This is my first time doing this, so bear with me if it's a bit sloppy. I saved the original to Notepad. Hopefully this skeleton is a good starting point. I can add further details if needed. Don't underestimate me! [Overview] - Throh got the elemental punches in BW2, greatly improving his coverage. - 120/85/85 defenses make him the bulkiest fighting type in the game. - Access to Circle Throw allows him to phaze with his STAB attack. - With entry hazards on the opponent's side of the field, can easily force enemy teams to rack up residual damage. - Enemy teams carrying stealth rock weak pokemon like Salamence, Dragonite, Volcarona, Tornadus-T, and Thundrus-T won't enjoy facing Throh. - Needs to boost to be any sort of offensive threat, so beware of enemy phazers. - Thanks to Guts, Throh can't be stopped by status, but he doesn't appreciate the residual damage. [SET] name: Bulk Up move 1: Bulk Up move 2: Circle Throw move 3: Payback/ThunderPunch move 4: Ice Punch item: Leftovers ability: Guts nature: Careful evs: 252 HP / 4 Atk / 252 SpD [SET COMMENTS] - After a couple of Bulk Ups, Throh becomes very hard to take down, and hits hard too. - Try to bring this in on something that can't do much damage to Throh so you can more easily set up. - Enemies who try to set up will be phazed and damaged. - Throh makes excellent use of entry hazards - wearing down enemies with Circle Throw phazing, and making it easier for your sweepers to clean up. - Payback allows Throh to heavily damage ghosts and psychics, while ThunderPunch can punish bulky water types. - Ice Punch is the primary choice in the fourth slot - heavily damaging Dragonite, Salamence, and the Therians. - The given nature and evs give Throh maximum special bulk. If you want to hit harder, you can shift evs from HP into attack, but you might miss the added bulk. [ADDITIONAL COMMENTS] - Rest is a possibility for healing, but it's generally an inferior option. - Entry hazard support is mandatory. Forretress, Deoxys-D, and Ferrothorn are all viable partners in this regard. Spikes can inflict more immediate damage, but the gradual damage of Toxic Spikes compliments Throh's bulkiness. - Enemy phazers such as Skarmory, Vaporeon, and Hippowdon will cause you nonstop headaches. Magnezone can trap and eliminate Skarmory. You may consider a grass type such as Celebi or Shaymin to deal with Vaporeon and Hippowdon. - Since it has no means of healing itself, Wish support is a good idea. Jirachi and a Vaporeon of your own can help. - Ghost types can be an annoyance despite Payback. You might consider teammates like Scizor to help deal with them. - In general, Throh fits equally well on balanced offensive teams and stall teams. His teammates should reflect this. - His ability to rack up residual damage against foes, force out boosting sweepers, sponge hits, and absorb status can be an asset to many playstyles. [OTHER OPTIONS] - Throh has access to moves like Pain Split, Superpower, and Toxic, but they all tend to be inferior options. - Throh can run a resttalk set now, but it's pretty weak and is completely walled by ghosts. - Not many other real options for Throh in OU. [CHECKS AND COUNTERS] - All non-ghosts must be careful when switching in, lest they be phazed as soon as they come in. - Skarmory, Hippowdon, Vaporeon, and other phazers perform well against Throh. - Amoongus can remove Throh's boosts with Clear Smog and heal off damage with Giga Drain. - Breloom can put Throh to sleep with Spore. - Choice Band and Choice Specs users can threaten to OHKO Throh despite its impressive bulk. Latios and Haxorus deserve particular mention because of their raw power.