The Wanderer vs. Gerard in the Mind of TheMogRunner

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"You unlock this door with the key of imagination. Beyond it is another dimension - a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into TheMogRunner's Brain. But you are not alone, no. There are our two combatants, The Wanderer and Gerald. They have disided to have a 3 on 3 triples match here, in this murky place."

3v3 triples
2 day DQ
2 recovers/5 chills
1 Sub per pokemon
Items = Yeah
Abilities = All
Only put down 2 actions per pokemon
The Ref's Mind
The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!


Now the teams!

The Wanderer

Shinx(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD!>"
A shinx the wanderer had recently caught. While all of the wanderer's pokemon are blood knights to some degree, Alex is especially bloodthirsty.

Nature: Jolly (+15% speed, +9% accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 52 (45*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks (16 total):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Nohface [Amelia] (Female)
"<You people make my brain bleed...>"
A nohface the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only sane pokemon in the wanderer's roster.

Nature: Jolly (+15% speed, +5% accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Levitate
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate, locked) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14 total):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect

Ralts [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A ralts the wanderer had caught en route to the Tower of Heaven.

Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks (16 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp


Team Gerard
Meowth (Isis) {F}

Nature: Rash (+1 SpA, -1 SpD)
Type
: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:

HP: 90
Atk:
2
Def:
2
SpA:
3 (+)
SpD: 2
(-)
Spe: 90
SC: 1
WC: 1
BST: 13


EC: 6/6
MC: 10
DC: 5/5


Attacks: 19

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt

Double Team
Water Pulse
Dig

Ralts (Rhadamanthys) {M}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 2 (+)
Def:
1
SpA: 2
SpD: 2
Spe: 34 (40/1.15)

SC: 1
WC: 1
BST: 10


EC 0/9
MC 0
DC 0/5



Attacks: 14

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse


Disable
Confuse Ray
Encore

Taunt
Shadow Ball
Will-O-Wisp

Plicowatt (Columbia) {F}

Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
Type
: Water/Electric

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

  • Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.​
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
  • Shed Skin (DW): (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: 2

Def: 1
SpA: 2
SpD: 0
(-)
Spe: 110 (95*1.15)
SC: 1
WC: 4
BST: 11


EC: 0/6
MC: 0

DC:
0/5


Attacks: 11

Bubble
Charge
Tackle
Thundershock
Detect

Follow Me
Me First
Sheer Cold

Blizzard
Scald
Thunder Wave



TheMogRunner's brain is thinking of Space...
All Pokemon have the levitate ability and are floating in space


order...
Gerald attacks
The Wanderer Attacks
I ref
Reverse

Good luck to both sides!
 
Isis, as usual you'll have to use you amazing speed to help your brother and sister, and you're probably the most important part of our plan since that ralts will be incredibly dangerous with all that support so taunting her its our first priority, after that, your little sister is going to boil them over, and our won ralts well, disrupting them it's the best thing he does

Isis (Expert Belt): Taunt (Quass) - Bite (Alexander)
*If Alexander uses Thunder Wave against then you use Dig (Alexander) and push actions
Rhadamanthys: Scald (Alexander) - Scald (Alexander)
*If Alexander is burned A2 then use Scald against Amelia
Columbia: Taunt (Amelia) - Will-o-Wisp (Amelia)
*If Amelia uses Protect then use Will-o-Wisp against Alexander

 
I think you mixed Rhadamanthys and Columbia's commands, Gerard. Anyway...

