1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed There are complications for arceustar

Discussion in 'ASB' started by Classical, May 6, 2012.

Thread Status:
Not open for further replies.
  1. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574

    Complications
    Slawter (open)
    Ralts (Slawter) (M)
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10 Evasion)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Synchronize
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy (DW, Locked)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (34.78>35)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/4
    MC: 0
    DC: 1/5

    Moves:
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Magical Leaf (*)
    Heal Pulse (*)
    Psychic
    Imprison

    Disable (*)
    Shadow Sneak (*)
    Encore (*)

    Toxic (*)
    Thunderbolt (*)
    Trick Room (*)

    Background: Slawter is Frenzy's best friend. They both love chaos and the prowess they feel when causing it. When Slawter becomes a Gallade, his blade will be his primary weapons.


    Arceustar
    Inferno the Torchic (open)
    [​IMG]
    Torchic(*) Inferno (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

    Type:

    Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size: 1
    Weight: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:

    Scratch(*)
    Growl(*)
    Focus Energy(*)
    Ember(*)
    Peck(*)
    Sand Attack(*)
    Fire Spin(*)

    Flame Burst(*)
    Low Kick(*)
    Rock Slide(*)

    Toxic(*)
    Aerial Ace(*)
    Shadow Claw(*)

    Eon the Eevee (open)
    [​IMG]
    Eevee(*) Eon (F)
    Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size: 1
    Weight: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Attacks:

    Tail Whip(*)
    Tackle(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)

    Charm(*)
    Flail(*)
    Yawn(*)

    Dig(*)
    Round(*)
    Retaliate(*)

    Draco the Dratini (open)
    [​IMG]
    Dratini(*) Draco (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

    Type:

    Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size: 2
    Weight: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:

    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Dragon Breath(*)
    Iron Tail(*)
    Water Pulse(*)

    Hyper Beam(*)
    Thunderbolt(*)
    Fire Blast(*)


    Its a very simple match with these guys and their pokemon, Complications only sent me one mon, while arceus star sent me three. However none of them have a great strength over his Ralts. So it's up to personal prefernce.

    Complications has his ralts out
    Arceustar sends and orders
    Complications orders
    I ref. Rinse and repeat.
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Slawter, you may not be the most adept warrior now, but they'll regret ever facing you when you become a Gallade. Go Slawter!
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Arceustar I don't have time for an opponent I can't contact. I'm calling DQ.

    Gosh danger Arceustar respond!
  4. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Battle over. He's DQ'd I pm'd him yesterday. Your clear to start another match.
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)