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Completed The Wanderer vs. Engineer Pikachu; Heaven is harsh

Discussion in 'ASB' started by C$FP, Oct 6, 2012.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Shame we can't actually do more than this...

    Ice Beam - Future Sight - Ice Beam
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    yeah do this
    the reffing will be up within an hour for sure
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer:
    [​IMG]
    Karamazov
    HP: 86
    Energy: 100
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock

    Engineer Pikachu:
    [​IMG]
    Yukai
    HP: 82
    Energy: 97
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion





    The Wanderer:
    [​IMG]
    Karamazov
    HP: 56
    Energy: 70
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock, Future Sight (Dusknoir)
    Storage (open)

    [​IMG]
    Sethim
    HP: KO
    Energy: KO
    Item: Enigma Berry (0)
    Abilities: Serence Grace, Hustle [Disabled], Super Luck
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 80
    Other: none

    [​IMG]
    Lucius
    HP: 100
    Energy: 79
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: none

    [​IMG]
    Amelia
    HP: KO
    Energy: KO
    Item: Scope Lens
    Abilities: Frisk, Limber, Cursed Body
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 127
    Other: +19% Accuracy


    Engineer Pikachu:
    [​IMG]
    Yukai
    HP: 56
    Energy: 76
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion
    Storage (open)

    [​IMG]
    Hyomu
    HP: 22
    Energy: 51
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none

    [​IMG]
    Fuji
    HP: 73
    Energy: 56
    Item: Expert Belt
    Abilities: Magma Armor, Solid Rock, Anger Point
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34
    Other: -10% Evasion

    [​IMG]
    Toshi
    HP: 83
    Energy: 67
    Item: Expert Belt
    Abilities: Steadfast, Inner Focus, Justified
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 104
    Other: +12% Accuracy


    Rain (3 rounds)

    Laws (open)
    • You can only use attacking moves if they are STAB and/or super-effective
    • Your opponent must lose at least 15 damage throughout each round
      (note: this includes direct damage, residual damage, and self-inflicted damage)
    • You must use an attacking move successfully at least once a round
      (note: the attacking move doesn't have to hit, it simply must be executed successfully)
    • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
    • You cannot use attacks with a BAP of exactly 5

    Calculations (open)

    Action 1:
    Karamazov: Rain Dance: -10 Energy
    Yukai: Ice Beam: (10+0) x 1.5 = 15 Damage, -7 Energy
    Crit: 415/1000: No
    Effect: 689/1000: No

    Action 2:
    Karamazov: Thunder: (12+3+0) = 15 Damage, -11 Energy
    Crit: 212/1000: No
    Effect: 693/1000: No
    Yukai: Future Sight: -7 Energy

    Action 3:
    Karamazov: Discharge: (8+3+0) = 11 Damage, -9 Energy
    Crit: 704/1000: No
    Effect: 48/1000: Yes
    Yukai: Ice Beam: (10+0) x 1.5 = 15 Damage, -7 Energy
    Crit: 605/1000: No
    Effect: 348/1000: No


    Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)

    Engineer Pikachu orders
    The Wanderer orders
    I ref
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    don't forget double pressure!
    [​IMG][​IMG]
    This seems like a decent time to continue our plan...
    [​IMG]>>>[​IMG]
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I'm gonna roast that ass. Switch declined.
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Excellent. Hyomu, let's get to dishing damage!

    Icicle Spear - Icy Wind - Icicle Spear
    [ONCE] IF (Non-combo Fire-Type Attacking Move is used) THEN (Use Double Team [3] and push actions back)
    IF (Non-combo Hurricane is used) THEN (Use Dig and push actions back)
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Damn, either lose a turn or risk a double team...Guess I'm stuck with the former.
    Protect -> Blaze Stream (Flamethrower x2) -> Cooldown (Protect)
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer:
    [​IMG]
    Karamazov
    HP: 56
    Energy: 70
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock, Future Sight (Dusknoir)

    Engineer Pikachu:
    [​IMG]
    Hyomu
    HP: 22
    Energy: 51
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none

    Rain (3 rounds)


    This looks like it'll be interesting: a nearly unconscious Hyomu with a type advantage against Karamazov, who is only a bit beat up so far. The thundery dragon puts up transparent wall of energy in front of himself, just before Hyomu launches several large icicles at him. The bug follows up by summoning a chilly wind around the whole arena, to which Karamazov responds with a huge burst of flame. The powerful fire knocks Hyomu unconscious, but Karamazov looks awfully tired right now. It looks like Engineer Pikachu will be able to send in any one of his Pokemon to clean up here.