Shinx: Thunder Wave (Meowth) -> Thunder Wave (Meowth)
Nohface: Faint Attack (Gerard's Ralts) -> Shadow Sneak (Gerard's Ralts)
Ralts: Thunder Wave (Plicowatt) -> Thunderbolt (Gerard's Ralts)
 
The Wanderer


Alexander the Shinx (M)
HP: 90
Eng: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 52 (45*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Amelia the Nohface(F)
HP: 100
Eng: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
+5% accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13


Quass the Ralts(M)
HP: 90
Eng: 100
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10


Team Gerard


Iris the Meowth (F)
HP: 90
Eng: 100
Atk: 2
Def: 2
SpA:3 (+)
SpD: 2 (-)
Spe: 90
SC: 1
WC:1
BST:13


Rhadamanthys the Ralts (M)
HP: 90
Eng: 100
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 2
Spe: 34 (40/1.15)
SC: 1
WC:1
BST:10


Columbia the Plicowatt
HP: 80
Eng: 100
Atk:2
Def: 1
SpA: 2
SpD:0 (-)
Spe:110 (95*1.15)
SC: 1
WC:4
BST:11



With a flash of light a door appears. You enter through it and find yourself floating in space. Somehow you can breathe. When you look to your left you see 6 pokemon all floating in space, ready to tear each other into shreds.

Round 1: Chilling Space
The floating Plicowatt attacks first, sorta. Plicowatt tries to taunt Nohface but it is unable to due to it being so young it doesn't know enough swears. Which is for once, a bad thing. Meowth digs under ground to avoid a thunder wave. The Wanderer's ralts and Shinx fire off thunder waves at there two enemies, ruining there speed stats. Gerards Ralts tries to use scald but it just doesn't work out. Gerards steaming in frusteration, and is trying corrected his(her) mistake when the nohface finally shows his face to the crowd in a faint attack to Rhadamanthys (yeah, I am not saing that again!). Nohface doesn't stop there though! It turns right back around and sneaks into Rhadamanytheses's something or other.:Shinx tries to paralyze Meowth again but it dives underground again. Gerards Ralts tries to scald people again, will it ever learn?! Course that isn't as bad as the water type Plicowatt trying to use Will-o-Wisp. Meowth is completely enraged and bite Shinx, but the damage and energy ratio inbetween the two teams is obviously in The Wanderer's favor.


The Wanderer


Alexander the Shinx (M)
HP: 84
Eng: 88
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 52 (45*1.15^)
Stats: OK
Condition: :)


Amelia the Nohface(F)
HP: 100
Eng: 94
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10 * 1.15^)
+5% accuracy
Stats: OK
Condition: :D


Quass the Ralts(M)
HP: 90
Eng: 86
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Stats: OK
Condition: Taunted 4 more actions


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: 90
Eng: 58
Atk: 2
Def: 2
SpA:3 (+)
SpD: 2 (-)
Spe: 90 (Current Spe = 23)
Stats: OK
Condition:


Rhadamanthys the Ralts (M)
HP: 56
Eng: 88
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 2
Spe: 34 (40/1.15)
Stats: OK
Condition: O_o


Columbia the Plicowatt
HP: 80
Eng: 83
Atk:2
Def: 1
SpA: 2
SpD:0 (-)
Spe:110 (95*1.15) (Current Spe 28)
Stats: OK
Condition: 20% Paralyzed


a1
Plicowatt uses Taunt -10eng, but it failed because plicowatt does not know Taunt
Meowth uses Dig -16eng, Shinx is Levitating!
Shinx uses Thunder wave -6eng, Meowth becomes paralyzed (25%) Spe= 23
WRalts uses Thunder Wave -7eng, Plicowatt becomes paralyzed (25%) Spe= 28
GRalts uses scald -6eng, but it failed because ralts does not know scald
Nohface uses faint Attack -4eng, (To crit 625/10000= 8433 no) -12hp from GRalts
a2
Nohface uses Shadow Sneak -2eng,(To crit 625/10000= 2984 no) -12hp from GRalts
Shinx uses Thunder wave -6eng,Meowth is already paralyzed!
WRalts uses Thunder bolt -7eng,(To crit 625/10000= 9640 no) GRalts took 10 damage (10/100=99 no)
GRalts uses scald -6eng, but it failed because ralts does not know scald
Pilcowatt uses Will-o-Wisp -7eng but it failed because plicowatt does not know Will-o-Wisp
Meowth uses Dig -16eng, Shinx is Levitating
Plicowatt and Meowth -5% par


TheMogRunner is having a nightmare about Zombies!

