TheMogRunner vs. yarnusvshartiwig! A Battle of Revenge!

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I will accept C$FP and pretending like I know what is going on...
And a 1v1 training NFE match would be appreciated.
Rematch? I'll be bringing my Aipom.
2 substitutions
0 recoveries, 2 chills
1 day DQ
Alphabet Soup
Switch =duh no
Welcome everyone, to the grand battle between two battler who have already fought. In the red corner, we have TheMogRunner, and his Vulpix, Scarlet!
Scarlet the Vulpix

Vulpix(*) [Scarlet] (F)

Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Personality: Scarlet was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:(Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

(DW) Drought:(Innate)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 65

EC:5/6
MC:0
DC:5/5(UNLOCKED!)

Attacks:
Ember(*)
Tail Whip(*)
Quick Attack(*)
Fire Spin(*)
Will-O-Wisp(*)
Roar(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory
Captivate
Payback

Energy Ball(*)
Hex(*)
Psych Up(*)
Ominous Wind

Toxic(*)
Fire Blast(*)
Double Team(*)
Sunny Day
Dig
Substitute
(Attacks=22)

Meanwhile, at the blue corner, yarnusvshartiwig is eagerly awaiting to start, and it looks like Pow! the Aipom is ready as well!

Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2

EC: 2/6
MC:
DC: 2/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort

Fake Out(*)
Revenge(*)
Bounce(*)

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Seed Bomb
Brick Break
Counter
Endure


Now that the battlers are ready, let the battle begin!

Yarnus issues actions.
Mog issues actions.
I ref.
 
lol, It is time to crush this monkey!
Substitute(20Hp) - Toxic - Dodge
This is one of my best pokemon and she has never let me down!
 
Pre-Round 1:


Vulpix (Scarlet) (F)
Nature: Modest
HP: 90
Energy: 100
Boosts: N/A
Status: N/A
Actions: Substitute (20 HP) ~ Toxic ~ Dodge


Aipom (Pow!) (M)
Nature: Adamant
HP: 90
Energy: 100
Boosts: N/A
Status: N/A
Actions: Bounce ~ Double Edge ~ Bounce

Round 1:
And the battle begins! Looking at the weather, it seems like there is a Drought in this arena. Anyway, Pow!, eager to start things off, Bounces upright into the air. Not wanting to take the attack, Scarlet sets up a Substitute, which will help protect her from incoming attacks throughout the round. As Pow! lands on Scarlet, the Substitute is still standing strong, ready to take another attack.

It doesn't seem like Pow! likes the Substitute that much, as it fires off a powerful Double Edge, which ends up destroying the Substitute. Scarlet, laughing as her foe takes recoil damage, poisons the poor monkey with Toxic. It may not be doing much damage now, but it will certainly add up as the battle progresses.

Scarlet, wanting to not take any attacks this round, attempts to Dodge Pow!'s next attack. Once again, Pow! decides to Bounce up, and lands on Scarlet once again, even in the attempt of a dodge. As Pow! takes damage from poison, it seems as though he has the upper hand, but the battle has only just begun! And this Drought will almost definitely help Scarlet out!

Action One:
Pow! used Bounce!
Pow! sprung up!

Scarlet used Substitute(20 HP)!
Scarlet is hiding behind a substitute!
-20 HP
-18 Energy

Pow! landed!
RNG roll to hit: (1-8500=hit) 6762 HIT
RNG roll to crit: (1-625=crit) 7003 NO
RNG roll to paralyze: (1-3000=paralyze) 5720 NO
((8 + 4 - 2 )) = 10 Damage
- 9 Energy

Action Two:
Pow! used Double Edge!
RNG roll to crit: (1-625=crit) 3269 NO
((12 + 3 + 4 - 2 )) = 17 Damage
-6 Energy
-6 HP(recoil)
Scarlet's Substitute disappeared!

Scarlet used Toxic!
RNG roll to hit: (1-9000=hit) 4939 HIT
Pow! is badly poisoned!
-7 Energy

Pow! is hurt by poison! -1 HP

Action Three:
Scarlet tried to dodge the attack!
1 + ((65 - 85) / 5) = -3
-5 Energy

Pow! used Bounce!
Pow! sprung up!
RNG roll to hit: (1-8503=hit) 5616 HIT
RNG roll to crit: (1-625=crit) 5023 NO
RNG roll to paralyze: (1-3000=paralyze) 7388 NO
((8 + 4 - 2 )) = 10 Damage
- 11 Energy

Pow! is hurt by poison! -1 HP


Post-Round 1:

Vulpix (Scarlet) (F)
Nature: Modest
HP: 60
Energy: 70
Boosts: N/A
Status: N/A


Aipom (Pow!) (M)
Nature: Adamant
HP: 82
Energy: 74
Boosts: N/A
Status: Badly poisoned(2DPA next round)
Mog, then yarnus, and then I ref again.
 
