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Completed Think of the RC... Think of the RC. Alch's psy-mon's vs alex's blue crew - 8v8 Brawl

Discussion in 'ASB' started by Metal Bagon, Oct 12, 2011.

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  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    8v8 TRAINING Brawl
    3-day DQ players/ No set DQ for me however I will be quickist
    3 recoveries / 5 Chills
    What else am I supposed to write, idk. Make it standard.
    ASB Arena
    items= Counter-producing items only
    Abilities=None
    Switch= No

    Team Alchemator
    Steve the Starmie (Beauty) * (open)

    [​IMG][​IMG]
    Starmie [Steve] (N/A)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)
    Type:

    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (34):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray

    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split
    Clive the Claydol (Trustworthiness) * (open)
    [​IMG][​IMG]
    Claydol [Clive] (N/A)

    • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15v)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Abilities:

    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Attacks (26):
    Confusion (*)
    Harden (*)
    Rapid Spin (*)
    Mud Slap (*)
    Psybeam (*)
    Rock Tomb (*)
    Selfdestruct (*)
    AncientPower (*)
    Earth Power (*)
    Power Share (*)
    Heal Block (*)
    Ice Beam (*)
    Psychic (*)
    Rock Polish (*)
    Teleport
    Calm Mind
    Grass Knot
    Explosion
    Shadow Ball
    Hidden Power [Fire] [7]
    Signal Beam

    Power Trick
    Earthquake
    Reflect
    Light Screen
    Protect
    Alchemator the Beheeyem (Faithfulness) (open)
    [​IMG][​IMG]
    Beheeyem [Alchemator] (M)

    • Nature: Relaxed (Adds one (1) Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 34 (40/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Analytic (DW UNLOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (39):
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power [Fighting] [7]
    Imprison
    Disable
    Nasty Plot
    Teleport
    Psyshock
    Shadow Ball
    Thunderbolt
    Recover
    Substitute
    Psychic
    Wonder Room
    Toxic
    Protect

    Reflect
    Psych Up
    Light Screen
    Energy Ball
    Trick Room
    Rain Dance
    Double Team
    Guard Split
    Rock Slide
    Zen Headbutt
    Skill Swap
    Thunder Wave
    Charge Beam
    Hyper Beam
    Giga Impact
    Rest
    Barrier
    Facade
    Power Swap
    Christopher the Metagross (Wisdom) (open)
    [​IMG][​IMG]
    Metagross [Christopher] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Attacks (29):
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball
    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide
    Reflect
    Light Screen
    Endure
    Double Team
    Gravity
    Hone Claws
    Aerial Ace
    Anna the Girafarig (Gentleness) (open)
    [​IMG][​IMG]
    Girafarig [Anna] (F)

    • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15v)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
    Attacks (26):
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Agility
    Psybeam
    Baton Pass
    Magic Coat
    Skill Swap
    Wish
    Shadow Ball
    Thunderbolt
    Earthquake
    Psychic
    Crunch
    Sucker Punch

    Hidden Power [Ice] [7]
    Energy Ball
    Protect
    Substitute
    Mirror Coat
    Endure
    Reflect
    Light Screen
    Double Kick
    Alexander the Gallade (Mercifulness) (open)
    [​IMG][​IMG]
    Gallade [Alexander] (M)

    • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)
    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Attacks (30):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Disable
    Encore
    Will-o-Wisp
    Toxic
    Taunt
    Reflect
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Close Combat
    Psycho Cut
    Pain Split
    ThunderPunch

    Shadow Sneak
    Fire Punch
    Protect
    Rock Slide
    Ice Punch
    Endure
    Imprison
    Snatch
    Terrence the Xatu (Patience) (open)
    [​IMG][​IMG]
    Xatu [Terrence] (M)

    • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 82 (95/1.15v)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:

    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
    Attacks (23):
    Peck
    Leer
    Night Shade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray
    Drill Peck
    Roost
    Sucker Punch
    Psyshock
    Shadow Ball
    U-turn
    Heat Wave

    Solarbeam
    Zen Headbutt
    Tailwind
    Steel Wing
    Protect
    Sky Attack
    Psychic
    Reflect
    Earth Power[/HIDE]
    Alistair the Alakazam (Knowledge) (open)