You are now in a graveyard, zombies are running around. If you don't move in a action you will be attacked by zombies(-10Hp) (use Physical moves like tackle, dragon rush, gyro ball) if you are attacked twice your pokemon will instantly become a zombie and revert to 1 Hp and attack randomly. All attacks cost 2 more energy do to fear, this can be by passed by a ghost type.

The Wanderer, Your Up!
 
...
I was first last action
it's The Wanderer's turn :3

And Isis (Meowth) should have used Dig A1 and A2 due to sub (it didn't say only once) and avoid Thunder Wave
 
Well, we can't have undead little bastards ruining our day...

Shinx: Crunch (Gerard's Ralts) -> Thunder Fang (Gerard's Ralts)
Nohface: Faint attack (Gerard's Ralts) -> Shadow Sneak (Gerard's Ralts)*
Ralts: Shadow Sneak (Gerard's Ralts) -> Magical Leaf (Plicowatt)

*If Rhadamawhoozits is KO'd, direct this attack at Plicowatt.
 
If everyone is gonna target you, then there's nothing we can do... outside of getting the hell out of there... nest turn cause this one s just not worth it, still you can do a whole lot of damage by incapacitating them (probably for the rest of the match), Isis if a little luck is on our side, we can turn this match

Isis (Expert Belt):
Bite (Alexander) - Pay Day (Alexander)
Rhadamanthys: WoW (Amelia) - Evasive Teleport
Columbia:Scald (Alexander) -Scald (Alexander)
 


With a flash of light a door appears. You enter through it and find yourself in a hellish nightmare of zombies in a graveyard. What a horrible nightmare! We me? *cough* Anyway... The battle must go on, even here, *Gulp*. Beware of the Zombies, heed my warning. If you don't, your own Pokemon might turn against you...

The Wanderer


Alexander the Shinx (M)
HP: 84
Eng: 88
Spe: 52 (45*1.15^)
Stats: OK
Condition: :)


Amelia the Nohface(F)
HP: 100
Eng: 94
Spe: 12 (10 * 1.15^)
+5% accuracy
Stats: OK
Condition: :D


Quass the Ralts(M)
HP: 90
Eng: 86
Spe: 40
Stats: OK
Condition: Taunted 4 more actions


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: 90
Eng: 58
Atk: 2
Def: 2
SpA:3 (+)
SpD: 2 (-)
Spe: 90 (Current Spe = 23)
Stats: OK
Condition:


Rhadamanthys the Ralts (M)
HP: 56
88
Spe: 34 (40/1.15)
Stats: OK
Condition: O_o


Columbia the Plicowatt
HP: 80
Eng: 83
Spe:110 (95*1.15) (Current Spe 28)
Stats: OK
Condition: 20% Paralyzed


Round 2: AAAAAAAAAAAAHHHHHHHHHHHhhhhhhhh...
Music
ZOMBIES! Oh right, aaaaa... The Wanderer's ralts sneaks through a shadow to surprise Gerard's Ralts. Meowth bites shinx making him flinch, Gerard's ralts misses a will-o-wisp and Pilcowatt miss a burn on scald. This is heart breaking... Nohface faint attacks Gerards ralts again. What is this? The zombies are closing in and Plicowatt and Gerards ralts are attacked by zombies! They appear fine once the get out though. Gerards Ralts teleports dodging a shadow sneak from nohface by inches. Meowth uses pay day, but as the zombies close in I think it is meowth who will pay. Gerards ralts dodges a devastating and ferocious thunder fang from shinx. The other ralts uses magical leaf on Plicowatt who is still failing to burn shinx with scald, how sad. You idiots! RUUNNN! Ow, the zombies got Meoth The wanderer's ralts and Plicowatt, they are all able to break away, wait, where did Plicowatt go? Plicowatt stands up looking a little green with blood all over it. It is a zombie! The door opens and I get a sinking feeling... AAAAAAAaaaaahhhhh...

