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Completed TheWolfe Vs. Blazikenmaster-Zeo, 3v3 Singles (AR: rickheg, TR: GoldenKnight)

Discussion in 'ASB' started by rickheg, Jul 12, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Here I am, just going for a walk to cool myself down after losing in the big tournament in the first round. I decided to take the old path through the woods to an old abandoned park, that always calms me down. Hey, it sounds like something is happening at the old park! I better see what's going on.

    Hey guys! Instead of yelling at each other, why not settle this with a pokemon battle? I just got certified to referee, so I can judge a match between you two!

    So here's TheWolfe's team;
    Meliadoul the Grovyle (open)
    [​IMG]
    Grovyle - Meliadoul (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    KOs: 4

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
    Unburden: (DW) - LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 + 18 accuracy flat

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    -Pound
    -Leer
    -Absorb
    -Quick Attack
    -Pursuit
    -Screech
    -Fury Cutter
    -Leaf Blade
    -Agility
    -Detect
    -Leaf Storm

    -Bullet Seed
    -Double Kick
    -Leech Seed

    -Acrobatics
    -Safeguard
    -Swords Dance
    -Hidden Power: Fire 7
    -Rock Slide

    Roy the Combusken (open)
    [​IMG]
    Combusken - Roy (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 2

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (DW) - LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1
    Spe: 64 + 8 accuracy flat

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:
    -Scratch
    -Growl
    -Focus Energy
    -Ember
    -Peck
    -Sand Attack
    -Fire Spin
    -Double Kick
    -Flamethrower
    -Sky Uppercut

    -Featherdance
    -Low Kick
    -Baton Pass

    -Dig
    -Substitute
    -Flame Charge
    -Hidden Power: Ice 7
    -Shadow Claw
    -Toxic
    -Rock Slide

    Hype Dog the Marshtomp (open)
    [​IMG]
    Marshtomp - Hype Dog (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 2

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (DW) - LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 - 10 evasion flat

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    -Tackle
    -Growl
    -Mud Slap
    -Water Gun
    -Bide
    -Foresight
    -Mud Sport
    -Mud Shot
    -Mud Bomb
    -Earthquake

    -Counter
    -Yawn
    -Uproar
    -Mirror Coat

    -Scald
    -Ice Beam
    -Rock Smash
    -Hidden Power: Electric 7
    -Toxic
    -Waterfall



    And now for Blazikenmaster-Zeo's pokemon;
    Cloudy the Duoclohm (open)

    [​IMG]

    Duoclohm (Cloudy) (Female)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 90(+)

    Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
    EC 4/9
    MC 0
    DC 2/5

    Level Up Moves
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hurricane
    Slack Off

    Egg Moves
    Hydro Pump
    Power Gem
    Dragon Breath

    HM/TM
    Taunt
    Flamethrower
    Substitute
    Thunder
    Surf

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    King Pig the Tepig (open)

    [​IMG]
    Tepig(King Pig) (Male)
    Type: Fire
    Nature: Adamant

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 45

    EC:3/9
    MC: 1
    DC: 2/5

    Moves

    Level Up
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defence Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Assurence
    Flare Blitz

    Egg Moves
    Curse
    Super Power
    Yawn

    TM/HM Moves
    Taunt
    Rock Tomb
    Wild Charge

    Abilties

    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    DW Ability
    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Fafnir the Salamence(OT:Terrador14) (open)

    [​IMG]
    Salamence [Fafnir] (Male)
    Type:
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 150(+)

    Nature: Hasty (+15% Speed, +26 Acc, -1 Defence)


    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Fire Fang
    Thunder Fang
    Zen Headbutt
    Crunch
    Fly

    Hydro Pump
    Dragon Rush
    Dragon Pulse

    Draco Meteor

    Flamethrower
    Dragon Claw
    Rock Slide
    Abilities:
    Intimidate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    TheWolfe, you issued the challenge. You send out one pokemon first. Then Blazikenmaster-Zeo, you send out a pokemon and issue commands. Then TheWolfe, you issue commands, and I'll assess how the pokemon are doing and update you guys.

