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Completed The Wanderer vs C$FP - Attack of the 500ft Pokemon

Discussion in 'ASB' started by Objection, Apr 21, 2012.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team The Wanderer

    Hydreigon (open)
    [​IMG]
    Hydreigon [Lucius] (Male)
    "<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
    Classy, affable, and truly depraved, Lucius is as valuable to his teammates as he is reviled. Now that I think about it, how DID he get into the wanderer's team, anyway?
    Nature: Serious (no effect on stats)
    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Levitate
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: Mastered!
    MC: 0

    Attacks (21 total):
    Level Up:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Pulse
    Outrage
    Double Hit
    Tri-Attack

    Egg:
    Earth Power
    Dark Pulse
    Thunder Fang
    Head Smash

    TM:
    Toxic
    Taunt
    Protect
    Thunder Wave
    Flamethrower
    Gallade (open)
    [​IMG]
    Gallade [Quass] (Male)
    "<The blood of the wicked shall flow like a river!>"
    A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.

    Nature: Hardy (no effect on stats)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified (DW)
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (33 total):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Brick Break

    Past Gen:
    Ice Punch
    Thunderpunch
    Zoroark (open)
    [​IMG]
    Zoroark [Auroch] (Female)
    "<Hook, line and sucker!>"
    A shiny Zoroark that actually belongs to an old friend of the wanderer's, but due to unforseen circumstances is currently in his care. A level-headed veteran and the head honcho among her old war buddies, Auroch finds herself questioning how some careless upstart like Rico could end up leading the wanderer's team. However, despite the occasional butting of heads, the ambitious Zoroark hasn't seriously challenged Rico's status...yet...

    Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0

    Moves (18 total):
    Level Up:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    U-Turn
    Hone Claws
    Nasty Plot

    Egg:
    Extrasensory
    Dark Pulse
    Counter

    TM:
    Dig
    Shadow Ball
    Toxic
    Focus Blast


    Team C$FP

    Swamp Thing the Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure
    Body Slam
    Focus Punch
    Brick Break
    Double Team
    Sleep Talk
    Dive
    Substitute
    Bulldoze
    Stone Edge
    Giga Impact
    Swagger
    Rain Dance
    Aqua Tail
    Stealth Rock
    Secret Power

    Moves: 42
    Decor the Chandelure (open)
    [​IMG]
    Chandelure [Decor] (Male)
    Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flash Fire
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Ability 2: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 3 (DW) [unlocked]: Shadow Tag
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92(80*1.15=92)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Overheat
    Inferno
    Memento

    Acid Armor
    Clear Smog
    Heat Wave

    Psychic
    Energy Ball
    Toxic
    Fire Blast
    Substitute
    Flamethrower
    Solarbeam
    Dream Eater

    Moves: 27
    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type: Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break
    Thunder
    Fly
    Focus Blast
    Sky Drop
    Endure
    Rock Slide
    Dragon Tail

    Moves: 35


    How it's gonna go down
    • The Wanderer picks his first pokemon and gives it an item
    • C$FP picks his first pokemon, gives it an item and then gives orders
    • The Wanderer gives orders
    • Objection gets squished while he tries to ref
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    "Good morning, Ms. Nakamura! Lovely day, isn't it?"

    "Oh hi, Mr. Tanaka. Yes, absolutely gorgeous. I hear it's gonna be a hot one tomorrow, though..."

    "Yeah, All throughout the week. How's the kid?"

    "Oh, he's doing fine, he's been-" Nakamura's words are cut short as she points in the air behind Tanaka and screams.

    "What, what's the-HOLY SHIT RUN!"

    And so, Nakamura and Tanaka joined the screaming masses as they fled from a gigantic white foot. A gigantic white foot that belonged to an equally gigantic Gallade.

    [​IMG]
    "GRAAAAAAAAAAAAAAAAAA!!!"

    Also, Quass will be holding an Expert Belt.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Oh god is it Gallade or Zoroark... To be safe, I'll send out Swampert! Use a Life Orb, I guess.

