A few days ago I believe Nachos said that he wanted to give this up. If you're reading this, Nachos, and I'm somehow mistaken or you've changed your mind, please just ask and you can have it back. Proposed sets, in no particular order: Nasty Plot Scarf Agility Substitute? Expert Belt? Specs? Mixed? [OVERVIEW] - Ridiculous Special attack - Pretty good speed, tying with Landorus-I - Thunders from this thing hurt - Good coverage despite the total lack of flying STAB. - Volt Absorb is actually extremely useful (more so than prankster was to thundurus-I) - stops volt switch, crucially. - However, SR weakness is pretty crippling, and Speed though good is not usually enough to sweep without using agility. - Coupled with fairly poor defenses, this leaves it vulnerable to revenge killing. - Overall, very strong. [SET] name: Nasty Plot move 1: Nasty Plot move 2: Thunderbolt / Thunder move 3: Hidden Power Ice move 4: Focus Blast / Substitute item: Life Orb / Lum Berry / Leftovers nature: Timid evs: 4 HP / 252 SpA / 252 Spe [SET COMMENTS] - Powerful wallbreaker with very few counters - Tbolt for STAB or Thunder in rain - with thunder you'll go straight through Jirachi - HP Ice will kill most Ground-types, Grass-types and Dragon-types. - Focus Blast hits Tyranitar, Mamoswine, Ferrothorn, Blissey, Chansey, and electric types such as Jolteon and Magnezone. Gives a neutral hit on Gastrodon too. - Substitute can be very useful (in conjunction with lefties) as it protects from Toxic and Leech seed. It can also be used to scout switchins, especially those to faster pokemon which can take one of Thundurus's attacking moves. Also prevents the opponent simply sacrificing a slower mon to thundurus to deal with it. [ADDITIONAL COMMENTS] - Needs all the power and especially all the speed it can get - Hence LO is the primary option. Lum is useful for taking Blissey toxics and jirachi body slams. - 252 Def 252 Spe Timid with Sub - subs will survive jirachi body slams and ferrothorn gyro balls, allowing you to set up on them with impunity. You lose out on a lot of power though. - Expert Belt, Grass Knot, Agility - Support with politoed to give powerful thunder - Include sweepers to take advantage of Thundurus's wallbreaking. - Perhaps include a rapid spinner such as Starmie, Tentacruel or Forretress. [SET] name: Choice Scarf move 1: Volt Switch move 2: Thunderbolt / Thunder move 3: Focus Blast move 4: Hidden Power Ice item: Choice Scarf nature: Timid evs: 4 HP / 252 SpA / 252 Spe - Revenge killer and momentum-grabber. - Very good special attack and Speed enough to outrun the whole unboosted metagame and most boosted Pokemon as well. - Notably outruns DD and Scarf Salamence and Haxorus, Scarf Jirachi, Scarf Genesect, and +1 Volcarona (though it can't do much). Ties with Scarf Landorus-I. - Volt Switch gives it great momentum conserving ability, especially when SR is not up on your side, unless an immune pokemon gets in the way. - It's a bit weak though so a more powerful option is listed in the second slot for revenge killing threats not weak to electric. - Focus Blast and HP Ice hit every pokemon that resists Volt-Switch Thunderbolt and Thunder at least neutrally [ADDITIONAL COMMENTS] - U-turn is great for conserving momentum when the opponent has immune pokemon. Will also deal good damage to Latios, latias, and especially Celebi. - Superpower (naive nature), for its accuracy and to 2HKO Blissey and OHKO Tyranitar. - Grass Knot for Gastrodon. - HP Flying for STAB (lol) and to kill breloom/virizion - Very obvious ev spread. Timid required to outrun +1 Mence, Haxorus, Genesect etc. Modest is not a good idea. - Support with a rapid spinner as SR damage will really build up while Volt Switching. Hazards are also good, so consider something like Forretress. - Politoed allows the use of a powerful Thunder. - Consider supporting with other U-turners and Volt-switchers on a VoltTurn team - e.g Genesect (EB or CB probably), Scizor. [SET] name: Agility move 1: Agility move 2: Thunderbolt / Thunder move 3: Hidden Power Ice move 4: