Three Headed Destruction
This is my first attempt at an excellent team, so you can tell I am somewhat new to competitive battling. This team I have made is a Weatherless team that I think is pretty decent, although I do think I could make it better. I focused around making a half and half team. What I mean by that is 3 defenders and 3 attackers. I also tried to get atleast 1 priority user, 1 entry hazard user, 1 spinblocker, and 1 rapid spinner.
Team Building Process:
Red = Changes
Blue = Questions
Fists of Fury (Breloom) (M) @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
I choose Breloom because it can utilize Mach Punch very effectively with the Technician boost. As for the other move, I chose Bullet Seed because it also gets a great benefit in the form of Technician. For the boosting move I chose Swords Dance because it is a great. Spore is there because it let's it set up with Swords Dance. The EV's are chosen so that it hits at its hardest.. The Adamant nature is chosen for obvious reasons. The Life Orb is to boost its already high damage outputs.
NidoBOSS (Nidoqueen) (F) @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Stealth Rock
- Earthquake
- Flamethrower
- Ice Beam
After getting a good priority attacker, I wanted to get a defensive entry hazard user.
I chose Nidoqueen because she gained a great ability in the transition to BW: Sheer Force. All of the moves I'm using bar Earthquake benefit heavily from this. The reason I am using Earthquake over Earth Power is because it nails Tentacruel which can wall my team and easily spin hazards away. Her ability helps her hit for decent damage while she tanks physical hits. I also chose her because she has Stealth Rock, and we all know how awesome Stealth Rock is. The EV's and nature are there to make her a physical tank and the Black Sludge is there for healing.
Moustache (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 88 SDef / 168 Def
Bold Nature
- Scald
- Recover
- Will-O-Wisp or Toxic?
- Taunt
Now that I have entry hazard users, I wouldn't want anyone to spin their hazards away, would I? To stop them from spinning my hazards away, I chose Jellicent. His great special bulk and spinblocking capabilities are what intrigued me to use him. He also acts as a great staller because he can burn them and just spam Recover. Taunt is there to stop Foretress and Ferrothorn from laying down hazards. The EV's and nature make him an awesome mixed wall. The Leftovers are there for recovery.
Jelly Bro? (Foretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 184 Def / 72 SDef
Relaxed Nature
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
Now that I have a good spinblocker, I should get a Rapid Spinner. I chose Foretress because not only can he Rapid Spin, he can set up Spikes, and he can take hits for my other Pokes. Spikes and Rapid Spin on one Pokemon is pretty nifty. Having both of these completes my entry hazard core. As for the moves, Gyro Ball is there for a nice move that does a good amount of damage and Volt Switch is to get out of risky situations. The EV spread makes sure that he can take physical hits extremely well and take special hits alright too. Leftovers is nice for healing off the damage taken.
Hydra (Hydreigon) (M) @ Life Orb
Trait: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Roost
This set or Sub + 3 attacks?
The star of the team, Hydreigon. I'm just gonna tell you right now, this guy is extremely good at what it does. A lot of people complain about its speed, but I myself don't find it too bad. It could be better, but it's not horrible. Anyway, the reason I chose this guy is because I wanted a special based mixed set. Draco Meteor is there for, well, destruction. Fire Blast is for nice coverage against Ice types and Steel types. Superpower is there to defeat Chansey/Blissey and also to Defeat Ice and Steel types with weaker defense. Roost is there to heal off Life Orb recoil and damage taken. The EV's are there to max it's special attack and speed so it can outspeed Dragonite and Haxorous while OHKOing both.
U mad bro? (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
My last Pokemon, Terrakion. This thing is great for late game cleaning up because it out speeds a lot of things and weakened Pokes are sure to be OHKO by STAB Close Combat. I chose it because I wanted something that could out speed plenty of threats and cleanup. It's pretty obvious why I chose the moves that are on the set. Stone Edge is a great STAB move that hits like a truck. Close Combat is pretty much the same as Stone Edge. It hits very hard with STAB although it lowers defenses. X-Scissor is a decent coverage move on Terrakion. Sacred Sword is there for when I want a reliable move that doesn't lower my stats. The EV spread gives it fully invested speed and attack. The nature gives it max speed and the Scarf lets it outspeed a lot of threats in the metagame.
Threat List:
Team Building Process:
I wanted a good priority attacker, so I chose Techniloom.
After getting an attacker, I wanted to get an entry hazard user so I chose Nidoqueen.
Now that I have an entry hazard user, I have to make sure no one spins my hazards away so I chose Jellicent.
