Doubles Thundurus

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview
########

Thundurus is one of the most popular Electric-types in Doubles. It functions as a great offensive Pokemon thanks to its base 125 Special Attack and base 111 Speed along with its usable 79 / 70 / 80 defenses. Its access to Prankster along with a lot of support options, such as Thunder Wave, Taunt, Substitute, and Rain Dance, allows it to play an additional role in supporting its team. Its typing gives it useful immunities but also weaknesses to common Ice- and Rock-type moves. Additionally, Electric-types are now immune to Thunder Wave, making paralysis more difficult to spread than before, and despite its fair defenses, Thundurus is still frail and will not be able to take multiple strong neutral hits.

Bulky Thunder Wave
########
name: Bulky Thunder Wave
move 1: Thunder Wave
move 2: Thunderbolt
move 3: Hidden Power Ice
move 4: Taunt
ability: Prankster
item: Sitrus Berry
evs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
nature: Calm

Moves
========

Thundurus's relatively good bulk and access to Thunder Wave allow it to support its teammates with speed control. Thunderbolt is Thundurus's STAB move and hits Pokemon like Mega Charizard Y and Suicune hard. Hidden Power Ice serves as coverage and deals heavy damage to common Ground-types such as Garchomp and Landorus-T. Taunt prevents field effects like Trick Room from going up and stops status moves like Will-O-Wisp and Spore from being used.

Set Details
========
The given EV spread allows Thundurus to survive one Rock Slide from Adamant Mega Tyranitar or one Draco Meteor from Life Orb Latios. 20 Speed EVs let Thundurus move before positive-natured, maximum Speed base 70 Speed Pokemon such as Breloom, but 32 Speed EVs can be used to outspeed Mega Tyranitar. Prankster makes Thunder Wave and Taunt priority moves, letting Thundurus stop anything that relies on its Speed stat and prevent Wide Guard and other status moves, respectively.

Usage Tips
========

Spamming Thunder Wave against faster opponents is the best way to use this set. As long as they are not Electric-types, their Speed advantage will be lost and they will be open to attacks. The bulky Thundurus set is primarily used for support, and with the given EVs it's not going to be doing a lot of damage. More often than not, Thundurus is going to be a pain because of Thunder Wave and Taunt spam rather than its damage output.

Team Options
========

Pokemon that appreciate the speed control that Thundurus provides make good teammates. These are commonly powerhouses that lack a bit of Speed, including Kyurem-B, Landorus-T, Tyranitar, Charizard, and Bisharp. Steel-types such as Bisharp and Mega Scizor make good partners because they have great type synergy with Thundurus, taking the Ice- and Rock-type attacks that Thundurus hates. They also enjoy paralysis support in order to strike first. Fighting-types also make good partners, as their STAB attacks keep the Ice- and Rock-types that threaten Thundurus away; Terrakion and Keldeo love it when the likes of Latios and Latias are crippled with Thunder Wave. Some Fighting-types also have utility value; Hitmontop has Intimidate to cripple foes as well as Feint to nullify Quick Guard and make way for Thundurus's Thunder Waves, whereas Breloom has the ability to destroy Water- and Ground-types. Ground-types such as Landorus-T, Mega Garchomp, and Excadrill enjoy Thundurus as a teammate to remove opposing Landorus-T, giving them free reign to control the game. Finally, Mamoswine makes an excellent partner for Thundurus, as Mamoswine takes the Ice- and Rock-type attacks for Thundurus while Thundurus can take the Grass- and Fighting-type attacks aimed at Mamoswine. Additionally, Mamoswine can freely spam Earthquake with Thundurus as a partner, while Thundurus can paralyze the faster opponents that threaten Mamoswine.

Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Protect / Nasty Plot / Substitute
move 4: Thunder Wave
ability: Prankster
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Thunderbolt serves as Thundurus's STAB move for the likes of Mega Charizard Y and Suicune, while Hidden Power Ice serves as potent coverage for the common Garchomp and Landorus-T. Protect is generally a good move in Doubles to scout for an opponent's attack, stall out field effects, and allow a teammate to strike the opponent. Nasty Plot, however, allows Thundurus to set up and become a terrifying sweeper. Alternatively, Substitute is good for Thundurus to avoid status effects, ease prediction, and have some breathing room, letting it KO its faster checks. It is useful for serving as a pseudo-Protect and guarding Thundurus from Sleep Powders and Spores that might come its way. Thunder Wave is always great for speed control to support Thundurus's teammates. Focus Blast can also be used as a coverage option, dealing tons of damage to Mamoswine, Mega Kangaskhan, Tyranitar, Terrakion, and Excadrill, all of which are threats to it.