    The Wanderer:
    [​IMG]
    Karamazov
    HP: 19
    Energy: 20
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe
    Storage (open)

    [​IMG]
    Sethim
    HP: KO
    Energy: KO
    Item: Enigma Berry (0)
    Abilities: Serence Grace, Hustle [Disabled], Super Luck
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 80
    Other: none

    [​IMG]
    Lucius
    HP: 100
    Energy: 79
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: none

    [​IMG]
    Amelia
    HP: KO
    Energy: KO
    Item: Scope Lens
    Abilities: Frisk, Limber, Cursed Body
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 127
    Other: +19% Accuracy


    Engineer Pikachu:
    [​IMG]
    Hyomu
    HP: KO
    Energy: KO
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none
    Storage (open)

    [​IMG]
    Fuji
    HP: 73
    Energy: 56
    Item: Expert Belt
    Abilities: Magma Armor, Solid Rock, Anger Point
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34
    Other: -10% Evasion

    [​IMG]
    Toshi
    HP: 83
    Energy: 67
    Item: Expert Belt
    Abilities: Steadfast, Inner Focus, Justified
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 104
    Other: +12% Accuracy

    [​IMG]
    Yukai
    HP: 56
    Energy: 76
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion


    Rain (2 rounds)

    Laws (open)
    • You can only use attacking moves if they are STAB and/or super-effective
    • Your opponent must lose at least 15 damage throughout each round
      (note: this includes direct damage, residual damage, and self-inflicted damage)
    • You must use an attacking move successfully at least once a round
      (note: the attacking move doesn't have to hit, it simply must be executed successfully)
    • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
    • You cannot use attacks with a BAP of exactly 5

      Your opponent must have a net loss of HP by the end of the round from the start of the round
      (note: excludes hazard damage)

    Calculations (open)

    Action 1:
    Karamazov: Protect: -7 Energy
    Hyomu: Icicle Spear: (4*4+3+0) x 1.5 = 28.5 Damage, -7 Energy, -11.4 Energy from Karamazov
    # of hits: 597/1000: 4 hits
    Yukai: Future Sight (Karamazov): (10+0) = 10 Damage
    Crit: 904/1000: No

    Action 2:
    Hyomu: Icy Wind: (9+3+3+3) x 1.5 = 27 Damage, -4 Energy
    Crit: 980/1000: No
    Karamazov: Flamethrower+Flamethrower: (22.5-3+3) x 2.25 = 50.625 Damage, -32 Energy
    Crit: 944/1000: No


    No law this round

    Engineer Pikachu sends out a Pokemon and equips an item (if applicable)
    The Wanderer orders
    Engineer Pikachu orders
    I ref
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    You did well, Hyomu; Kame, let's keep up the momentum!
    [​IMG][​IMG]
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    inb4easyko
    Cooldown -> Thunderbolt -> Thunderbolt
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Well, if our opponent is simply going to give up here, we might as well make the best of it.

    Shell Smash - Earthquake - Earthquake
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer:
    [​IMG]
    Karamazov
    HP: 19
    Energy: 20
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe

    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 100
    Energy: 100
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion

    Rain (2 rounds)


    I think this is gonna be another fairly short round. Kame for some reason crawls out of his shell and breaks it on the ground before he does anything else, while Karamazov simply sits still, trying to recover from his big move last round. Kame finishes the big ol' dragon off by shaking the ground violently with seismic waves, and thus Karamazov falls to the ground, unconscious. Engineer Pikachu is stacking up the KO's, but The Wanderer only has one right now; let's see if things change as the match progresses.


