Completed THIS BATTLE IS CREDIT TO ASB! Team Fortress 2 Team Triples! [Closed]

Discussion in 'ASB' started by Terrador, Jan 5, 2012.

?

WHO IS CREDIT TO GAME?

  1. Team RED

    8 vote(s)
    53.3%
  2. Team BLU

    7 vote(s)
    46.7%
  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    The rules (long) (open)

    All right, it's time for a TEAM FORTRESS 2 TEAM TRIPLES BATTLE!
    3+3+3v3+3+3 Triples
    Pokemon cannot qualify for 2 Substitutions under the old system; this will be a one-sub battle
    2 Day DQ (7 Day for Terrador, beginning Jan 3 2011)
    2 Recoveries, 5 Chills per Pokemon
    Abilities=All
    Items=Training
    Positioning=Off
    Switch=KO
    Arena: Gold Rush, ASB Style

    Now, I bet you're wondering why this is a TF2 Team Triples. Well, the answer is that each Pokemon in the battle will embody the spirit of a TF2 cast member - one of each cast member will be present on each team. The abilities are as followed.

    Scout: The Pokemon is treated as having a permanent 250% Speed; this new number is used to calculate a new accuracy/dodge boost, even if the Pokemon doesn't have a +Speed nature. In addition, all of the Pokemon's attacks have +3 BAP (applied after Technician and so forth).

    Soldier: The Pokemon deals splash damage with all of its attacks, calculated with 1/4 of the normal BAP. In addition, the Pokemon gets a +1 to all stats upon reaching 50% HP, and another +1 to all stats at 25%.

    Pyro: The Pokemon has a 100% chance of burning the opponent with any Special attack. In addition, the Pokemon's physical attacks do Super Effective damage against any burned Pokemon (note: this is applied to the original modifier. ex. 2.25x resist becomes 1.5x resist, immunities remain, and 2.25x SE becomes 3.375x SE).

    Demoman: The Pokemon gains +1 to all of its stats upon KOing another Pokemon; this stacks with multiple KOs. In addition, the Pokemon can use entry hazards for half of their normal EN cost, even if they are not in the Pokemon's movepool.

    Heavy: The Pokemon has an additional 40% HP. However, the Pokemon's Spe is reduced to 75% of its original value in any action in which the Pokemon uses an attacking move.

    Engineer: The Pokemon can use Substitute for half of its normal energy cost, even if the move is not in the Pokemon's movepool. In addition, the Pokemon's Substitutes have Energy equal to their HP, and can use any move that its creator knows (note: the Substitute cannot use Substitute). The Substitute is considered a fourth Pokemon, identical to the first, for the purposes of substitutions, but orders are still given in the thread (and not by PM).

    Medic: This Pokemon projects a healing aura that heals its teammates for 3 HP per action, and itself for 2 HP per action. In addition, this Pokemon may use Heal Pulse for half of its Energy Cost, even if the move is not in the Pokemon's movepool.

    Sniper: The Pokemon's Critical Hits are treated as adding a Super Effective multiplier in addition to their normal effects. In addition, this Pokemon's physical hits have a 50% chance of covering the opponent in Jarate for 6 Actions, increasing the Pokemon's chance of being Critically Hit by two stages. Multi-hit moves yield +4 DMG in addition to their ordinary effects instead of adding a Super Effective modifier.

    Spy: The Pokemon is treated as if it had the ability Illusion in addition to its other abilities. In addition, the Pokemon's physical attacks have their Critical Hit stage boosted by two.

    These abilities are declared on sendout, and must be decided on amongst the team (read: sent to me/confirmed pre-battle). Finally, IRC IS ABSOLUTELY MANDATORY. If I haven't seen you on IRC several times before, you cannot play; in addition, you risk DQ if it's clear that you're not communicating well with your teammates (I require IRC to facilitate this!). This is about playing as a team - I expect good teamwork here, fellows.