Set Details
========

The given EV investment maximizes Speed and power, allowing Thundurus to wreck opponents. The Life Orb boost helps secure a lot of important OHKOs, most notably against Garchomp, Keldeo, Mega Charizard Y, and Landorus-T. However, the combination of Life Orb and recoil from Substitute will wear down Thundurus very fast, so Expert Belt is a good alternative. If you opt to run Substitute, Leftovers is also an option, as the constant healing it provides allows Thundurus to generate more Substitutes. However, without Life Orb, Thundurus misses out on a lot of KOs, particularly against Mega Charizard Y.

Usage Tips
========

This set is fast and powerful but still offers the utility of bulky Thundurus. Thundurus can make good use of the offensive pressure that Life Orb brings thanks to its sky-high Special Attack and Speed. Notably, this set can OHKO Mega Charizard Y, which the bulky Thundurus set cannot do. For the offensive set, dealing damage becomes just as destructive as Thunder Wave when Thundurus faces slower opponents. As such, the main strategy is to attack slower opponents directly, while crippling faster ones with Thunder Wave. If you run Substitute, play smart and only use the move when you are confident that the opponent will not attack Thundurus. This allows Thundurus to have a buffer against faster attacks and status effects.

Team Options
========

As with the previous set, Pokemon that appreciate the speed control that Thundurus provides make good teammates, including Kyurem-B, Landorus or Landorus-T, Tyranitar, Charizard, and Bisharp. Mamoswine is still Thundurus's best friend, as they have fantastic defensive and offensive type synergy together. The Steel- and Fighting-types mentioned above, including Bisharp, Mega Scizor, Mega Mawile, Terrakion, Keldeo, Hitmontop, and Breloom, appreciate Thundurus's paralysis support and have good defensive synergy with it. Ground-types enjoy Thundurus's ability to remove opposing Landorus-T, so Landorus-T, Mega Garchomp, and Excadrill enjoy Thundurus on their team.

However, due to the nuances of this set, there are other compatible teammates as well. Offensive Thundurus with Thunder can be run on a rain team, as it helps to defeat the Water- and Grass-types that pester the Water-oriented rain teams. Furthermore, the potential to 2HKO Rotom-W, rain's biggest enemy, makes Thundurus a great asset. Helping Hand users, such as Togekiss, Jirachi, and Politoed, make good teammates to allow Thundurus to deal massive damage to an opponent. Jirachi, as a Steel-type, also makes a good Follow Me Partner, as it beats Rock- and Ice-types while Thundurus can defeat Ground-types and Mega Charizard Y. Fake Out teammates, such as Scrafty, can help Thundurus set up easy Substitutes by flinching a threatening opponent.

Other Options
########

Rain Dance is a good move for a rain team but forces Thundurus to forgo an important move. Hidden Power Flying is an interesting option for a neutral STAB move to damage opponents with, as well as a great way to hit Mega Venusaur, but it otherwise has poor super effective coverage. Note that you will want to use an IV spread of 31 / 1 / 31 / 30 / 30 / 30 when using Hidden Power Flying to minimize potential confusion damage. Protect is a great move in Doubles, and works especially well on Thundurus because it is unexpected on the main set.

A Nasty Plot + Substitute set grants Thundurus immediate power and permits it to easily OHKO or 2HKO the whole of the metagame, while having insurance against faster teams or Trick Room teams. However, it takes a lot of skill to set up in the fast-paced Doubles metagame and is not recommended for newer players. Choice items such as Choice Specs or Choice Scarf can be used, but Thundurus-T plays a more efficient role as a Choice user. Sky Drop is an interesting move in Doubles that allows for very surprising tactics, but you must be aware of what you are trying to accomplish. A physical Defiant set is usable thanks to Thundurus's decent Attack stat and the ubiquity of Intimidate users, with a recommended moveset being Wild Charge / Knock Off / Superpower / Protect.