    [​IMG][​IMG]
    Alakazam [Alistair] (M)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)
    Type:

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120*1.15^)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Attacks (23):
    Teleport
    Encore
    Guard Split
    Light Screen
    Psyshock
    Taunt
    Shadow Ball
    Hidden Power [Fire] [7]
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Energy Ball

    Future Sight
    Psychic
    Substitute
    Focus Blast
    Protect
    Bide

    Team Ragnarokalex

    Gage the Nidoking............... (open)

    [​IMG]
    Nidoking (Gage) Male
    Nature:
    Mild
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Dreamworld)
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 29 Total
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Thrash
    Chip Away
    Earth Power
    Megahorn

    Disable
    Sucker Punch
    Counter

    Endure

    Protect
    Toxic
    Venoshock
    Ice Beam
    Thunderbolt
    Substitute
    Shadow Ball
    Flamethrower
    Taunt
    Pay Day
    Surf
    Focus Blast

    Hacketia the Porygon-Z............... (open)

    [​IMG]
    Porygon-Z (Hacketia)
    Nature:
    Modest
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download:
    Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Dreamworld)
    Type: Can be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 26 Total
    COnversion
    Conversion2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Tri Attack
    Magic Coat
    Defense Curl
    Trick Room
    Nasty Plot
    Swift

    Pain Split
    Endure

    Protect
    Hyper Beam
    Psychic
    Shadow Ball
    Thunder Wave
    Thunderbolt
    Ice Beam
    Dark Pulse
    Reflect

    Keraia the Gardevoir............... (open)

    [​IMG]
    Gardevoir (Keraia) Female
    Nature:
    Modest
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Dreamworld)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 22 Total
    Growl
    Confusion
    Teleport
    Double Team
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Healing Wish
    Wish

    Disable
    Encore
    Confuse Ray

    Protect
    Thunderbolt
    Will o Wisp
    Shadow Ball
    Thunder Wave
    Focus Blast
    Reflect

    Maltia the Gengar............... (open)

    [​IMG]
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 23 Total
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Destiny Bond
    Dark Pulse
    Hex
    Shadow Ball
    Dream Eater

    Disable
    Will o Wisp
    Perish Song

    Pain Split
    Counter

    Psychic
    Substitute
    Venoshock
    Taunt

    Tahlzara the Electivire............... (open)

    [​IMG]
    Electivire (Tahlzara) Male
    Nature:
    Naughty
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (Dreamworld)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 4


    Attacks: 26 Total
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Shock Wave
    Swift
    Light Screen
    Thunderbolt
    Discharge

    Fire Punch
    Ice Punch
    Cross Chop
    Counter
    Endure

    Protect
    Psychic
    Wild Charge
    Earthquake
    Rock Slide
    Taunt
    Earthquake
    Reflect
    Brick Break
    Torment

    Feralyn the Octillery............... (open)

    [​IMG]
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:(Dreamworld)
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 25 Total
    Water Gun
    Lock on
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Signal Beam
    Ice Beam
    Soak
    Octazooka
    Gunk Shot
    Constrict
    Wring Out

    Water Spout
    Rock Blast
    Thunder Wave

    Acid Spray
    Endure
    Bounce
    Seed Bomb

    Flamethrower
    Psychic
    Protect
    Energy Ball
    Surf

    Nyri the Syclant............... (open)

    [​IMG]
    Syclant (Nyri) Female
    Nature:
    Brave
    Type:
    Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes:
    Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer:
    Type: Innate
    This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW):
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 102 (-) (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 23 Total
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    X-Scissor
    Ice Punch

    Superpower
    Earth Power
    String Shot
    Counter

    Acrobatics
    Struggle Bug
    Rock Slide
    Taunt
    Dig
    Swagger
    U-Turn

    Malspar the Infernape............... (open)

    [​IMG]
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist:(Dreamworld)
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 24 Total
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Acrobatics
    Flamethrower
    Mach Punch
    Slack Off
    Close Combat
    Flare Blitz

    Thunderpunch
    Firepunch
    Encore

    Dig
    Will o Wisp
    Acrobatics
    Grass Knot
    Shadow Claw
    Earthquake
    Stone Edge


    Alch post any items your pokemon will be holding in the main thread and when alch has posted both of you can PM me you actions!

