Completed TheWolfe vs Frosty in the Tower of Heaven!

#1

Hey guys I'm IceSpade the "Cool" Trainer and I'm here as your ref! And uh... looks like we're here in an interesting arena here in the Tower of Heaven:



The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

If there's any questions or need clarification on anything, PM me.

Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.

Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.


These are the rules for this battle:
Battle type: 3v3 Strongmon Singles
DQ Time: 3 days (72 hour period)
Restrictions: 2 Recoveries/5 Chills
Subs: 3
Abilities: All
Item: Yes
Switch: OK
Everything else: stardand
And now... I present you the battlers! Here's TheWolfe, the match seeker, and his Pokemon:

TheWolfe said:

Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
KOs: 15

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Aqua Tail
-Avalanche
-Bide
-Bite
-Brick Break
-Bulldoze
-Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Giga Impact
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Slide
-Rock Smash
-Scald
-Sleep Talk
-Sludge Wave
-Stealth Rock
-Stomp
-Stone Edge
-Substitute
-Superpower
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 57


Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 8

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Faint Attack
-Fake Out
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Super Fang
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 39


Azazel - Tyranitar (M)
Nature: Adamant (Adds one Rank to Attack; Subtract one Rank to Special Attack.)
Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
KOs: 8

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve: (Dream World; Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 4
DC: 5/5

Attacks:
-Aqua Tail
-Bite
-Block
-Body Slam
-Brick Break
-Bulldoze
-Chip Away
-Counter
-Crunch
-Curse
-Dragon Tail
-Earthquake
-Endure
-Fire Fang
-Giga Impact
-Hone Claws
-Ice Fang
-Leer
-Payback
-Protect
-Pursuit
-Rock Polish
-Rock Slide
-Sandstorm
-Scary Face
-Screech
-Smack Down
-Stealth Rock
-Stone Edge
-Superpower
-Taunt
-Thrash
-Thunder Fang
-Thunder Wave
-Torment
-Toxic

Total Moves: 36
...and here's Frosty, the challenger with his Pokemon:

Frosty said:

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (60):

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump

Counter
Giga Drain
Leech Seed
Endure
Flail
Teeter Dance
Sweet Scent
Water Gun

Ice Beam
Protect
Surf
Scald
Solarbeam
Synthesis
Substitute
Focus Blast
Blizzard
Toxic
Fire Punch
Dive
Drain Punch
Icy Wind
Focus Punch
Ice Punch
Sleep Talk
ThunderPunch
Seed Bomb
Hyper Beam
Double Team
Rest
Swagger
Grass Knot
Hail
Sunny Day
Brick Break
Hone Claws
Hyper Voice
Snore
Secret Power
Thief
Fling
Rock Smash



Diababa [Necturna] (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (48) :
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Leaf Blade
Sketch
Giga Drain
Leaf Storm
Gravity
Ingrain
Curse
Nightmare

Protect
Psychic
Shadow Ball
Snatch
Synthesis
Skill Swap
Hyper Beam
Knock Off
Trick
Sleep Talk
Stone Edge
Rest
Toxic
Substitute
Telekinesis
Solarbeam
Double Team
Torment
Shadow Claw
Spite
Worry Seed
Sunny Day
Energy Ball
Grass Knot
Covet
Calm Mind
Hyper Beam
Attract



Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (51):
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Sleep Talk
Giga Impact
Crunch
Hyper Beam
Heavy Slam
Block
Stockpile
Snatch
Rollout
Covet
Snore
Harden
Last Resort
Natural Gift

Counter
Substitute
Double Edge
Whirlwind
Selfdestruct
Curse
Pursuit

Ice Beam
Surf
Fire Blast
Earthquake
Protect
Thunderbolt
Gunk Shot
Wild Charge
Psychic
Focus Blast
Hyper Voice
Rock Slide
Endure
Flamethrower
Outrage
Brick Break
Retaliate
Focus Punch
...And now, let the battle begin!!

TheWolfe sends out Pokemon and attaches items
Frosty sends out Pokemon, attaches items, and orders
The Wolfe orders
I ref
Somebody corrects my calcs
 
#2


"Hm, two Grass-types...this is going to make things slightly tricky, as opposed to just tricky. But we handle this. Oh, yes we can.

Go, my giant rock dinosaur thing!"


Azazel - Tyranitar (M)
Get equipped with Enigma Berry!
 
#3
Come Odolwa!. Get this Water Stone!

