Drapion and Toxicroak, along with unsuspecting Houndoom, Arcanine, and Typhlosion who switch in expecting to sponge a weak Grass attack. Hidden Power Ice hits Altaria and Grass-types such as Venusaur and Leafeon. It can also easily catch the ubiquitous Yanmega switch-in by surprise. Synthesis is Tangrowth's obligatory method of recovery.
I'm considering... Special Attack investment. At the moment, I'm worried about the bulkier of Leafeon setting up multiple Swords Dances on me and effortlessly pulling off a Baton Pass. However, maximum HP and Defense is needed to contain Kabutops as much as possible.
Chansey (F) @ Shed Shell
Ability: Natural Cure
EVs: 252 Def/16 Spd/242 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Toxic
- Softboiled
- Aromatherapy
The best special wall of UU. Chansey keeps the majority of specially based threats of UU in check, something that is essential to a stall team. Without it, this team would probably crumble in the face of Choice Specs Yanmega, who is arguably the biggest threat of the present metagame.
Seismic Toss, Toxic, and Softboiled are your standard fare on Chansey. The first two moves are Chansey's best ways of dealing damage, and Softboiled is, naturally, recovery. Aromatherapy rounds out Chansey's moveset. The freedom to let my other Pokemon take status is something I really enjoy. I can let Milotic be Toxic'd by Lead Arcanine. I can have Registeel set up Stealth Rock without being permanently bothered by Uxie's Thunder Wave. I can refrain from berating my opponent when his Azumarill freezes my Tangrowth with Ice Punch. For all these problems (and more) will be solved by Aromatherapy.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/242 Def/16 Spd
Bold nature (+Def, -Atk)
- Surf
- Recover
- Hidden Power [Grass]
- Haze
Milotic picks up the remaining pieces; some would call it "the glue" of the team. Its main purpose is to cover Fire-types, Honchkrow, and bulky stat boosters such as Curse Registeel. Milotic is also a sort of "back-up check" for a variety of Pokemon. It can take on physical Water-types if Tangrowth is not healthy enough to do so, certain special threats like Yanmega if Chansey is in bad conditon, and even Swellow in dire cases, such as if Registeel is asleep.
Surf and Recover need no explanation, but the last two moves might. Hidden Power Grass is for Water-types since I don't care too much about hitting Grass-types. Haze is necessary in order to allow my team to deal with stat boosters like CM Spiritomb and Curse Registeel, whether through outstalling them or using Donphan to take them down.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Assurance
- Rapid Spin
- Rest
Rounding out the final spot in my team is Donphan, whose ability to Rapid Spin is a necessity lest I wish to get decimated by opposing stall teams. This is (unfortunately) probably my best answer to Taunt Mismagius and Charge Beam Rotom, which is why I am using it over Hitmontop. Rest is there so Donphan has a form a recovery, and it's not so bad without Sleep Talk since Chansey has Aromatherapy.
EVs are still undergoing testing. There is apparently a spread that is more efficient in terms of Defense; however, I want to first see if it outweighs the benefits of slightly more Special Defense.
Additional Notes
- I am considering Altaria over Milotic. It undoubtedly helps with Clefable, Rotom, Fighting-types, Leafeon, and Blaziken more. However, the Stealth Rock weakness is unappealing, and I will lose security against Feraligatr, Honchkrow, and Azumarill.
- You might be wondering about the absence of a Ghost-type. I can't find a spot to fit it in. Lack of a spin blocker doesn't bother me much, as I can just lure my opponent's Rapid Spinner in and play aggressively to drive it out. Lacking a Fighting-resistance hurts, though. The most viable switch I could make to amend this is currently Rotom over Registeel.
Team Building Process:
I feel that this team is an ongoing work-in-progress; there's definitely a lot of things that need to be tested and toyed around with. So please rate and suggest changes!
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- I started out with the combination of Chansey and Milotic. Chansey earned its spot because of the threat of Yanmega, and Milotic was chosen because of its overall defensive capabilities, its relatively decent synergy with Chansey, and its ability to deal with Honchkrow and Blaziken.
- Rotom was added soon after to cover Flying-types such and act as a spin-blocker. I tested out three offensive Pokemon in the last few spots- TechniTop, Life Orb Roserade, and Dugtrio. This team did not start out as a stall team, but a balanced team. I was relatively successful, but I soon noticed that I had a terrible weakness to both physical and specially based Grass-types, Torterra and Roserade in particular.
- Registeel replaced Rotom to help remedy my Roserade and Venusaur problems. Torterra was still an issue, so I replaced Dugtrio with Tangrowth. Even then, Substitute / Leech Seed Roserade was still giving me problems, so I replaced Hitmontop with a somewhat defensive Torterra. This was the team that I used in the Smogon Tour semifinals.
- I decided that this team was becoming pretty defensive, so I made Roserade a Spiker. All was well until I started facing a number of stall teams on the ladder, whose access to a spinner ensured that they always had the upper hand.
- I finally ended up replacing Torterra with Donphan, figuring that my own Roserade would be good enough to cover SubSeed Roserade, and that was the last change I have made to date.
I feel that this team is an ongoing work-in-progress; there's definitely a lot of things that need to be tested and toyed around with. So please rate and suggest changes!
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