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Completed The Wanderer vs. Gerard in the Mind of TheMogRunner

Discussion in 'ASB' started by TheMogRunner, Jan 3, 2012.

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  1. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    "You unlock this door with the key of imagination. Beyond it is another dimension - a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into TheMogRunner's Brain. But you are not alone, no. There are our two combatants, The Wanderer and Gerald. They have disided to have a 3 on 3 triples match here, in this murky place."

    Extra rules (open)
    3v3 triples
    2 day DQ
    2 recovers/5 chills
    1 Sub per pokemon
    Items = Yeah
    Abilities = All
    Only put down 2 actions per pokemon
    The Ref's Mind
    The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!


    Now the teams!

    The Wanderer
    Shinx (open)
    [​IMG]
    Shinx(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD!>"
    A shinx the wanderer had recently caught. While all of the wanderer's pokemon are blood knights to some degree, Alex is especially bloodthirsty.

    Nature: Jolly (+15% speed, +9% accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 52 (45*1.15^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks (16 total):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic
    Nohface (open)
    [​IMG]
    Nohface [Amelia] (Female)
    "<You people make my brain bleed...>"
    A nohface the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only sane pokemon in the wanderer's roster.

    Nature: Jolly (+15% speed, +5% accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Levitate
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate, locked) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (10 * 1.15^)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (14 total):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Egg:
    Yawn
    Meteor Mash
    Foul Play

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Ralts (open)
    [​IMG]
    Ralts [Quass] (Male)
    "<The blood of the wicked shall flow like a river!>"
    A ralts the wanderer had caught en route to the Tower of Heaven.

    Nature: Hardy (no effect on stats)
    Type: Psychic
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Synchronize, Trace
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (16 total):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp


    Team Gerard
    Isis (open)

    Meowth (Isis) {F}
    [​IMG]
    Nature: Rash (+1 SpA, -1 SpD)
    Type
    : Normal

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    • Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    • Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Unnerve: (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:

    HP: 90
    Atk:
    2
    Def:
    2
    SpA:
    3 (+)
    SpD: 2
    (-)
    Spe: 90
    SC: 1
    WC: 1
    BST: 13


    EC: 6/6
    MC: 10
    DC: 5/5


    Attacks: 19

    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Screech
    Taunt

    Hypnosis
    Assist
    Snatch

    Hone Claws
    Body Slam
    Thunderbolt

    Double Team
    Water Pulse
    Dig


    Rhadamanthys (open)

    Ralts (Rhadamanthys) {M}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy (DW): (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 90
    Atk: 2 (+)
    Def:
    1
    SpA: 2
    SpD: 2
    Spe: 34 (40/1.15)

    SC: 1
    WC: 1
    BST: 10


    EC 0/9
    MC 0
    DC 0/5



    Attacks: 14

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse


    Disable
    Confuse Ray
    Encore

    Taunt
    Shadow Ball
    Will-O-Wisp


    Columbia (open)

    Plicowatt (Columbia) {F}
    [​IMG][​IMG]
    Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
    Type
    : Water/Electric

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    • Trace: (Can be Activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.​
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
    • Shed Skin (DW): (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 80
    Atk: 2

    Def: 1
    SpA: 2
    SpD: 0
    (-)
    Spe: 110 (95*1.15)
    SC: 1
    WC: 4
    BST: 11


    EC: 0/6
    MC: 0

    DC:
    0/5


    Attacks: 11

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Follow Me
    Me First
    Sheer Cold

    Blizzard
    Scald
    Thunder Wave


    [​IMG]
    TheMogRunner's brain is thinking of Space...
    All Pokemon have the levitate ability and are floating in space


    order...
    Gerald attacks
    The Wanderer Attacks
    I ref
    Reverse

    Good luck to both sides!
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    Isis, as usual you'll have to use you amazing speed to help your brother and sister, and you're probably the most important part of our plan since that ralts will be incredibly dangerous with all that support so taunting her its our first priority, after that, your little sister is going to boil them over, and our won ralts well, disrupting them it's the best thing he does

    Isis (Expert Belt): Taunt (Quass) - Bite (Alexander)
    *If Alexander uses Thunder Wave against then you use Dig (Alexander) and push actions
    Rhadamanthys: Scald (Alexander) - Scald (Alexander)
    *If Alexander is burned A2 then use Scald against Amelia
    Columbia: Taunt (Amelia) - Will-o-Wisp (Amelia)
    *If Amelia uses Protect then use Will-o-Wisp against Alexander

  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I think you mixed Rhadamanthys and Columbia's commands, Gerard. Anyway...

