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Completed The Wanderer VS. SubwayJ (Ref: Wolfe)

Discussion in 'ASB' started by TheWolfe, Jul 29, 2012.

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  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    ~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding their Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~

    RULES
    Battle Type: 2v2 Singles
    DQ Time: 2 Days (48 hour period)
    Restoration: 2 Recoveries/5 Chills
    Substitutions: Two
    Items: OK
    Switch: KO
    Abilities: All
    Music: Meccaheadz - Night Skool
    Arena: ASB Tournament Arena

    The Wanderer
    OO
    Cyclohm (open)
    [​IMG]
    Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
    *Ceaseless squabbling*
    A Cyclohm the wanderer had caught shortly after his first battle hall challenge. Each head has a personality of its own, and combined, they're legendary for their inability to get along.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    : Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (27 total):

    Level Up:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri-attack
    Leer
    Hurricane

    Egg:
    Hydro Pump
    Heal Bell
    Power Gem
    Magnet Rise

    TM:
    Flamethrower
    Thunderbolt
    Thunder Wave
    Ice Beam
    Light Screen
    Thunder
    Protect
    Gallade (open)
    [​IMG]
    Gallade [Quass (AKA 'The Paladin')] (Male)
    "<The blood of the wicked shall flow like a river!>"
    A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Although valiant, he's also lawful stupid, and his intolerance of even the slightest of infractions has led to butting heads with his teammates from time to time.

    Nature: Hardy (no effect on stats)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified (DW)
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (36 total):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Brick Break
    Taunt
    Light Screen

    Other:
    Ice Punch
    Thunderpunch
    Drain Punch


    VS.

    SubwayJ
    OO
    Catan the Venomoth (F) (open)

    [​IMG]
    Nature: Timid (+Speed, -Atk)

    Type: Bug/Poison

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW UNLOCKED): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats (Timid Nature)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (+12 ACC) (+)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Silver Wind
    Signal Beam
    Sleep Powder
    Quiver Dance
    Psychic
    Gust

    Morning Sun
    Rage Powder
    Baton Pass

    Protect
    Toxic
    Venoshock

    Giga Drain

    Total Moves: 22

    Cranium the Pyroak (M) (open)
    [​IMG]
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: (Quiet Nature)
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-10EVA) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5


    Moves:

    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Flame Burst
    Petal Dance
    Heat Crash
    Zap Cannon
    Wood Hammer
    Flare Blitz
    Amnesia
    Iron Defense

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam
    Protect
    Earthquake
    Will-O-Wisp
    Hidden Power (Ice 7)

    Block
    Low Kick
    Stealth Rock

    Total Moves: 32

    Plants vs Zombies (PVZ) the Necturna (F) (open)
    [​IMG]
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball


    Soak
    Giga Drain
    Natural Gift
    Ingrain
    Gravity

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute

    Total Moves: 28


    The Wanderer sends out first.
    SubwayJ sends out after and attacks first.
    The Wanderer attacks after.
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Well, this song's...uh, unique...

    Anyway...Karamazov! It's go time!

    [​IMG]
    <Man, how long has it been since we've been in a battle?>
    <I wonder whose fault that is?>
    <The hell are you getting at, Mitya?>
    <Oh, nothing much, only that SOMEBODY here was keeping us from getting any action!>
    <Uh, I'm pretty sure that's just because the Lad was prepping a team for that legen->
    <Shut up, Alyosha! Why do you think we never got picked for that?!>
    <Because there's a bunch of ground-types?>
    <Bah! Cowards! The both of you! This is why you never get any!>
    <Neither do you.>
    <Oh that's it! You are DEAD!>
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    [​IMG]
    "Cyclohm... How to stop it... I can't... Well, sinv=ce I have nothing good against Cyclohm, go Catan! You can hold an Exp Share for experience!

    [​IMG]

    "Our (minimal) powers of disruption should get him!"

