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Completed they be flashin errwhere... SubwayJ vs. EspyOwner (1v1 singles)

Discussion in 'ASB' started by Elevator Music, May 31, 2012.

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  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    SubwayJ's Pokemon:
    Cranium (Embirch) (open)
    [​IMG]
    Cranium the Embirch (M)
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: (Quiet Nature)
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-10EVA) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC 2/9

    MC 0

    DC 1/5


    Moves:

    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam


    Temple Run (Rebble) (open)
    [​IMG]
    Temple Run the Rebble (-)
    Nature: Modest (+SpAtk, -Atk)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: (Modest Nature)
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC 0/9
    MC 0
    DC 0/5

    Moves:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Earth Power
    Heat Wave
    Vacuum Wave

    Shadow Ball
    Energy Ball
    Protect


    EspyOwner's Pokemon:
    Hercules (Deino) (open)

    [​IMG]
    Deino [Hercules] (M)
    Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2

    EC: 3/9
    MC: 2
    DC: N/A

    Abilities:

    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:

    Bite
    Crunch
    DragonBreath
    Dragon Rage
    Dragon Rush
    Focus Energy
    Headbutt
    Roar
    Tackle

    Earth Power
    Fire Fang
    Ice Fang

    Draco Meteor

    Hidden Power (Grass) (7)
    Protect
    Taunt
    Thunder Wave
    Torment

    Supertrunks (Chimchar) (open)

    [​IMG]
    Chimchar [Supertrunks] (Male)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 Sp.Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 70 (+)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Ember
    Flame Wheel
    Fury Swipes
    Leer
    Nasty Plot
    Scratch
    Taunt
    Torment

    Encore
    Fake Out
    Thunderpunch

    Acrobatics
    Dig
    Fire Blast

    Contract? (Buneary) (open)

    [​IMG]
    Buneary [Contract?] (Female)
    Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Limber (DW):
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 98(+)
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Splash
    Pound
    Defense Curl
    Endure
    Frustration
    Quick Attack
    Jump Kick
    Bounce

    Fire Punch
    Ice Punch
    Thunderpunch

    Dig
    Iron Tail
    Return


    SubwayJ decides on a Pokemon/Item/Ability, then EspyOwner does the same and orders.
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Embirch needs the most training, and he LOVES Leaf Guard
  3. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Embirch?
    Then let's go with Contract? the Buneary!
    Run Away just because
    No items

    Frustration - Return - Return

    IF Solarbeam THEN Dig ONLY IF Sun is not up, otherwise Bounce.
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Sunny Day-Flamethrower-Lava Plume
  5. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    [​IMG]
    Embirch (M)
    HP:
    90
    EN: 100
    SPE: 43
    RANK: 2/2/4/2
    ABIL: Leaf Guard
    ITEM: N/A
    STAT: -10% Eva
    OTHR: N/A

    [​IMG]
    Buneary (F)
    HP: 90
    EN: 100
    SPE: 98
    RANK: 3/2/1/2
    ABIL: Run Away
    ITEM: N/A
    STAT: +22% Acc
    OTHR: N/A


    Action 1:
    Buneary used Frustration!
    RNG Roll (To-Crit) [<=625 Crit]: 3390/10000 (No)
    (8+3+(4.5-3)) = 12.5 damage
    -6 energy
    Embirch used Sunny Day!
    Arena Change: Sun (4 rounds)
    -9 energy

    Action 2:
    Buneary used Return!
    RNG Roll (To-Crit) [<=625 Crit]: 8754/10000 (No)
    (10+3+(6-4.5)) = 14.5 damage
    -6 energy
    Embirch used Flamethrower!
    RNG Roll (To-Crit) [<=625 Crit]: 9340/10000 (No)
    (10+3+(6-3)+3) = 19 damage
    RNG Roll (Effect) [<=1000 Effect]: 4730/10000 (No)
    -6 energy

    Action 3:
    Buneary used Return!
    RNG Roll (To-Crit) [<=625 Crit]: 3545/10000 (No)
    (10+3+(6-4.5)) = 14.5 damage
    -10 energy
    Embirch used Lava Plume!
    RNG Roll (To-Crit) [<=625 Crit]: 8728/10000 (No)
    (8+3+(6-3)+3) = 17 damage
    RNG Roll (Effect) [<=3000 Effect]: 9229/10000 (No)
    -5 energy


    [​IMG]
    Embirch (M)
    HP:
    48
    EN: 80
    SPE: 43
    RANK: 2/2/4/2
    ABIL: Leaf Guard
    ITEM: N/A
    STAT: -10% Eva
    OTHR: N/A