    Hammer Arm, Waterfall, Earthquake
    IF Hammer Arm is super-effective, THEN use Brick Break, Hammer Arm for remaining actions
    IF Leaf Blade at all, THEN make your actions: Earthquake, Waterfall, Earthquake BUT use Counter the actions Leaf Blade is used

    if that first sub isn't legal, then:

    Earthquake, Waterfall, Earthquake
    IF Leaf Blade, THEN use Counter that action
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "<Oh no, did I just step on someone?!>"
    Psychic -> Will-o-Wisp -> Psychic
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I'm not sure "If Hammer Arm is super effective" would be a legal sub (so I'd ignore it either way), but "If the opponent has X amount of HP on a1, do this on a2 and a3" would definitely be legal and, if you have a head for numbers, you can work out how much damage Hammer Arm ought to do to Gallade and Zoroark.

    Speaking of which, I'm assuming based on the fact that Zoroark knows neither Psychic nor Will-O-Wisp that The Wanderer has sent out Gallade. If The Wanderer has any objections to me making this assumption, speak now or forever hold your peace.
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    None at all. Continue.
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Quass (M) @ Expert Belt
    HP: 100 | EN: 100 | Spe: 80
    Ranks: 5/3/3/4 | Total: 21
    Size: 7 | Weight: 12
    Abilities: Steadfast, Justified
    Other: None

    [​IMG]
    Swamp Thing (M) @ Life Orb
    HP: 110 | EN: 100 | Spe: 60
    Ranks: 5/3/2/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Torrent, Damp
    Other: None

    Cower before the might of these giant pokemon, mere mortals!

    *ahem*

    The Wanderer and C$FP have decided that, for this pokemon battle, all of their pokemon will be mutated by radiation so that they become giants. Citizens are frightened by the imposing figures of a Gallade and a Swampert towering over them, but the pokemon are only worried about each other. Quass uses his Psychic powers to lift Swamp Thing off of the ground, revealing craters where his feet were. But Quass can't keep him held up forever, and hurls Swamp Thing into the ground. This turns out to be a mistake as the impact generates a massive Earthquake. It's a good thing the buildings around here are quake-resistant. But Quass isn't, so he launches a huge Will-O-Wisp at Swamp Thing, leaving nasty burns all over. This doesn't deter him, however, and he charges forward with all the strength of a roaring Waterfall, knocking the Gallade into a building. Quass tries to use his Psychic powers to strike back, this time launching Swamp Thing high into the air. The Swampert has a very rough landing, but once again, the impact causes an Earthquake. How much longer will the people of this great city be able to last? More importantly, how much more exciting will this battle get?

    [​IMG]
    Quass (M) @ Expert Belt
    HP: 51 | EN: 73 | Spe: 80
    Ranks: 5/3/3/4 | Total: 21
    Size: 7 | Weight: 12
    Abilities: Steadfast, Justified
    Other: None

    [​IMG]
    Swamp Thing (M) @ Life Orb
    HP: 55 | EN: 83 | Spe: 60
    Ranks: 5/3/2/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Torrent, Damp
    Other: Burned (-3 BAP to physical attacks, 2 DPA)

    Raw data (open)
    Quass uses Psychic for (5+(12/2)-1)=10 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for special defence drop: 49 - no special defence drop
    Swamp Thing takes (6+12+3+(3-3)*1.5)=21 damage

    Swamp Thing uses Earthquake for 6 energy
    Roll a D16 for crit: 2 - no crit
    Quass takes (10+3+(5-3)*1.5+3)=19 damage
    Swamp Thing takes 2 Life Orb damage

    Quass uses Will-O-Wisp for 7 energy
    Roll a D100 for accuracy: 10 - hit
    Swamp Thing is burned

    Swamp Thing uses Waterfall for 5 energy
    Roll a D16 for crit: 5 - no crit
    No flinch roll because Quass has already acted
    Quass takes (8+3+(5-3)*1.5+3-3)=14 damage
    Swamp Thing takes 2 Life Orb damage

    Swamp Thing takes 2 burn damage

    Quass uses Psychic for (5+(12/2)-1)=10 energy
    Roll a D16 for crit: 1 - crit
    Roll a D100 for special defence drop: 30 - no special defence drop
    Swamp Thing takes (6+12+3+3+(3-3)*1.5)=24 damage

    Swamp Thing uses Earthquake for 6 energy
    Roll a D16 for crit: 5 - no crit
    Quass takes (10+3+(5-3)*1.5+3-3)=16 damage
    Swamp Thing takes 2 Life Orb damage

    Swamp Thing takes 2 burn damage


    The Wanderer, your orders please.
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "<For the good of the city!>"
    Leaf Blade* -> Leaf Blade -> Psychic

    *If Swampert uses protect, chill and push actions down
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    In retrospect, I have no idea why I didn't send in Chandelure instead.

