SubwayJ's Pokemon: Cranium (Embirch) (Move your mouse to reveal the content) Cranium (Embirch) (open) Cranium (Embirch) (close) Cranium the Embirch (M) Nature: Quiet (+Sp Atk, -Speed) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: (Quiet Nature) HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 43 (-10EVA) (-) Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC 2/9 MC 0 DC 1/5 Moves: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Aromatherapy Dragonbreath Earth Power Sunny Day Flamethrower Solarbeam Temple Run (Rebble) (Move your mouse to reveal the content) Temple Run (Rebble) (open) Temple Run (Rebble) (close) Temple Run the Rebble (-) Nature: Modest (+SpAtk, -Atk) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: (Modest Nature) HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC 0/9 MC 0 DC 0/5 Moves: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Earth Power Heat Wave Vacuum Wave Shadow Ball Energy Ball Protect EspyOwner's Pokemon: Hercules (Deino) (Move your mouse to reveal the content) Hercules (Deino) (open) Hercules (Deino) (close) Deino [Hercules] (M) Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (+) Size Class: 1 Weight Class: 2 EC: 3/9 MC: 2 DC: N/A Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Bite Crunch DragonBreath Dragon Rage Dragon Rush Focus Energy Headbutt Roar Tackle Earth Power Fire Fang Ice Fang Draco Meteor Hidden Power (Grass) (7) Protect Taunt Thunder Wave Torment Supertrunks (Chimchar) (Move your mouse to reveal the content) Supertrunks (Chimchar) (open) Supertrunks (Chimchar) (close) Chimchar [Supertrunks] (Male) Nature: Naive (+15% Speed, +17% Accuracy, -1 Sp.Def) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW): Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 70 (+) Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Attacks: Ember Flame Wheel Fury Swipes Leer Nasty Plot Scratch Taunt Torment Encore Fake Out Thunderpunch Acrobatics Dig Fire Blast Contract? (Buneary) (Move your mouse to reveal the content) Contract? (Buneary) (open) Contract? (Buneary) (close) Buneary [Contract?] (Female) Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: Type: Innate This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Limber (DW): Type: Innate This Pokemon’s body is well trained and immune to paralysis. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 98(+) Size Class: 1 Weight Class: 1 EC: 0/6 MC: 0 DC: 0/5 Attacks: Splash Pound Defense Curl Endure Frustration Quick Attack Jump Kick Bounce Fire Punch Ice Punch Thunderpunch Dig Iron Tail Return SubwayJ decides on a Pokemon/Item/Ability, then EspyOwner does the same and orders.