Welcome to the water fall, with you in it!



The Wanderer


Alexander the Shinx (M)
HP: 64
Eng: 61
Spe: 52 (45*1.15^)
Stats: OK
Condition: :P


Amelia the Nohface(F)
HP: 100
Eng: 88
Spe: 12 (10 * 1.15^)
+5% accuracy
Stats: OK
Condition: :D


Quass the Ralts(M)
HP: 80
Eng: 74
Spe: 40
Stats: Z counter 1/2
Condition: Taunted 2 more actions


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: 80
Eng: 49
Spe: 90
Stats: Z counter 1/2
Condition: >:(


Rhadamanthys the Ralts (M)
HP: 28
Eng: 71
Spe: 34 (40/1.15)
Stats: ...
Condition: :s


Columbia the Zombie
HP: 1
Eng: 67
Spe:110 (95*1.15)
Stats: Z counter 2/2
Condition: Zombified!

a3
WRalts uses shadow sneak -5 eng(+2 due to fear), (to crit 625/10000= 8483 no) Gralts -6Hp
Meowth uses bite -6eng (+2 due to fear), (to crit 625/10000=4536 no) Shinx -9Hp (30/100=29 flinch)
Shinx flinched! uses Crunch -8eng(+2 due to fear),(to crit 625/10000= 994 no) Gralts -17 Hp (20/100=100 no)
GRalts uses Will-o-Wisp -9eng(+2 due to fear), (to hit 75/100=81 miss)
(PAR 20/100=85)Plicowatt uses Scald -8eng (+2 due to fear),(to crit 625/10000=6288) Shinx -11Hp (30/100=78 no)
Nohface uses Faint attack -4eng, (To crit 625/10000= 3140 no) -12hp from GRalts
Geralds Ralts and Plicowatt are attacked by Zombies! -10 Hp a piece, Zombie meter rises to 1!
a4
GRalts Used evasive teleport -8eng (+2 due to fear)
Nohface uses Shadow Sneak -2eng,dodged
Meowth uses pay day -3eng (+2 due to fear),(To crit 625/10000= 6281) -10Hp Shinx, Gerard +1TC
(95/100=76 hit)Shinx uses THunder fang -6eng(+2 due to fear), GRalts dodged!
WRalts uses Magical leaf -7eng (+2 due to fear), (To crit 625/10000= 494 CRIT!) -20Hp Plicowatt
(PAR 20/100=77)Plicowatt uses Scald -8eng (+2 due to fear),(to crit 625/10000=2617) Shinx -11Hp (30/100=44 no)
Meowth, Plicowatt, and The Wanderer's Ralts are all attacked by Zombies! -10 Hp a piece, Zombie meter rises 1, 2(Zombified!), 1
-20% PAR plicowatt



You are now falling down a water fall, use your head on might happen and what won't work.

Garald, for real, your up!
 
Hey Mog, quick question about the zombie thing - does this mean I could potentially kill that plicowatt in one single attack?
 
Little niptik, Bite has a 30% chance of flinch, and Teleport has +1 priority (which means I evade the shadow snake due to being faster than Nohface)
 
The Wanderer, Yes kill the zombie or it will kill you.
Gerard Bite does flinch, sorry I missed that, that kept you alive infact! Teleport, well
1. Teleport (Evasive)
Teleport can be used as a +1 Priority evasive attack. Teleport will evade any single target attack (other than perfect accuracy attacks and No Guard attacks) in a lower priority bracket and +1 priority combination attacks. If used evasively, the Pokemon does not gain any other benefits. This move fails if used successively, or after Protect, Detect, Agility (Evasive), or the Dodge Command.
Shadow sneak is perfect accuracy, +5% due to speed nature plus thingy, thunder fang was dodge though.
 