    Catan: Sleep Powder-Stun Spore-Toxic
    (I'm assuming 2 subs because its an FE battle)
    ***If a protective/evasive move is used A1 or A2, chill that action, and push actions back, but only once
    ***If a protective/evasive action is used A3 AND you did not chill A2, use Quiver Dance A3​
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    *Biff blam pow zok*

    Thunder Wave -> Rain Dance -> Hurricane*

    *If asleep A1 AND A2, use Rain Dance​
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    You are correct J, there are two substitutions as you can tell from the rules. :P

    Music: Meccaheadz - Night Skool

    DUEL 1! LET'S ROCK!

    Catan releases a sedative powder that immediately puts Karamazov to sleep - all three of him. As Catan follows up with another one of her spores, she just misses by inches, while Karamazov awakes and cries out for rain. Now that the field is covered in a thick downpour, Catan poisons the Cycolhm with a thick sludge only to be sent flying right into the stadium walls from Karamazov's gusts of wind. While Karamazov's three heads begin squabbling on how to follow up on this, Catan returns to her place, looking worse for the wear.

    Damage report (open)


    Action 1
    -Venomoth used Sleep Powder!
    To hit (<=8700): 5698 (Yes)
    Sleep check (1-3): 2 (Deep)
    Cyclohm fell asleep! (1 action)
    Energy: -7

    -Cyclohm is fast asleep!

    Action 2
    -Venomoth used Stun Spore!
    To hit (<=8700): 9044 (No)
    Venomoth's attack missed!
    Energy: -7

    -Cyclohm woke up!
    Cyclohm used Rain Dance!
    It started to rain!
    Energy: -10

    Action 3
    -Venomoth used Toxic!
    Cyclohm is badly poisoned!
    Energy: -7

    -Cyclohm used Hurricane!
    To critical (<=625): 5696 (No)
    Damage: 22.5
    Energy: -8

    Cyclohm is hurt by poison! (-1 HP)

    Damage taken:
    Cyclohm: 1 from A3 = 1
    Venomoth: 22.5 from A3 = 22.5 ~ 23

    Energy used:
    Cyclohm: 10 from A2 + 8 from A3 = 18
    Venomoth: 7 from A1 + 7 from A2 + 7 from A3 = 21

    HP left:
    Cyclohm: 110 - 1 = 109
    Venomoth: 100 - 23 = 77

    Energy left:
    Cyclohm: 100 - 18 = 82
    Venomoth: 100 - 21 = 79

    Stat modifiers:
    Cyclohm: Nothing
    Venomoth: Nothing


    The Wanderer
    OO
    [​IMG]
    Karamazov - Cyclohm (M)
    HP: 109
    EN: 82
    Item: Nothing
    Effects: Nothing
    Status: BADLY POISONED - Increasing damage over time (2 damage per action)
    VS.

    SubwayJ
    OO
    [​IMG]
    Catan - Venomoth (F)
    HP: 77
    EN: 79
    Item: EXP. Share
    Effects: Nothing
    Status: OK!


    Arena: ASB Tournament Arena
    Rain continues to fall - Enchanced Water attacks, perfect accuracy Thunder and Hurricane (3 rounds)

    The Wanderer attacks first.
    SubwayJ attacks after.
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <Well, now what are we gonna do?>
    <What else? Break out the big guns and rain holy hell!>
    <Mitya, how do you know they won't have a trap ready?>
    <And once again, Captain Killjoy has to be his usual fun-hating self.>
    <And this is why we->
    <Actually Ivan, I think Mitya's got the right of it this time.>
    <You're actually agreeing with him?!>
    <Notice the wonder skin on that Venomoth? I think incapacitation's out of the question this time. Besides, we still got the weather on our side.>
    <Agh...dammit, he has a point...Fine, but you better be right about this.>

    Hurricane -> Thunder -> Hurricane

    *If Venomoth uses protect, Chill and push actions down, but only once
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    [​IMG]
    "This is NOT going well"

    Sleep Powder - Venoshock - Venoshock

    ***If Cyclohm is awake A3, use Sleep Powder that action
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Meccaheadz - Night Skool

    DUEL 2! LET'S ROCK!

