Great Sage
Banned deucer.
A few weeks ago, X-Act, Doug, me, and some other people were discussing possible changes to the tiering system. What we discussed boiled down to three general proposals. Note that this is only a preliminary test of public reaction, not anything to be acted upon immediately. Still, feel free to discuss these things a bit.
1. Instituting a weighted usage system
This proposal will serve as the backbone to the second proposal. Through our discussion, we decided that the fairest way to accumulate these statistics is to do something similar to what is done on the Official Server, but with only the winner of a battle's Pokemon counted, and with all Pokemon on the winner's team counted, regardless of whether he used the Pokemon or not. For example, if the winner had a Garchomp, but it didn't appear in the battle, it would still be counted in the usage statistics, because by putting a Pokemon on a team, a person demonstrates intent of using that Pokemon.
Because the second proposal is rather sensitive to seemingly minor changes in usage, it is critical that only wins count towards usage; assuming a person takes a single hour to knock off the statistics each day, and that he gets a battle on the ladder once a minute, which is an extremely conservative assumption, that person would be able to shake the usage of not one, but six Pokemon by nearly 2000 each.
2. Defining when a Pokemon is overcentralizing, using weighted stats
Through our discussion, we decided that when the most popular Pokemon is used 30% more than the next most used Pokemon, it should be considered overcentralizing. The 30% figure is admittedly arbitrary, and is open for debate. However, there is a possibility that a bloc of Pokemon is overcentralized, which wouldn't necessarily be reflected by comparing only the first Pokemon to the second Pokemon. Therefore, using a three-month aggregate of usage statistics, we would look at the ratios between the first and second, the second and third, and the third and fourth Pokemon. The extent we do this to is also debatable. If any of the ratios exceeds 1.3, the first Pokemon, and the first Pokemon only, is banned. This way, we can not only gradually remove overcentralizing blocs, because if the second Pokemon is truly overcentralizing, it would likely become considered so during the next review, but also avoid banning Pokemon that are only used frequently because of the existence of a truly overcentralizing Pokemon.
3. Creating a new tier
We noticed that the BL tier is, in a word, enormous; we agreed that, ideally, the size of faux tiers should be about the size of Ubers, or around 20 Pokemon at most. Pokemon like Mesprit and Flygon could easily belong in a new balanced and playable tier between UU and OU, cobbled together with a majority of currently BL Pokemon and some currently UU Pokemon.
It is almost an inevitable fact that when a pool of over 270 Pokemon is crammed into three tiers and three faux tiers, and when the total size of the top tier and the top faux tier is less than 70, that the lower tiers either include enormous faux tiers, or are playable tiers with long tails of rarely used Pokemon. By introducing a new tier and a new faux tier, this congestion may be alleviated.
Part of the reason to introduce this new tier between OU and UU is marketing; the public remains adamant that DP's UU must conform with ADV UU's power standards, therefore suppressing the fluidity of the BL tier. The new tier would be capable of allowing many Pokemon that can form among themselves a balanced environment, and can depress the current UU's power, hopefully mollifying the public to some extent.
1. Instituting a weighted usage system
This proposal will serve as the backbone to the second proposal. Through our discussion, we decided that the fairest way to accumulate these statistics is to do something similar to what is done on the Official Server, but with only the winner of a battle's Pokemon counted, and with all Pokemon on the winner's team counted, regardless of whether he used the Pokemon or not. For example, if the winner had a Garchomp, but it didn't appear in the battle, it would still be counted in the usage statistics, because by putting a Pokemon on a team, a person demonstrates intent of using that Pokemon.
Because the second proposal is rather sensitive to seemingly minor changes in usage, it is critical that only wins count towards usage; assuming a person takes a single hour to knock off the statistics each day, and that he gets a battle on the ladder once a minute, which is an extremely conservative assumption, that person would be able to shake the usage of not one, but six Pokemon by nearly 2000 each.
2. Defining when a Pokemon is overcentralizing, using weighted stats
Through our discussion, we decided that when the most popular Pokemon is used 30% more than the next most used Pokemon, it should be considered overcentralizing. The 30% figure is admittedly arbitrary, and is open for debate. However, there is a possibility that a bloc of Pokemon is overcentralized, which wouldn't necessarily be reflected by comparing only the first Pokemon to the second Pokemon. Therefore, using a three-month aggregate of usage statistics, we would look at the ratios between the first and second, the second and third, and the third and fourth Pokemon. The extent we do this to is also debatable. If any of the ratios exceeds 1.3, the first Pokemon, and the first Pokemon only, is banned. This way, we can not only gradually remove overcentralizing blocs, because if the second Pokemon is truly overcentralizing, it would likely become considered so during the next review, but also avoid banning Pokemon that are only used frequently because of the existence of a truly overcentralizing Pokemon.
3. Creating a new tier
We noticed that the BL tier is, in a word, enormous; we agreed that, ideally, the size of faux tiers should be about the size of Ubers, or around 20 Pokemon at most. Pokemon like Mesprit and Flygon could easily belong in a new balanced and playable tier between UU and OU, cobbled together with a majority of currently BL Pokemon and some currently UU Pokemon.
It is almost an inevitable fact that when a pool of over 270 Pokemon is crammed into three tiers and three faux tiers, and when the total size of the top tier and the top faux tier is less than 70, that the lower tiers either include enormous faux tiers, or are playable tiers with long tails of rarely used Pokemon. By introducing a new tier and a new faux tier, this congestion may be alleviated.
Part of the reason to introduce this new tier between OU and UU is marketing; the public remains adamant that DP's UU must conform with ADV UU's power standards, therefore suppressing the fluidity of the BL tier. The new tier would be capable of allowing many Pokemon that can form among themselves a balanced environment, and can depress the current UU's power, hopefully mollifying the public to some extent.