    Also, Alex's Gage will be holding a Amulet coin.
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    lol gage the nidoking will be holding an Amulet Coin
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    I won't be using any items.

    Also, I said my Psychic team sans Exeggutor and Lunatone.
  4. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Speed order for reference.

    Alakzam (Alch) > Starmie (Alch) > Gengar (Alex) > Infernape (Alex) > Syclant (Alex) > Electrive (Alex) > Porygon-Z (Alex) > Nidoking (Alex) > Xatu (Alch) > Gallade (Alch)/Gardeviour (Alex) > Girafarig (Alch) > Claydoll (Alch) > Metagross (Alch) > Octillery (Alex) > Beheeyem (Alch)

    I'll put the first round in this post as well when it is done.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Pre-Round
    Alchemator
    [​IMG]
    Starmie – Steve (X)
    HP: 90
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Clive – Claydoll (X)
    HP: 90
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Beheeyem - Alchemator (M)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Metagross – Chris (X)
    HP: 90
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Girafarig – Anna (F)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Gallade – Alex (M)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Xatu – Terrence (M)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Alakazam– Alistair (M)
    HP: 90
    Energy: 100
    Stat changes:
    Other:
    VS

    Ragnarokalex
    [​IMG]
    Nidoking – Gage (M)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Porygon-Z– Hacketia (X)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Gardevoir – Keraia (F)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Gengar – Maltia (F)
    HP: 90
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Electrive – Tahlzara (M)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Octillery– Feralyn (F)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Syclant – Nyri (F)
    HP: 100
    Energy: 100
    Stat changes:
    Other:
    [​IMG]
    Infernape – Malspar (M)
    HP: 100
    Energy: 100
    Stat changes:
    Other:

    Action 1
    Alakazam used Taunt @ Gengar
    Gengar is taunted for 6 actions
    -10 energy
    Starmie used Psyshock @ Gengar
    25 damage
    -5 energy
    Gengar used Shadow Ball @ Gallade
    19 damage
    -5 energy
    Infernape used Super Acrobatics @ Gallade
    BAP: 28
    Energy: 36
    RNG rolled 1/16 for crit
    49 damage
    -36 energy
    Syclant uses Struggle Bug @ all of alchemator’s team
    13 damage to Starmie
    8 damage to Claydol
    13 damage to Beheeyem
    7 damage to Metagross
    13 damage to Girafarig
    7 damage to Gallade
    9 damage to Xatu
    13 damage to Alakazam
    -1 Sp.Attack to all of them
    -2 energy
    Electrive used Thunderpunch @ Xatu
    23 damage
    -5 energy
    Porygon-Z used Hyper Beam @ Alakazam
    20 damage
    -11 energy
    Nidoking used Super Shadowball @ Alakazam
    BAP: 18
    Energy: 32
    29 damage
    -32 energy
    Xatu used Zen Headbutt @ Gengar
    21 damage
    -5 energy
    RNG rolled ½ for Alch’s gallade to before Alex’s Gardevior
    Gallade used Psycho Cut @ Gengar
    22 damage
    -4 energy
    Gardevior used Thunder Wave @ Starmie
    Starmie is now paralyzed, 25%
    -7 energy
    Girafarig used Psychic @ Gengar
    15 damage
    -5 energy
    Claydoll used Psychic @ Gengar
    12 damage
    -5 energy
    Gengar is KOed!
    Metagross used Zen Headbutt @ Gengar
    Gengar is already KOed!
    -5 energy
    Octillery used Water Spout @ Alakazam, Gallade and Xatu
    21 damage to Alakazam
    21 damage to Xatu
    20 damage to Gallade
    -7 energy
    Beheeyem used Pyshock @ Gengar
    Gengar is already KOed!
    -5 energy