    TheWolfe, your first pokemon, please!
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Yelling? In a park? That's abandoned? Nonsense! I do no such things. It was all just loud talking! Yes it is most certainly that. There can be no other alternatives.

    Oh a Pokemon battle? Let's see here...let's use this Hype Doggie!

    [​IMG]
    Marshtomp - Hype Dog (F)
  3. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    The only thing I don't have a solid plan for, Um, lets start off with Duoclohm

    Substitute (20), Hurricanex2

    I ALWAYS FORGET TO PUT HP FOR SUBS FML
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    You need to choose how much health to put into substitute, Blaze.
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    A Duocholm? Oh my, these guys are tough! But we'll be tougherer!

    Hype Dog, let off a devastating Earthquake! That should be enough to break that sub. Release a Yawn and hit that fluffy cloud thing with another Earthquake!

    If the sub doesn't break the first time, use a Rock Smash on the second action and then follow up with a Yawn.

    Earthquake ~ Yawn ~ Earthquake
    Subs: Use Rock Smash on second action if Substitute doesn't break and then push your actions forward by one.

    Hype Dog: Woof Woof Woof!

    EDIT: It seems like everyone's stats have been adjusted according to the Data Audit Thread. Will you use the original Pokemon stats or will you use the adjusted stats for all the combatants?
  6. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    The stats that were included on the day that the OP was made must be used.
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    100 HP
    100 Energy
    Status: none
    Boosts: none
    Other: +14 % accuracy

    Vs.

    [​IMG]
    90 HP
    100 Energy
    Status: none
    Boosts: none
    Other: -10 evasion


    Alright, don't get nervous, rickheg. You know what to do. Just stay calm and...HEY! I didn't say to start yet! Get a hold of yourself, man, you're losing control and the match hasn't started yet! Cloudy the Duoclohm has disobeyed referee orders by creating a Substitute with 20 HP. I'll have to penalize her for that. Well, I would, if Hype Dog the Marshstomp isn't also disobeying my orders not to begin battle by launching a massive Earthquake attack. The EQ uncovered a small jagged rock, and the tremors sent it flying towards Cloudy's doll, and it cut the doll's neck, causing the Substitute to disappear!

    Since they both didn't listen, I might as well let them keep going. I wonder if the pokemon even notice I'm here...:pirate: Cloudy sure doesn't seem to, as she starts spinning around and around until a Hurricane appears, picking up all the debris from the playground and sending it flying. Hey, be careful, that slide almost hit me! Hype Dog avoids the metal and wooden structures flying everywhere, however. When she finally lands, she doesn't stop spinning, though. It looks like she's Intensely confused! All the spinning in that hurricane cut off oxygen to Hype Dog's head, forcing her to Yawn to absorb more oxygen (did you know that's actually why we yawn? Being tired has nothing to do with it). And as they say, yawning is contagious, so Cloudy yawns too. It looks like Cloudy is getting drowsy...

    Cloudy seemed to like what that last hurricane did, so she whips up another Hurricane, catching Hype Dog right in the thick of it. Seeing an opportunity, Hype Dog starts slamming down the objects around her, like the table and swingset, into the earth, timing it all so that when the Hurricane ends, all the items and Hype Dog land at the same time, causing another Earthquake, shaking Cloudy to the core. She's so shaken, that I think she passed out already! Wait, no, the nerves, combined with the drowsy effect from the Yawn, put her into a Light Sleep. She'll be up and back in the fight in no time.

    Alright everyone, that's enough! I said, THAT'S ENOUGH!! It's time for me to take a look at the pokemon, see where we're at in this contest, and assess the damage.