I don't think aipom had 100 base Hp, and sun should be up. and doesn't double edge have recoil? AND doesn't bounce dodge all attacks so my sub should have been up the first action? I won't order until the last Q is answered.
 
Captivate - Will-o-Wisp - Flamethower
*If Bounce is used use T unown (Thunder) unless T has been used then use H unown (hurrican) But only once!
*If fake out is used push actions back
 
Pre-Round 2:

Vulpix (Scarlet) (F)
Nature: Modest
HP: 60
Energy: 70
Boosts: N/A
Status: N/A
Actions: Captivate ~ Will-O-Wisp ~ Flamethrower


Aipom (Pow!) (M)
Nature: Adamant
HP: 82
Energy: 74
Boosts: N/A
Status: Badly poisoned(2DPA this round)
Actions: Spore(Unown S) ~ Double Edge ~ Double Edge

Round 2:
This next round begins with Pow! summoning an Unown-S, which puts Scarlet into an Intense Sleep with Spore. The fox lies there, motionless, vulnerable to any attack. Pow! still takes some damage from poison, however.

Pow! takes this opportunity to attack with a Double Edge, hitting Scarlet quite hard, so hard in fact that she wakes up! Not liking the damage she took, she attacks with a Will-O-Wisp, burning the monkey. This will not only weaken his attacks, but also add to the damage from poison that he is taking right now.

Without hesitation, Pow! strikes once more with a Double Edge, which gets weakend by the burn, but still does good damage. Wanting to retaliate, Scarlet fires of a scorching Flamethrower, which gets boosted by the power of the Drought. As the monkey takes damage from poison and the burn, it is clear that he will want to strike back. Both battlers have taken a lot of damage, so it looks like next round will be the last. Can Scarlet manage to win this?
Action One:
Pow! called Unown-S!
Unown-S used Spore!
RNG roll for sleep: (1-3333=light, 3334-6666=deep, 6667-10000=intense) 9548 INTENSE
Scarlet fell into an intense sleep!
-8 Energy

Scarlet is sleeping intensely!

Pow! is hurt by poison!-2 HP
Action Two:
Pow! used Double Edge!
RNG roll to crit: (1-625=crit) 3710 NO
((12 + 3 + 4 - 2 )) = 17 Damage
-8 Energy
-6 HP(recoil)
Scarlet woke up!

Scarlet used Will-O-Wisp!
RNG roll to hit: (1-7500=hit) 374 HIT
Pow! was burned!
-7 Energy

Pow! is hurt by poison!-2 HP
Pow! is hurt by burn!-2 HP
Action Three:
Pow! used Double Edge!
RNG roll to crit: (1-625=crit) 4474 NO
((12 + 3 + 4 - 2 - 3)) = 14 Damage
-10 Energy
-6 HP(recoil)

Scarlet used Flamethrower!
RNG roll to crit: (1-625=crit) 9209 NO
RNG roll to burn: (1-1000=burn) 2003 NO
((10 + 3 + 3 +3 - 2 - 3)) = 14 Damage
-6 Energy

Pow! is hurt by poison!-2 HP
Pow! is hurt by burn!-2 HP

Post-Round 2:

Vulpix (Scarlet) (F)
Nature: Modest
HP: 29
Energy: 57
Boosts: N/A
Status: N/A


Aipom (Pow!) (M)
Nature: Adamant
HP: 43
Energy: 48
Boosts: N/A
Status: Badly poisoned(3DPA next round), Burned
Yarnus, you're up!Hopefully I didn't screw it up again
 
Yeah, I made a mistake at first about the burn. I fixed the HP that Scarlet has post-round 2, but I forgot to put it in the calculations. Fixing now.
 
Fake out, Double Edge + Double Edge, cool down
If disable on action 2, Dark Void and then Double Edge
If Torment on a2, Double Hit and then Extreme Speed
 
Breath in, breath out...
...
...
...Inner piece...
...
Oh, right, sorry
Flamethrower - dig (stay down so that double edge misses) - substitute (15Hp) [this should work if not tell me and I will reorder]
 
Pre-Round 3

Vulpix (Scarlet) (F)
Nature: Modest
HP: 29
Energy: 57
Boosts: N/A
Status: N/A
Actions: Flamethrower ~ Dig ~ Substitute (15 HP)


Aipom (Pow!) (M)
Nature: Adamant
HP: 43
Energy: 48
Boosts: N/A
Status: Badly poisoned(3DPA this round), Burned
Actions: Fake Out ~ Double Double Edge Combo ~ Combo Cooldown

Round 3:
Both battlers look eager to end this battle and Pow! starts off the round by Faking Out Scarlet. Scarlet, too stunned to do anything, flinches from the attack. Pow! then takes damage from poison and burn, can the monkey hold on for much longer?