    As the rain pours throughout the field, Catan release more of her soporific spores, instantly hushing the three heads of Karamazov. While the dragon snoozes, Catan carries on with a spray of harsh green acid. The horrific poisons shock Karamazov awake and retaliates with a brutal lightning bolt for significant damage on the Venomoth. Aching badly, Catan manages to lull Karamazov back to sleep with more of her sleeping powder.

    Damage report (open)


    Action 1
    -Venomoth used Sleep Powder!
    To hit (<=8700): 465 (Yes)
    Sleep check (1-3): 2 (Deep)
    Cyclohm fell asleep! (1 action)
    Energy: -7

    -Cyclohm is fast asleep!

    -Cyclohm is hurt by poison! (-2 HP)

    Action 2
    -Venomoth used Venoshock!
    To critical (<=625): 4124 (No)
    Damage: 16
    Energy: -7

    -Cyclohm woke up!
    Cyclohm used Thunder!
    To critical (<=625): 8952 (No)
    Damage: 18
    Energy: -7

    -Cyclohm is hurt by poison! (-2 HP)

    Action 3
    -Venomoth used Sleep Powder!
    To hit (<=8700): 7299 (Yes)
    Sleep check (1-3): 1 (Light)
    Cyclohm fell asleep! (1 action)
    Energy: -7

    -Cyclohm is fast asleep!

    Cyclohm is hurt by poison! (-2 HP)

    Damage taken:
    Cyclohm: 2 from A1 + 18 from A2 + 2 from A3 = 22
    Venomoth: 18 from A2 = 18

    Energy used:
    Cyclohm: 7 from A2 = 7
    Venomoth: 7 from A1 + 7 from A2 + 7 from A3 = 21

    HP left:
    Cyclohm: 109 - 22 = 87
    Venomoth: 77 - 18 = 59

    Energy left:
    Cyclohm: 82 - 7 = 75
    Venomoth: 79 - 21 = 58

    Stat modifiers:
    Cyclohm: Nothing
    Venomoth: Nothing


    The Wanderer
    OO
    [​IMG]
    Karamazov - Cyclohm (M)
    HP: 87
    EN: 75
    Item: Nothing
    Effects: Nothing
    Status: BADLY POISONED - Increasing damage over time (3 damage per action)
    ASLEEP - Unable to act (0 actions left)
    VS.

    SubwayJ
    OO
    [​IMG]
    Catan - Venomoth (F)
    HP: 59
    EN: 58
    Item: EXP. Share
    Effects: Nothing
    Status: OK!


    Arena: ASB Tournament Arena
    Rain continues to fall - Enchanced Water attacks, perfect accuracy Thunder and Hurricane (2 rounds)

    SubwayJ attacks first.
    The Wanderer attacks after.
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Sorry this is late :( I've been on vacation

    [​IMG]
    "Yeah we're going to lose this."

    Disable (Hurricane)-Sleep Powder-Venoshock

    ***If you are unable to disable hurricane, disable thunder instead
    ***If Cyclohm is under the effects of protective/evasive action, use Quiver Dance and DONT push actions​
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <ZZZZZZZZZZ...>

    Light Screen -> Protect -> Thunder*

    *If thunder is disabled, use Hurricane
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Meccaheadz - Night Skool

    DUEL 3! LET'S ROCK!

    The rain soaked Catan seals off Karamazov's powers over storms. Once the three headed dragon wakes up, the Cyclohm instead surrounds itself within a clear white cube. While Karamazov guards itself further with a powerful force field, Catan uses this opportunity to invigorate herself with a battle dance. She lets loose with more green toxins, yet Karamazov's clear walls reduce much of its severity. Karamazov responds with an especially brutal lightning bolt dealing critical damage, sending Catan in a tailspin. The downpour continues mercilessly, however the clouds are starting to part.