    The Wanderer:
    [​IMG]
    Karamazov
    HP: KO
    Energy: KO
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock, must cool down, -1 Spe
    Storage (open)

    [​IMG]
    Sethim
    HP: KO
    Energy: KO
    Item: Enigma Berry (0)
    Abilities: Serence Grace, Hustle [Disabled], Super Luck
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 80
    Other: none

    [​IMG]
    Lucius
    HP: 100
    Energy: 79
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: none

    [​IMG]
    Amelia
    HP: KO
    Energy: KO
    Item: Scope Lens
    Abilities: Frisk, Limber, Cursed Body
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 127
    Other: +19% Accuracy


    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 100
    Energy: 73
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash
    Storage (open)

    [​IMG]
    Fuji
    HP: 73
    Energy: 56
    Item: Expert Belt
    Abilities: Magma Armor, Solid Rock, Anger Point
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34
    Other: -10% Evasion

    [​IMG]
    Toshi
    HP: 83
    Energy: 67
    Item: Expert Belt
    Abilities: Steadfast, Inner Focus, Justified
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 104
    Other: +12% Accuracy

    [​IMG]
    Yukai
    HP: 56
    Energy: 76
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion

    [​IMG]
    Hyomu
    HP: KO
    Energy: KO
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none


    Rain (1 round)

    Laws (open)
    • You can only use attacking moves if they are STAB and/or super-effective
    • Your opponent must lose at least 15 damage throughout each round
      (note: this includes direct damage, residual damage, and self-inflicted damage)
    • You must use an attacking move successfully at least once a round
      (note: the attacking move doesn't have to hit, it simply must be executed successfully)
    • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
    • You cannot use attacks with a BAP of exactly 5
    • Your opponent must have a net loss of HP by the end of the round from the start of the round
      (note: excludes hazard damage)

    Calculations (open)

    Action 1:
    Kame: Shell Smash: -20 Energy
    Karamazov: cool down

    Action 2:
    Quick Claw: 935/1000: No
    Kame: Earthquake: (10+1.5) x 1.5 + 3.5 = 20.75 Damage, -7 Energy
    Crit: 532/1000: No


    ik that this isn't a law that can even be broken but I'm making it anyway
    The effects of items are doubled
    (I'll decide what that means if it isn't necessarily obvious for a certain item)

    The Wanderer sends out a Pokemon and equips an item (if applicable)
    Engineer Pikachu orders
    The Wanderer orders
    I ref
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Going with Lucius.
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Well then, let's get smashing.

    Rock Slide - Ice Beam - Rock Slide
    IF (Non-combo Thunder Wave is used) AND (You are not paralyzed) THEN (Use Dive and restart the queue)
  15. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <Well now, I can't have that turtle causing trouble, now can I?>
    Bulldoze -> Thunder Wave -> Flash Cannon
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer:
    [​IMG]
    Lucius
    HP: 88
    Energy: 79
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: Spikes (1 layer), Stealth Rock

    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 100
    Energy: 73
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash

    Rain (1 round)


    Kame appears as ready to fight as ever with his broken shell and his opponent, Lucius, being weakened by the rocks spread all over his side of the arena. Kame starts this round off by tossing a pile of rocks (I think a bit of his broken shell, too) at Lucius, presumably in hopes of catching Lucius off guard. However, Lucius is perfectly ready, and hits Kame back by shaking the ground with large, slow seismic waves, which slow the turtle down a bit. Kame notices that Lucius is preparing some electric move which Engineer Pikachu him to avoid, so he finds a pool of water and attempts dives down into it. Before Kame can get there, though, Lucius releases his pulse of electricity, which gets into Kame's nerves a bit, thus significantly slowing him down. Kame continues down into the pool for just a second before coming back up and slamming into Lucius as he flops back onto the ground. Lucius suddenly flashes a bright light of metallic energy, even though it doesn't hurt Kame very much; a bolt of lightning comes down from the sky and strikes Lucius for his foolishness. Kame once again hurls some rocks at Lucius, hurting him a fair bit. Suddenly, another lightning bolt strikes down upon Lucius, which leaves him rather worn out.


