[WIN] Tidefury Strand (Hard) - Frosty and SubwayJ

Soundtrack1

You've been walking through the forest for hours, but you still can't see anything. Between the neverending trees and the heavy downpour which showers the entire area, you are almost completely lost. And in fact, it is only your own reflexes which saves you from an untimely death, as the forest ends in a high cliff, 40-50 meters above the storming sea. You take a step back and breath a sigh of relief, but then you wonder where to go now. This path looks like a dead end. Suddendly, though, you hear a voice in your head.

Quick, humans, this way

At the same time, you notice a fleeting shake in the nearby bush. You come close to see what's going on, then a very strange creature jumps out from nowhere.



"Finally you found me", says the creature to you. Its lips don't move, but you can still hear its voice into your heads.
"Who... are you?", you ask perplexed.
"It's not important at the moment", replies it, though. "We must act quickly, or everything will be lost!"
"What do you... wait!", you protest as the creature flees through the forest. You try to follow it as fast as you can, until you spot a sort of natural path, which goes down following the shape of the cliff.
"Come on, this way!". You hear once again the creature whispering in your minds. "We don't have much time left!".
"Time for what?", you ask confused while you descend down the path. "What's going on?".
"I thought you knew already", replies the azure being. "Didn't you see the ruins?". Meanwhile, you arrive in front of a rather large limestone cave.
"Yes but, what has that to do with this?", you demand, even more puzzled than before.
"The weather is just a minor sign, something much worse is about to happen", explains the creature. "You need to retrieve the key to the ancient shrine, before it's too late".
"Whoa", you exclaim, surprised. "I knew something bad was going on, but I didn't think the situation was this dire...". You don't even have the time to stop speaking - Manaphy once again flees, this time right inside the cave. "Oh come on...", you comment frustrated, before pursuing the little being.

Soundtrack2

The cave is an amazing view. The white rocks are coloured by emerald reflexes from the water, giving a rather soothing atmosphere to the place. There's enough light to see through, because the wall has several holes leading to the outside. However the floor is particularly sloppy, so you need to pay a lot of care while you venture inside. The blue creature is not far, you manage to reach it soon.
"Wow, this place is incredible", one of you notes. "But... are you sure this key is here?"
The creature nods. "It's sealed away in the depths of this cave, but you'll have to defeat its guardian".
"Oh boy", you sigh. "And this is why you are so much in a hurry?".
"Nope, that's because...".

So, you decided to stand with humans? How disappointing.

You look around yourself perplexed, wondering who just spoke over there. The little being, however, looks much more shocked than you. "He's already here! Run, while you...". It doesn't make in time to finish speaking. A strange, magical aura shrouds it, leaving it stunned and immobilized.
"Hey! Are you OK?", you call it, but the creature doesn't reply. Instead, you hear a cold laugh coming from above your heads. You turn your eyes above.



"You! What did you do?", you ask, your hands already on the Poké Balls in your belt.
"I have no time to lose with humans", says him, looking defiantly upon you. "Still, you can't be allowed to find the key to the shrine".
"We're not afraid of fighting you!", you reply adamantly, but the mysterious figure laughs.
"I could wipe you out with ease, but it would hardly be worth my efforts. However, I could still be able to take two birds with one stone. Manaphy, kill these interlopers!"
Your eyes turn on the little being in front of you. The jolly look of before was replaced by an alienated expression.
"What the...", you are about to say, but the guy already left at blinding speed, leaving you to confront the now hostile blue pixie!


HP 2200
Atk 6
Def 5
SpA 6
SpD 5
Spe 115
Size Class 1
Weight Class 1
16+10% Accuracy Boost


Ability: Hydration


Suddendly, a creature similar to the little pixie comes out of the water.


HP 230
Atk 5
Def 4
SpA 5
SpD 4
Spe 92
Size Class 1
Weight Class 1
11+10% Accuracy Boost


Ability: Hydration



Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison

Abilities:

Natural Cure/Poison Point/Technician (H) [Unlocked]

Stats:

HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (64/71):

Absorb
Aromatherapy
Attract
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Energy Ball
Extrasensory
Flash
Frustration
Fury Cutter
Giga Drain
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Hidden Power Fire
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Water Sport
Weather Ball
Worry Seed
Venom Drench
Venoshock

Dispel


Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass

Abilities:
Chlorophyll/Leaf Guard/Regenerator (H) [UNLOCKED]


Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (78/88+x):
Absorb
Aerial Ace
Amnesia
Ancientpower
Attract
Bide
Bind
Block
Brick Break
Bulldoze
Bullet Seed
Confusion
Constrict
Covet
Curse
Cut
Double Team
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustation
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power Fire
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Swap
Power Whip
Protect
Psych up
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out


Rotom [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Water/Electric

Stats:

HP: 90
Atk: Rank 2(-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0

Abilities: Levitate

Attacks (53/53+X):
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Hydro Pump
Light Screen
Mudslap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp


Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass

Abilities: Swift Swim/Rain Dish/Own Tempo (H) [UNLOCKED]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (73/87):

Absorb
Astonish
Attract
Blizzard
Brick Break
BubbleBeam
Bullet Seed
Counter
Dive
Double Team
Drain Punch
Dynamic Punch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Frustation
Fury Swipes
Giga Drain
Grass Knot
Growl
Hail
Hidden Power Rock
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Natural Gift
Nature Power
Power Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Toxic
Uproar
Water Gun
Water Sport
Whirlpool
Zen Headbutt

Capricorn the Gogoat (♂)

Type:


Subway met Capricorn after most of his adventures in Kalos had already finished. At the Skiddo Ranch, Capricorn was very malnourished and the owners didn't think that he would make it. Subway took him in and Capricorn seemed to get better with the assistance of Subway's other pokemon! Ever since then Capricorn has gotten much stronger and healthier, and even gives Subway rides when need be! The one with the most energy!

