Hello Smogon. This is my most recent third Gen team, and I'm happy with its perforamce so far but it can always get better.
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Hidden Power [Flying]
- Double-Edge
Aerodactyl can easily take on many common leads, although he unfortunately cannot do much to Swampert. He is also a dead stop to Salamence, so I try to preserve himas my team struggles with Mence.
Metagross @ Choice Band
Trait: Clear Body
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Rock Slide
- Earthquake
- Explosion
I was a little hesitant about having 2 CBers on my team at the same time, but I'm very happy with this guy. He bypasses a lot of common CB flaws by virtue of his main attack having a chance to set him up.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Hydro Pump
- Ice Beam
- Earthquake
- Protect
Swampert is my defensive pivot. Very little can OHKO him, and he serves as another good check for Salamence. He can be switched in on nearly anything besides Celebi, and forces a lot of switches s my sweepers can get in.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Thunder Wave
- Hidden Power [Fire]
- Substitute
The reason that Salamence isn't walled by Skarmory and Forretress. The one role this thing plays is trapping Steel-types and easily murdering them. It can also spread paralysis to help Mence sweep.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 108 SDef / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Rock Slide
My endgame sweeper. He receives boosts from Celebi, which allow him to easily sweep. Although Dragon Dance may seem pointless, it allows me to boost Speed on a switch-in, putting me in no danger from Aerodactyl and Jolteon.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -SpAtk)
- Shadow Ball
- Baton Pass
- Swords Dance
- Recover
Celebi makes my team tick. It's extremely hard to keep it from setting up, and it can pass to Salamence while constantly Recovering off damage.
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Hidden Power [Flying]
- Double-Edge
Aerodactyl can easily take on many common leads, although he unfortunately cannot do much to Swampert. He is also a dead stop to Salamence, so I try to preserve himas my team struggles with Mence.
Metagross @ Choice Band
Trait: Clear Body
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Rock Slide
- Earthquake
- Explosion
I was a little hesitant about having 2 CBers on my team at the same time, but I'm very happy with this guy. He bypasses a lot of common CB flaws by virtue of his main attack having a chance to set him up.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Hydro Pump
- Ice Beam
- Earthquake
- Protect
Swampert is my defensive pivot. Very little can OHKO him, and he serves as another good check for Salamence. He can be switched in on nearly anything besides Celebi, and forces a lot of switches s my sweepers can get in.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Thunder Wave
- Hidden Power [Fire]
- Substitute
The reason that Salamence isn't walled by Skarmory and Forretress. The one role this thing plays is trapping Steel-types and easily murdering them. It can also spread paralysis to help Mence sweep.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 108 SDef / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Rock Slide
My endgame sweeper. He receives boosts from Celebi, which allow him to easily sweep. Although Dragon Dance may seem pointless, it allows me to boost Speed on a switch-in, putting me in no danger from Aerodactyl and Jolteon.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -SpAtk)
- Shadow Ball
- Baton Pass
- Swords Dance
- Recover
Celebi makes my team tick. It's extremely hard to keep it from setting up, and it can pass to Salamence while constantly Recovering off damage.