    The Wanderer:
    [​IMG]
    Lucius
    HP: 18
    Energy: 61
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: Spikes (1 layer), Stealth Rock
    Storage (open)

    [​IMG]
    Sethim
    HP: KO
    Energy: KO
    Item: Enigma Berry (0)
    Abilities: Serence Grace, Hustle [Disabled], Super Luck
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 80
    Other: none

    [​IMG]
    Lucius
    HP: 100
    Energy: 79
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: none

    [​IMG]
    Amelia
    HP: KO
    Energy: KO
    Item: Scope Lens
    Abilities: Frisk, Limber, Cursed Body
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 127
    Other: +19% Accuracy

    [​IMG]
    Karamazov
    HP: KO
    Energy: KO
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: none


    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 88
    Energy: 54
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash, -1 Spe, Paralyzed (20%)
    Storage (open)

    [​IMG]
    Fuji
    HP: 73
    Energy: 56
    Item: Expert Belt
    Abilities: Magma Armor, Solid Rock, Anger Point
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34
    Other: -10% Evasion

    [​IMG]
    Toshi
    HP: 83
    Energy: 67
    Item: Expert Belt
    Abilities: Steadfast, Inner Focus, Justified
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 104
    Other: +12% Accuracy

    [​IMG]
    Yukai
    HP: 56
    Energy: 76
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion

    [​IMG]
    Hyomu
    HP: KO
    Energy: KO
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none


    Laws (open)
    • You can only use attacking moves if they are STAB and/or super-effective
    • Your opponent must lose at least 15 damage throughout each round
      (note: this includes direct damage, residual damage, and self-inflicted damage)
    • You must use an attacking move successfully at least once a round
      (note: the attacking move doesn't have to hit, it simply must be executed successfully)
    • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
    • You cannot use attacks with a BAP of exactly 5
    • Your opponent must have a net loss of HP by the end of the round from the start of the round
      (note: excludes hazard damage)
    • The effects of items are doubled

    Calculations (open)

    Action 1:
    Kame: Rock Slide: (8+3+3) + 3.5 = 17.5 Damage, -5 Energy
    Hit: 521/1000: Yes
    Crit: 297/1000: No
    Effect: 422/1000: No
    Lucius: Bulldoze: (6-1-2+4-4-1.5) x 1.5 + 1.75 = 4 Damage, -5 Energy
    Crit: 657/1000: No

    Action 2:
    Lucius: Thunder Wave: -7 Energy
    Kame: goes underwater (still faster due to the +1 and Swift Swim)
    Kame: Dive: (8+3+3+3) x 2/3 + 3.5 = 14.8333 Damage, -9 Energy
    Crit: 297/1000: No
    Paralysis: 716/1000: No

    Action 3:
    Lucius: Flash Cannon: (8-1-4+3) + 1.75 = 7.75 Damage, -6 Energy
    Crit: 181/1000: No
    Effect: 616/1000: No
    The Tower of Heaven: Lightning Bolt (Lucius): 10 Damage
    Kame: Rock Slide: (8+3+3) + 3.5 = 17.5 Damage, -5 Energy
    Paralysis: 433/1000: No
    Hit: 140/1000: Yes
    Crit: 639/1000: No
    The Tower of Heaven: Lightning Bolt (Lucius): 10 Damage
    (Lucius broke both of the first two laws)


    You cannot use attacks with a BAP of exactly 7

    The Wanderer orders
    Engineer Pikachu orders
    I ref
  17. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <Oh dear...I seem to be rather woozy...>
    Charge Beam -> Earth Power -> Earth Power
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Minor miscalculation there...

    Ice Beam - Ice Beam - Ice Beam
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer:
    [​IMG]
    Lucius
    HP: 18
    Energy: 61
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: Spikes (1 layer), Stealth Rock

    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 88
    Energy: 54
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash, -1 Spe, Paralyzed (20%)


    It is clear that Lucius can only stay up for so much longer, as he shoots a highly charged beam at Kame, while Lucius tries to make himself more powerful. Kame is unable to do anything at all because of the electrical currents running through his body from last round, which only delays Lucius' doom. The dragon takes advantage of this time by using his powers to split open the ground beneath Kame and make earthy energy burst up. Kame finally makes his move, launching some ice from his mouth at Lucius, which finishes him off.