    Data (open)

    Duoclohm
    Substitute
    20 HP, 18 Energy
    Hurricane
    RNG roll to hit; (84/100 = hit) 78 = hit
    RNG roll to crit; (1/16 = crit) 12 = no crit
    RNG roll for effect; (30/100 = confusion) 8 = confusion
    RNG roll for confusion (1,2,3/3) = 3 Intense Confusion (4 actions)
    [12 BAP + (3 SpA - 3 SpD)*1.5] = 12 Damage, 8 Energy

    Hurricane
    RNG roll to hit; (84/100 = hit) 2 = hit
    RNG roll to crit; (1/16 = crit) 3 = no crit
    RNG roll for effect; (30/100) = 37 not confused
    [12 BAP + (3 SpA - 3 SpD)*1.5] = 12 Damage, 12 Energy


    Marshstomp
    Earthquake
    RNG roll to crit; (1/16 = crit) 1 = crit
    [10 BAP + 3 STAB + 3 crit + (3 Atk - 3 Def)*1.5]*1.5 SE = 24 Damage, 6 Energy

    Yawn
    RNG roll for confusion; (50/100 hits self) 95 = success
    RNG roll for severity (1,2,3/3) = 1 Light Sleep (1 Action)
    7 Energy

    Earthquake
    RNG roll for confusion; (50/100 hits self) 99 = success
    RNG roll to crit; (1/16 crit) 4 = no crit
    [10 BAP + 3 STAB + (3 Atk - 3 Def)*1.5]*1.5 SE = 19.5 (rounded up to 20) Damage, 6 Energy


    [​IMG]
    60 HP
    62 Energy
    Status: Light Sleep (1 Action)
    Boosts: none
    Other: +14 % accuracy

    Vs.

    [​IMG]
    66 HP
    81 Energy
    Status: Intense Confusion (2 more actions)
    Boosts: none
    Other: -10 evasion

    With both pokemon coming out swinging, TheWolfe has taken an early lead, and both participants have been getting lucky with the hax thus far. But it's still far too close to tell who will get that crucial first KO and build his team momentum moving forward. Will it be the weather Dragon Cloudy, or the brave and excitable Hype Dog? Why do I see 2 heads and only 1 mouth on Duoclohm? And why is the frog-thing Marshstomp barking like a dog? Anyway, TheWolfe, it's your turn to issue orders!
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    That's because my Marshtomp is a good doggie. And it's more of a bulldog than a frog. xD

    Also Hurricane gets 94% accuracy, factoring in my evasion penalty (-10) and her accuracy bonus (+14).

    We're doing good Hype Dog, but we got hit by confusion! What will we do?

    Release a Mud Bomb, then follow up with two Earthquakes!

    Mud Bomb ~ Earthquake x2

    Hype Dog: Woof Woof Woof!
  9. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Lets try this on for size, Cloudy. Use a your Dragon Breath to get some damage in, then use Hurricane to pick yourself up off the ground and dodge that Earthquake, then as you come in for the landing, Dragon's Breath one last time.
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Since GK hasn't mentioned anything I need to fix, I'll assume it's okay to put this up...

    [​IMG]
    60 HP
    62 Energy
    Status: Light Sleep (1 Action)
    Boosts: none
    Other: +14 % accuracy

    Vs.

    [​IMG]
    66 HP
    81 Energy
    Status: Intense Confusion (2 more actions)
    Boosts: none
    Other: -10 evasion

    Alright, here we go. This match will continue. You can do this. You've got everything under control here. Let's just get back to the action...

    Hype Dog, seeing a marvelous opportunity in front of her, as well as the sleeping Cloudy, decides to launch a slightly weaker attack to see how it affects the sleeping cloud dragon, and fires off a Mud Bomb at Cloudy. With Cloudy asleep, just sitting there, Hype Dog is able to aim her bomb extra carefully, enough to hit Cloudy in her critically weak spot! The blast is so strong that it wakes up Cloudy, who is clearly startled by the powerful assault.

