Completed The Wanderer vs. lucarioisawesome (reffed by TMR)

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#1
The Combatants!
The Wanderer vs. lucarioisawesome

The Rules:
2v2 Doubles
2 day DQ time
2 Recovers/5 Chills
All abilities
Items: OFF
Switch: THE GREAT DOOM GOOD OF LOL (no)
Field Type: Flying
Complexity: Intense
Format: All

Restrictions: No water source, No digging, No rain or hail, No Grass Knot

Description: About 20m in diameter, this battlefield is the aerie of the Tower of Heaven, a colossus that extends high into the atmosphere, and home to an entity simply known as the Deity. Golden blocks litter the battlefield, about two to three meters apart, and are both a size and weight class of 1. The battlefield is so high up that it pierces the clouds, which makes rain and hail impossible, but the open sky and all the dust atop the tower make sun and sandstorms viable. The floor is made of tough, thick stone, and is thus impossible to dig through. It's also devoid of water or vegetation, so Grass Knot or certain water moves like surf are impossible. While a pokemon that can fly or levitate can return to the battlefield if s/he is thrown off the tower, those who can't will fall to their deaths (translation: instant KO). Seismic moves are allowed, as the tower somehow repairs damage to it by itself. Finally, since the Deity does run this tower, you must adhere to whatever law He dictates, or else He's gonna smite ya.

The Book of Laws: At the end of each round, the ref will rng d20. Whatever number it hits, the corresponding law in the list below will be in effect for the following round. If a law is explicitly defined to take place on a certain round (e.g. "thou shalt not waste my time" in round 20), then that law will be in effect instead. Only one law will be in effect at a time.

Each pokemon involved in the battle has an individual smite counter, which is set to 1. At the end of each round, if a pokemon at some point in the round has broken the law currently in effect, the deity will smite the offending pokemon, dealing a typeless (10 * smite counter) in damage. Following penalty, the offending pokemon's smite counter will be increased by 1, to a maximum of 5. Switching the pokemon out will reset its smite counter to 1.

The potential laws are as follows:

1: The Book of Laws is blank - No law is in effect this round. Go nuts! By default, this law will be in effect during the first round of battle.
2: Thou shalt not touch the golden blocks - The pokemon may not touch any of the golden blocks littered on the battlefield. If a pokemon is knocked to the ground or hit with a critical, the ref will rng d6. If a 6 is rolled, the pokemon accidentally touches a golden block and will be penalized. Moves that employ telekinesis to throw golden blocks at a foe will not result in a penalty - in fact, connecting such an attack will penalize the enemy!
3: Thou shalt not shake the earth - The pokemon may not use any seismic moves.
4: Thou shalt not touch another living being - The pokemon may not make physical contact with each other or any other living being (e.g. bullet seed, leech seed). If one pokemon touches the other, both will be penalized.
5: Thou shalt not leave the ground - The pokemon may not fly, levitate, jump, or otherwise be in the air. If a pokemon is knocked away or hit with a critical, the ref will rng d6. If a 6 is rolled, the pokemon is lifted from the ground briefly and will be penalized.
6: Thou shalt not walk - The pokemon may not walk, run or slither across the ground. The pokemon may, however, jump across the ground, fly or otherwise travel through the air, provided it doesn't need to walk or run to get momentum going.
7: Thou shalt not tamper with the weather - The pokemon may not use any weather-changing moves or abilities, like sunny day, sand stream or the weather-clearing command of cloud nine. Any current weather in play will not be affected.
8: Thou shalt not incapacitate - The pokemon may not use moves that induce status ailments. Any status inducing moves (e.g. toxic spikes) that were in play before this law came into effect are excluded.
9: Thou shalt not flee - Switching pokemon is prohibited in this round. If a pokemon does switch out, the deity will smite it before the switch takes effect, rather than at the end of the round like usual. If the ref rngs this law in a battle where switching out results in a KO, then s/he will treat it as if s/he rolled a 1 instead.
10: Thou shalt not invoke [type] - Moves of the type specified by the law are prohibited. The ref will rng d17 to determine the type:
1: Normal
2: Fire
3: Water
4: Electric
5: Grass
6: Ice
7: Fighting
8: Poison
9: Ground
10: Flying
11: Psychic
12: Bug
13: Rock
14: Ghost
15: Dragon
16: Dark
17: Steel
11: Thou shalt not be a coward - The pokemon may only use damaging moves. You may use non-damaging moves in a combo attack, provided the combined attack does damage (e.g. Weather Ball with Will-o-wisp). Moreover, the cooldown that follows a combo move will not result in a penalty.
12: Thou shalt not kill - The pokemon may not directly KO the opponent. KOing a pokemon through indirect damage (e.g. Toxic, Leech Seed) will not result in a penalty.
13: Thou shalt not heal - The pokemon may not use recovery or chills. If the ref rngs this law in a battle where recovery is prohibited to begin with, then s/he will treat it as if s/he rolled a 1 instead.
14: Thou shalt not harm - The pokemon may only use non-damaging moves. Indirect damaging moves like toxic or leech seed are allowed.
15: Thou shalt not protect thyself - The pokemon may not dodge or otherwise attempt to prevent damage done to itself (e.g. using barrier to deflect contact moves).
16: Thou shalt not employ thine talents - The pokemon may not use ablilties that can be activated or enabled. If an ability can be disabled, it must be disabled before the end of the round to avoid penalty. Traits and innate abilities will not be penalized.
17: Thou shalt not overpower thine foe - If the percentage of the pokemon's HP exceeds the percentage of its foe's HP by at least 40% by the end of the round (e.g. yours is at 90% HP while your foe's is at 12%), the pokemon will suffer a penalty.
18: Thou shalt not be a weakling - If the percentage of the pokemon's HP is less than the percentage of its foe's HP by at least 40% by the end of the round (e.g. yours is at 12% HP while your foe's is at 90%), the pokemon will suffer a penalty.
19: Thou shalt not speak - Sound-based moves are prohibited.
20: Thou shalt not inflict grievous damage - If a pokemon's attack lands a critical hit, it suffers a penalty.