    The Wanderer:
    [​IMG]
    Lucius
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: Spikes (1 layer), Stealth Rock
    Storage (open)

    [​IMG]
    Sethim
    HP: KO
    Energy: KO
    Item: Enigma Berry (0)
    Abilities: Serence Grace, Hustle [Disabled], Super Luck
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 80
    Other: none

    [​IMG]
    Amelia
    HP: KO
    Energy: KO
    Item: Scope Lens
    Abilities: Frisk, Limber, Cursed Body
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 127
    Other: +19% Accuracy

    [​IMG]
    Karamazov
    HP: KO
    Energy: KO
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: none


    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 62
    Energy: 47
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash, Paralyzed (10%)
    Storage (open)

    [​IMG]
    Fuji
    HP: 73
    Energy: 56
    Item: Expert Belt
    Abilities: Magma Armor, Solid Rock, Anger Point
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34
    Other: -10% Evasion

    [​IMG]
    Toshi
    HP: 83
    Energy: 67
    Item: Expert Belt
    Abilities: Steadfast, Inner Focus, Justified
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 104
    Other: +12% Accuracy

    [​IMG]
    Yukai
    HP: 56
    Energy: 76
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion

    [​IMG]
    Hyomu
    HP: KO
    Energy: KO
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none


    Laws (open)
    • You can only use attacking moves if they are STAB and/or super-effective
    • Your opponent must lose at least 15 damage throughout each round
      (note: this includes direct damage, residual damage, and self-inflicted damage)
    • You must use an attacking move successfully at least once a round
      (note: the attacking move doesn't have to hit, it simply must be executed successfully)
    • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
    • You cannot use attacks with a BAP of exactly 5
    • Your opponent must have a net loss of HP by the end of the round from the start of the round
      (note: excludes hazard damage)
    • The effects of items are doubled
    • You cannot use attacks with a BAP of exactly 7

    Calculations (open)

    Action 1:
    Lucius: (5-1-2+4-4+3) x 1.5 + 1.75 = 9.25 Damage, -6 Energy
    Crit: 641/1000: No
    Effect: 104/1000: Yes
    Kame: fully paralyzed
    Paralysis: 64/1000: Yes
    Hit: 521/1000: Yes

    Action 2:
    Lucius: Earth Power: (9-1-2+4-4+3) x 1.5 + 3.5 = 17 Damage, -7 Energy
    Crit: 257/1000: No
    Effect: 292/1000: No
    Kame: Ice Beam: (10+0) x 1.5 + 3.5 = 18.5 Damage, -7 Energy
    Paralysis: 543/1000: No
    Crit: 146/1000: No
    Effect: 687/1000: No


    On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)

    The Wanderer sends out a Pokemon and equips an item
    Engineer Pikachu orders
    The Wanderer orders
    I ref
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Quass! You're up next! Take this Dawn Stone!
    [​IMG]
    <Onward...>
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Let's just keep dealing damage, shall we...?

    Aqua Tail - Hydro Pump - Aqua Tail
    IF (Gallade has Double Team clones on A1 or A3) THEN (Use Earthquake instead)
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Charge Beam -> Thunderpunch -> Thunderbolt
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Wanderer:
    [​IMG]
    Quass
    HP: 79
    Energy: 100
    Item: Dawn Stone
    Abilities: Steadfast, Justified
    Atk: 5
    Def: 3
    SpA: 3 [5]
    SpD: 4
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock

    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 62
    Energy: 47
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash, Paralyzed (10%)


    sorry, no flavor today. I'll edit it in on Friday unless you guys have both ordered by then.


    The Wanderer:
    [​IMG]
    Quass
    HP: 25
    Energy: 81
    Item: Dawn Stone
    Abilities: Steadfast, Justified
    Atk: 5
    Def: 3
    SpA: 3 [5]
    SpD: 4
    Spe: 80
    Other: Spikes (1 layer), Stealth Rock
    Storage (open)

    [​IMG]
    Sethim
    HP: KO
    Energy: KO
    Item: Enigma Berry (0)
    Abilities: Serence Grace, Hustle [Disabled], Super Luck
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 4
    Spe: 80
    Other: none