Time for some RP, well since we are in a waterfall, it sounds like the perfect time to electrify everything on sight, thundrbolt surrounded by so much water seems like a very dangerous thing... and one that could affect everyone on the waterfall, just make sure Rhada is not so damaged, cause he's you ticket out of there, he will use teleport to get him and you on top of the waterfall to make sure you're not damaged by the hight, sadly, we've lost columbia, but we haven't lost

Isis (Expert Belt): Thunderbolt (Everybody) - Fake Out (
PS: Technician boosts Bite and Pay Day
Rhadamanthys: Shadow Ball (Quass) - Evasive Teleport (with Isis to escape from the waterfall)
Columbia: Do whatever you want
 
Well shit, that taunt means I can't do anything about my own ralts, so...

Shinx: Crunch (Gerard's Ralts) -> Grab onto Nohface (So they both survive that fall)
Ralts: Shadow Sneak (Plicowatt) -> Shadow Sneak (Gerard's Ralts)*
Nohface: Faint Attack (Gerard's Ralts) -> Levitate w/ Shinx holding on (so they both survive that fall)

*If Rhadawhatsit is KO'd, use psyshock on Meowth instead.
 
The Wanderer


Alexander the Shinx (M)
HP: 64
Eng: 61
Spe: 52 (45*1.15^)
Stats: OK
Condition: :P


Amelia the Nohface(F)
HP: 100
Eng: 88
Spe: 12 (10 * 1.15^)
+5% accuracy
Stats: OK
Condition: :D


Quass the Ralts(M)
HP: 80
Eng: 74
Spe: 40
Stats: Z counter 1/2
Condition: Taunted 2 more actions


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: 80
Eng: 49
Spe: 90
Stats: Z counter 1/2
Condition: >:(


Rhadamanthys the Ralts (M)
HP: 28
Eng: 71
Spe: 34 (40/1.15)
Stats: ...
Condition: :s


Columbia the Zombie
HP: 1
Eng: 67
Spe:110 (95*1.15)
Stats: Z counter 2/2
Condition: Zombified!


Round 3: A sinking feeling...
This round almost began with a thunder shock from our private zombie, but The Wanderer's Ralts was able to kill it before it reeked damage (and brain removals). Meowth tring to think stratigicly uses Thunder bolt on the waterfall, doing massive damage to everyone, and paralyzing Nohface. Shinx KOs Geralds Ralts with a Crunch, Nohface faint attacked Meowth. Meowth in response to being a lone ranger tries to fake out all three of his opponents, but it doesn't work. The remain ralts uses Psyshock on meowth, he doesn't look in good shape. Nohface is barely able to hold up Shinx with levitate, but it does. Ralts and Meowth crash into the rocks below... Are they alive? YES! They both made it! A door appears and the pokemon and trainers are sucked into it.


The Wanderer


Alexander the Shinx (M)
HP: 55
Eng: 55
Spe: 52 (45*1.15^)
Stats: OK
Condition: :P


Amelia the Nohface(F)
HP: 88
Eng: 72
Spe: 12 (10 * 1.15^)
+5% accuracy
Stats: OK
Condition: 15% PAR


Quass the Ralts(M)
HP: 31
Eng: 65
Spe: 40
Stats:
Condition:


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: 19
Eng: 39
Spe: 90
Stats: Z counter 1/2
Condition: >:(


Rhadamanthys the Ralts (M)
HP: KO
Eng: ...
Spe: 34 (40/1.15)
Stats: ...
Condition: x_x


Columbia the Zombie
HP: KO
Eng: ...
Spe:110 (95*1.15)
Stats: ...
Condition: x_x

WRalts uses Shadow sneak -4eng, Plicowatt the zombie is KOed, Wralts gets a KOC
Meowth uses Thunderbolt -10eng,(to Paralyze 10+20 due to water fall) Shinx -9Hp(30/100=44 no), Nohface -12(30/100= 29 20% PAR), WRalts -14 Hp(30/100=96 no), Meowth -14 Hp(30/100=35 no), GRalts -14 Hp(30/100=96 no[funny I rolled this twice...]
Shinx uses Crunch -6eng,(to crit 625/10000= doesn't matter) Gralts -17 Hp, Gralts KOed! Shinx gets 1 KOC
(PAR 20/100=63 no)Nohface uses faint attack -4eng, (to crit 625/10000= 1258 no) -6Hp Meowth Fake out, but it failed
WRalts uses Psyshock -5eng, Meowth -11 Hp
Nohface and shinx levataite together! Nohface -12eng
Pokemon crash into the rocks below!
Meowth and WRalts both lose 30Hp



You find yourself in a perfect white room, no doors, some light at the top. Then a voice says "Silence! I kill you" Translation, if you don't attack you will die.