    Action 2
    Gengar’s (KOed), Infernape’s and Nidoking’s (both combo cool down) action will be omitted for the reason in brackets.
    Alakazam used Hidden Power Fire @ Syclant
    15 damage
    -5 energy
    Syclant uses Struggle Bug @ all of alchemator’s team
    13 damage to Starmie
    8 damage to Claydol
    13 damage to Beheeyem
    7 damage to Metagross
    13 damage to Girafarig
    7 damage to Gallade
    12 damage to Xatu RNG rolled 1/16 for a crit!
    13 damage to Alakazam
    -1 Sp.Attack to all of them
    -6 energy
    Alakazam is KOed!
    Gallade is KOed!
    Gallade’s action will be omitted (KO)
    Electrive used Thunderpunch @ Xatu
    23 damage
    -9 energy
    Porygon-Z used Swift @ Xatu and Metagross
    14 damage @ Xatu
    8 damage @ Metagross
    -3 energy
    Xatu used Heat Wave @ Gardevoir, Electrive and Syclant
    6 damage to Gardevior
    8 damage to Electrive
    15 damage to Syclant
    7 energy
    Gardeviour used Confuse Ray @ Metagross
    RNG rolled 2/4 for a two action confusion
    -5 energy
    Girafarig used Reflect @ Herself, Claydoll and Starmie
    It will last for six (6) actions
    -7 energy
    Claydoll used Hidden Power Fire @ Syclant
    15 damage
    -5 energy
    Metagross used Rock Slide @ Gardeviour, Electrive and Syclant!
    RNG rolled ½ for Metagross to hit himself in his confusion
    4 damage
    -3 energy
    Metagross is no longer confused
    Octillery used Water Spout @ Xatu and Metagross
    21 damage to Xatu
    Xatu is KOed!
    20 damage to Metagross
    -11 energy
    Beheeyem used Rock Slide @ Gardeviour, Electrive and Syclant
    RNG rolled 98/100 for the attack to miss Gardeviour
    RNG rolled 94/100 for the attack to miss Electrive
    RNG rolled 11/100 for the attack to hit Syclant
    RNG rolled 1/16 for the attack to critical hit Syclant
    32 damage
    -5 energy
    Starmie used Hidden Power Fire @ Syclant
    RNG rolled 12/100 for parahax
    Starmie’s Paralysis stage went down to 20%
    Post-Round
    Alchemator
    [​IMG]
    Starmie – Steve (X)
    HP: 64
    Energy: 95
    Stat changes: -2 Sp.Attack
    Other: 20% paralysis, Reflect for five (5) more actions
    [​IMG]
    Clive – Claydoll (X)
    HP: 74
    Energy: 90
    Stat changes: -2 Sp.Attack
    Other: Reflect for five (5) more actions
    [​IMG]
    Beheeyem - Alchemator (M)
    HP: 74
    Energy: 95
    Stat changes: -2 Sp.Attack
    Other:
    [​IMG]
    Metagross – Chris (X)
    HP: 44
    Energy: 92
    Stat changes: -2 Sp.Attack
    Other:
    [​IMG]
    Girafarig – Anna (F)
    HP: 74
    Energy: 88
    Stat changes: -2 Sp.Attack
    Other: Reflect for five (5) more actions
    [​IMG]
    Gallade – Alex (M)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Xatu – Terrence (M)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Alakazam– Alistair (M)
    HP: K
    Energy: O
    Stat changes:
    Other:
    VS
    Ragnarokalex
    [​IMG]
    Nidoking – Gage (M)
    HP: 100
    Energy: 68
    Stat changes:
    Other:
    [​IMG]
    Porygon-Z– Hacketia (X)
    HP: 100
    Energy: 86
    Stat changes:
    Other:
    [​IMG]
    Gardevoir – Keraia (F)
    HP: 94
    Energy: 86
    Stat changes:
    Other:
    [​IMG]
    Gengar – Maltia (F)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Electrive – Tahlzara (M)
    HP: 92
    Energy: 86
    Stat changes:
    Other:
    [​IMG]
    Octillery– Feralyn (F)
    HP: 100
    Energy: 82
    Stat changes:
    Other:
    [​IMG]
    Syclant – Nyri (F)
    HP: 23
    Energy: 92
    Stat changes:
    Other:
    [​IMG]
    Infernape – Malspar (M)
    HP: 100
    Energy: 64
    Stat changes:
    Other:

    KOC bank (open)

    1 for Claydoll (Gengar)
    2 for Syclant (Alakazam and Gallade)
    1 for Octillery (Xatu)


    Please point out any mistakes I've made. Hopefully there won't be too many.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    everything looks pretty good as far as i can see, only thing that was tripped up a little was gengar was sposed to use destiny bond since he was hit with psycho cut, but it wouldnt change anything in the round at all so it doesnt matter. Also it should be noted that everyone on his team has -2 Sp. Att
  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
  7. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    O yes, I did factor that in rest be sure. I just forgot to put that in the post-round. I'll do that now.
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    ok thanks :), round 2 actions in
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    This rounds speed order

    Infernape (Alex) > Syclant (Alex) > Electrive (Alex) > Porygon-Z (Alex) > Nidoking (Alex) > Gardeviour (Alex) > Girafarig (Alch) > Claydoll (Alch) > Metagross (Alch) > Octillery (Alex) > Beheeyem (Alch) > Starmie (Alch)

    Will edit round into this post.


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Pre-Round
    Alchemator
    [​IMG]
    Starmie – Steve (X)
    HP: 64
    Energy: 95
    Stat changes:
    Other: 20% paralysis, Reflect for five (5) more actions
    [​IMG]
    Clive – Claydoll (X)
    HP: 74
    Energy: 90
    Stat changes:
    Other: Reflect for five (5) more actions
    [​IMG]
    Beheeyem - Alchemator (M)
    HP: 74
    Energy: 90
    Stat changes:
    Other:
    [​IMG]
    Metagross – Chris (X)
    HP: 44
    Energy: 92
    Stat changes:
    Other:
    [​IMG]
    Girafarig – Anna (F)
    HP: 74
    Energy: 88
    Stat changes:
    Other: Reflect for five (5) more actions
    VS
    Ragnarokalex
    [​IMG]
    Nidoking – Gage (M)
    HP: 100
    Energy: 68
    Stat changes:
    Other:
    [​IMG]
    Porygon-Z– Hacketia (X)
    HP: 100
    Energy: 87
    Stat changes:
    Other:
    [​IMG]
    Gardevoir – Keraia (F)
    HP: 94
    Energy: 86
    Stat changes:
    Other:
    [​IMG]
    Electrive – Tahlzara (M)
    HP: 92
    Energy: 86
    Stat changes:
    Other:
    [​IMG]
    Octillery– Feralyn (F)
    HP: 100
    Energy: 82
    Stat changes:
    Other:
    [​IMG]
    Syclant – Nyri (F)
    HP: 23
    Energy: 92
    Stat changes:
    Other:
    [​IMG]
    Infernape – Malspar (M)
    HP: 100
    Energy: 64
    Stat changes:
    Other:
    Action 1
    Infernape used Flare Blitz @ Metagross
    38 damage
    -13 HP recoil
    -8 energy
    Syclant uses Struggle Bug @ all of alchemator’s team
    13 damage to Starmie
    8 damage to Claydol
    13 damage to Beheeyem
    7 damage to Metagross
    13 damage to Girafarig
    -1 Sp.Attack to all of them
    -10 energy
    Metagross is KOed!
    Metagross’ action will be omitted (KO)
    Electrive used Thunderpunch @ Beheeyem
    14 damage
    RNG rolled 8/100 for 15% paralysis
    -13 energy
    Porygon-Z used Hyper Beam @ Beheeyem
    15 damage
    -10 energy
    Nidoking used Earth Power @ Metagross
    Metagross is already KOed
    -6 energy
    Gardevior used Shadow Ball @ Beheeyem
    19 damage
    -6 energy
    Girafarig used Earthquake @ Everyone
    10 damage to Starmie
    Claydoll avoided that attack (levitate is a trait)
    13 damage to Beheeyem
    Metagross is already KOed!
    17 damage to Nidoking
    10 damage to Porygon-Z
    10 damage to Gardevior
    15 damage to Electrive
    10 damage to Octillery
    7 damage to Syclant
    15 damage to Infernape
    Beheeyem is KOed!
    Claydol uses Selfdestruct @ everyone
    15 damage to Starmie
    15 damage to Girafarig
    22 damage to Nidoking
    20 damage to Porgygon-Z
    20 damage to Gardevior
    20 damage to Electrive
    20 damage to Octillery
    20 damage to Syclant
    20 damage to Infernape
    -15 energy (lol)
    Syclant is KOed!
    Claydoll faints (No KOC)
    Octillery used Water Spout @ Girafarig, Claydoll and Beheeyem
    17 damage to Girafarig
    -15 energy
    Claydoll and Beheeyem are already KOed!
    -15 energy
    Starmie used Hydro Pump @ Nidoking
    10 damage
    -7 energy
    Action 2
    Infernape used Thunderpunch @ Starmie
    17 damage
    -6 energy
    Electrive used Brick Break @ Girafarig
    Girafarig’s reflect broke!
    RNG rolled 1/6 for a crit!
    16 damage
    -6 energy
    Porygon-Z used Swift @ Starmie and Girafarig
    14 damage to Starmie
    14 damage to Girafarig
    -3 energy
    Starmie is KOed!
    Nidoking used Pay Day @ Starmie
    Starmie is already KOed
    -2 energy
    Gardevoir used thunderbolt @ Starmie
    Starmie is already KOed!
    -7 energy
    Girafarig used Earthquake @ Everyone
    17 damage to Nidoking
    10 damage to Porygon-Z
    10 damage to Gardevior
    15 damage to Electrive
    10 damage to Octillery
    15 damage to Infernape
    Octillery used Water Spout @ Girafarig, Claydoll and Beheeyem
    16 damage to Girafarig
    -19 energy
    Girafarig is KOed
    Ragnarokalex wins!!!