    Hype Dog readies another Earthquake, and this time, Cloudy sees it coming and is able to prepare herself. She whips up another Hurricane, looking oddly familiar and is able to make the Earthquake miss, avoiding all damage from it. This maneuver may have backfired, however, as Hype Dog is able to use the time to shake off her confusion.

    Cloudy lands, realizing she needs to start dealing damage to Hype Dog if she wants to win the match. She gets in close, and breathes some of Dragonic powder from a special pouch inside her body that makes the stuff. It's so potent that it paralyzes Hype Dog! Hype Dog is able to overcome the paralysis for now, though, and is able to launch another Earthquake attack, dealing significant damage to Cloudy.

    Alright everyone, this is as good a time as any to stop and see how the pokemon are doing.


    Data (open)
    Duoclohm
    Dragonbreath
    sleep

    Hurricane
    8 Energy

    Dragonbreath
    RNG roll to crit; (1/16 = crit) 9 = no crit
    [6 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5] = 9 Damage, 4 Energy

    Marshstomp
    Mud Bomb
    RNG roll for confusion; (50/100 = hits self) 90 = success
    RNG roll for hit; (85/100 = hit) 17 = hit
    RNG roll for crit; (1/16 = crit) 1 = crit
    [7 BAP + 3 STAB + (3Atk - 3 Def)*1.5 + 3 crit]*1.5 SE = 19.5 (rounded to 20) Damage, 5 Energy

    Earthquake
    RNG roll for confusion; (50/100 = hits self) 92 = success
    RNG roll to crit; (1/16 = crit) 15 = no crit
    miss, 6 Energy

    Earthquake
    RNG roll for paralysis; (20/100 = paralysis) 47 = success
    RNG roll to crit; (1/16 = crit) 5 = no crit
    [10 BAP + 3 STAB + (3Atk - 3 Def)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 10 Energy



    [​IMG]
    20 HP
    50 Energy
    Status: none
    Boosts: none
    Other: +14 % accuracy

    Vs.

    [​IMG]
    57 HP
    60 Energy
    Status: Paralyzed (20 %)
    Boosts: none
    Other: -10 evasion

    Okay, both pokemon are in rough shape, but Cloudy the Duoclohm has been hit especially hard. Blazikenmaster-Zeo, your actions, please!
  11. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    JK Just realized I don't have earthquake
    Dragon Breath x 3
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Earthquake to death?

    In any case, let's use our own Earthquake x3! I know the energy accumulation is creeping up but at least we can take this dragon out!

    Earthquake x3

    Hype Dog: Woof Woof Woof!
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    20 HP
    50 Energy
    Status: none
    Boosts: none
    Other: +14 % accuracy

    Vs.

    [​IMG]
    57 HP
    60 Energy
    Status: Paralyzed (20 %)
    Boosts: none
    Other: -10 evasion


    Okay, so it looks like these pokemon are starting to really get beat up out there. I'll probably have to call a KO soon. I know how to do that, right? I'm sure I'll figure it out when the time comes.

    Cloudy is relying on her mystical dragonic powers to save her in this match-up. She starts to summon a mighty Earthquake, at her trainer's command. Then they both realized that Cloudy doesn't actually know how to do that. So instead, she breathes her special Dragon Breath on Hype Dog. Hype Dog sees a golden opportunity, and shows Cloudy just how to Douggie Earthquake, and Cloudy just can't handle the intensity of Hype Dog's amazing dance moves Hype Dog's attacks, and falls to the ground. I don't think she's getting back up for a while... Cloudy has been KO'ed! I knew I would be able to do that! That was easy! Quick, you guys, KO more stuff!

    Data (open)
    Duoclohm
    Dragonbreath
    RNG roll to crit; 6 = no crit
    [6 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5] = 9 Damage, 8 Energy

    Marshstomp
    Earthquake
    RNG roll for paralysis; 21 = success
    RNG roll to crit; 10 = no crit
    [10 BAP + 3 STAB + (3Atk - 3 Def)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 14 Energy



    [​IMG]
    0 HP
    0 Energy
    Status: KO'ed
    Boosts: none
    Other: +14 % accuracy

    Vs.