Focus Blast / Grass Knot item: Life Orb nature: Timid / Modest evs: 4 HP / 252 SpA / 252 Spe - Can use Agility to increase its speed to absurd levels for a late game sweep - it outruns everything (no-one say floatzel in the rain....). - Otherwise it just plays like a Thundurus-T - keep firing off powerful attacks - Especially appreciates rain thunder as no way to boost power. Thunderbolt is ok though. - HP Ice kills Dragons, grasses and grounds. - Focus Blast hits Tyranitar, Mamoswine, Jolteon, Ferrothorn, and Magnezone, while GK hits Gastrodon, Hippowdon, Mamoswine again, and tyranitar somewhat. [ADDITIONAL COMMENTS] - Spread here is designed to give necessary speed prior to boosting (afterwards the speed is unnecessary). In many matches you won't have the opportunity to use agility and this extra speed is extremely handy to give the jump on Genesect, Salamence, Jirachi etc and to Speed tie with Landorus-I. - Modest is a decent option though - use 188 Evs in speed to outrun timid venusaur in sun and jolly stoutland in sand after a boost. - Superpower for its accuracy and ability to hit Tyranitar and Blissey harder. - You really need to soften up the opponent's team if thundurus is to sweep without a special attack boost. Hazards are a great way to do this - ferrothorn, deoxys-d, forretress etc. - Powerful wallbreakers are also handy, especially any that can lure in Gastrodon, Blissey, and Chansey. Gothitelle can also remove or Trick troublesome walls. [SET] name: Expert Belt move 1: Thunderbolt / Thunder move 2: Hidden Power Ice move 3: Grass Knot / Focus Blast move 4: Volt Switch item: Expert Belt nature: Timid evs: 4 HP / 252 SpA / 252 Spe - Expert belt is a useful item - Thundurus T can bluff a choice item, before taking advantage of its great coverage and power. - Even excluding the choice item bluffing, it's still useful because Thundurus-T takes a lot of damage from hazards already, doesn't appreciate the recoil when volt-turning, and has good super-effective coverage. - Volt Switch is great for grabbing momentum and bluffing scarf - It's a bit weak though, so a more powerful move is very helpful. Thunder is for rain obviously. - HP Ice is the best coverage move - GK is preferred to Focus Blast here because the ability to lure in Gastrodon is invaluable to many teams - the move also nails Hippowdon (a weather starter!) and a decent enough hit on Tyranitar (almost a 2HKO) - Focus Blast is great for Magnezone, Jolteon and Ferrothorn. However, Mag takes a ton from thunder and jolt from HP Ice, and you can just VS out of Mag and Ferro. [ADDITIONAL COMMENTS] - Life Orb - Superpower - Obvious spread. - Support with rain, stuff that appreciates gastrodon being removed (most water-types in rain) [Other Options] - Choice Specs: faces competition from Jolteon + little reason to use over Life Orb - Double Booster - Substitute + 3 Attacks. - Thunder Wave, Discharge - Taunt [Checks and Counters] Gastrodon and other water/grounds with SpD spreads can take everything but Grass Knot Latios and Latias take quite a lot from HP Ice but can outrun Thundurus-T and hit it with draco meteor / dragon pulse. Jolteon takes a huge amount from Focus Blast, but it doesn't OHKO, and Jolteon can OHKO back with Choice Specs Hidden Power Ice after SR (or with some LO recoil). Blissey and Chansey can take out everything except NP with ease. Against non-lum NP they might be able to win through Toxic stalling, especially if focus blast misses. Chople Berry Tyranitar can take anything but an NP Focus Blast (or two focus blasts). Specially Defensive Hippowdon can take anything but two LO HP Ices or an NP HP Ice. Specially defensive Jirachi can take everything except LO NP Thunder, and paralyse with Body Slam (watch out for Lum berry) Ninetales is a great switchin to any Thundurus-T relying on Thunder - it also has decent special defense. Mamoswine - watch out for focus blast on the switch, and you'll need SR to OHKO with ice shard. Terrakion in sand Large number of potential revenge killers if Thundurus is not using agility.