There's also a law that always takes effect on the 20th round, and again every additional ten rounds:

Thou shalt not waste my time
- The deity is pissed at how long the fight's taking, and smites both pokemon at the end of the round. What an asshole!


The Teams!

The Wanderer's team

Riolu(*) [Rico] (Male)
"<It's like the laws of the universe: Atoms make up all matter, gravity pulls things down, and Rico'll tear you a new one!>"
An arrogant but fiercely loyal riolu that has been in the wanderer's care since as far back as he can remember.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Inner Focus, Steadfast
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (innate, locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks (16 total):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)

Past Gen:
Thunderpunch

Togepi(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), and an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC:2/9
MC: 0
DC: 2/5

Attacks (17 total):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect

Past Gen:
Heal Bell


lucarioisawesome's team

Sneasel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP:90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 3
Spd: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC:5/6
MC:0
DC: 2/5

Attacks:
Level Ups:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Agility (*)

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)


Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Endure
Heat Wave
Clear Smog

Solarbeam
Sunny Day
Psychic

Total: 16 moves.


Order of stuff:
lucario order your actions
The Wanderer order your actions
I ref
reverse

The Book Is BLANK!! :)
Good luck to both sides. FENCE!
 
#3
"Oh? What's this? Back for more?"

The wanderer shuddered. He had a dream where he fought atop the Tower of Heaven and lost...and this voice was involved in it.

"Don't you get it? No matter how many times you come here, you're going to lose."

That's when he realized it really wasn't a dream. But this time would be different. This time he'd stick it to that prick by taking down his opponent, a fellow who called himself Lucario Is Awesome, but for some odd reason didn't even have a riolu.

"Ugh...mortals are so stubborn," The voice mocked. "May Heaven grant you fortune."

That Sneasel's the big threat, guys! Rico, smack him around with a force palm, ruin his swords dance with circle throw, and force palm him again! Seth, go all out on this guy with flamethrower, ancientpower and another flamethrower!

