X/Y was my favorite meta so far and by far the one I had the most succes in, I gave up on ORAS and didn't enjoy SM very much. But I recently gave competitive battling a go again, after I found out Mega Mawile was in OU, and got rather succesful with this team. But without further ado, let's take a look at the team.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 236 HP / 252 Atk / 16 Spe
Adamant Nature
- Play Rough
- Focus Punch
- Sucker Punch
- Substitute
I wanted something that could hit hard enough to secure a huge hit every time I switched it in. Nothing really wants to switch into a Play Rough, and even pokemon that try to counter Mega Mawile, such as Landorus-T takes so much damage that it can only switch in a single time effectively. Play Rough and Sucker Punch are pretty self explanatory. Focus punch allows Mawile to take care of steel types such as Heatran, Scizor, Ferrothorn og Skarmory, that loves switching into it. Substitute eases predictions and prevents Mawile from eating a nasty leech seed or thunder wave from ferrothorn. The 16 speed is to avoid speed ties with the huge amount of base 50 speed pokemon.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark Pulse
I really like specs greninja, and I wanted something that could clean late game and revenge kill. Greninja is wonderful at coming in on weakened targets and grab a kill or force a switch. Greninja can ohko some of the strongest and most popular pokemon in the tier, such as mega metagross and landorus-t, which in itself gives it a lot of room to breath. It's high speed and boosted special attack with choice specs also lets it kill a lot of popular mons after chip damage. U-turn takes advantage of this, since it gives me switch advantage when greninja forces a switch. Hydro Pump and Dark Pulse are stab and Water Shuriken is priority that my team relies heavily on to compensate for not having a scarfed Pokemon.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Psychic
- Morning Sun
I added Espeon since I was tired of having a Rapid Spinner/Defogger on every team. Espeon also carries Dual Screen with the Light Clay, which IMO is a very underrated utility. Espeon allows the otherwise relatively frail Greninja, Mawile, Tapu Koko, and (broken Multiscale) Dragonite to take advantage of their types defensively, and switch into weaker or resisted attacks. With the screens up I can play the team as a balanced team rather than relying solely on brute power. Magic Bounce is also wonderful at dealing with Smeargle, without it forcing sleep and hazard turn 1.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Fire Punch
Tapu Koko @ Assault Vest
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Ferrothorn is kind of an oddball, since it kills the momentum the rest of the team tries to create. But it just handles so many would be threats such as Tapu Koko, Landorus-T and Tyranitar. It's also good at baiting out hazard since it's so passive. Lastly it sets up rocks on my part, which is always nice. Protect is chosen to scout fire type moves and for better recovery with lefties and Leech Seed. Gyro Ball is the only attacking move, which hits a wide range of Pokemon decently.
Final thoughts: Dragonite seems a bit underwhelming, I just really don't know what could possibly replace it without making the team worse.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Play Rough
- Focus Punch
- Sucker Punch
- Substitute
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark Pulse
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Psychic
- Morning Sun
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Fire Punch
Tapu Koko @ Assault Vest
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Ability: Intimidate
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Play Rough
- Focus Punch
- Sucker Punch
- Substitute
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark Pulse
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Psychic
- Morning Sun
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Fire Punch
Tapu Koko @ Assault Vest
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
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