Checks & Counters
########

**Offensive Typing Advantage**: Ground-types that aren't weak to Hidden Power Ice, such as Excadrill and Mamoswine, can easily switch in and deal major damage to Thundurus. Mega Venusaur shrugs off any hit and can deal severe damage with Sludge Bomb. With the Special Defense boost from sand, Tyranitar is able to handle Thundurus.

**Speed**: Some dangerous and notable enemies that are unaffected by Thunder Wave include Choice Scarf Landorus-T and Choice Scarf Rotom-W, which can deal major damage to Thundurus. Other Electric-types, such as Mega Manectric and Snarl Raikou, beat Thundurus easily, as Hidden Power Ice cannot deal much damage to them. Other priority, such as Fake Out, Extreme Speed, and Weavile's Ice Shard, can hurt Thundurus quite a bit.

**Utility**: Quick Guard is annoying as it prevents Thundurus from using priority Thunder Wave, but all common users of the move with the exception of Terrakion can be easily defeated. Oblivious and Aroma Veil Pokemon ignore Taunt and can set up Trick Room, turning Thunder Wave's Speed drop into a benefit.
 
Last edited by a moderator:

Stratos

Banned deucer.
-harder *than* before, this is going onsite in this form so minor gp is good
-nasty plot should b used in conjunction with sub in the oo set to patch the issues u mention
-no agility / double booster it doesnt even sound good tbh
-specs and scarf are great in a gemless doubles, the only problem is thundt directly outclasses thundi as a choice user
-I dont think sub bulky thund is main slash material personally (tho i used it myself to crush Laga in gen v, just put taunt there and mention sub in set details
-hp fly in oo
-protect in oo, its especially good on thundurus because nobody expects it
 

Mizuhime

Did I mistake you for a sign from God?
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
EVs- Tho your ev spread is good, I feel a spread of 248 HP / 28 Def / 12 SAtk / 188 SDef / 32 Spd Calm is going to be better for Thundurus. It makes it more specially bulky overall, while maintaining the HP Stat on an odd number so you take less from residual damage such as Sandstorm and hail. With the defensive EVs you can live an Adamant Mega Tar Rock slide something liek 94% of the time. 32 speed allows you to still outrun things such as Breloom and mega ttar.

In usage tips, Mention how the bulky Thundurus set is used to primarily support teams, and with the given ev's it's not going to be doing a lot of damage to the other team. More often than not Thundurus is going to be a pain because of twave/taunt spam rather than actually doing a lot of damage.

While mentioning HP Flying, you should mention a IV change to 31/1/31/30/30/30 - as it preserves the stats better than any other spread would for that given ev spread, and it has a low attack iv which is good to have in a doubles environment where swagger is a viable move.


(QC Approved 1/3)
Metal Sonic Good work keep it up :)
 

Arcticblast

Trans rights are human rights
is a Forum Moderatoris a Tiering Contributoris a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
Metal Sonic, the EV spread Mizuhime gave assumes a 31 IV in both Defense and Speed - since it appears that HP Ice is going to be the standard move (as it should be), four EVs should be moved from Special Attack into Defense with an IV spread of 31/0/30/31/31/31. This would make the recommended EV spread 248 HP / 32 Def / 8 SpA / 188 SpD / 32 Spe.
 
I'm not QC, but I feel as though a Life Orb set should really be added. Something along the lines of this:

Offensive Life Orb
##############
name: Offensive Life Orb
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Taunt
move 4: Thunder Wave
ability: Prankster
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

I like this set because it's fast, powerful, and still offers the utility that the bulk Thundurus offers. For example:

8 SpA Thundurus Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 210-248 (70.4 - 83.2%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 330-393 (110.7 - 131.8%) -- guaranteed OHKO

That's pretty significant IMO.

Also Lolk wanted it too I'm pretty sure so could you pleeeeease add it? :D

(Btw feel free to slash another coverage move over Taunt/Thunder Wave if you feel it's appropriate, this is just the set I've found most effective by far.)
 

Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
I agree with Life Orb being added. THundurus can make good use of the offensive pressure.

