This is almost a gym match! YOB vs ED!

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"Running most likely calculations... Yes, I think this will be the most effective path to victory. Thinking things through, Decoy would survive the round... at very low health, meaning it would be knocked out action 1 next round, unless I pulled something tricky. Zzz! is low on energy, and I need to keep him that way. Itsumo hypnotizes Zzz! when he is due to chill, skipping the chill and, ideally, waking up the next action to Tackle the soon to self-destruct Decoy, thus incurring repeated move energy penalty. I'd Spite to increase the cost, but my calculations say that only if I act NOW will I knock out the Sawsbuck. Three Sucker Punches, a Thunder to increase the likelihood of acting, and even with leftovers, Decoy Knocks out Stomp!! To boot, a little extra damage on Zzz!, and Odor Slueth only allows the USER to hit the target with fighting and normal typed moves, meaning Itsumo will dodge the SelfDestruction!"

Itsumo:
Action 1: Sucker Punch (Stomp!)
Action 2: Hypnosis (Zzz!)
Action 3: Sucker Punch (Stomp!)

Decoy:
Action 1: Thunder (Stomp!)
Action 2: Sucker Punch (Stomp!)
Action 3: Massive Self-Destruction (SelfDestruct+SelfDestruct Combo)
 
Round Begin!

61|90
68|82
Fine|+1 SpA


102|60
22|80
Fine|Fine
Spiritomb used Sucker Punch! -5 en, 3563 no crit, -(8+3+1.5)=12.5 hp
Voltorb used Thunder! -7 en, 3276 hit, 9193 no crit, 7073 no para, -(12+3-1.5)/1.5+1.75=10.75 hp
Sawsbuck used Horn Leech! -11 en, 1966 no crit, -(8+3+3)=14 hp, 7 heal
Snorlax used Tackle! -4 en, 4208 no crit, -(7.5+3+3)=13.5 hp

Voltorb used Sucker Punch! -6 en, 906 no crit, -(8)=8 hp
Sawsbuck charged SolarBeam! -7 en
Spiritomb used Hypnosis! -7 en, 5781 1 turn
Snorlax is napping!
Sawsbuck fired SolarBeam! 8788 no crit, -(12+3+3)=18 hp

Spiritomb used Sucker Punch! -5 en, 6523 no crit, -(8+3+1.5)=12.5 hp
Sawsbuck used Horn Leech! -11 en, 1966 no crit, -(8+3+3)=14 hp, 7 heal
Snorlax used Tackle! -4 en, 3013 no crit, -(7.5+3+3)=13.5 hp
Voltorb used Kamikaze! -irrelevent en, 9792 6402 no crits, -(33.75-3)=30.75 hp Snorlax, -(33.75)=33.75 hp Sawsbuck, dead Voltorb

Round End!

61|Dead
51|Dead
Fine|Dead


71|Dead
14|Dead
Fine|Dead
 
Sorry, but I wanted to be sure you didn't forget about this.

Two small nitpicks: Zzz! has Full Incense, meaning he has a "No Guard effect," meaning Hypnosis shouldn't have missed. Also, Self-Destruct is an Area attack, meaning it's base power should have been only 75% percent of its normal power (37.5, I think; still enough to KO Stomp!, by my calculations) because it is hitting multiple Poke'mon.

Anyway, time for Yarnus to send out his last Poke'mon, whatever the result of the Hypnosis Attack.
 

"Our move first... and why not try to gain a little bit of recovery?"

Itsumo:
Action 1: Pain Split (Zap!)
Action 2: Chill
Action 3: Chill

IF Zap! successfully uses a Protective/Evasive move on itself when Itsumo would use Pain Split on him, use Will-O-Wisp (Zzz!) the first instance and chill other instances, pushing actions back.
IF Zap! would be under the effects of a Substitute when Itsumo is to Pain Split him, alternate Faint Attack and Pursuit (Zap!) and push actions back until the Substitute is broken.
 
Zzz!
Chill, Snatch, Snatch
Zap!
Toxic, Recover, Substitute 15

Yeah, I agree that Recovery is good. But only for me. You can get your Pain Split, but it'll cost you some energy that you can't get back. I might be able to KO you in 1 round, but as you know, stalling is more fun.
 
I forgot about pressure, so Snorlax has 4 less en.
Round End!

61
51
Fine


71|100
10|100
Fine|Fine
Porygon-Z used Toxic! -9 en, 62 hit
Snorlax used Chill! +12 en
Spiritomb used Pain Split! -19 en, Spiritomb and Porygon-Z at 80.5 hp
-1 hp Spiritomb

Snorlax used Snatch! -4 en
Porygon-Z used Recover! -12 en, +19.5 hp
Spiritomb used chill! Snatched, +12 en Snorlax
-1 hp Spiritomb

Snorlax used Snatch! -8 en
Porygon-Z used Substitute (25)! -24 en, -25 hp, 25 hp sub
Spiritomb used chill! Snatched, +12 en Snorlax
-1 hp Spiritomb
Spiritomb's poison worsened!

Round End!

78
32
BPSN 2


71|75
34|55
Fine|Fine
 

"...Not good. But can we turn this around?"

All will pay...

Itsumo:
Action 1: Chill
Action 2: Hypnosis (Zzz!)
Action 2: Spite (Zzz! Crunch)

Assuming no confusion or flinch hax, Zzz! will be back down to 10 energy at the end of the turn.
 
Round End!

78
32
BPSN 2


71|75
34|55
Fine|Fine
Porygon-Z used Signal Beam! -6 en, 4215 no crit, 2793 no confusion, -(8+2+2.5)=12.5 hp
Snorlax used Crunch! -6 en, 2476 no crit, 1985 -def, -(8+2)=10 hp
Spiritomb used chill! +12 en
-2 hp Spiritomb

Porygon-Z used Dark Pulse! -6 en, 2720 no crit, 4193 no flinch, -(8+2+2.5)=12.5 hp
Spiritomb used Hypnosis! -7 en, 876 1 turn sleep
-2 hp Spiritomb

Porygon-Z used Signal Beam! -6 en, 8284 no crit, 4207 no confusion, -(8+2+2.5)=12.5 hp
Spiritomb used Spite! -5 en, Spite Crunch
Snorlax used Crunch! -14 en, 2474 no crit, 946 -def, -(8+2)+1.75=11.75 hp
-2 hp Spiritomb

Round End!

13
32
BPSN 3, -1 def


71|75
14|37
+4 en for Crunch for 5a|Fine
 
(PS: I think you're forgetting Itsumo's pressure, but seeing how this round turned out, I don't think it matters.)

"...Not good. I doubt we can pull off another KO, but it is worth a try..."

Itsumo:
Action 1: Pain Split (Zzz!)
Action 2: Faint Attack (Zap!)
Action 3: Dark Pulse (Zap!)

IF a Protective/Evasive action is used successfully on Zzz! action one, Destiny Bond.
 
By my quick claculations... If they're right... ouch... I've already lost.

Well, good game, Yarnus. I did about as well as I expected, putting up a fight near the end too. Seems like I still have a significant way to go before challenging gyms... anyway, best of luck getting the Normal gym in the future.
 
Agh.
Porygon-Z KOed.
Rewards:
Me: 13 UC

Yarnus: 3 CC
Yarnus's mons: 3 MC, 1 KOC each

ED: 4 CC
Voltorb: 1 EC, 1 DC, 3 MC, 2 KOC
Scrafty: 3 MC
Persian: 3 MC
Spiritomb: 3 MC
 
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