Leech Seed - Surf - Grass Knot
IF Stealth Rock THEN Focus Punch and push back
IF Stone Edge THEN Counter and push back
IF Crunch THEN Counter and push back
 
#5

Pre-Round Summary:

TheWolfe's team:

Tyranitar
Items: Enigma Berry
110 HP
100 En
6/4/2/4/61
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Ludicolo
Items: Water Stone
+1SpD, x2 Speed, +1 HP each round

100 HP
100 En
3/3/4/4/60
Status: None
Boosts/Drops: None
Other: None


R1:
Tyranitar's Sand Stream activated!
-10 en

Tyranitar used Protect!
-7 en
Ludicolo used Leech Seed!
-9 en
Tyranitar protected itself.

-2 HP to Ludicolo (Sandstorm)
+1 HP to Ludicolo (Water Stone)

Tyranitar: -17 en
Ludicolo: -9 en, -1 hp

R2:

Ludicolo used Surf!
Crit: (1781/625): No
-6 en
(10+3+6-6-2)*1.5 = 16.5 damage

Tyranitar ate its Enigma Berry! (+10 HP)

Tyranitar used Payback!
Crit: (8812/625): No
-6 en
(10+3+8.5-6) = 15.5 damage

-2 HP to Ludicolo (Sandstorm)
+1 HP to Ludicolo (Water Stone)

Tyranitar: -6 en, -7 hp
Ludicolo: -6 en, -17 hp

R3:

Ludicolo used Grass Knot!
Crit: (2743/625): No
-6 en
(12+3+6-6-2)*1.5 = 19.5 damage

Tyranitar ate its Enigma Berry! (+10 HP)

Tyranitar used Dragon Tail!
Crit: (7726/625): No
Hit: (7562/9000): Yes
-5 en
(6+8.5-6) = 8.5 damage

-2 HP to Ludicolo (Sandstorm)
+1 HP to Ludicolo (Water Stone)

Tyranitar: -5 en, -10 damage
Ludicolo: -6 en, -10 damage


Flavor:
Odolwa starts the round by shooting leech seeds on Azazel, however, Azazel uses some magical dinosaur energy to protect itself. Odolwa then becomes sporty and surfs on the water, drowning the so-called "Armor" Pokemon. Azazel, however, uh, eats its berry, and then pays back some damage on the dancing water lily! Odolwa then entangles Azazel with some grass, but Azazel somehow manages to again eat its berry, and then hits Ludicolo with its tail imbued by the power of dragons, sending it back to its Pokeball!


End of Round Summary:

TheWolfe's team:

Tyranitar
Items: None
93 HP
72 En
6/4/2/4/61
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Ludicolo
Items: Water Stone
+1SpD, x2 Speed, +1 HP each round

72 HP
79 En
3/3/4/4/60
Status: None
Boosts/Drops: None
Other: None

Dragon Tail Effect: (1-4999: Necturna; 5000-10000: Snorlax): (1440): Necturna

Law #1: Must not use a damaging super effective move consecutively.

Frosty attaches items
TheWolfe orders
Frosty orders
I ref

 
#6
Some issues:

1) Water Stone boosts Ludicolo's Special Attack as well as it's Special Defense (since they're both the highest stats at 4 each).
2) Ludicolo is still at 100 HP at the end of the round.
3) You forgot to establish a law for the next round. :P
 
#7
actully it boosts only Special Defense, as it uses the true base stats (100>90). Everything else Wolfe mentioned should be accounted for.

Regardless, Necturna shall carry a Rare Candy
 
#9


"Could be better. Could be worse."

Crunch ~ Stealth Rock ~ Crunch
Sub: IF Necturna uses Will-o-Wisp, THEN use Protect but not consecutively. Also, push actions down.
Sub: IF Necturna has any Double Team clones when you act, THEN use Bulldoze.
 
#10
Sometimes it's a good idea to use subs to avoid Stealth Rock

Sometimes it is better to just ATTACK

Power Whip - Super Fang - Power Whip
 
#11

Pre-Round Summary:
TheWolfe's team:

Tyranitar
Items: None
93 HP
72 En
6/4/2/4/61
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Necturna
Items: Rare Candy (+1 Atk, +1 SpDef, +1 Grass/Ghost STAB)
100 HP
100 En
6+/4/4/6+/70
Status: None
Boosts/Drops: None
Other: None

Action 1:
Necturna used Power Whip!
-7 en
Hit (1410/8500): Yes
Crit (9763/625): No
(12+3+9-6)*1.5 = 27 damage

Tyranitar used Crunch!
-5 en
Crit (4409/625): No
Effect (1680/2000): Yes
(8+3+9-6)*1.5 = 21 damage
Necturna's Defense fell!