Perhaps with Protect and/or Substitute slashed with, in front of Taunt, whatever. Write it up, and QC will have a look.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
OVERVIEW
- Typing makes it resist Fighting, Flying, Bug, and Steel, which is super cool
- You might want to mention that it has trouble balancing offensive power and longevity. First set is kind of weak, while second set falls real quick


BULKY UTILITY
SET:
- Move the 8 SpA EVs into Defense. Unless they're letting Thundurus nab some clutch O/2HKOs, you might as well jack up 94% survival rate to 100% survival rate vs Mega TTar.
- I'd slash Thunder Wave before Taunt since it's a lot more important and a lot more useful (plus, you do say it's the point of the set, so it shouldn't be in the 4th slot)
- Stress that Thunder Wave is priority!

MOVES:
- Mention Substitute and any other extra moves after you've covered everything that you actually put on the set.

SET DETAILS:
- Take off the "HP divisible by 16" and replace with "HP divisible by 4." Leftovers isn't even slashed so you shouldn't mention it on the spread. Instead, mention that, if one wants to use Lefties, the spread is still compatible
- Explain what 188 SpD accomplishes (I'm afraid I won't be able to help out here because I've never used that spread before [I prefer offensive])
- Explain Prankster (helps make TWave priority to basically put a full stop to anything that relies on its Speed stat, and a priority Taunt to prevent Wide Guard too)
- What's the point of the alternative spread? It's much frailer and slower for a tad more power (more than 8 like you say, at least)

USAGE TIPS
- p good. I'd just mention that it's weak but super effective hits are still super effective hits. It can KO things like Zard Y, Garchomp, and Lando-T after some prior damage

TEAM OPTIONS
- Steel-types- better type synergy than Mamoswine. Love paralysis support. Eg Mega Scizor, Mega Mawile
- Fighting-types- their STAB attacks keep Ice / Rock types out. Terrak / Keld love Latios cripple with TWave. Hitmontop has Feint to block Quick Guard. Breloom can hit Water / Ground types.
- Other Ground-types besides Mamoswine- Landorus-T, Mega Garchomp, Excadrill. Thundurus can beat opposing Landorus-T, which is awesome for them


OFFENSIVE
MOVES
- Mention Substitute + LO recoil + chip damage will wear down Thundurus so fast

SET DETAILS
- Explain Life Orb! The boost helps secure a lot of important OHKOs, most notably against Garchomp, Keldeo, Mega Char Y, and Landorus-T
- It also 2HKOs 252 HP / 4 SpD Rotom-W through Sitrus which is really damn useful
- After Leftovers mention, note that without LO Thundy misses out on a lot of KOs (particularly vs Zard Y)
- I'd say add Expert Belt mention here; you keep the OHKOs with reliability but also won't get worn down so fast

USAGE TIPS
- Explain how the added offensive makes playing this set different.
- For the offensive set, dealing damage becomes just as destructive as Thunder Wave when Thundurus faces slower opponents.
- Against slower opps: Attack. Against faster opps: Thunder Wave.

TEAM OPTIONS
- See my comments for the above sets.
- RAIN. Water-types love Water / Grass gone, and the 2HKO to Rotom is so damn sweet since they always run in.


OTHER OPTIONS
- If you don't mention Expert Belt in Set Details, mention it here
- SKY DROP.
- DEFIANT. Physical set with Wild Charge / Knock Off / Superpower / Protect or something like that.


CHECKS AND COUNTERS
**Offensive Type Advantage**
- Mention Excadrill under Ground-types
- Mega Venusaur shrugs off any hit
- Tyranitar
- Other Electric-types (for the support set) Hidden Power Ice is so weak if it's not super effective, so Mega Manectric and Snarl Raikou bet it easily
- Motor Drive / Lightningrod- not too many good users but mention Electivire and Rhyperior

**Speed**
- I guess you can put those Electric-types here, doesn't really matter
- Other priority: Fake Out, Extreme Speed, Weavile's Ice Shard


Perhaps add another utility tag?
**Utility (or Miscellaneous)**:
- Taunt shuts Thundurus down if it can't stop opposing Taunt
- Quick Guard is annoying, but Thundy can beat most QG users except Terrakion
- Oblivious / Aroma Veil Pokemon ignore Taunt and can set Trick Room, turning Thunder Wave into a benefit



