So is Freeze Shock, but some people use it anyway.What I'm confused about is why Hidden Power Flying and Fly are on any of the sets. Hidden Power Flying has no use dispite STAB due to its low base power, and Fly (lol) is competitively useless
So is Freeze Shock, but some people use it anyway.What I'm confused about is why Hidden Power Flying and Fly are on any of the sets. Hidden Power Flying has no use dispite STAB due to its low base power, and Fly (lol) is competitively useless
the reason some people run freeze shock is that, unlike Fly, it still has a respectable base power, making the Power Herb set for Kyurem B slightly viable, unlike the move Fly which, even with power herb, it is kinda terrible. Also, people who run Freeze Shock will always run Ice Beam as a backup for when the power herb has been used up, but Thundurus has no backup Flying-type STAB aside from Hidden Power Flying to use after the Power Herb is gone.So is Freeze Shock, but some people use it anyway.
You seem to be speaking of past sets from past generations like they're still effective now.to add to my last point, it seems that there is a lack of any mentions to Volt Switch on this analysis on the main sets. This is an issue that must be addressed immediately as it is better than U-Turn on any special set due to it being special and STAB, and the fact is that is has always been a staple on Thundurus. Make sure to list it. Also, Choice Specs and Choice Scarf are very good items for Thundurus I and should not be in in OO. Stop trying to come up with these fancy sets and start adding things that always have been (and always will be) staples on any Thundurus.
I appologise if it feels like I'm nagging a bit, its just that there are so many things that this analysis seems to be missing.
those sets still are effective, otherwise I will not have mentioned them.You seem to be speaking of past sets from past generations like they're still effective now.
Volt Switch, sure. But Choice Specs AND SCARF? What the hell are you trying to outrun? And Nasty Plot > Specs.those sets still are effective, otherwise I will not have mentioned them.
Pretty much.HP Flying is for luring Mega-Venusaur, who walls you otherwise.
You should read the QC statement on those things before questioning them entirely, since Jukain pretty much explained their uses pretty well a few posts before. It should also be noted that Flying-type is a perfectly acceptable alternative given less specific, but more widespread coverage, in addition to being able to hit Conkeldurr and Venusaur.What I'm confused about is why Hidden Power Flying and Fly are on any of the sets. Hidden Power Flying has no use dispite STAB due to its low base power, and Fly (lol) is competitively useless, and Thundurus doesn't need a Flying-type STAB anyway, making these moves pointless in the first place.
No. Hammer Arm's Speed drop has significantly more drastic consequences then Superpower's own stat drops in that Thundurus-T needs the initial power and won't be relying/spamming physical Fighting-type attacks much. The Speed drop also lowers your momentum, since you could be KO'ing that last few HP off the Latios or Garchomp that switches in, but NO, you're slow. I don't care about dealing 200 damage in two turns when I could be KO'ing that Tyranitar immediately.Also, based around SmashBrosBrawl's point, shouldn't Hammer Arm be dashed with Superpower on the mixed and Defiant sets as it doesn't get weaker over time (especially seeing as it is stronger by the second use). But make sure Superpower is first in the dash list.
Mixed Attacker
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evs: 76 Atk / 180 SpA / 252 Spe
Set Details
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- 72 Atk EVs allow Thundurus to OHKO Latios with Knock Off after Stealth Rock.
IMO, Thundurus's access to Prankster TWave should get a special mention in the overview. It's honestly one of the best things about Thundy-I, and I think its a major factor to why he saw so much usage in SPL.Alright, I finished writing this thing up, after a long time. Ready for feedback and two more QC checks!
Mentioned Prankster Thunder Wave and Taunt together in the overview.IMO, Thundurus's access to Prankster TWave should get a special mention in the overview. It's honestly one of the best things about Thundy-I, and I think its a major factor to why he saw so much usage in SPL.