[Overview] Fantastic bulk combined with solid Attack. Access to Bulk Up is nice, as it is hard to break with a few boosts under it's belt. Great ability with Guts. It makes a RestTalk set viable, as well as being able to benefit from burns. Weakness to common Psychic- and Flying-type moves can sometimes wear it down quickly. Even though it is slow, it resorts to bulk to plow through teams with BU + Circle Throw. [SET] name: Bulky Phazer move 1: Circle Throw move 2: Bulk Up move 3: Rest move 4: Sleep Talk / Payback item: Leftovers / Chesto Berry ability: Guts nature: Careful evs: 252 HP / 4 Atk / 252 SpD [SET COMMENTS] Circle Throw is Throh's best STAB option, as it can phaze while doing damage, working alongide entry hazards very well. A few Bulk Up boosts = super bulky both specially and physically, and more attacking power. Rest is Throh's only recovery, and it adds to longetivity Sleep Talk goes well with Rest, and lets Throh stay in for much longer, but Payback is Throh's only way of hitting Ghost-types, and forms near-perfect neutral coverage with Circle Throw. [ADDITIONAL COMMENTS] Leftovers should be used if running Sleep Talk, but Chesto Berry is preferred if running Payback. Specially defensive spread goes well with Bulk Up to make Throh much harder to break. More offensive spread of 252 HP / 252 Atk / 4 SpD is an option, and it should definitely be used if running Chesto Berry. Teammates that set entry hazards are a necessity, as Circle Throw will not do much damage without hazards on the field. Metang sets up SR and sponges threatening Flying- and Psychic-type attacks like it's nothing. Misdreavus is also a great partner, as it can spinblock the entry hazards that Throh needs to function, as well as being able to burn physical attackers, thus letting Throh set up more easily. Pursuit-trapping is very important for Throh to function properly, especially if not running Payback, as it will otherwise have no options against Ghost-types. Therefore Skuntank is a great partner, as it can trap and remove Ghost- and Psychic-types. [Other Options] Trick Room attacker! Toxic Orb with a moveset of Superpower, Earthquake, Payback, and Stone Edge. Would, of course, require Trick Room support from teammates. This set is quite mediocre though, since Superpower limits it's sweeping capabilities, and Trick Room is not exactly the best strategy. Storm Throw to break through opposing Bulk Up, but Circle Throw phazes them out anyway. Toxic and Knock Off for support set, but Gurdurr is more consistent with this job due to Drain Punch. Brick Break is almost as powerful as Storm Throw, and can break through screens, but since dual screens are uncommon, Brick Break won't have much utility. [Checks and Counters] Most of it's counters are hard to switch into, especially if there are hazards on the field. Ghost-types are immune to Circle Throw, and cannot be touched bar Payback. Taunt and Encore will mess with it. Misdreavus has Taunt, Drifblim has Acrobatics, and SubDisable Haunter is literally impossible to break through. CB Golurk can also put pressure on Throh with powerful Earthquakes. Psychic-types, such as Musharna and Gardevoir, can sponge Throh's STAB move, and hit Throh very hard with their STAB move. Jynx is a shaky check; it can hit Throh hard as well, but it is extremely risky to switch it in. Flying-types can hit it hard, but have a very hard time switching into Throh, as they have a weakness to Stealth Rock. Mandibuzz and Golbat wall it, and they both have ways of dealing with it; they both have Taunt and Whirlwind; Whirlwind will go before Circle Throw. Note that Circle Throw doesn't have negative priority if pulled from Sleep Talk, so play carefully if Throh is sleeping. Golbat can also use Haze to put a complete stop to Throh.