Not QC, takes these as you will
 
Last edited:
Set #1:
  • Either slash Sub in the set behind Taunt, or take out all of the Sub/Lefties notes in Moves and Set Details. The Offensive set uses Sub way better tho, so imo just keep it out. Taunt is way more supportive to the team.
  • Use the Sitrus spread you have in Set Comments.
Set #2:
  • No Taunt, this spread is too frail to risk it. Also slash Ebelt behind LO as an option to minimalize recoil as it racks up badly with Sub
  • Slash Focus Blast behind Thunder Wave. It hits Mamoswine, Mega Kanga, Tyranitar, Terrakion, and Excadrill really hard, all of which are threats to it.
Moves:
  • Your bullet about Para being awesome because Thundy is bulky doesn't make sense, because this is the frail set :p
  • Moves the Sub+LO recoil=damage point to set details.
Team Options:
  • Helping Hand
  • Fake Out to set up ez subs
  • Jirachi makes a good Follow Me Partner as it beats rocks and Ice types while Thundy beats Grounds and Zard.
Checks & Counters:
  • Specify the mons that still must worry about Para.
 

Audiosurfer

I'd rather be sleeping
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
  • when mentioning HP Flying in OO be sure to say that it hits Mega Venusaur, which is like its biggest perk
  • "Typing makes it resist Fighting, Flying, Bug, and Steel, which is super cool" <--- change this to typing gives it useful resists and immunities
  • for the first set, could you go with the bulky spread people have been discussing? not sure why it got changed back to the old one (ill ask lolk later), but the bulkier spread with the increased Special Defense and the 100% survival rate of MTTar's Rock Slide looks cool
  • for the second set, you need to talk about taunt and why people would use it over sub (actually preventing nondamaging moves from being used is better than just shielding yourself from them, also it shuts down trick room)
  • remove electivire mention from checks + counters
qc 2/3
 

Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
To help standardise set names, I propose the sets be renamed to "Bulky Thunder Wave" and "Special Attacker" respectively.

Utility is too vague and doesn't describe what type of support Thundurus gives. Thunder Wave is the primary support it gives, and as such should be named after that.

For the second set, don't name it Life Orb and then suggest Leftovers in AC. This is the same name as the Shaymin-S set. Besides, any Pokemon with LO is going to be an Attacker and would be one even without a LO.


Also the first set should have TWave as the first slash with Tbolt and HP Ice below it. As you've said in the analysis, TWave is the big selling point of this set - it's the most important move.
 
Hi i thought this was ready for a check because of the title
if not ignore the amcheck

Overview
########

Thundurus is one of the most popular Pokemon with the useful Electric-type STAB in Doubles. It functions as a great offensive Pokemon thanks to its base 125 Special Attack and base 111 Speed, along with its usable 79 / 70 / 80 defensesbulk. Its access to Prankster along with a lot of support options, such as Thunder Wave, Taunt, Swagger, Substitute, and Rain Dance, allows it to play an additional role in supporting its team. Its typing gives it useful resistances and immunities, but also weaknesses to Ice- and Rock-type moves which are both common in the current metagame. Additionally, Electric-types are now immune to Thunder Wave, making paralysis more difficult to spread than before. Despite its fair 79 / 70 / 80 defensesbulk, Thundurus is still frail and will not be able to take multiple strong neutral hits.

Bulky Thunder Wave
########
name: Bulky Thunder Wave
move 1: Thunder Wave
move 2: Thunderbolt
move 3: Hidden Power Ice
move 4: Taunt
ability: Prankster
item: Sitrus Berry
evEVs: 244 HP / 108 Def / 60 SpA / 72 SpD / 20 Spe
nature: Calm

Moves
========

Thunder Wave is basically the big point of this set. With its higher bulk, (than other Thundurus sets) it can last longer, giving it more time to support its teammates with ever-so-useful speed control. Thunderbolt serves as the primary STAB MOVE ANDmove and is good for hitting things likePokemon such as Mega Charizard Y and Suicune hard. Hidden Power Ice serves as coverage and deals heavy damage to common Ground-types such as Garchomp and Landorus-T. Taunt is an option to prevent field effects like Trick Room from being used and to stop status moves like Will-O-Wisp and Spore from being used.
Set Details
========
The given EV spread allows you to survive an Adamant Mega Tyranitar Rock Slide 100% of the time. 32 Speed EVs will move before maximum Speed Jolly base 70s, most notably Breloom. Prankster helps make Thunder Wave a priority MOVE TOmove to basically put a full stop to anything that relies on its Speed stat, and a priority Taunt to prevent Wide Guard too.