Now I have a spinblocker and an entry hazard user, I need a spinner. I chose Foretress because he can take hits for my other Pokes and provide spin support.
After completing my hazard core I wanted to get another good attacker so I chose Hydreigon.
To round off my team I wanted a speedy attacker to cleanup, so I chose Terrakion.
After getting an attacker, I wanted to get an entry hazard user so I chose Nidoqueen.
Now that I have an entry hazard user, I have to make sure no one spins my hazards away so I chose Jellicent.
Now I have a spinblocker and an entry hazard user, I need a spinner. I chose Foretress because he can take hits for my other Pokes and provide spin support.
After completing my hazard core I wanted to get another good attacker so I chose Hydreigon.
To round off my team I wanted a speedy attacker to cleanup, so I chose Terrakion.
Sets:
Red = Changes
Blue = Questions
Fists of Fury (Breloom) (M) @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
I choose Breloom because it can utilize Mach Punch very effectively with the Technician boost. As for the other move, I chose Bullet Seed because it also gets a great benefit in the form of Technician. For the boosting move I chose Swords Dance because it is a great. Spore is there because it let's it set up with Swords Dance. The EV's are chosen so that it hits at its hardest.. The Adamant nature is chosen for obvious reasons. The Life Orb is to boost its already high damage outputs.
NidoBOSS (Nidoqueen) (F) @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Stealth Rock
- Earthquake
- Flamethrower
- Ice Beam
After getting a good priority attacker, I wanted to get a defensive entry hazard user.
I chose Nidoqueen because she gained a great ability in the transition to BW: Sheer Force. All of the moves I'm using bar Earthquake benefit heavily from this. The reason I am using Earthquake over Earth Power is because it nails Tentacruel which can wall my team and easily spin hazards away. Her ability helps her hit for decent damage while she tanks physical hits. I also chose her because she has Stealth Rock, and we all know how awesome Stealth Rock is. The EV's and nature are there to make her a physical tank and the Black Sludge is there for healing.
Moustache (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 88 SDef / 168 Def
Bold Nature
- Scald
- Recover
- Will-O-Wisp or Toxic?
- Taunt
Now that I have entry hazard users, I wouldn't want anyone to spin their hazards away, would I? To stop them from spinning my hazards away, I chose Jellicent. His great special bulk and spinblocking capabilities are what intrigued me to use him. He also acts as a great staller because he can burn them and just spam Recover. Taunt is there to stop Foretress and Ferrothorn from laying down hazards. The EV's and nature make him an awesome mixed wall. The Leftovers are there for recovery.
Jelly Bro? (Foretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 184 Def / 72 SDef
Relaxed Nature
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
Now that I have a good spinblocker, I should get a Rapid Spinner. I chose Foretress because not only can he Rapid Spin, he can set up Spikes, and he can take hits for my other Pokes. Spikes and Rapid Spin on one Pokemon is pretty nifty. Having both of these completes my entry hazard core. As for the moves, Gyro Ball is there for a nice move that does a good amount of damage and Volt Switch is to get out of risky situations. The EV spread makes sure that he can take physical hits extremely well and take special hits alright too. Leftovers is nice for healing off the damage taken.
Hydra (Hydreigon) (M) @ Life Orb
Trait: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Roost
This set or Sub + 3 attacks?
The star of the team, Hydreigon. I'm just gonna tell you right now, this guy is extremely good at what it does. A lot of people complain about its speed, but I myself don't find it too bad. It could be better, but it's not horrible. Anyway, the reason I chose this guy is because I wanted a special based mixed set. Draco Meteor is there for, well, destruction. Fire Blast is for nice coverage against Ice types and Steel types. Superpower is there to defeat Chansey/Blissey and also to Defeat Ice and Steel types with weaker defense. Roost is there to heal off Life Orb recoil and damage taken. The EV's are there to max it's special attack and speed so it can outspeed Dragonite and Haxorous while OHKOing both.
U mad bro? (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
My last Pokemon, Terrakion. This thing is great for late game cleaning up because it out speeds a lot of things and weakened Pokes are sure to be OHKO by STAB Close Combat. I chose it because I wanted something that could out speed plenty of threats and cleanup. It's pretty obvious why I chose the moves that are on the set. Stone Edge is a great STAB move that hits like a truck. Close Combat is pretty much the same as Stone Edge. It hits very hard with STAB although it lowers defenses. X-Scissor is a decent coverage move on Terrakion. Sacred Sword is there for when I want a reliable move that doesn't lower my stats. The EV spread gives it fully invested speed and attack. The nature gives it max speed and the Scarf lets it outspeed a lot of threats in the metagame.
Threat List: