Title explains it all really. Sorry for the delay, I'm a lazy bastard/ really busy as of late (well, I've ALWAYS been a lazy bastard...)
Korski orders and chooses item
Ice-eyes orders and chooses item
I actually get shit done
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my pokemon evolve.
1v1 NFE Singles
ASB Arena
1 Day DQ
No recovery / 5 chills / 2 Subs
So yea, gogogo Pokemon!Let's do it. Quick and dirty.
Abilities=ALL
Items=Training
Switch=N/A
Subs: 2
Korski said:
Kirlia Quotient (M)
Type: Psychic
Abilities: Synchronise, Trace
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Impish (+1 Def, -1 SpA)
- Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
- Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
DC: 2/5
Attacks (17):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Destiny Bond
Disable
Encore
Thunderbolt
Will-o-Wisp
Thunder Wave
Trick Room
Look, let's just get this over with, k?Ice-eyes said:
Embirch [Chives] (Male)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Counter
Revenge
Aromatherapy
Will-O-Wisp
Flamethrower
Protect
Korski orders and chooses item
Ice-eyes orders and chooses item
I actually get shit done