Usage Tips
========

Spamming Thunder Wave on faster opponents is the best way to use this set. As long as they are not an Electric-types, their speed advantage will be lost and they will be open to attacks. The bulky Thundurus set is used to primarily support teams, and with the given EVs it's not going to be doing a lot of damage to the other team. More often than not, Thundurus is going to be a pain because of the Thunder Wave and Taunt spamming rather than actually doing a lot of damage. Take note of the speed mechanics in Doubles: Even if you have used Thunder Wave on a faster opponent, the speed drop will not take effect until the next turn, which means to say that the target can still outspeed your partner. This set absolutely hates Trick Room, so Taunt should be used on suspected Trick Room setters andto eliminate them from the game as soon as possible.

Team Options
========

Pokemon that appreciate the speed control that Thundurus provides make good teammates. These are commonly powerhouses that lack a bit of speed, including but not limited to Kyurem-B, Landorus-I or Landorus-T, Tyranitar, Charizard and Bisharp. Steel-types, such as Bisharp, Mega Scizor and Mega Mawile, make good partners as they have great type synergy with Thundurus, taking the Ice and Rock type attacks that Thundurus hates. They also enjoy paralysis support on their opponents in order to strike first. Fighting-types also make good partners as their STAB attacks keep the Ice and Rock types that threaten Thundurus away. Terrakion and Keldeo love it when the likes of Latios and Latias are crippled with Thunder Wave. Some Fighting-types also have utility values:; Hitmontop has Feint to block Quick Guard users to, makeing way for Thundurus's Thunder Waves and Intimidate to cripple opponents, whereas Breloom has the ability to destroy Water-types and Ground-types. Ground-types such as Landorus-T, Mega Garchomp, Excadrill enjoy Thundurus as a teammate to remove opposing Landorus-T, giving them free reign to control the game. Finally, Mamoswine makes for an excellent partner for Thundurus, as Mamoswine takes the Ice- and Rock-type attacks for Thundurus while Thundurus can take the Grass- and Fighting-type attacks aimed at Mamoswine. Additionally, Mamoswine can feel free to spam Earthquake while Thundurus can paralyses the faster opponents that threaten Mamoswine.

Special Attacker
##############
name: Special Attacker
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Protect / Substitute
move 4: Thunder Wave
ability: Prankster
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

As above, Thunderbolt serves as the primary STAB move foragainst the likes of Mega Charizard Y and Suicune, while Hidden Power Ice serves as potent coverage for the common Garchomp and Landorus-T. Protect is generally a good move in Doubles to scout for an opponent's attack, stall out field effects, and to allow a teammate to strike the opponent. Substitute is good for Thundurus to avoid status effects, ease prediction and to give Thunduruss some breathing room to KO its faster CHECKSchecks. It is useful for serving as a semi-Protect and guarding Thundurus from Sleep Powders and Spores that may come its way. Thunder Wave is always great to support its teammates with ever-so-useful speed control. Focus Blast can also be used as a coverage option, hitting Mamoswine, Mega Kangaskhan, Tyranitar, Terrakion, and Excadrill really hard, all of which are threats to it.

Set Details
========

The given EV INVESTMENTinvestment maximizes speed and power for Thundurus to wreck opponents. The Life Orb boost helps secure a lot of important OHKOs, most notably against Garchomp, Keldeo, Mega Charizard Y, and Landorus-T. Life Orb also allows Thundurus to 2HKO a 252 HP / 4 SpD Rotom-W holding Sitrus Berry, which is also a notable perk. However, the combined effect of recoil from Life Orb and Substitute will wear down Thundurus very fast, so Expert Belt is a good alternative. If you opt to run Substitute, Leftovers is also an option as the constant healing it provides will allow you to generate more Substitutes. However, without Life Orb, Thundurus misses out on a lot of KOs, particularly against Mega Charizard Y.

Usage Tips
========

The Offensive Life Orb set is fast, powerful, and still offerretains the utility that the bulky Thundurus can offers. Thundurus can make good use of the offensive pressure that Life Orb brings, thanks to its sky-high Special Attack and Speed. Notably, this set allows an OHKO on Mega Charizard Y, which the bulky Thundurus set cannot do. For the offensive set, dealing damage becomes just as destructive as Thunder Wave when Thundurus faces slower opponents. As such, the main strategy is to attack slower opponents directly, while crippling faster ones with Thunder Wave. If you run Substitute, play smart and only do so when you are confident that the opponent will not attack Thundurus. This allows Thundurus to have a buffer against faster attacks and status effects.