    [​IMG]
    48 HP
    46 Energy
    Status: Paralyzed (15 %)
    Boosts: none
    Other: -10 evasion

    Blazikenmaster-Zeo, your next pokemon, then TheWolfe will declare actions!
  14. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    well, this is unforcent. But good job Cloudy, we'll have to work on beating Marstomps and Swamperts it appers. Salamence, lets blow them out of the water, this is no contest.
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Note: Salamence is supposed to only have 115 Speed when calculating the nature bonus. Not sure how this factors into its accuracy bonus though.

    [​IMG]

    "For some reason, I can't help but think that a Duocholm flying around on a Hurricane just seems so funny. A fluffy dragon thing with two heads and no wings flying about the sky on wind currents going wheeeee!

    But that's besides the point. Great work Hype Dog!"

    Hype Dog: Woof Woof!

    "Let's see what else our opponent has in stor-A SALAMENCE? Aw geez, why?

    Well...whatever! Hype Dog, it's time to keep pushing on! Use Ice Beam, Yawn, and follow up with another Ice Beam! If Salamence tries flying away and coming down to retaliate, Counter those blows!"

    Ice Beam ~ Yawn ~ Ice Beam
    Subs: Counter if tries attacking with Fly.
  16. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    I noticed that too. Not sure how that happened. I calced the accuracy, and it's 15%. That's what I'll be using. Blazikenmaster-Zeo, when you see this, I'd suggest changing Salamence's data on your ASB profile.
  17. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Oh, sorry, my bad. That would make its acc boost

    115^2(13225)/870=15.02

    So acc increase of 15 percent, lol thanks for catching that

    anyways

    Zen Headbutt- Fly- Dragon Claw

    (Ofcourse this was before I bought Earthquake, fml)
  18. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    I didn't have time to get to reffing this last night, I will send a PM to GK by the end of the night. Just letting you guys know I haven't forgotten about you.
  19. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    100 HP
    100 Energy
    Status: none
    Boosts: none
    Other: +15 % accuracy

    Vs.

    [​IMG]
    48 HP
    46 Energy
    Status: Paralyzed (15 %)
    Boosts: none
    Other: -10 evasion

    Alright, so Blazikenmaster-Zeo has lost his first pokemon, Cloudy. He's sent out his next pokemon to replace it, and it's a Salamence! Woah!

    And this Salamence, named Fafnir, sees that his opponent is not fully evolved. Instead of getting angry, the normal Salamence reaction, he decides to take a moment to focus on his inner peace. Hype Dog interrupts by firing an Ice Beam at Fafnir. He focuses the Zen he obtained before being interrupted, and Headbutts Hype Dog.

    Fafnir then takes to the skies, hoping to get away from Hype Dog's Ice Beams. He stays up there for a while, I tell you. I wonder if he's running away to find his original trainer...nope! He's Flying down at breakneck speeds! but he went so high up, that Hype Dog is able to prepare for the blow, and Counters it, dealing even more damage than the impact to Fafnir did!

    Fafnir is getting angry again that this middle-stage pokemon is still standing, so he Dragon Claws at Hype Dog, who is barely hanging on. She does manage to recover in time to fire off another Ice Beam at Fafnir, who despite just entering battle, is already worn down.