    Shinx: Thunder Wave (Meowth) -> Thunder Wave (Meowth)
    Nohface: Faint Attack (Gerard's Ralts) -> Shadow Sneak (Gerard's Ralts)
    Ralts: Thunder Wave (Plicowatt) -> Thunderbolt (Gerard's Ralts)
  4. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Current Stats (open)
    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 90
    Eng: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 52 (45*1.15^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    [​IMG]
    Amelia the Nohface(F)
    HP: 100
    Eng: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    [​IMG]
    Quass the Ralts(M)
    HP: 90
    Eng: 100
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10


    Team Gerard

    [​IMG]
    Iris the Meowth (F)
    HP: 90
    Eng: 100
    Atk: 2
    Def: 2
    SpA:3 (+)
    SpD: 2 (-)
    Spe: 90
    SC: 1
    WC:1
    BST:13

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: 90
    Eng: 100
    Atk: 2 (+)
    Def: 1
    SpA: 2
    SpD: 2
    Spe: 34 (40/1.15)
    SC: 1
    WC:1
    BST:10

    [​IMG]
    Columbia the Plicowatt
    HP: 80
    Eng: 100
    Atk:2
    Def: 1
    SpA: 2
    SpD:0 (-)
    Spe:110 (95*1.15)
    SC: 1
    WC:4
    BST:11



    With a flash of light a door appears. You enter through it and find yourself floating in space. Somehow you can breathe. When you look to your left you see 6 pokemon all floating in space, ready to tear each other into shreds.

    Round 1: Chilling Space
    The floating Plicowatt attacks first, sorta. Plicowatt tries to taunt Nohface but it is unable to due to it being so young it doesn't know enough swears. Which is for once, a bad thing. Meowth digs under ground to avoid a thunder wave. The Wanderer's ralts and Shinx fire off thunder waves at there two enemies, ruining there speed stats. Gerards Ralts tries to use scald but it just doesn't work out. Gerards steaming in frusteration, and is trying corrected his(her) mistake when the nohface finally shows his face to the crowd in a faint attack to Rhadamanthys (yeah, I am not saing that again!). Nohface doesn't stop there though! It turns right back around and sneaks into Rhadamanytheses's something or other.:Shinx tries to paralyze Meowth again but it dives underground again. Gerards Ralts tries to scald people again, will it ever learn?! Course that isn't as bad as the water type Plicowatt trying to use Will-o-Wisp. Meowth is completely enraged and bite Shinx, but the damage and energy ratio inbetween the two teams is obviously in The Wanderer's favor.


    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 84
    Eng: 88
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 52 (45*1.15^)
    Stats: OK
    Condition: :)

    [​IMG]
    Amelia the Nohface(F)
    HP: 100
    Eng: 94
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Stats: OK
    Condition: :D

    [​IMG]
    Quass the Ralts(M)
    HP: 90
    Eng: 86
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Stats: OK
    Condition: Taunted 4 more actions


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: 90
    Eng: 58
    Atk: 2
    Def: 2
    SpA:3 (+)
    SpD: 2 (-)
    Spe: 90 (Current Spe = 23)
    Stats: OK
    Condition:

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: 56
    Eng: 88
    Atk: 2 (+)
    Def: 1
    SpA: 2
    SpD: 2
    Spe: 34 (40/1.15)
    Stats: OK
    Condition: O_o

    [​IMG]
    Columbia the Plicowatt
    HP: 80
    Eng: 83
    Atk:2
    Def: 1
    SpA: 2
    SpD:0 (-)
    Spe:110 (95*1.15) (Current Spe 28)
    Stats: OK
    Condition: 20% Paralyzed