    [​IMG]
    Amelia
    HP: KO
    Energy: KO
    Item: Scope Lens
    Abilities: Frisk, Limber, Cursed Body
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 127
    Other: +19% Accuracy

    [​IMG]
    Karamazov
    HP: KO
    Energy: KO
    Item: Quick Claw
    Abilities: Shield Dust, Static, Overcoat
    Atk: 1
    Def: 4
    SpA: 5
    SpD: 3
    Spe: 80
    Other: none

    [​IMG]
    Lucius
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Levitate
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 98
    Other: none


    Engineer Pikachu:
    [​IMG]
    Kame
    HP: 29
    Energy: 28
    Item: Focus Sash
    Abilities: Sturdy, Solid Rock, Swift Swim
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27
    Other: -10% Evasion, Shell Smash, Paralyzed (5%)
    Storage (open)

    [​IMG]
    Fuji
    HP: 73
    Energy: 56
    Item: Expert Belt
    Abilities: Magma Armor, Solid Rock, Anger Point
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 34
    Other: -10% Evasion

    [​IMG]
    Toshi
    HP: 83
    Energy: 67
    Item: Expert Belt
    Abilities: Steadfast, Inner Focus, Justified
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 2
    Spe: 104
    Other: +12% Accuracy

    [​IMG]
    Yukai
    HP: 56
    Energy: 76
    Item: Reaper Cloth
    Abilities: Pressure, [Pressure, Levitate]
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    Other: -10% Evasion

    [​IMG]
    Hyomu
    HP: KO
    Energy: KO
    Item: Oran Berry (0)
    Abilities: Compoundeyes, Mountaineer, Technician
    Atk: 4
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 121
    Other: none


    Laws (open)
    • You can only use attacking moves if they are STAB and/or super-effective
    • Your opponent must lose at least 15 damage throughout each round
      (note: this includes direct damage, residual damage, and self-inflicted damage)
    • You must use an attacking move successfully at least once a round
      (note: the attacking move doesn't have to hit, it simply must be executed successfully)
    • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
    • You cannot use attacks with a BAP of exactly 5
    • Your opponent must have a net loss of HP by the end of the round from the start of the round
      (note: excludes hazard damage)
    • The effects of items are doubled
    • You cannot use attacks with a BAP of exactly 7
    • On the second action of each round, you must use an attack with your higher attacking stat
      (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)

    Calculations (open)

    Action 1:
    Quass: Charge Beam: (5-1-2-4+3) x 1.5 + 1.75 = 3.25 Damage, -6 Energy
    Crit: 201/1000: No
    Effect: 869/1000: No
    The Tower of Heaven: Lightning Bolt (Quass because 5 BAP attack): 10 Damage
    Kame: Aqua Tail: (9+3+3) + 3.5 = 18.5 Damage, -6 Energy
    Paralysis: 857/1000: No
    Hit: 704/1000: Yes
    Crit: 343/1000: No

    Action 2:
    Quass: Thunder Punch: (8-1-2-4+0) x 1.5 + 1.75 = 3.25 Damage, -6 Energy
    Crit: 182/1000: No
    Effect: 383/1000: No
    Kame: Hydro Pump: (12+3-1.5) + 3.5 = 17 Damage, -7 Energy
    Paralysis: 764/1000: No
    Hit: 384/1000: Yes
    Crit: 332/1000: No
    The Tower of Heaven: Lightning Bolt (Kame because most recent law): 10 Damage

    Action 3:
    Quass: Thunderbolt: (10-1-2+3) x 1.5 + 1.75 = 16.75 Damage, -7 Energy
    Crit: 732/1000: No
    Effect: 946/1000: No
    The Tower of Heaven: Lightning Bolt (Quass): 10 Damage
    Kame: Aqua Tail: (9+3+3) + 3.5 = 18.5 Damage, -6 Energy
    Paralysis: 876/1000: No
    Hit: 16/1000: Yes
    Crit: 64/1000: No


    You must use a physical move the third action of each round

    The Wanderer orders
    Engineer Pikachu orders
    I ref
  24. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Thunderbolt -> Charge Beam -> Thunderpunch
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    On our way to the next KO!

    Brine - Aqua Jet - Aqua Jet
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