Riolu: Force Palm (Sneasel) -> Circle Throw (Sneasel) -> Force Palm (Sneasel)
Togepi: Flamethrower (Sneasel) -> Ancientpower (Sneasel) -> Flamethrower (Sneasel)
 
#4
Round 1

The Wanderer's team

Riolu (Rico)
HP: 90
Eng: 100%
Spe: 60
Condition: Healthy


Togepi (Seth)
HP: 90
Eng: 100%
Spe: 20
Condition: Healthy

lucarioisawesome's team

Sneasel (Icicles)
HP: 90
Eng: 100%
Spe: 115
Condition: Healthy


Litwick (Inferno)
HP: 90
Eng: 100%
Spe: 20
Condition: Healthy​

Ladies and Gentelmen! Today I bring a battle to you from the top of the Tower of Heaven! The Pokemon are set, Lets BEGIN!

Actions 1-3
Icicles begins by rudly taunting togepi, now filled with rage! Rico the Riolu then gets rid of some of that rage by using force palm to the face creating massive damage and paralyzing the surprised sneasel. Seth wants some action to and attacks the reeling snealel with a flamethrower doing some nice damage. Inferno tries using a will-O-wisp on riolu to support his stunned friend but in his hurry he misses! Riolu feals unstopable after the last round of good luck and throws Icicles in a circle doing more huge damage on the sharp claw pokemon, but Icicles instead of attacking back dances a strange dance. Inferno uses Psychic on the victorious riolu catching him off guard and lowering his special defense 1 stage! But Togepi strikes the litwick back with ancient power for some decent damage. Riolu in his rage tries to attack the ghost pokemon with a force palm, which Inferno dodges easily but missed the flamethrower coming from the other side which strengthens all of its fire moves due to flash fire! In retaliation the litwick uses Confuse ray on Rico, severely confusing him.

The Wanderer's team

Riolu (Rico)
HP: 66
Eng: 88%
Spe: 60
Condition:
Severe Confusion: Lasts for three (3) more actions
SpDef drop 1 stage


Togepi (Seth)
HP: 90
Eng: 82%
Spe: 20
Condition: Healthy
lucarioisawesome's team

Sneasel (Icicles)
HP: KO
Eng: 000%
Spe: 115
Condition: KOed


Litwick (Inferno)
HP: 90
Eng: 83%
Spe: 20
Condition: Healthy
Stats: +2BA to fire attacks​

This doesn't look good at all for lucarioisawesome, can he turn the tides!?

The book has opened...
7: Thou shalt not tamper with the weather - The pokemon may not use any weather-changing moves or abilities, like sunny day, sand stream or the weather-clearing command of cloud nine. Any current weather in play will not be affected.

The Wanderer, you're up!


Action 1
taunt: -9 eng S
Force palm: -25 S , -4 eng R, (crit? 1/10000= 1029, no crit) (30%/100= 15...Paralyzed 20%S )
1/2 = 1 = togepi goes first
Flamethower: -18 S , -7 eng T (crit? 1/10000 = 7054, no crit) (burn 10/100= 84, no burn)
Will-O-Wisp: -6 eng L, 75/100 = 84, miss
Action 2
Circle throw: (38/[/QUOTE]100 - hit) (1/10000 - 1453 no crit) -25 hp S, -4 eng
Swords dance: blah
1/2 = 2 =Litwick goes first
Psychic: (1/10000 - 6335, no crit) -24 hp R, -7 eng L (1/100= 2, stat drop)
Ancient Power: (1/10000 - 2422, no crit) -8hp S, -4 eng T (1/100= 94, no stat boost)
Action 3
Force Palm: -25 Hp S, -4 eng --- Sneasel is Knocked out!
[1/2= 1 togepi goes first]
Flame Thrower: (1/10000 - 2913, no crit) L, -7 eng T Litwicks BA on fire moves goes up two!
Confuse ray: Riolu is confused!(Severe Confusion: Lasts for three (3) actions.), -4eng L
 
#5
Before I post my actions, are you sure you got those damage calculations right? While I'm pretty sure that the combined damage of my attacks would kill sneasel the end of the round, I'm also pretty sure force palm can't do anywhere near 44 damage. Moreover, that taunt was aimed at my Togepi.
 
#6
Well, assuming my calculations are correct, it should probably be safe to post this.

"What the-?!"