    Damage report (open)


    Action 1
    -Venomoth used Disable!
    Cyclohm's Hurricane is disabled!
    Energy: -7

    -Cyclohm woke up!
    Cyclohm used Light Screen!
    Cyclohm is protected against Special attacks!
    Energy: -8

    -Cyclohm is hurt by poison! (-3 HP)

    Action 2
    -Cyclohm used Protect!
    Energy: -7

    -Venomoth used Quiver Dance!
    Venomoth's Speed, Special Attack, and Special Defense rose to +1!
    Energy: -8

    -Cyclohm is hurt by poison! (-3 HP)

    Action 3
    -Venomoth used Venoshock!
    To critical (<=625): 7059 (No)
    Damage: 11.25
    Energy: -7

    -Cyclohm used Thunder!
    To critical (<=625): 506 (Yes)
    Damage: 19.25
    Energy: -7

    Cyclohm is hurt by poison! (-3 HP)

    Damage taken:
    Cyclohm: 3 from A1 + 3 from A2 + 14.25 from A3 = 20.25 ~ 20
    Venomoth: 19.25 from A3 = 19.25 ~ 19

    Energy used:
    Cyclohm: 8 from A1 + 7 from A2 + 7 from A3 = 22
    Venomoth: 7 from A1 + 8 from A2 + 7 from A3 = 22

    HP left:
    Cyclohm: 87 - 20 = 67
    Venomoth: 59 - 19 = 40

    Energy left:
    Cyclohm: 75 - 22 = 53
    Venomoth: 58 - 22 = 36

    Stat modifiers:
    Cyclohm: Nothing
    Venomoth: +1 Spd, +1 SpA, +1 SpD (Will drop to 0 at end of R4)


    The Wanderer
    OO
    [​IMG]
    Karamazov - Cyclohm (M)
    HP: 67
    EN: 53
    Item: Nothing
    Effects: Hurricane Disabled (3 actions), Light Screen (4 actions)
    Status: BADLY POISONED - Increasing damage over time (4 damage per action)
    VS.

    SubwayJ
    OO
    [​IMG]
    Catan - Venomoth (F)
    HP: 40
    EN: 36
    Item: EXP. Share
    Effects: +1 Spd (182 Spd), +1 SpA, +1 SpD
    Status: OK!


    Arena: ASB Tournament Arena
    Rain continues to fall - Enchanced Water attacks, perfect accuracy Thunder and Hurricane (1 round)

    The Wanderer attacks first.
    SubwayJ attacks after.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    *Biff blam pow zok again*

    Heal Bell -> Power Gem -> Thunder*

    *If Karamazov can't use Heal Bell A1, use it here
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Sleep powder-Venoshock-Sleep Powder

    ***If Cyclohm is asleep A3 when you are to use Sleep Powder, use Venoshock instead
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Meccaheadz - Night Skool

    DUEL 4! LET'S ROCK!

    Feeling sick from the toxins wracking its body, Karazamov prepares to release a soothing chime into the air. Unfortunately for the Cyclohm, the dragon Pokemon gets three faces full of Catan's sleeping spores. Karazamov collapses into a heavy slumber as the Venomoth further aggravates its condition with her acid attack. Catan continues dousing Karazamov with her poisons, however the Cyclohm snaps awake and releases its soothing song, purging its body from disease.

    Once the storm subsides, sun rays pour upon the rain soaked battlefield. Expired spores glitter in the air, creating a magnificent rainbow of vibrant colors. Sadly, Catan is barely able to savor this beautiful moment as fatigue is starting to catch up to her.

    Damage report (open)


    Action 1
    -Venomoth used Sleep Powder!
    To hit (<=8700): 89 (Yes)
    Sleep check (1-3): 3 (Intense)
    Cyclohm fell asleep! (2 actions)
    Energy: -7

    -Cyclohm is fast asleep!

    Cyclohm is hurt by poison! (-4 HP)

    Action 2
    -Venomoth used Venoshock!
    To critical (<=625): 5602 (No)
    Damage: 11.25
    Energy: -7

    -Cyclohm is fast asleep!

    Cyclohm is hurt by poison! (-4 HP)

    Action 3
    -Venomoth used Venoshock!
    To critical (<=625): 511 (No)
    Damage: 14.25
    Energy: -11

    -Cyclohm woke up!
    Cyclohm used Heal Bell!
    A bell chimed!
    Cyclohm is cured of its poisoning!
    Energy: -9

    Venomoth's Speed, Special Attack, and Special Defense fell to 0.