    RED
    1. Leethoof
    2. Texas Cloverleaf
    3. Glacier Knight

    BLU
    1. Tortferngatr
    2. Ragnarokalex
    3. MrcRanger97



    Teams are confidential, due to the fact that both teams have a Spy. However, this is the roster of Pokemon.

    RED:
    - Miltank
    - Metang
    - Haunter
    - Cherrim
    - Gastrodon
    - Castform
    - Solrock
    - Xatu
    - Machamp

    BLU:

    - Rotom
    - Piloswine
    - Rampardos
    - Haunter
    - Lucario
    - Duoclohm
    - Quilava
    - Togetic
    - Lairon

    However, as each Pokemon is sent out, the player must post its profile and role (if you're the Spy, get it from the appropriate teammate).

    Turn Order:
    - Any RED member sends out a Pokemon
    - Any BLU member sends out a Pokemon
    - Another RED member sends out a Pokemon
    - Another BLU member sends out a Pokemon
    - The last RED member sends out a Pokemon
    - The last BLU member sends out a Pokemon, orders
    - The last RED member orders
    - The second BLU member orders
    - The second RED member orders
    - The first BLU member orders
    - The first RED member orders
    - I ref (after 11 freaking posts x.x)
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,206
    RED TEAM IS CREDIT TO TEAM.

    I AM SO HAPPY THIS IS FINALLY UP!!!!

    GOOOOOOO VAGINEER ROCK.

    Ra the ENGINEER (open)

    [​IMG]
    Solrock [Ra] (genderless)
    Nature: Quiet (+Special Attack, -Speed)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 100
    Attack: 3
    Defense: 3
    Sp. Attack: 3 (+)
    Sp. Defense: 3
    Speed: 60 (-)
    Diameter Class: 2
    Rock Class: 5
    Rank Total: 17

    EC: ...
    MC: 1
    DC: ...

    Attacks(24):
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Cosmic Power
    SolarBeam
    Explosion
    Rock Slide

    Sunny Day
    Will-o-wisp
    Trick Room
    Psychic
    Light Screen
    Flamethrower
    Shadow Ball
    Toxic
    Charge Beam

    Gravity
    Earth Power
    Zen Headbutt
    Endure
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    RED TEAM IS CREDIT TO BLU TEAM :p

    Alright lets get our team started off right!
    Malthir the Lairon@Soldier (open)

    [​IMG]
    Lairon (Malthir) Male
    Nature:
    Adamant
    Type:
    Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (Dreamworld)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5 (120 kg)
    Base Rank Total: 16

    EC: 6/9
    DC: 3/5
    MC: 1


    Attacks: 18 Total
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect

    Head Smash
    Dragon Rush
    Superpower

    Rollout

    Dig
    Aerial Ace
    Shadow Claw
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    [​IMG]

    There ya go tort. Placeholder for my post.

    PyroHaunter (open)

    [​IMG]
    Haunter, Phantom, Male
    Nature: Hasty (+15% Speed, +20% Accuracy, -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Haunter
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 109 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 7/9
    MC: 0
    DC: 0/0

    Hypnosis
    Lick
    Spite
    Mean look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch
    Dark Pulse
    Dream Eater

    Ice Punch
    Disable
    Will-o-Wisp
    Fire Punch
    Thunderpunch

    Thunderbolt
    Shadow Ball
    Sludge Bomb
    Taunt
    Torment
    Total moves: 21
  5. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,564
    GOGO DEMOTOM-F

    Rotom (open)

    [​IMG][​IMG]
    Rotom (Fridge) U
    Nature: Modest (+1 special attack, -1 attack)
    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    50/50-/77/95+/77/91
    50/65-/107/105+/107/86

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 20

    MC: 0

    Moves:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge

    Shadow Ball
    Will O' Wisp
    Volt Switch
    Reflect
    Light Screen
    Thunderbolt
    Protect

    Pain Split

    Total Moves: 19
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    my turn eh? YAAAAAAAAAAAAAAAAAAAAAAY!