    Calcs (open)
    a1
    Plicowatt uses Taunt -10eng, but it failed because plicowatt does not know Taunt
    Meowth uses Dig -16eng, Shinx is Levitating!
    Shinx uses Thunder wave -6eng, Meowth becomes paralyzed (25%) Spe= 23
    WRalts uses Thunder Wave -7eng, Plicowatt becomes paralyzed (25%) Spe= 28
    GRalts uses scald -6eng, but it failed because ralts does not know scald
    Nohface uses faint Attack -4eng, (To crit 625/10000= 8433 no) -12hp from GRalts
    a2
    Nohface uses Shadow Sneak -2eng,(To crit 625/10000= 2984 no) -12hp from GRalts
    Shinx uses Thunder wave -6eng,Meowth is already paralyzed!
    WRalts uses Thunder bolt -7eng,(To crit 625/10000= 9640 no) GRalts took 10 damage (10/100=99 no)
    GRalts uses scald -6eng, but it failed because ralts does not know scald
    Pilcowatt uses Will-o-Wisp -7eng but it failed because plicowatt does not know Will-o-Wisp
    Meowth uses Dig -16eng, Shinx is Levitating
    Plicowatt and Meowth -5% par


    TheMogRunner is having a nightmare about Zombies!
    [​IMG]
    You are now in a graveyard, zombies are running around. If you don't move in a action you will be attacked by zombies(-10Hp) (use Physical moves like tackle, dragon rush, gyro ball) if you are attacked twice your pokemon will instantly become a zombie and revert to 1 Hp and attack randomly. All attacks cost 2 more energy do to fear, this can be by passed by a ghost type.

    The Wanderer, Your Up!
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    ...
    I was first last action
    it's The Wanderer's turn :3

    And Isis (Meowth) should have used Dig A1 and A2 due to sub (it didn't say only once) and avoid Thunder Wave
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, we can't have undead little bastards ruining our day...

    Shinx: Crunch (Gerard's Ralts) -> Thunder Fang (Gerard's Ralts)
    Nohface: Faint attack (Gerard's Ralts) -> Shadow Sneak (Gerard's Ralts)*
    Ralts: Shadow Sneak (Gerard's Ralts) -> Magical Leaf (Plicowatt)

    *If Rhadamawhoozits is KO'd, direct this attack at Plicowatt.
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    If everyone is gonna target you, then there's nothing we can do... outside of getting the hell out of there... nest turn cause this one s just not worth it, still you can do a whole lot of damage by incapacitating them (probably for the rest of the match), Isis if a little luck is on our side, we can turn this match

    Isis (Expert Belt):
    Bite (Alexander) - Pay Day (Alexander)
    Rhadamanthys: WoW (Amelia) - Evasive Teleport
    Columbia:Scald (Alexander) -Scald (Alexander)
  8. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    [​IMG]

    With a flash of light a door appears. You enter through it and find yourself in a hellish nightmare of zombies in a graveyard. What a horrible nightmare! We me? *cough* Anyway... The battle must go on, even here, *Gulp*. Beware of the Zombies, heed my warning. If you don't, your own Pokemon might turn against you...

    Current stuff (open)
    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 84
    Eng: 88
    Spe: 52 (45*1.15^)
    Stats: OK
    Condition: :)

    [​IMG]
    Amelia the Nohface(F)
    HP: 100
    Eng: 94
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Stats: OK
    Condition: :D

    [​IMG]
    Quass the Ralts(M)
    HP: 90
    Eng: 86
    Spe: 40
    Stats: OK
    Condition: Taunted 4 more actions


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: 90
    Eng: 58
    Atk: 2
    Def: 2
    SpA:3 (+)
    SpD: 2 (-)
    Spe: 90 (Current Spe = 23)
    Stats: OK
    Condition:

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: 56
    88
    Spe: 34 (40/1.15)
    Stats: OK
    Condition: O_o

    [​IMG]
    Columbia the Plicowatt
    HP: 80
    Eng: 83
    Spe:110 (95*1.15) (Current Spe 28)
    Stats: OK
    Condition: 20% Paralyzed


    Round 2: AAAAAAAAAAAAHHHHHHHHHHHhhhhhhhh...
    Music
    ZOMBIES! Oh right, aaaaa... The Wanderer's ralts sneaks through a shadow to surprise Gerard's Ralts. Meowth bites shinx making him flinch, Gerard's ralts misses a will-o-wisp and Pilcowatt miss a burn on scald. This is heart breaking... Nohface faint attacks Gerards ralts again. What is this? The zombies are closing in and Plicowatt and Gerards ralts are attacked by zombies! They appear fine once the get out though. Gerards Ralts teleports dodging a shadow sneak from nohface by inches. Meowth uses pay day, but as the zombies close in I think it is meowth who will pay. Gerards ralts dodges a devastating and ferocious thunder fang from shinx. The other ralts uses magical leaf on Plicowatt who is still failing to burn shinx with scald, how sad. You idiots! RUUNNN! Ow, the zombies got Meoth The wanderer's ralts and Plicowatt, they are all able to break away, wait, where did Plicowatt go? Plicowatt stands up looking a little green with blood all over it. It is a zombie! The door opens and I get a sinking feeling... AAAAAAAaaaaahhhhh...