"Hah!" the wanderer cried triumphantly to the heavens. "Take THAT, you little-OW!"

"Quiet, mortal!" The voice yelled, somehow smacking his hand with a golden block. "Fine, maybe I underestimated you from last time. But I still won't let this go unpunished!"

Lightning struck the floor before the wanderer, his hand still reeling from being hit with one of those blocks, and from the charred remains was a familiar stone tablet.

The Book of Laws.

"So let's see you deal with this!" the indignant entity roared. Flames seared words upon the tablet...

"Thou shalt not tamper with the weather."


We've got the advantage, guys! Rico, smack the litwick with thunderpunch, then pull a nasty plot and break out the hidden power! Seth, stay on the offensive and use ancientpower, extrasensory and ancientpower again!

Riolu: Thunderpunch -> Nasty Plot -> Hidden Power Ice
Togepi: Ancientpower ->Extrasensory -> Ancientpower
 
#8
The Wanderer's team

Riolu (Rico)
HP: 66
Eng: 88%
Spe: 60
Condition:
Severe Confusion: Lasts for three (3) more actions
SpDef drop 1 stage


Togepi (Seth)
HP: 90
Eng: 82%
Spe: 20
Condition: Healthy
lucarioisawesome's team

Sneasel (Icicles)
HP: KO
Eng: 000%
Spe: 115
Condition: KOed


Litwick (Inferno)
HP: 90
Eng: 83%
Spe: 20
Condition: Healthy
Stats: +2BA to fire attacks​

Welcome back to exiting round 2! Lets get started.

Round 2: A burning Twist!

The second round begins with Rico being able to hit a thunderpunch through confusion, doing a decent amount of damage to the lone candle, Seth jumps in with an ancient power only slightly less than Rico, but Inferno is not going down without a fight(how dramatic! ;) And uses the biggest heat wave I have ever seen! Seth ducks and rolls out of the way but Rico isn't so lucky...

Rico's head hurts after that and hits himself in confusion, Inferno can't believe its luck and throws Rico into the air with a super effective Psychic attack adding to Rico's pain. Seth tries to help with a extrasensory attack, but it isn't enough for the apparent doom coming as rico slowly gets up.

Rico ones again hits himself but this time he removes his confusion! Seth hit Inferno with another super effective Ancient power. It was bound to happen as Inferno burns it's opponents in another huge heat wave to to its ability. But the cost is greater than expected as Rico falls... unable to battle!

Unlucky is the word of the day as the Book falls open to 13

13: Thou shalt not heal - The pokemon may not use recovery or chills. If the ref rngs this law in a battle where recovery is prohibited to begin with, then s/he will treat it as if s/he rolled a 1 instead.



Riolu (Rico)
HP: KO
Eng: ...
Spe: 60
Condition:
KOed


Togepi (Seth)
HP: 74
Eng: 68%
Spe: 20
Condition: Healthy


Sneasel (Icicles)
HP: KO
Eng: 000%
Spe: 115
Condition: KOed


Litwick (Inferno)
HP: 54
Eng: 61%
Spe: 20
Condition: Healthy
Stats: +2BA to fire attacks​

Thunderpunch: (635/10000=835 no)(confuse hit 50/100=4 no)10damL -6engR [10/100=94 no]
1=T 2=L ?=1 Togepi go first
Ancient power: (8760 no crit) [Stat boost 10/100=99 no) -9hpL -4engT
Heat wave: (90/100= 89 hitR, 90/100= 100 missT) -18hpR -11engL (no crit, 10/100=38 no)
Nasty plot:(72, yes) Rico hits himself in confusion! -6hpR -4engR
tails: Litwick leads!
Pshychic:(no crit) -18 dmgR -7 engL
Extrasensory: no crit. -8hpL -6engT
HP ice:(79, yes) Rico hits himself in confusion! -6hpR -4engR Confusion is removed!
heads togepi is first!
Ancient power: (no crit)[Stat boost 10/100=38 no) -9hpL -4engT
Heat wave:no crit (90/100= 32 hitR, 90/100= 58 hitT) -18hpR -16hpT -11engL
74,79 no,no Rico is knocked out!