    Counter, Protect, Earthquake
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I've just noticed we've gone over a week without any progress.
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Sorry about this delay.

    [​IMG]
    Quass (M) @ Expert Belt
    HP: 51 | EN: 73 | Spe: 80
    Ranks: 5/3/3/4 | Total: 21
    Size: 7 | Weight: 12
    Abilities: Steadfast, Justified
    Other: None

    [​IMG]
    Swamp Thing (M) @ Life Orb
    HP: 55 | EN: 83 | Spe: 60
    Ranks: 5/3/2/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Torrent, Damp
    Other: Burned (-3 BAP to physical attacks, 2 DPA)

    Quass strikes hard and fast with a Leaf Blade, but this only serves to make Swamp Thing so mad that he Counters the blow. This almost brings the giant Gallade to his knees, but suddenly Swamp Thing goes on the defensive and Protects himself from Quass' second Leaf Blade. Unfortunately, Swamp Thing cannot protect himself from Quass' Psychic powers. That's brought the Swampert to his knees for sure!

    [​IMG]
    Quass (M) @ Expert Belt
    HP: 4 | EN: 45 | Spe: 80
    Ranks: 5/3/3/4 | Total: 21
    Size: 7 | Weight: 12
    Abilities: Steadfast, Justified
    Other: None

    [​IMG]
    Swamp Thing (M) @ Life Orb
    HP: KO | EN: 41

    Raw data (open)
    Quass uses Leaf Blade for 7 energy
    Roll a D16 for crit (boosted to 2/16): 6 - no crit
    Swamp Thing takes (9+(5-3)*1.5+2)*2.25=31.5 damage
    Swamp Thing's Torrent kicks in

    Swamp Thing uses Counter for (6+(31.5/2))=21.75 energy (round to 22)
    Quass takes (31.5*1.5)=47.25 damage
    Swamp Thing takes 2 Life Orb damage

    Swamp Thing takes 2 burn damage

    Quass uses Leaf Blade for 11 energy
    Swamp Thing would take (9+(5-3)*1.5+2)*2.25=31.5 damage


    Swamp Thing uses Protect for (7+(31.5/2.5))=19.6 energy (round to 20)
    Quass' Leaf Blade is cockblocked

    Swamp Thing takes 2 burn damage

    Quass uses Psychic for (5+(12/2)-1)=10 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for special defence drop: 49 - no special defence drop
    Swamp Thing takes (6+12+3+(3-3)*1.5)=21 damage
    Swamp Thing is KO'd by the attack


    C$FP, pick your next pokemon and then give your orders.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Quick nitpick - that sub was supposed to only work on the first attack, so I didn't chill.
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Oh. It's just that the phrasing of the sub looked like it was for if he ever uses protect, use chill.

    EDIT: Fixed it.
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Go ahead, Chandelure, you won't accomplish much else this match anyway.

    Shadow Ball, Hex, Shadow Ball
  15. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "<Hmph. Another threat to the city. Allow me to demonstrate why your lot's not welc->" *CRASH*

    [​IMG]
    "Noooooo! Not the natural history museum!"

    "<...Uh...small sacrifices must be made to bring justice to these fiends! Alas, your museum was one such sacrifice, and absolutely not the result of me not looking where I stepped!>"
    Night Slash -> Night Slash -> Night Slash
  16. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Quass (M) @ Expert Belt
    HP: 4 | EN: 45 | Spe: 80
    Ranks: 5/3/3/4 | Total: 21
    Size: 7 | Weight: 12
    Abilities: Steadfast, Justified
    Other: None

    [​IMG]
    Decor (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: None

    A weakened Quass is swiftly knocked out by Decor the Chandelure's Shadow Ball.