    Welcome to the water fall, with you in it!



    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 64
    Eng: 61
    Spe: 52 (45*1.15^)
    Stats: OK
    Condition: :P

    [​IMG]
    Amelia the Nohface(F)
    HP: 100
    Eng: 88
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Stats: OK
    Condition: :D

    [​IMG]
    Quass the Ralts(M)
    HP: 80
    Eng: 74
    Spe: 40
    Stats: Z counter 1/2
    Condition: Taunted 2 more actions


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: 80
    Eng: 49
    Spe: 90
    Stats: Z counter 1/2
    Condition: >:(

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: 28
    Eng: 71
    Spe: 34 (40/1.15)
    Stats: ...
    Condition: :s

    [​IMG]
    Columbia the Zombie
    HP: 1
    Eng: 67
    Spe:110 (95*1.15)
    Stats: Z counter 2/2
    Condition: Zombified!

    Calcs (open)
    a3
    WRalts uses shadow sneak -5 eng(+2 due to fear), (to crit 625/10000= 8483 no) Gralts -6Hp
    Meowth uses bite -6eng (+2 due to fear), (to crit 625/10000=4536 no) Shinx -9Hp (30/100=29 flinch)
    Shinx flinched! uses Crunch -8eng(+2 due to fear),(to crit 625/10000= 994 no) Gralts -17 Hp (20/100=100 no)
    GRalts uses Will-o-Wisp -9eng(+2 due to fear), (to hit 75/100=81 miss)
    (PAR 20/100=85)Plicowatt uses Scald -8eng (+2 due to fear),(to crit 625/10000=6288) Shinx -11Hp (30/100=78 no)
    Nohface uses Faint attack -4eng, (To crit 625/10000= 3140 no) -12hp from GRalts
    Geralds Ralts and Plicowatt are attacked by Zombies! -10 Hp a piece, Zombie meter rises to 1!
    a4
    GRalts Used evasive teleport -8eng (+2 due to fear)
    Nohface uses Shadow Sneak -2eng,dodged
    Meowth uses pay day -3eng (+2 due to fear),(To crit 625/10000= 6281) -10Hp Shinx, Gerard +1TC
    (95/100=76 hit)Shinx uses THunder fang -6eng(+2 due to fear), GRalts dodged!
    WRalts uses Magical leaf -7eng (+2 due to fear), (To crit 625/10000= 494 CRIT!) -20Hp Plicowatt
    (PAR 20/100=77)Plicowatt uses Scald -8eng (+2 due to fear),(to crit 625/10000=2617) Shinx -11Hp (30/100=44 no)
    Meowth, Plicowatt, and The Wanderer's Ralts are all attacked by Zombies! -10 Hp a piece, Zombie meter rises 1, 2(Zombified!), 1
    -20% PAR plicowatt


    [​IMG]
    You are now falling down a water fall, use your head on might happen and what won't work.

    Garald, for real, your up!
  9. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Hey Mog, quick question about the zombie thing - does this mean I could potentially kill that plicowatt in one single attack?
  10. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    Little niptik, Bite has a 30% chance of flinch, and Teleport has +1 priority (which means I evade the shadow snake due to being faster than Nohface)
  11. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    The Wanderer, Yes kill the zombie or it will kill you.
    Gerard Bite does flinch, sorry I missed that, that kept you alive infact! Teleport, well
    Shadow sneak is perfect accuracy, +5% due to speed nature plus thingy, thunder fang was dodge though.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I thought perfect accuracy applied to the always-hit-no-matter-what stuff like aura sphere or aerial ace.
  13. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    That would make more sense... OK I will say he dodge both attacks
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    Time for some RP, well since we are in a waterfall, it sounds like the perfect time to electrify everything on sight, thundrbolt surrounded by so much water seems like a very dangerous thing... and one that could affect everyone on the waterfall, just make sure Rhada is not so damaged, cause he's you ticket out of there, he will use teleport to get him and you on top of the waterfall to make sure you're not damaged by the hight, sadly, we've lost columbia, but we haven't lost

    Isis (Expert Belt): Thunderbolt (Everybody) - Fake Out (
    PS: Technician boosts Bite and Pay Day
    Rhadamanthys: Shadow Ball (Quass) - Evasive Teleport (with Isis to escape from the waterfall)
    Columbia: Do whatever you want
  15. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well shit, that taunt means I can't do anything about my own ralts, so...