Team Options
========

As with the previous set, Pokemon that appreciate the speed control that Thundurus provides make good teammates, including Kyurem-B, Landorus-I or Landorus-T, Tyranitar, Charizard, and Bisharp. Mamoswine is still Thundurus's best friend, as they have fantastic defensive and offensive type synergy together. The Steel- and Fighting-types as mentioned above also make good partners for the same reasons, paralysis support and good defensive type synergy. These include Bisharp, Mega Scizor, Mega Mawile, Terrakion, Keldeo, Hitmontop, and Breloom. Ground-types enjoy Thundurus's ability to remove opposing Landorus-T, so Landorus-T, Mega Garchomp, and Excadrill enjoy Thundurus on their team.

However, due to the different nuances of this set from the previous one, there are more new compatible teammates. Offensive Thundurus can be run on a rain team, as IT HELPSit helps to defeat Water-types and Grass-types that pester the Water oriented rain teams. Furthermore, the potential to 2HKO Rotom-W, rain's biggest enemy, makes Thundurus a great asset. Helping Hand users, such as Togekiss, Jirachi, and Politoed make good teammates to allow Thundurus to deal massive damage onto an opponent. Jirachi, as a Steel-type, also makes a good Follow Me Partner as it beats Rock- and Ice-types while Thundurus can defeat Ground-types and Mega Charizard Y. Fake Out teammates, such as Scrafty, can help Thundurus set up easy Substitutes by flinchmaking a threatening opponent flinch.

Other Options
########

Swagger and Rain Dance are nice utility moves that Thundurus has access to. However, Swagger is extremely unreliable and can backfire if the opponent does not get confused. Rain Dance is a good move for a rain team but foregoes an important moveslot on the set. Hidden Power Flying is an interesting option for a neutral STAB to damage opponents with, and a great Mega Venusaur killer, but otherwise has poor super effective coverage. Note that you will want to use an IV spread of 31/1/31/30/30/30 as it has a low Attack IV which is good to have in a Doubles environment where Swagger is a viable move. Protect is a great move in Doubles, and works especially well on Thundurus because it is unexpected on the main set.

A Nasty Plot set with Substitute is a great set as it grants Thundurus immediate power and permits it to easily OHKO or 2HKO the whole of the metagame, while having INSURANCEsome protection against faster teams or Trick Room teams. However, it takes a lot of skill to set up in this fast paced Doubles metagame and is not recommended for newer players. Choice items such as Choice Specs or Choice Scarf can be used, but Thundurus-T plays a more efficient role as a Choice user. Sky Drop is an interesting move in Doubles that allows for very surprising tactics, but the user must be aware of what he is trying to accomplish. A physical Defiant set can be run to punish opposing Intimidate or Icy Wind users, with a recommended moveset being Wild Charge / Knock Off / Superpower / Protect.

Checks &amp; Counters
########
**Offensive Typing Advantage**

Mamoswine in particular is an extremely common counter that can deal heavy damage with Ice Shard yet resist the BoltBeam combination, while being immune to Thunder Wave. Latias and Latios have the bulk to take a Hidden Power Ice yet can OHKO back with Draco Meteor. Unfortunately, they are crippled by Thunder Wave. Ground-types in general are immune to Thunder Wave and Thunderbolt, and most usually have the bulk to survive a Hidden Power Ice, while carrying Stone Edge that can deal major damage to Thundurus. Excadrill is a major threat as it can lsurvive all of Thundurus's attacks and retaliate with Rock Slide. Mega Venusaur shrugs off any hit and can deal severe damage with Sludge Bomb. Tyranitar, with its Special Defense boost in Sandstorm, is able to handle Thundurus. Lastly, the occasional Motor Drive or Lightningr Rod user, such as Rhyperior, can halt Thundurus in its tracks.

**Speed Control**
Trick Room teams completely undermine the role of Thundurus, and thus they should be Taunted and eliminated immediately so that Thundurus can do its job.