    Damage taken:
    Cyclohm: 4 from A1 + 15.25 from A2 + 14.25 from A3 = 33.5 ~ 34
    Venomoth: 0

    Energy used:
    Cyclohm: 9 from A3 = 9
    Venomoth: 7 from A1 + 7 from A2 + 11 from A3 = 25

    HP left:
    Cyclohm: 67 - 34 = 33
    Venomoth: 40

    Energy left:
    Cyclohm: 53 - 9 = 44
    Venomoth: 36 - 25 = 11

    Stat modifiers:
    Cyclohm: Nothing
    Venomoth: Nothing


    The Wanderer
    OO
    [​IMG]
    Karamazov - Cyclohm (M)
    HP: 33
    EN: 44
    Item: Nothing
    Effects: Light Screen (1 actions)
    Status: OK!
    VS.

    SubwayJ
    OO
    [​IMG]
    Catan - Venomoth (F)
    HP: 40
    EN: 11
    Item: EXP. Share
    Effects: Nothing
    Status: OK!


    Arena: ASB Tournament Arena
    Field is soaked and remnants of spores scatter the air.

    SubwayJ attacks first.
    The Wanderer attacks after.
  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Chill-Signal Beam-Signal Beam
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, I'm back. Let's do this!
    Power Gem -> Rain Dance -> Hurricane
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Meccaheadz - Night Skool

    DUEL 5! LET'S ROCK!

    Staggering, Catan takes a brief moment to recuperate. Karamazov seizes the opportunity and charges a bright orange sphere, which then break up into several corporeal gemstones that rail the Venomoth. Now refreshed, Catan blasts the Cyclohm with a florescent beam while Karamazov summons the storms once more. As the skies pound the stadium with rain, both Pokemon launch their attacks, wearing each other down to the brink of collapse.

    Damage report (open)


    Action 1
    -Venomoth chilled out! [1/5]
    Energy: +12

    -Cyclohm used Power Gem!
    To critical (<=625): 8051 (Yes)
    Damage: 15
    Energy: -5

    Action 2
    -Venomoth used Signal Beam!
    To critical (<=625): 684 (No)
    Damage: 11
    Energy: -5

    -Cyclohm used Rain Dance!
    It started to rain!
    Energy: -10

    Action 3
    -Venomoth used Signal Beam!
    To critical (<=625): 3128 (No)
    Damage: 11
    Energy: -9

    -Cyclohm used Hurricane!
    To critical (<=625): 5725 (No)
    Damage: 22.5
    Energy: -8

    Damage taken:
    Cyclohm: 11 from A2 + 11 from A3 = 22
    Venomoth: 15 from A1 + 22.5 from A3 = 37.5 ~ 38

    Energy used:
    Cyclohm: 5 from A1 + 10 from A2 + 8 from A3 = 23
    Venomoth: -12 from A1 + 5 from A2 + 9 from A3 = 1

    HP left:
    Cyclohm: 33 - 22 = 11
    Venomoth: 40 - 38 = 2

    Energy left:
    Cyclohm: 44 - 23 = 21
    Venomoth: 11 - 1 = 10

    Stat modifiers:
    Cyclohm: Nothing
    Venomoth: Nothing


    The Wanderer
    OO
    [​IMG]
    Karamazov - Cyclohm (M)
    HP: 11
    EN: 21
    Item: Nothing
    Effects: Nothing
    Status: OK!
    VS.

    SubwayJ
    OO
    [​IMG]
    Catan - Venomoth (F)
    HP: 2
    EN: 10
    Item: EXP. Share
    Effects: Nothing
    Status: OK!


    Arena: ASB Tournament Arena
    Field is soaked and remnants of spores scatter the air.
    Rain continues to fall - Enchanced Water attacks, perfect accuracy Thunder and Hurricane (3 rounds)

    The Wanderer attacks first.
    SubwayJ attacks after.
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <Ugh, sweet Arceus, my everything!>
    <Well, no good can come of this...>
    <Maybe we can still take her down!>

    Protect* -> Weather Ball -> Thunderbolt

    *If Venomoth uses Signal Beam, use Thunderbolt
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Chill-Signal Beam-Psychic
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Meccaheadz - Night Skool

    DUEL 6! LET'S ROCK!