    Shinx: Crunch (Gerard's Ralts) -> Grab onto Nohface (So they both survive that fall)
    Ralts: Shadow Sneak (Plicowatt) -> Shadow Sneak (Gerard's Ralts)*
    Nohface: Faint Attack (Gerard's Ralts) -> Levitate w/ Shinx holding on (so they both survive that fall)

    *If Rhadawhatsit is KO'd, use psyshock on Meowth instead.
  16. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Current stuff (open)
    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 64
    Eng: 61
    Spe: 52 (45*1.15^)
    Stats: OK
    Condition: :P

    [​IMG]
    Amelia the Nohface(F)
    HP: 100
    Eng: 88
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Stats: OK
    Condition: :D

    [​IMG]
    Quass the Ralts(M)
    HP: 80
    Eng: 74
    Spe: 40
    Stats: Z counter 1/2
    Condition: Taunted 2 more actions


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: 80
    Eng: 49
    Spe: 90
    Stats: Z counter 1/2
    Condition: >:(

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: 28
    Eng: 71
    Spe: 34 (40/1.15)
    Stats: ...
    Condition: :s

    [​IMG]
    Columbia the Zombie
    HP: 1
    Eng: 67
    Spe:110 (95*1.15)
    Stats: Z counter 2/2
    Condition: Zombified!


    Round 3: A sinking feeling...
    This round almost began with a thunder shock from our private zombie, but The Wanderer's Ralts was able to kill it before it reeked damage (and brain removals). Meowth tring to think stratigicly uses Thunder bolt on the waterfall, doing massive damage to everyone, and paralyzing Nohface. Shinx KOs Geralds Ralts with a Crunch, Nohface faint attacked Meowth. Meowth in response to being a lone ranger tries to fake out all three of his opponents, but it doesn't work. The remain ralts uses Psyshock on meowth, he doesn't look in good shape. Nohface is barely able to hold up Shinx with levitate, but it does. Ralts and Meowth crash into the rocks below... Are they alive? YES! They both made it! A door appears and the pokemon and trainers are sucked into it.


    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 55
    Eng: 55
    Spe: 52 (45*1.15^)
    Stats: OK
    Condition: :P

    [​IMG]
    Amelia the Nohface(F)
    HP: 88
    Eng: 72
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Stats: OK
    Condition: 15% PAR

    [​IMG]
    Quass the Ralts(M)
    HP: 31
    Eng: 65
    Spe: 40
    Stats:
    Condition:


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: 19
    Eng: 39
    Spe: 90
    Stats: Z counter 1/2
    Condition: >:(

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: KO
    Eng: ...
    Spe: 34 (40/1.15)
    Stats: ...
    Condition: x_x

    [​IMG]
    Columbia the Zombie
    HP: KO
    Eng: ...
    Spe:110 (95*1.15)
    Stats: ...
    Condition: x_x

    Calcs (open)
    WRalts uses Shadow sneak -4eng, Plicowatt the zombie is KOed, Wralts gets a KOC
    Meowth uses Thunderbolt -10eng,(to Paralyze 10+20 due to water fall) Shinx -9Hp(30/100=44 no), Nohface -12(30/100= 29 20% PAR), WRalts -14 Hp(30/100=96 no), Meowth -14 Hp(30/100=35 no), GRalts -14 Hp(30/100=96 no[funny I rolled this twice...]
    Shinx uses Crunch -6eng,(to crit 625/10000= doesn't matter) Gralts -17 Hp, Gralts KOed! Shinx gets 1 KOC
    (PAR 20/100=63 no)Nohface uses faint attack -4eng, (to crit 625/10000= 1258 no) -6Hp Meowth Fake out, but it failed
    WRalts uses Psyshock -5eng, Meowth -11 Hp
    Nohface and shinx levataite together! Nohface -12eng
    Pokemon crash into the rocks below!
    Meowth and WRalts both lose 30Hp


    [​IMG]
    You find yourself in a perfect white room, no doors, some light at the top. Then a voice says "Silence! I kill you" Translation, if you don't attack you will die.