The Wanderer, your up!
 
The Wanderer


Alexander the Shinx (M)
HP: 55
Eng: 55
Spe: 52 (45*1.15^)
Stats: OK
Condition: :P


Amelia the Nohface(F)
HP: 88
Eng: 72
Spe: 12 (10 * 1.15^)
+5% accuracy
Stats: OK
Condition: 15% PAR


Quass the Ralts(M)
HP: 31
Eng: 65
Spe: 40
Stats:
Condition:


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: 19
Eng: 39
Spe: 90
Stats: Z counter 1/2
Condition: >:(


Rhadamanthys the Ralts (M)
HP: KO
Eng: ...
Spe: 34 (40/1.15)
Stats: ...
Condition: x_x


Columbia the Zombie
HP: KO
Eng: ...
Spe:110 (95*1.15)
Stats: ...
Condition: x_x


Round 4: "SILENCE!, I kill you"
Shinx begins with a critical quick attack while Meowth uses pay day to get more TC. The Wanderer's ralts hits (duh) with a magical swirl of leafs. Nohface goes to finish of the cat but falls to the ground completely paralyzed! Shinx finishes this with a quick attack. Meowth falls to the ground, unable to continue. The Wanderer wins!


Shinx uses quick attack -3eng,(to crit 625/10000=64 CRIT!) Meowth -9Hp
Meowth uses pay day -1eng, (to crit 625/10000=7058 no) WRalts -8hp (Gerard +1TC)
WRalts uses Magical leaf -5eng,(to crit 625/10000=5458 no) -6Hp
(PAR15/100=14 PARALYZED!)Nohface is paralyzed, -5%
Shinx uses quick attack -6eng,(to crit 625/10000=64 CRIT!) Meowth -6Hp Meowth is KOed, Shinx +1KOC


Here are the final stats:
The Wanderer


Alexander the Shinx (M)
HP: 55
Eng: 46
Spe: 52 (45*1.15^)
Condition: OK


Amelia the Nohface(F)
HP: 88
Eng: 72
Spe: 12 (10 * 1.15^)
+5% accuracy
Condition: 10% PAR


Quass the Ralts(M)
HP: 27
Eng: 60
Spe: 40
Condition: fine


Team Gerard


Iris the Meowth (F) @ Expert Belt
HP: KO
Eng: ...
Spe: 90
Condition: X_X


Rhadamanthys the Ralts (M)
HP: KO
Eng: ...
Spe: 34 (40/1.15)
Condition: x_x


Columbia the Zombie
HP: KO
Eng: ...
Spe:110 (95*1.15)
Condition: x_x

Congratulation The Wanderer for making it through my mind!
Now the prizes!

The Wanderer gets 2 CC and a win
-Shinx gets 1EC, 1DC, 2MC, and 2KOC
-Ralts gets 1EC, 1DC, 2MC, and 1KOC
-Nohface gets 1EC, 1DC, and 2MC

Gerard gets 4 CC and a lose
-Meowth gets 3 MC (why is it not evolved if it is at 6/6 EC? oh well...)
-Ralts gets 1EC, 1DC, and 2MC
-Plicowatt gets 1EC, 1DC, and 2MC and the experince of being a zombie

I get 7 UC


Good luck to both of you in the future and thank you for the fine match!
 
SHE SHALL NOT EVOLVE!
ps: it's 3 MC since DC and EC are complete

nice battle, thank you for reffing, and congratulations to the wanderer
 
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