-2 HP to Necturna (Sandstorm)
Necturna: -7 en, -23 hp
Tyranitar: -5 en, -27 hp

Action 2:
Necturna used Super Fang!
-10 en
(66/5)= 13.2 damage

Tyranitar used Stealth Rock!
-11 en
Pointed stones float into the opponent's side of the field!

-2 HP to Necturna (Sandstorm)
Necturna: -10 en, -2 hp
Tyranitar: -11 en, -13 hp

Action 3:
Necturna used Power Whip!
-7 en
Hit (6146/8500): Yes
Crit (5773/625): No
(12+3+9-6)*1.5 = 27 damage

Tyranitar used Crunch!
-5 en
Crit (4409/625): No
Effect (2629/2000): Yes
(8+3+9-6)*1.5+1.75 = 22.75 damage

-2 HP to Necturna (Sandstorm)
Necturna: -7 en, -25 hp
Tyranitar: -5 en, -27 hp


Flavor:
And so the battle continues, with Diababa the Necturna being forced out! It starts the round by whipping Azazel with immense power! Azazel, having no berry left to eat, proceeds to crunch the Essence Pokemon, which lowers its defense. Necturna then imitates Azazel by biting it superly! Azazel then decides to put some floating rocks of stealth on the side of the field. Necturna ignores the rocks and again whips the Tyranitar with power, while Azazel becomes hungry again and crunches the Necturna...again.

End of Round Summary:
TheWolfe's team:

Tyranitar
Items: None
26 HP
51 En
6/4/2/4/61
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Necturna
Items: Rare Candy (+1 Atk, +1 SpDef, +1 Grass/Ghost STAB)
50 HP
76 En
6+/4/4/6+/70
Status: None
Boosts/Drops: -1 Def
Other: Stealth Rock


Law #1: Must not use a damaging super effective move consecutively.
Law #2: Must use at least one damaging attack using the lower attack stat per round. (For those with the same attacking stats, they must use moves of both attacking stats)

Frosty orders
TheWolfe orders
I ref


 
#12
oh boy, what a terrible law...my special attacks are either SE or super weak >.<

Also, what happens for snorlax that has equal attacking stats?


SWITCH PHASE INITIATED!
Necturna OUT
Ludicolo IN
Counterswitch?
 
#14
Fake out - Rain Dance - Hydro Pump
(ONLY ONCE!) IF Endure THEN Leech Seed and don't push back
IF Tyranitar is ordered to Sandstorm THEN Focus Punch and don't push back
IF Tyranitar is ordered to use Sand Stream THEN Focus Punch and don't push back
 
#15
Stone Edge ~ Thunder Wave ~ Protect
Sub: IF Ludicolo is fully paralyzed by A3, THEN use Dragon Tail.

(Note for all refs: For all future laws and matches in the Tower of Heaven, make sure that both combatants are able to perform the law in question before establishing it.)
 
#16

>Okay... Maybe law #2 was a bit too harsh, removing it after this round.
>Also, I forgot about Sandstorm last round, so I implemented it now.
>No flavor for this round, I'm busy with schoolwork.

Field Effects: Sand

TheWolfe's team:

Tyranitar
Items: None
26 HP
51 En
6/4/2/4/61
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Ludicolo
Items: Water Stone
+1SpD, x2 Speed, +1 HP each round

72 HP
79 En
3/3/4/4/60
Status: None
Boosts/Drops: None
Other: Stealth Rock

Action 1:
Ludicolo used Fake Out!
-4 en
(4+3-4.5)*0.67 = 1.675 damage

Tyranitar flinched!

-2 HP to Ludicolo (Sandstorm)
+1 HP to Ludicolo (Water Stone)

Ludicolo: -4 en, -1 hp
Tyranitar: -2 hp

Action 2:
Ludicolo used Rain Dance!
-9 en

Tyranitar used Thunder Wave!
-7 en
Ludicolo was paralyzed (25%)!
+2 HP to Ludicolo (Rain Dish)

Ludicolo: -9 en, +2 hp
Tyranitar: -7 hp

Action 3:
Tyranitar used Protect!
-(7+27/2.5) = -17.8 en
Tyranitar protected itself!

Ludicolo used Hydro Pump!
Par (3617/2500): No
-7 en
Crit (8688/625): No
Hit (732/8000): Yes
(12+3+3+6-6)*1.5 = 27 damage
Tyranitar protected itself!