    lets do this red team. WHOOP SUM AZZ

    Machamp da champ *he's a scout*

    Show Hide




    [​IMG]
    Machamp [Richter] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch

    Bulk Up
    Brick Break
    Focus Blast
    Poison Jab
    Protect
    Payback

    21 Moves
  7. Terrador

    Terrador

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    I have recently been informed that MrcRanger97 will be leaving Smogon for an extended period of time. Therefore, with the backing of Seven Deadly Sins, I declare this battle suspended until such time that Ranger returns; this battle will not take up a slot until all six competitors are available for battling, at which point it will resume as it was. That is all.
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    Myself, Leethoof, and McRanger97all have free slots and are ready to resume, once alex and tort respond we'll be good to go.

    Glacier is currently being a lazy bum on irc.
  9. Tortferngatr

    Tortferngatr

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  10. Ragnarokalex

    Ragnarokalex

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    Ive got a free slot, i guess we can start this back up then
  11. Terrador

    Terrador

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    This battle is officially reinstated. It now takes up a slot. MrcRanger97 is to post.
  12. MrcRanger97

    MrcRanger97

    Joined:
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    GOGO Duclohm!
    Duclohm (open)


    [​IMG]
    Duclohm* [Aires] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/9
    MC: 2
    DC: 2/5

    Attacks:

    Tackle *
    Growl *
    Leer *
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance *
    Sonicboom *
    Twister *
    Spark *
    Double Hit
    Hurricane
    Dragon Pulse

    Heal Bell*
    Hydro Pump*
    Shock Wave*

    Thunder*
    Protect*
    Hyper Beam*

    HE'S THROWING HIS WEIGHT AROUND OUT THERE. (Heavy)
    I hate going first...
    Rain Dance--> Thunder Machamp
  13. Glacier Knight

    Glacier Knight

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  14. Leethoof

    Leethoof

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    Ranger, 2 actions. And then Glacier, you order I believe. However, wait until we discuss on IRC.
  15. Tortferngatr

    Tortferngatr

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    If Glacier does not post his actions soon, may we please re-suspend this match? I REALLY want to get back to training my strongest FEs.
  16. Glacier Knight

    Glacier Knight

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    machamp,

    Dynamic Punch Lairon~Ice Punch Duclohm
    if Dynamic Punch does not hit, then Ice Punch Duclohm a1
    if Dynamic Punch does hit, then Brick Break Lairon a2
  17. Terrador

    Terrador

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    All right, I believe it's time for a hotfix.

    Wrath of Hale
    Should you do something onerous, be it be overly cocky, try to mole the opposing chat, take ages to order, etc. Saxton Hale will punch you in the FACE, with power varying depending on the severity of the action. Generally, it'll be anywhere from 15 to 50 DMG; effective immediately.
  18. Tortferngatr

    Tortferngatr

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    BTW, 1 sub.

    Rotom: Stealth Rock, Reflect

    If Haunter uses Taunt on any action, Volt Switch Haunter that action.
  19. Terrador

    Terrador

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    Hotfix, effective immediately: Substitutes created by Engineers cannot use evasive/defensive moves.
  20. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    Shadow Ball Rotom, Fire Punch Rotom
  21. Ragnarokalex

    Ragnarokalex

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    sorry guys but im gonna be dropping out of this match, im tired of being insulted every time i have a question, so a thousand apologies to my team mates, but i have other things to do rather than try to communicate with someone that enjoys being an ass.
  22. Tortferngatr

    Tortferngatr

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    ...I think that I'll be dropping if RA is, as I really want to get back to training my FEs.
  23. Glacier Knight

    Glacier Knight

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    RED TEAMS WINS

    (?)
  24. Terrador

    Terrador

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    Err, more like nobody gets anything. Match cancelled. Too bad/so sad.
  25. Leethoof

    Leethoof

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    :/ We'll have to try this again some time (with Blast, whenever he gets active again!)

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