    Shuddering at the inevitable, Karamazov protects itself with a powerful force field. The Cyclohm protects itself so well in fact, that it's completely incapable of reacting to Catan's fluorescent beam right in face. All three of them.

    Damage report (open)


    Action 1
    -Cyclohm used Protect!
    Energy: -7

    -Venomoth chilled out! [2/5]
    Energy: +12

    Action 2
    -Venomoth used Signal Beam!
    To critical (<=625): 3593 (No)
    Damage: 11
    Energy: -5

    Cyclohm fainted!

    Damage taken:
    Cyclohm: 11 from A2 = 11
    Venomoth: 0

    Energy used:
    Cyclohm: 7 from A1 = 7
    Venomoth: -12 from A1 + 5 from A2 = -7

    HP left:
    Cyclohm: 11 - 11 = 0
    Venomoth: 2

    Energy left:
    Cyclohm: 21 - 7 = 14
    Venomoth: 10 + 7 = 17

    Stat modifiers:
    Cyclohm: Nothing
    Venomoth: Nothing


    The Wanderer
    xO
    [​IMG]
    Karamazov - Cyclohm (M)
    HP: 0
    EN: 14
    Item: Nothing
    Effects: Nothing
    Status: FAINTED - Unable to battle

    VS.

    SubwayJ
    OO
    [​IMG]
    Catan - Venomoth (F)
    HP: 2
    EN: 17
    Item: EXP. Share
    Effects: Nothing
    Status: OK!


    Arena: ASB Tournament Arena
    Field is soaked and remnants of spores scatter the air.
    Rain continues to fall - Enchanced Water attacks, perfect accuracy Thunder and Hurricane (2 rounds)

    With no other Pokemon, Wanderer will send out Quass the Gallade. Wanderer, when you send out, you may equip an item.

    SubwayJ attacks first.
    The Wanderer attacks after.
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Sleep Powder-Leech Life-Chill

    ***if protective/evasive action, chill and push actions back, but only once
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Here, Quass! Take this expert belt and avenge Karamazov!

    [​IMG]
    <Stand down now, nemesis; we both know how this will end.>

    Shadow Sneak -> Psycho Cut -> Shadow Sneak
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Meccaheadz - Night Skool

    DUEL 7! LET'S ROCK!

    Before Catan can even prepare her spores, the militant Quass extends his shade towards the insect. The shade slashes her more than necessary and finishes her off, leaving deep cuts in the Venomoth's skin.

    Damage report (open)


    Action 1
    -Gallade used Shadow Sneak!
    To critical (<=625): 2102 (No)
    Damage: 8.5
    Energy: -4

    Venomoth fainted!

    Damage taken:
    Gallade: 0
    Venomoth: 8.5 from A1 = 8.5 ~ 9

    Energy used:
    Gallade: 4 from A1 = 4
    Venomoth: 0

    HP left:
    Gallade: 100
    Venomoth: 2 - 9 = -7

    Energy left:
    Gallade: 100 - 4 = 96
    Venomoth: 17

    Stat modifiers:
    Gallade: Nothing
    Venomoth: Nothing


    The Wanderer
    xO
    [​IMG]
    Quass - Gallade (M)
    HP: 100
    EN: 96
    Item: Expert Belt
    Effects: Nothing
    Status: OK!

    VS.

    SubwayJ
    xO
    [​IMG]
    Catan - Venomoth (F)
    HP: 0
    EN: 17
    Item: EXP. Share
    Effects: Nothing
    Status: FAINTED - Unable to battle


    Arena: ASB Tournament Arena
    Field is soaked and remnants of spores scatter the air.
    Rain continues to fall - Enchanced Water attacks, perfect accuracy Thunder and Hurricane (1 round)

    SubwayJ sends out first and equips item.
    The Wanderer attacks first.
    SubwayJ attacks after.
  24. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Necturna, take a Big Root

    Let's see how this turns out!
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <Your form is weak!>
    Taunt* -> Ice Punch* -> Light Screen

    *If Necturna uses protect A1, use Double Team (4 clones) on A1 and Encore on A2
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