    Data (open)
    Salamence
    Zen Headbutt
    RNG roll to crit; 9 = no crit
    RNG roll for effect; 23 = no flinch
    [9 BAP + (5 Atk - 3 Def)*1.5] = 12 Damage, 6 Energy

    Fly
    RNG roll to crit; 2 = no crit
    [9 BAP + 3 STAB + (5 Atk - 3 Def)*1.5] = 15 Damage, 6 Energy

    Dragon Claw
    RNG roll to crit; 3 = no crit
    [8 BAP + 3 STAB + (5 Atk - 3 Def)*1.5] = 14 Damage, 5 Energy

    Marshstomp
    Ice Beam
    RNG roll for paralysis; 95 = success
    RNG roll to crit; 14 = no crit
    RNG roll for effect; 75 = no freeze
    [10 BAP + (2 SpA - SpD)*1.5]*1.5 SE *1.5 SE = 19.125 (rounded to 19) Damage, 7 Energy

    Counter
    RNG roll for paralysis; 57 = success
    [15 *1.5] = 22.5 (rounded to 23) Damage
    [(23/3) + 6] = 13.67 (rounded to 14) Energy

    Ice Beam
    RNG roll for paralysis; 27 = success
    RNG roll to crit; 12 = no crit
    RNG roll for effect; 27 = no freeze
    [10 BAP + (2 SpA - SpD)*1.5]*1.5 SE *1.5 SE = 19.125 (rounded to 19) Damage, 7 Energy


    [​IMG]
    39 HP
    83 Energy
    Status: none
    Boosts: none
    Other: +15 % accuracy

    Vs.

    [​IMG]
    7 HP
    18 Energy
    Status: Paralyzed (10 %)
    Boosts: -1 Attack
    Other: -10 evasion

    Hype Dog, despite being on her last legs, has taken a decent chunk out of Fafnir. Can Blazikenmaster-Zeo and his team turn this around and into a win? Blaze, your actions, please!
  20. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Good grief, it almost took out two of my mons. Ugh.

    Fine, End this with Dragon Claw x3
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "You did a great job girl! Finish strong!"

    Counter ~ Ice Beam x2

    Hype Dog: ...Wooooof...
  22. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Ref note to competitors; at the suggestion of GK, I will be using a larger number roll, d1000 in fact, for all my damage rolls from here on out. I'm also making the Data info easier to read.


    [​IMG]
    39 HP
    83 Energy
    Status: none
    Boosts: none
    Other: +15 % accuracy

    Vs.

    [​IMG]
    7 HP
    18 Energy
    Status: Paralyzed (10 %)
    Boosts: -1 Attack
    Other: -10 evasion

    Fafnir the Salamence is incredibly irritated at the damage he's taken against this weakened Hype Dog, and flies at Hype Dog as fast as he can, slashing at the barely-standing Marshstomp with his Dragonic Claws, and that finally is too much for the dog/frog/whatever Hype Dog is, Hype Dog has been KO'ed!! Man, this just gets easier each KO! I wanna declare more stuff KO'ed!

    Data (open)
    Salamence
    Dragon Claw
    RNG roll to crit; (63/1000 = crit) 786 = no crit
    [8 BAP + 3 STAB + (5 Atk - 3 Def)*1.5] = 14 Damage, 9 Energy


    [​IMG]
    39 HP
    74 Energy
    Status: none
    Boosts: none
    Other: +15 % accuracy

    Vs.

    [​IMG]
    0 HP
    0 Energy
    Status: KO'ed
    Boosts: -1 Attack
    Other: -10 evasion

    TheWolfe, you send out another pokemon, and issue it orders, then Blazikenmaster-Zeo will issue counter-orders.
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Ohohohoho! You did great Hype Dog! Return! Roy, it's time for you to slay the dragon!"

    [​IMG]
    Roy - Combusken (M)

    Use Hidden Power thrice! If it tries using Fly, then build a Substitute if you don't have one up already. If you already have one, then proceed with your normal commands.

    Ready, set, GO!"

    Hidden Power: Ice 7 x3
    Subs: If Salamence tries to use Fly, build a Substitute (25 HP) if you don't have up already.

    Roy: Combusken! >:3
  24. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Hydro Pumpx3 because you're not going to last very long.
  25. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    39 HP
    74 Energy
    Status: none
    Boosts: +1 Attack (Moxie)
    Other: +15 % accuracy

    Vs.