As Pow! charges up power for a Double Double Edge Combo, Scarlet quickly digs beneath the soup, evading the attack. Confused, Pow! looks around, only to feel the ground tremble beneath him as Scarlet jumps out. As Pow! lands back on the ground, poison and burns add to his pain.

Pow! cools off after the massive attack(even though it missed), so Scarlet takes this opportunity to set up a Substitute for the next round. Pow! is taking more damage from the poison and burn, so it looks like next round will be the last round for both battlers.
Action One:
Pow! used Fake Out!
RNG roll to crit: (1-625=crit) 1821 NO
((4 + 3 + 4 - 2 - 3))= 6 Damage
-3 Energy

Scarlet flinched!

Pow! is hurt by poison! -3 HP
Pow! is hurt by burn! -2 HP
Action Two:
Scarlet used Dig!
Scarlet burrowed under ground!

Pow! used Double Double Edge!
Scarlet is underground!

Scarlet used Dig!
RNG roll to crit: (1-625=crit) 3682 NO
((8 + 1 - 2 )) = 7 Damage
-10 Energy

Pow! is hurt by poison! -3 HP
Pow! is hurt by burn! -2 HP
Action Three:
Pow! is cooling off!

Scarlet used Substiute(15 HP)!
Scarlet is hiding behind a Substiute!
-15 HP
-12 Energy

Pow! is hurt by poison! -3 HP
Pow! is hurt by burn! -2 HP

Post-Round 3

Vulpix (Scarlet) (F)
Nature: Modest
HP: 8
Energy: 35
Boosts: N/A
Status: Substitute (15 HP)

Aipom (Pow!) (M)
Nature: Adamant
HP: 21
Energy: 45
Boosts: N/A
Status: Badly poisoned(4DPA next round), Burned
Mog's turn, and I don't think I made any mistakes this round(lets hope I didn't).
 
Thats what you said last round, lol
OK
Use Flamethower + flamethrower - cooldown - Flamethrower
If agility dodge on action 1 uses captivate and push actions back
am I allowed one more? if endure use captivate and push actions back, first takes priority
 
Pre-Round 4

Vulpix (Scarlet) (F)
Nature: Modest
HP: 8
Energy: 35
Boosts: N/A
Status: Substitute (15 HP)
Actions: Double Flamethrower Combo ~ Combo Cooldown ~ Flamethrower

Aipom (Pow!) (M)
Nature: Adamant
HP: 21
Energy: 45
Boosts: N/A
Status: Badly poisoned(4DPA this round), Burned
Actions: Double Bounce Combo ~ Combo Cooldown ~ Dig(Unown D)

Round 4:
Could this be the last round? Pow! starts things off by doing a Double Bounce, and jumps high into the air. A Double Flamethrower from Scarlet would roast the monkey, but as Pow! is in the air, it doesn't hit, so as the attack takes up a lot of energy, Scarlet faints from energy exhaustion, which means that the winner of this battle is yarnusvshartiwig and Pow! the Aipom. Congrats to both of you, it was an incredibly close battle.
Action 1:
Pow! used Bounce!
Pow! sprang up!
(9 + (9 + 4)) *2 = 44 Energy

Scarlet used Double Flamethrower!
Pow! is in the air! It missed!
((7 + (7 + 4)) *2) - 1 = 35 Energy
Scarlet fainted from energy exhaustion!

Post-Round 4

Vulpix (Scarlet) (F)
Nature: Modest
HP:8
Energy: 0
Boosts: N/A
Status: Fainted

Aipom (Pow!) (M)
Nature: Adamant
HP: 21
Energy: 1
Boosts: N/A
Status: Badly poisoned(4DPA this round), Burned
Rewards:
I get 3 UCnot sure if I deserve all of it though
Both trainers get 2 CC
Scarlet gets 1 EC and 2 MC.
Pow! gets 1 EC, 2 MC, 1 DC, and 1 KOC
Remember, this was a training match, don't add anything to your W/L/T!
Sorry for the numerous errors, I had fun reffing you guys for my first reffing!
 
man that was close... wow +7 eng... phew. Well he would have KOed me anyway.
yarnusvshartiwg, you are one good opponent. Mind if we become rivals?
 
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