    Expecting longer and more interesting flavour?

    [​IMG]
    Quass (M) @ Expert Belt
    HP: KO | EN: 45

    [​IMG]
    Decor (M) @ Nothing
    HP: 90 | EN: 95 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: None

    Raw data (open)
    Decor uses Shadow Ball for 5 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for special defence drop: 25 - no special defence drop
    Quass takes (8+3+(6-5)+(5-4)*1.5)*1.5=20.25 damage
    Quass is KO'd by the attack


    Now The Wanderer, pick your next pokemon and give your orders.
  17. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Huh. I thought Chandelure was slower than that. Oh well. Lucius! Take him down!

    Dark Pulse -> Toxic -> Dark Pulse
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I guess it doesn't entirely matter whether it's Zoroark or Hydreigon, either way we're screwed...

    Substitute (25), Inferno, Fire Blast
    IF that giant mon over there has 86.6666... HP at the beginning of A3, THEN use Pain Split A3
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Lucius (M) @ Nothing
    HP: 100 | EN: 100 | Spe: 98
    Ranks: 4/3/5/3 | Total: 22
    Size: 7 | Weight: 12
    Abilities: Levitate
    Other: None

    [​IMG]
    Decor (M) @ Nothing
    HP: 90 | EN: 95 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: None

    Uh oh, it looks like a giant floating dragon has shown up! Lucius is quick off the mark and strikes Decor with a Dark Pulse, but Decor holds it together and transfers some of his vitality into a gigantic Substitute. This blocks the Toxic cloud coming from the Hydreigon's mouth, but unfortunately the cloud makes it hard to see where Lucius is. As a result, the flaming Inferno coming from Decor does not find its target. Lucius attempts to break Decor's decoy with another Dark Pulse, but suddenly some random man underneath him is crushed by ... nothing? Is there an invisible foot there? Decor doesn't notice and just tries to dish out some pain of his own with a Pain Split. Now Lucius feels half of Decor's pain, and this seems to transform him into something else! Turns out there was an invisible foot after all.

    [​IMG]
    Auroch (F) @ Nothing
    HP: 67 | EN: 83 | Spe: 121 (+) (Acc boost: 17%)
    Ranks: 4/1/5/2 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Illusion
    Other: None

    [​IMG]
    Decor (M) @ Nothing
    HP: 67 | EN: 44 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: Substitute (4 HP)

    Raw data (open)
    "Lucius" uses Dark Pulse for 5 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for flinch: 73 - no flinch
    Decor takes (8+3+(5-3)*1.5)*1.5=21 damage

    Decor uses Substitute for 24 energy
    Decor creates a 25 HP substitute

    "Lucius" uses Toxic for 7 energy
    The move fails due to Substitute

    Decor uses Inferno for 6 energy
    Roll a D100 for accuracy (boosted to 60%): 99 - miss

    "Lucius" uses Dark Pulse for 5 energy
    Roll a D16 for crit: 13 - no crit
    No flinch roll due to Substitute
    Decor's substitute takes (8+3+(5-3)*1.5)*1.5=21 damage

    Decor uses Pain Split for (6+(90-44)/3)=21.33 energy (round to 21)
    "Lucius" takes ((90-44)/2)=23 damage
    Decor restores ((90-44)/2)=23 HP

    "Lucius" loses its illusion


    C$FP, you're up now.
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    This is pretty much hopeless.

    Inferno, Fire Blast, Inferno
  21. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "<Great, now I got civvies to worry about. No matter, I still have the advantage...>"
    Shadow Ball -> Dark Pulse -> Shadow Ball
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Auroch (F) @ Nothing
    HP: 67 | EN: 83 | Spe: 121 (+) (Acc boost: 17%)
    Ranks: 4/1/5/2 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Illusion
    Other: None

    [​IMG]
    Decor (M) @ Nothing
    HP: 67 | EN: 44 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: Substitute (4 HP)

    Now that Auroch's true form is revealed, she fires a Shadow Ball at the fake Decor, completely obliterating it. This only makes Decor mad and he hurls a raging Inferno straight at the Zoroark, this time striking true and leaving a very nasty burn on her. As the two pokemon continue to trade blows, with Auroch striking with Dark Pulses and Shadow Balls, while Decor relies on his fiery powers like Fire Blast and the Inferno ball. Although all the attacks land on their targets, some oversized embers from Decor's attacks cause some parked cars to catch fire.