    [​IMG]
    Buneary (F)
    HP: 54
    EN: 78
    SPE: 98
    RANK: 3/2/1/2
    ABIL: Run Away
    ITEM: N/A
    STAT: +22% Acc
    OTHR: N/A

    Arena: Sun (3 rounds)
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Giga Drain-Flamethrower-Giga Grain
    **If damaging evasive move use Growth and Push actions back
  7. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Bounce - Dig - Bounce
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    [​IMG]
    Embirch (M)
    HP:
    48
    EN: 80
    SPE: 43
    RANK: 2/2/4/2
    ABIL: Leaf Guard
    ITEM: N/A
    STAT: -10% Eva
    OTHR: N/A

    [​IMG]
    Buneary (F)
    HP: 54
    EN: 78
    SPE: 98
    RANK: 3/2/1/2
    ABIL: Run Away
    ITEM: N/A
    STAT: +22% Acc
    OTHR: N/A

    Arena: Sun (3 rounds)


    Action 1:
    Buneary sprang up!
    Embirch used Growth!
    Stat Change: +2 Atk/SpA
    -8 energy
    Buneary used Bounce!
    RNG Roll (To-Crit) [<=625 Crit]: 8724/10000 (No)
    (8+(4.5-3))*1.5 = 14.25 damage
    -8.33 energy

    Action 2:
    Buneary burrowed underground!
    Embirch used Growth!
    Stat Change: +2 Atk/SpA
    -12 energy
    Buneary used Dig!
    RNG Roll (To-Crit) [<=625 Crit]: 1008/10000 (No)
    (8+(4.5-3)) = 9.5 damage
    -10 energy

    Action 3:
    Buneary sprang up!
    Embirch used Growth!
    Stat Change: +2 Atk/SpA
    -16 energy
    Buneary used Bounce!
    RNG Roll (To-Crit) [<=625 Crit]: 8724/10000 (No)
    (8+(4.5-3))*1.5 = 14.25 damage
    -8.33 energy


    [​IMG]
    Embirch (M)
    HP:
    10
    EN: 44
    SPE: 43
    RANK: 2/2/4/2
    ABIL: Leaf Guard
    ITEM: N/A
    STAT: -10% Eva, +5 Atk, +5 SpA
    OTHR: N/A

    [​IMG]
    Buneary (F)
    HP: 54
    EN: 52
    SPE: 98
    RANK: 3/2/1/2
    ABIL: Run Away
    ITEM: N/A
    STAT: +22% Acc
    OTHR: N/A

    Arena: Sun (2 rounds)
  9. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Bounce - Bounce - Bounce
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Eruption-V-Create-Fusion Flare

    (Giga Drain+Giga Drain combo-cooldown-Giga Drain+Giga Drain Combo)
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    [​IMG]
    Embirch (M)
    HP:
    10
    EN: 44
    SPE: 43
    RANK: 2/2/4/2
    ABIL: Leaf Guard
    ITEM: N/A
    STAT: -10% Eva, +5 Atk, +5 SpA
    OTHR: N/A

    [​IMG]
    Buneary (F)
    HP: 54
    EN: 52
    SPE: 98
    RANK: 3/2/1/2
    ABIL: Run Away
    ITEM: N/A
    STAT: +22% Acc
    OTHR: N/A

    Arena: Sun (2 rounds)


    Action 1:
    Buneary sprang up!
    Buneary used Bounce!
    RNG Roll (To-Crit) [<=625 Crit]: 8724/10000 (No)
    (8+(4.5-3))*1.5 = 14.25 damage
    Embirch fainted!
    -12.33 energy


    [​IMG]
    Embirch (M)
    HP:
    KO
    EN: KO
    SPE: 43
    RANK: 2/2/4/2
    ABIL: Leaf Guard
    ITEM: N/A
    STAT: -10% Eva, +4 Atk, +4 SpA
    OTHR: N/A

    [​IMG]
    Buneary (F)
    HP: 54
    EN: 40
    SPE: 98
    RANK: 3/2/1/2
    ABIL: Run Away
    ITEM: N/A
    STAT: +22% Acc
    OTHR: N/A

    Arena: Sun (1 round)

    ---

    EspyOwner wins!

    Rewards
    Espy Owner: 2 CC
    - Buneary: 1 EC/2 MC/1 DC/1 KOC
    SubwayJ: 2 CC
    - Embirch: 1 EC/2 MC/1 DC
    Elevator Music: 3 UC
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