Tyranitar was struck by a lightning bolt due to violation of (soon to be scrapped) Law #2! (-10 HP)

+2 HP to Ludicolo (Rain Dish)

Ludicolo: -7 en, +2 hp
Tyranitar: -18 en, -10 hp


Field Effects: Rain

TheWolfe's team:

Tyranitar
Items: None
14 HP
26 En
6/4/2/4/61
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Ludicolo
Items: Water Stone
+1SpD, x2 Speed, +1 HP each round

75 HP
59 En
3/3/4/4/60
Status: Par (20%)
Boosts/Drops: None
Other: Stealth Rock


Law #1: Must not use a damaging super effective move consecutively.
Law #2 (Scrapped): Must use at least one damaging attack using the lower attack stat per round. (For those with the same attacking stats, they must use moves of both attacking stats)
Law #3: Damaging moves with priority greater than 0 are banned

TheWolfe orders
Frosty orders
I ref

 
#17
You don't have to revoke the law IceSpade, but I'm putting out my thoughts out there as a suggestion for future reffings. :)

My orders are coming up soon.
 
#18
Meh, I'm the ref, I can do whatever I want, and I'm revoking the law (But if you really insist... >:D)
Oh, and btw, I forgot about striking Tyranitar with a lightning bolt since I said I was removing it after this round, so I edited the changes too.
 
#21


Shadowstrike ~ Shadow Claw ~ Shadowstrike
Sub: IF Ludicolo uses Leech Seed, THEN use Magic Coat and push actions down.
Sub: IF Ludicolo uses Counter, THEN use Will-o-Wisp on the first instance, Yawn on the second instance, and Chill on the third instance.
 
#23
Pre-Round Summary:

Field Effects: Rain

TheWolfe's team:

Kitsunoh
Items: Shell Bell
100 HP
100 En
4/4/1/3/110
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Ludicolo
Items: Water Stone
+1SpD, x2 Speed, +1 HP each round

75 HP
59 En
3/3/4/4/60
Status: Par (20%)
Boosts/Drops: None
Other: Stealth Rock

Action 1:
Kitsunoh used Shadowstrike!
-5 en
Hit (3104/9500): Yes
Crit (9683/625): No
Effect (2879/5000): Yes
(8+3+6-4.5) = 12.5 damage
Ludicolo's defense fell!

Ludicolo used Surf!
Par (895/2000): Yes
Ludicolo was paralyzed!

+2 HP to Ludicolo (Rain Dish)

Kitsunoh: -5 en
Ludicolo: -11 hp

Action 2:
Kitsunoh used Shadow Claw!
Crit (3845/1250): No
-4 en
(7+3+6-4.5)+1.75 = 13.25 damage

Ludicolo used Hydro Pump!
Par (9127/1500): No
-7 en
Hit (8251/8000): No
Attack missed!

+2 HP to Ludicolo (Rain Dish)

Kitsunoh: -4 en
Ludicolo: -7 en, -11 hp

Action 3:
Kitsunoh used Shadowstrike!
-5 en
Hit (8074/9500): Yes
Crit (2473/625): No
Effect (5103/5000): No
(8+3+6-4.5)+1.75 = 14.25 damage

Ludicolo used Surf!
Par (6460/1500): No
-6 en
Crit (3208/625): No
(10+3+3+6-4.5) = 17.5 damage

+2 HP to Ludicolo (Rain Dish)

Kitsunoh: -5 en, -18 hp
Ludicolo: -6 en, -12 hp


Flavor:
The battle continues, with Hakumen the Kitsunoh replacing its dinosaur ally for now. It then uses its shadow to strike Odolwa, which hits it pretty bad, lowering its defense! The water lily tries to retaliate by surfing, but is unable to due to its paralysis! Hakumen continues its clawy assault with shadows, and this time the Odolwa was able to get a hydro pump... but unfortunately misses due to its lack of concentration and Hydro Pump's garbage accuracy! The masked shadow makes another shadowy strike to Odolwa, and finally Odolwa was able to get a clean hit with a Surf, which deals some juicy damage due to the rain!

End of Round Summary:

Field Effects: Rain

TheWolfe's team:

Kitsunoh
Items: Shell Bell
82 HP
86 En
4/4/1/3/110
Status: None
Boosts/Drops: None
Other: None

Frosty's team:

Ludicolo
Items: Water Stone
+1SpD, x2 Speed, +1 HP each round

41 HP
46 En
3/3/4/4/60
Status: Par (10%)
Boosts/Drops: -1 Def
Other: Stealth Rock

Law #1: Must not use a damaging super effective move consecutively.
Law #2: Damaging moves with priority greater than 0 are banned
Law #3: Must not use a damaging STAB move consecutively.

Frosty orders
TheWolfe orders
I ref

 
#24
why must you hate me so much hax


Also, wasn't Kitsunoh supposed to heal with that shell bell? not that it helps me the slightest, mind you, but I want to know the size of the hole I am into before going into doom and despair