    Post-Round
    Alchemator
    [​IMG]
    Starmie – Steve (X)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Clive – Claydoll (X)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Beheeyem - Alchemator (M)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Metagross – Chris (X)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Girafarig – Anna (F)
    HP: K
    Energy: O
    Stat changes:
    Other:
    VS
    Ragnarokalex
    [​IMG]
    Nidoking – Gage (M)
    HP: 36
    Energy: 60
    Stat changes:
    Other:
    [​IMG]
    Porygon-Z– Hacketia (X)
    HP: 60
    Energy: 77
    Stat changes:
    Other:
    [​IMG]
    Gardevoir – Keraia (F)
    HP: 54
    Energy: 80
    Stat changes:
    Other:
    [​IMG]
    Electrive – Tahlzara (M)
    HP: 42
    Energy: 67
    Stat changes:
    Other:
    [​IMG]
    Octillery– Feralyn (F)
    HP: 60
    Energy: 33
    Stat changes:
    Other:
    [​IMG]
    Syclant – Nyri (F)
    HP: K
    Energy: O
    Stat changes:
    Other:
    [​IMG]
    Infernape – Malspar (M)
    HP: 37
    Energy: 50
    Stat changes:
    Other:

    Rewards
    4 TC for Alchemator
    5 TC for Ragnarokalex
    17 RC for me
    3 MC for every pokemon
    KO will be distributed below
    2 for Claydoll (Gengar, Syclant)
    3 for Syclant (Alakazam, Gallade, Metagross)
    2 for Octillery (Xatu, Girafarig)
    1 for Porygon-Z (Starmie)
    1 for Gardevior (Beheeyem)

    GG and thanks for playing!

    EDIT: I wouldn't do the last nitpick, but the other two are my mistakes, fixed!
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    whoa, definately not the round i was expecting lol, only 2 minor nitpicks, I should have another TC because i used an Amulet Coin, and Gardevoir should get a KOC for Beheeyem since she was the last one to hit it before it went down (since i dont think u can score KOC for KOing your own team). Also im probly just whining, but ive seen Pay Day give counters even for hitting a target that was KOd since the coins are still thrown and all, although i spose it would entirely be ref discretion, so i could understand it either way /whining.

    GG Alch!

    EDIT: k thought so, thanks!
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Selfdestruct and random targeting.

    A fun way to end a battle.
  12. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
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