    [​IMG]
    90 HP
    100 Energy
    Status: none
    Boosts: none
    Other: +8 % accuracy

    Alright, Hype Dog put up a tremendous fight, but she finally fell to the mighty Fafnir. Watching Hype Dog fall gives Fafnir some attitude...just look at the Moxie on him! TheWolfe needs to send out another pokemon. And he picks... Roy the Combusken! Hopefully for TheWolfe, it can finish the job Hype Dog started and KO this weakened dragon. Let's find out!!

    Fafnir glares at his new opponent, and opens his mouth to launch a powerful Hydro Pump attack at Roy. Roy attempts to dodge, but Fafnir is simply too fast, and is able to keep up with him. Roy responds by tapping into his mental Powers Hidden within, and uses the stream of water to shoot Ice at Fafnir. Does everybody have access to Ice moves?! Whatever happened to using Ice types? My Syclant, Liberty, weeps.

    Anyway, both pokemon seemed to like what happened that last round, since they both watched their opponent take a beating, so they decided to repeat their actions. There really isn't much to describe here...

    Oh, and guess what happened this time? Yup, you guessed it, the same damn thing, again. Liberty, I say we intervene in the name of creativity! Oh wait, never mind, the repeated Ice assaults have taken their toll on the flying dragon, and Fafnir has been KO'ed! But I'd say he's done his job, Roy isn't looking to be in great shape himself, he's barely hanging on! And man, this KO thing is getting fun!!! :naughty:

    Data (open)
    Salamence
    Hydro Pump
    RNG roll to hit; (950/1000 = hit) 846 = hit
    RNG roll to crit; (63/1000 = crit) 791 = no crit
    [12 BAP + (4 SpA - 1 SpD)*1.5]*1.5 SE = 24.75 (rounded to 25) Damage, 8 Energy

    Hydro Pump
    RNG roll to hit; (950/1000 = hit) 39 = hit
    RNG roll to crit; (63/1000 = crit) 624 = no crit
    [12 BAP + (4 SpA - 1 SpD)*1.5]*1.5 SE = 24.75 (rounded to 25) Damage, 12 Energy

    Hydro Pump
    RNG roll to hit; (950/1000 = hit) 912 = hit
    RNG roll to crit; (63/1000 = crit) 348 = no crit
    [12 BAP + (4 SpA - 1 SpD)*1.5]*1.5 SE = 24.75 (rounded to 25) Damage, 16 Energy

    Combusken
    Hidden Power Ice
    RNG roll to crit; (63/1000 = crit) 871 = no crit
    [7 BAP + (3 SpA - 3 SpD)*1.5]*2.25 SE = 15.75 (rounded to 16) Damage, 5 Energy

    Hidden Power Ice
    RNG roll to crit; (63/1000 = crit) 917 = no crit
    [7 BAP + (3 SpA - 3 SpD)*1.5]*2.25 SE = 15.75 (rounded to 16) Damage, 9 Energy

    Hidden Power Ice
    RNG roll to crit; (63/1000 = crit) 351 = no crit
    [7 BAP + (3 SpA -3 SpD)*1.5]*2.25 SE = 15.75 (rounded to 16) Damage, 13 Energy


    [​IMG]
    0 HP
    0 Energy
    Status: KO'ed
    Boosts: +1 Attack (Moxie)
    Other: +15 % accuracy

    Vs.

    [​IMG]
    15 HP
    73 Energy
    Status: none
    Boosts: none
    Other: +8 % accuracy

    Since Blazikenmaster-Zeo only has his Tepig, King Pig, left, I will send it out for him (does anyone else find it wierd Blazikenmaster-Zeo is facing Blaziken's pre-evo with a fire/fighting starter from a different region?). Blazikenmaster-Zeo, your orders, please!
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