That last round made the sides pretty much equal, what will happen next?

lucariosiawesome, You're up!
 
#11

Riolu (Rico)
HP: KO
Eng: ...
Spe: 60
Condition:
KOed


Togepi (Seth)
HP: 74
Eng: 68%
Spe: 20
Condition: Healthy


Sneasel (Icicles)
HP: KO
Eng: 000%
Spe: 115
Condition: KOed


Litwick (Inferno)
HP: 54
Eng: 61%
Spe: 20
Condition: Healthy
Stats: +2BA to fire attacks​

Round 3: The art of epic Waves and Fails
Welcome back to round 3 as the game just keeps getting better! This should be a good round so lets get started!

Togepi wins the coin toss and starts off this round with a crackling thunder wave, shocking the Litwick into paralyses (25%). Litwick begins to slowly combine the elements of ghost and fire to create what I like to call as fire ray! But just before it can unleash it, its whole wax body freezes up becoming fully paralyzed!

Seth applause the para hax but instead it encores the devastating heat wave! Litwick cools down for no obvious reason...

Seth begins again thanks to the para hax with a strong ancient power, doing the first damage I have seen today! Inferno uses minimize to try and dodge some stuff from seth.




Togepi (Seth)
HP: 58
Eng: 48%
Spe: 20
Condition: Healthy


Litwick (Inferno)
HP: 45
Eng: 50%
Spe: 20
Condition: 15% paralyzed, heat wave encored 1a
Stats: +2BA to fire attacks

The stats look like they are in The Wanders favor, but are they? It is going to go down to the wire! Stay tuned.


The Book opens to a familiar rule...
7: Thou shalt not tamper with the weather - The pokemon may not use any weather-changing moves or abilities, like sunny day, sand stream or the weather-clearing command of cloud nine. Any current weather in play will not be affected.

Good Luck!
coin toss... heads... Togepi goes first!
Thunder wave: L is 25% paralized! -7engT
L is combining elements... (note to lia, the only reason I accepted this was because litwick has control over both ghost and fire elements, be careful what you try to combine. [w-o-w is a flame])
Fire ray: (W-o-W + confuse ray)(para 25/100=15 FULLY PARA!) -5 para
Encore: Heat wave encored (2a) -9eng
L cools down
Ancient power: (4442 no crit) [Stat boost 10/100=100 no) -9hpL -4engT
Heat wave:(no crit)(90/100= 21 hit) ]77 no burn[-16hpT -11engL
L -5% para


The Wanderer, you're up!
 
#12
"Hmph. Dumb luck, mortal. But there's still no way to win - nothing but fiery torment awaits you. Of course, you probably don't care how pathetic you are, but whatever. May Heaven grant you a nice fat boot up your ass."

That last bit was probably the least holier-than-thou statement that voice has ever said to the wanderer.

Seth, we can still win this! Open up with a yawn, and then break out ancientpower and extrasensory!

Yawn -> Ancientpower -> Extrasensory
 
#17
Since the original was deleted yesterday on accident this one will be a little more sparse. Once again im sorry of how long this took, I would like to finish it before Christmas.

Current stats: look at my last post
Round 4: Why we hate hax
Togepi begins by yawning, bored.YAAWWWWNNNnnnnn... phew I could use a nap, and I think Litwick agrees with me has it is fully paralyzed!
Togepi summons up a ancient power striking a critical hit against Inferno! Inferno shrinks in fear raising its evasion.
Seth throws inferno into the ground but it doesn't cause a flinch to stop the confusing ray of light from confusing the togepi.



Togepi (Seth)
HP: 58
Eng: 31%
Spe: 20
Condition: Slightly confused (2a)


Litwick (Inferno)
HP: 23
Eng: 34%
Spe: ?? less the togepi
Condition: 5% paralyzed, asleep at the beginning of next round
Stats: +2BA to fire attacks, +2 evasion

Togepi: yawn, -7engT Litwick becomes sleepy
Litwick: heat wave, (15/100=12 paralyzed!)
Togepi:(Crit 265) Ancientpower: -12hpL, -4engT (10/100 = 26)no
Litwick: Minimize: Evasion +2, -12engL
Togepi: Extrasensory: no flinch, -6engT -8hpL
Litwick: confuse ray: -4eng, (1/3=1) Slight confusion (2a) -5% para


The book is opening...
20: Thou shalt not inflict grievous damage - If a pokemon's attack lands a critical hit, it suffers a penalty.

lucarioisawesome, you're up!
 