**Speed**

Many Pokemon outspeed Thundurus and can OHKO it easily due to its frailty. However, they usually cannot switch in safely or are crippled by Thunder Wave for the rest of the match. However, some dangerous and notable enemies that are unaffected by Thunder Wave include Garchomp, Landorus-I, and Scarf Rotom-W which can deal major damage onto Thundurus. Other Electric-types such as Mega Manectric and Snarl Raikou beat Thundurus easily, as Hidden Power Ice cannot deal much damage onto them. Other priority, such as Fake Out, Extreme Speed, and Weavile's Ice Shard can hurt Thundurus quite a bit.

**Utility**:
Taunt shuts the bulky Thundurus down if it can't stop opposing Taunt. Quick Guard is annoying as it prevents Thundurus from using priority Thunder Wave, but they all can be easily defeated, with the exception of Terrakion. Oblivious and Aroma Veil Pokemon ignore Taunt and can set up Trick Room, turning Thunder Wave into their benefit.
 
Last edited:

Haruno

Skadi :)
is a Tiering Contributor Alumnus
More preliminary QC checking.

Overview:
  • I wouldn't mention swagger due to it being shit and unreliable as hell. Pwnemon would probably agree to this.
  • Thund-i doesn't really have useful resistances/immunities since edge/slide is omnipresent on anything that gets earthquake which sort of nullifies its earthquake immunity and the only other usable usable resistance is fighting which is usually accompanied by an ice move. I'd outright remove its nice resistances tbh since its weaknesses hold it back by quite abit. Bug/steel/grass/flying aren't really relevant resistances especially considering how later on your spreads can't beat talonflame which is the only real abuser of flying moves.
Set 1:
  • You mention 32ev's to beat base 70's but put 20evs in the set. Also unsure if 32ev's for that benchmark is even useful for thund-i since you're more likely than not attacking loom or sharp in the first place.
  • The ev spread is weird as hell since mega tytar rock slide isn't exactly relevant or a good benchmark for thund-i. Not to mention it doesn't explain why you put such weird ev's on SpA and SpD. I'd either mention why or just find a better spread.
Moves and Set Details:
  • I'm really unsure on even putting hp ice on thund-i in the first place especially for the reasons you listed since thanks to your minimum speed, you're essentially guaranteed to lose to them. Garchomp isn't exactly relevant in the current meta but meh. If you really want hp ice, you'd have to put max speed on thund-i since they're immune to your main form of speed control.
  • Rest look fine.
Usage Tips:
  • Thund-i doesn't particularly care for trick room since it'll be abusing priority moves generally anyways and if needed you could clutch twave your own mons to regain speed control under tr.
  • No point mentioning speed mechanics imo.
Team Options:
  • Remove Lando-i mention
  • I wouldn't mention mega mawile at all since thund-i is hardly adequate support for it since mega mawile will almost certainly need TR to function properly which thund-i doesn't really synergize well with.
Set 2:
  • Seems fine. 252/0 washtom has never been a thing, dont mention it at all.
Moves and set details:
  • mention nasty plot as a slash since it's utility is somewhat useful between protect and sub.
Usage tips:
  • seem fine to me
Team options:
  • Don't mention rain, and if you do mention how rain dance and thunder should be used instead.
Other Options:
  • Don't mention swagger.
  • Mention how defiant thund-i could be usable thanks to its decent attack and how common intimidate is in addition to having a pretty solid physical movepool.
Checks & Counters:
  • Mamoswine isn't exactly common (in the current meta or when this was written) so I'd just disregard the mention entirely.
  • Anything that hates getting paralyzed isn't a check to thund-i as far as I'm concerned.
  • Motordrive users are terrible and rhyperior doesnt even get motordrive. Don't mention it.
  • Don't specifically mention excadrill as a standout ground since ground types in general annoy the living shit out of thund-i.
  • Trick room doesn't neuter thundurus' role at all since thund-i's role should be to stop trick room due to taunt and being able to potentially regain speed control with your own twave. Thund-i is an answer to tr, not the other way around.
  • Very few non scarfers outspeed thund-i........... and the ones that do absolutely hate getting paralyzed bar like mega manectric. I wouldn't mention this at all.
  • Why would you mention thund-i being relatively frail in the checks and counters but mention how its bulky with usable offenses in your sets + overview? Choose one or the other.
  • Taunt isn't a reliable answer to thund-i due to thund-i being the fastest user of taunt in the meta.......... And you really shouldn't be switching it into taunt in the first place.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top