    [​IMG]
    Auroch (F) @ Nothing
    HP: 3 | EN: 66 | Spe: 121 (+) (Acc boost: 17%)
    Ranks: 4/1/5/2 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Illusion
    Other: Burned (-3 BAP to physical attacks, 2 DPA)

    [​IMG]
    Decor (M) @ Nothing
    HP: 30 | EN: 25 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: None

    Raw data (open)
    Auroch uses Shadow Ball for 6 energy
    Roll a D16 for crit: 12 - no crit
    No special defence roll due to Substitute
    Decor's substitute takes (8+(5-3)*1.5)*1.5=16.5 damage
    Decor's substitute is destroyed

    Decor uses Inferno for 6 energy
    Roll a D100 for accuracy (boosted to 60%): 19 - hit
    Roll a D16 for crit: 15 - no crit
    Auroch takes (10+3+(6-5)+(5-2)*1.5)=18.5 damage
    Auroch is burned

    Auroch takes 2 burn damage

    Auroch uses Dark Pulse for 5 energy
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for flinch: 84 - no flinch
    Decor takes (8+3+(5-3)*1.5)*1.5=21 damage

    Decor uses Fire Blast for 7 energy
    Roll a D100 for accuracy (boosted to 95%): 43 - hit
    Roll a D16 for crit: 6 - no crit
    No burn roll because Auroch is already burned
    Auroch takes (12+3+(6-5)+(5-2)*1.5)=20.5 damage

    Auroch takes 2 burn damage

    Auroch uses Shadow Ball for 6 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for special defence drop: 71 - no special defence drop
    Decor takes (8+(5-3)*1.5)*1.5=16.5 damage

    Decor uses Inferno for 6 energy
    Roll a D100 for accuracy (boosted to 60%): 26 - hit
    Roll a D16 for crit: 9 - no crit
    Auroch takes (10+3+(6-5)+(5-2)*1.5)=18.5 damage

    Auroch takes 2 burn damage


    The Wanderer, you're up now.
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "<Damn! That went worse than I thought!>"
    Dark Pulse -> Dark Pulse -> Dark Pulse
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Congrats, Decor, you will survive just long enough to not attack anything else in this match.

    Protect, chill, Protect
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Auroch (F) @ Nothing
    HP: 3 | EN: 66 | Spe: 121 (+) (Acc boost: 17%)
    Ranks: 4/1/5/2 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Illusion
    Other: Burned (-3 BAP to physical attacks, 2 DPA)

    [​IMG]
    Decor (M) @ Nothing
    HP: 30 | EN: 25 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: None

    Auroch tries to penetrate Decor's defences with a Dark Pulse, but the Chandelure Protects himself from the blow. This, however, has left him weak and he is forced to Chill to recover energy, leaving him wide open to a second Dark Pulse. But it looks like the nasty burn on Auroch has taken its toll and the Zoroark faints!

    Maybe now we'll see the real Lucius.

    [​IMG]
    Auroch (F) @ Nothing
    HP: KO | EN: 52

    [​IMG]
    Decor (M) @ Nothing
    HP: 9 | EN: 22 | Spe: 92 (+) (Acc boost: 10%)
    Ranks: 1/3/6/3 | Total: 19
    Size: 7 | Weight: 12
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other: None

    Raw data (open)
    Auroch uses Dark Pulse for 5 energy
    Decor would take (8+3+(5-3)*1.5)*1.5=21 damage


    Decor uses Protect for (7+(21/2.5))=15.4 energy (round to 15)
    Auroch's Dark Pulse is cockblocked

    Auroch takes 2 burn damage

    Auroch uses Dark Pulse for 9 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for flinch: 73 - no flinch
    Decor takes (8+3+(5-3)*1.5)*1.5=21 damage

    Decor chills and restores 12 energy

    Auroch takes 2 burn damage
    Auroch is KO'd by the burn


    The Wanderer automatically sends out Lucius the Hydreigon, so C$FP, post your orders.
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