    The Wanderer, your up!
  17. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Shinx: Quick Attack -> Quick Attack
    Nohface: Faint Attack -> Meteor Mash
    Ralts: Magical Leaf-> Psyshock
  18. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    If we can't win, we can still enjoy going down

    Isis: Pay Day Spam! (Quass)
  19. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    blah blah (open)
    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 55
    Eng: 55
    Spe: 52 (45*1.15^)
    Stats: OK
    Condition: :P

    [​IMG]
    Amelia the Nohface(F)
    HP: 88
    Eng: 72
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Stats: OK
    Condition: 15% PAR

    [​IMG]
    Quass the Ralts(M)
    HP: 31
    Eng: 65
    Spe: 40
    Stats:
    Condition:


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: 19
    Eng: 39
    Spe: 90
    Stats: Z counter 1/2
    Condition: >:(

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: KO
    Eng: ...
    Spe: 34 (40/1.15)
    Stats: ...
    Condition: x_x

    [​IMG]
    Columbia the Zombie
    HP: KO
    Eng: ...
    Spe:110 (95*1.15)
    Stats: ...
    Condition: x_x


    Round 4: "SILENCE!, I kill you"
    Shinx begins with a critical quick attack while Meowth uses pay day to get more TC. The Wanderer's ralts hits (duh) with a magical swirl of leafs. Nohface goes to finish of the cat but falls to the ground completely paralyzed! Shinx finishes this with a quick attack. Meowth falls to the ground, unable to continue. The Wanderer wins!


    Calcs galore (open)
    Shinx uses quick attack -3eng,(to crit 625/10000=64 CRIT!) Meowth -9Hp
    Meowth uses pay day -1eng, (to crit 625/10000=7058 no) WRalts -8hp (Gerard +1TC)
    WRalts uses Magical leaf -5eng,(to crit 625/10000=5458 no) -6Hp
    (PAR15/100=14 PARALYZED!)Nohface is paralyzed, -5%
    Shinx uses quick attack -6eng,(to crit 625/10000=64 CRIT!) Meowth -6Hp Meowth is KOed, Shinx +1KOC


    Here are the final stats:
    The Wanderer

    [​IMG]
    Alexander the Shinx (M)
    HP: 55
    Eng: 46
    Spe: 52 (45*1.15^)
    Condition: OK

    [​IMG]
    Amelia the Nohface(F)
    HP: 88
    Eng: 72
    Spe: 12 (10 * 1.15^)
    +5% accuracy
    Condition: 10% PAR

    [​IMG]
    Quass the Ralts(M)
    HP: 27
    Eng: 60
    Spe: 40
    Condition: fine


    Team Gerard

    [​IMG]
    Iris the Meowth (F) @ Expert Belt
    HP: KO
    Eng: ...
    Spe: 90
    Condition: X_X

    [​IMG]
    Rhadamanthys the Ralts (M)
    HP: KO
    Eng: ...
    Spe: 34 (40/1.15)
    Condition: x_x

    [​IMG]
    Columbia the Zombie
    HP: KO
    Eng: ...
    Spe:110 (95*1.15)
    Condition: x_x

    Congratulation The Wanderer for making it through my mind!
    Now the prizes!

    The Wanderer gets 2 CC and a win
    -Shinx gets 1EC, 1DC, 2MC, and 2KOC
    -Ralts gets 1EC, 1DC, 2MC, and 1KOC
    -Nohface gets 1EC, 1DC, and 2MC

    Gerard gets 4 CC and a lose
    -Meowth gets 3 MC (why is it not evolved if it is at 6/6 EC? oh well...)
    -Ralts gets 1EC, 1DC, and 2MC
    -Plicowatt gets 1EC, 1DC, and 2MC and the experince of being a zombie

    I get 7 UC


    Good luck to both of you in the future and thank you for the fine match!
  20. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    SHE SHALL NOT EVOLVE!
    ps: it's 3 MC since DC and EC are complete

    nice battle, thank you for reffing, and congratulations to the wanderer
  21. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    gg Gerard, and thanks to Mog for Reffing!
  22. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    My pleasure.
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