Complications Slawter (Move your mouse to reveal the content) Slawter (open) Slawter (close) Ralts (Slawter) (M) Nature: Brave (+Atk, -Spe, -10 Evasion) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace Type: Can be Activated When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Telepathy (DW, Locked) Type: Innate This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 35 (34.78>35) Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 1/4 MC: 0 DC: 1/5 Moves: Growl (*) Confusion (*) Double Team (*) Teleport (*) Lucky Chant (*) Magical Leaf (*) Heal Pulse (*) Psychic Imprison Disable (*) Shadow Sneak (*) Encore (*) Toxic (*) Thunderbolt (*) Trick Room (*) Background: Slawter is Frenzy's best friend. They both love chaos and the prowess they feel when causing it. When Slawter becomes a Gallade, his blade will be his primary weapons. Arceustar Inferno the Torchic (Move your mouse to reveal the content) Inferno the Torchic (open) Inferno the Torchic (close) Torchic(*) Inferno (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense) Type: Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 45 Size: 1 Weight: 1 EC: 0/9 MC: 0 DC: 0/5 Abilities: Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks: Scratch(*) Growl(*) Focus Energy(*) Ember(*) Peck(*) Sand Attack(*) Fire Spin(*) Flame Burst(*) Low Kick(*) Rock Slide(*) Toxic(*) Aerial Ace(*) Shadow Claw(*) Eon the Eevee (Move your mouse to reveal the content) Eon the Eevee (open) Eon the Eevee (close) Eevee(*) Eon (F) Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 55 Size: 1 Weight: 1 EC: 0/6 MC: 0 DC: 0/5 Abilities: Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Attacks: Tail Whip(*) Tackle(*) Helping Hand(*) Sand Attack(*) Growl(*) Quick Attack(*) Charm(*) Flail(*) Yawn(*) Dig(*) Round(*) Retaliate(*) Draco the Dratini (Move your mouse to reveal the content) Draco the Dratini (open) Draco the Dratini (close) Dratini(*) Draco (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Type: Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size: 2 Weight: 1 EC: 0/9 MC: 0 DC: 0/5 Abilities: Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Attacks: Wrap(*) Leer(*) Thunder Wave(*) Twister(*) Dragon Rage(*) Slam(*) Agility(*) Dragon Breath(*) Iron Tail(*) Water Pulse(*) Hyper Beam(*) Thunderbolt(*) Fire Blast(*) Its a very simple match with these guys and their pokemon, Complications only sent me one mon, while arceus star sent me three. However none of them have a great strength over his Ralts. So it's up to personal prefernce. Complications has his ralts out Arceustar sends and orders Complications orders I ref. Rinse and repeat.