#20

Togepi (Seth)
HP: 58
Eng: 31%
Spe: 20
Condition: Slightly confused (2a)


Litwick (Inferno)
HP: 23
Eng: 34%
Spe: ?? less the togepi
Condition: 5% paralyzed, asleep at the beginning of next round
Stats: +2BA to fire attacks, +2 evasion

Round 5: YAAwwwwnnnn...
Seth use a thunder wave to cause rage on lucarioisawesomes side. Meanwhile Litwick takes a long needed nap. Seth accidentally hit himself in confusion, Inferno is orderded to sleep and so he takes the added rest. Togepi tries again to get the flinch off of extrasensory, but fails, so litwick throws a massive heat wave at Seth doing massive damage!


Togepi (Seth)
HP: 41
Eng: 14%
Spe: 20
Condition:healthy


Litwick (Inferno)
HP: 15
Eng: 23%
Spe: ?? less the togepi
Condition: 25% paralyzed,
Stats: +2BA to fire attacks, +1 evasion


Togepi: (confuse 50/100=2 no) Thunder wave, L is paralyzed(+25 para), -7eng
Litwick:Falls into a Deep Sleep:for one (1) action.
Togepi: (confuse 50/100=66 yes) T hits himself in confusion -1hpT, -4engT
Litwick: asleep
Togepi: snaps out of confusion,(5385nocrit) Extrasensory: no flinch(37), -6engT -8hpL
Litwick: (30/100=45 no)Heat wave:(9864no crit)(90/100= 12 hit) ]87 no burn[-16hpT -11engL
L -5% para


The book is opening...

5: Thou shalt not leave the ground - The pokemon may not fly, levitate, jump, or otherwise be in the air. If a pokemon is knocked away or hit with a critical, the ref will rng d6. If a 6 is rolled, the pokemon is lifted from the ground briefly and will be penalized.

The Wanderer, Your up!
 
#21
"You...damn you! How dare you live! Are you doing this just to spite me?!"

Actually, yes. He was.

Let's end this once and for all, Seth - after you chill, trash him with ancient power and extrasensory!

Chill -> Ancientpower -> Extrasensory
 
#23

Togepi (Seth)
HP: 41
Eng: 14%
Spe: 20
Condition:healthy


Litwick (Inferno)
HP: 15
Eng: 23%
Spe: ?? less the togepi
Condition: 25% paralyzed,
Stats: +2BA to fire attacks, +1 evasion

Round 6: Let it end, Let it end, let it end!
Seth chills as Inferno hits himself in his confusion. Seth then misses a an ancient power, while Litwick tries to redirect it but fails since the move missed in the first place! Bad luck on both sides is present. Togepi hits a nice extrasensory while litwick hits itself again in confusion. Suddenly a voice out of nowhere yells "FINISH HIM!"


Togepi (Seth)
HP: 41
Eng: 16%
Spe: 20
Condition:healthy
smite counter: 1(you might want these)


Litwick (Inferno)
HP: 7
Eng: 15%
Spe: ?? less the togepi
Condition: 10% paralyzed,
Stats: +2BA to fire attacks
smite counter: 1(you might want these)

Togepi; Chill: +12engT
Litwick;fully paralyzed -5% (30/100=23)
Togepi; Ancientpower:(75/100=84 miss)(9836 no crit) [Stat boost 10/100=59 no)-4engT
Litwick; redirects AP, -8eng, fail
Togepi; Extrasensory: (75/100=18 miss)(7950 no crit)-8hpL -6engT
Litwick; fully paralyzed -5% (25/100=12) -5% para


In rage the book lies down a law...
12: Thou shalt not kill - The pokemon may not directly KO the opponent. KOing a pokemon through indirect damage (e.g. Toxic, Leech Seed) will not result in a penalty.

lucarioisawesome, FINSH THIS!
 
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