Nature: Brave (+Attack, -Speed)

Abilities:

Sap Sipper:
(Passive)
Grass Pelt: (Passive) (Unlocked)

Stats:

HP: 120
Attack: Rank 5 (+)
Defence: Rank 3
Special Attack: Rank 4
Special Defence: Rank 3
Speed: 59 (-) (-10 Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 22


EC: 6/6
DC: 5/5
MC: MAX

Moves:

Aerial Ace
Attract
Brick Break
Bulk Up
Bulldoze
Confide
Defence Curl
Dig
Double Team
Double-Edge
Earthquake
Energy Ball
Facade
Frustration
Giga Impact
Grass Knot
Growth
Hidden Power (Fire)
Horn Leech
Hyper Beam
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed

Total Moves: 52 (MAXED)


Omega the Cyclohm (♂)
Type:


For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

Nature: Modest (+Special Attack, -Attack)

Type:


Abilities:
Shield Dust:
(Passive)
Static: (Passive)
Overcoat: (Passive)

Stats:
108/60/118/112/70/80

HP: 110
Attack: Rank 1
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 3

Speed: 80
Base Rank Total: 21

Size Class: 4
Weight Class: 4

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 3


Moves:
*Level Up*

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
Ion Deluge

*Egg*

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
Electric Terrain

*TM/HM*

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (6)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
Nature Power

*Tutor*

Signal Beam
Electroweb
Draco Meteor
Sleep Talk


Total Moves: 66




Fantôme the Necturna (♀)
Type:


Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Brave (+Attack, -Speed)

Type:


Abilities:
Forewarn: (Passive)
Telepathy: (Passive)

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack:
Rank 3
Special Defence: Rank 5
Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1


Moves:
*Level Up*

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Absorb
Forest's Curse

*Egg*

Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
Swift

*TM/HM*

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 6)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
Infestation
Confide
Nature Power
Dream Eater
Return

*Tutor*

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off

Shadow Mend (Raid)


Total Moves: 62




Parfum the Aromatisse (♀)

Type:


On Route 7, while Subway was walking through some flowers, Parfum and her best friend Wonka, were watching him. All of the sudden a Croagunk attacked Subway and Parfum took action! She, along with Wonka, swiftly took out the Croagunk and saved Subway. Afterwards, Parfum made sure to tend to any wounds of Subway and his team and wanted to help in the case of further trouble! The one who smells the best.

Nature: Bold (+Defence, -Attack)

Abilities:

Healer:
(Passive)
Aroma Veil: (Passive) (HA)

Stats:

HP: 110
Attack: Rank 2 (-)
Defence: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 29
Size Class: 2
Weight Class: 2


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Disarming Voice
Aromatic Mist
Heal Pulse
Reflect
Psych Up
Skill Swap
Misty Terrain

Dazzling Gleam
Psychic
Thunderbolt
Flash Cannon
Energy Ball
Protect
Torment
Hidden Power (Ground)
Toxic
Substitute
Sleep Talk
Charge Beam
Light Screen
Psyshock
Hyper Beam
Rest
Facade
Confide
Thunder
Double Team
Trick Room

Captivate
Disable
Refresh
Wish

Dispel (Raid)

Total Moves: 42
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Alright, let's see how hard is this hard mode business.

Roserade: Grassy Terrain - Solar Beam (Phione)
Tangrowth: Solar Beam (Phione) - Power Whip (Phione)
Rotom: Reflect (Ludicolo, Aromatisse and Rotom) - Volt Switch (Phione)
Ludicolo (Own Tempo ON): Solar Beam (Manaphy) - Energy Ball (Manaphy)
ALL:
IF Phione is KO'd THEN Redirect towards Manaphy


Gogoat: Solar Beam (Phione) - Seed Bomb (Phione)
Necturna: Gravity - Power Whip (Phione)
Cyclohm: Light Screen (Ludicolo, Aromatisse and Rotom) - Volt Switch(Phione)
Aromatisse: Trick Room - Energy Ball (Phione)
ALL:
IF Phione is KO'd THEN Redirect towards Manaphy


Ludicolo is drawing threat because we can manage bounces with trick room and Grassy Terrain is too good to pass (and since it boosts grass attacks, Rotom is not that great of an option).

Grassy Terrain, Reflect, Light Screen and Trick Room are the necessary support and Grassy Terrain and Trick Room (as well as Gravity) will end just after evocation, which means that we will be able to go all out when that comes. Gravity helps with Power Whip and Thunder, enhancing our output further. But Thunder should be used only when really necessary, as we need to save up energy so we can go all-out on evocation (and use thunder there) and we can use those matrix counters for more time.

Due to those 5 support moves, we will be able to defeat Phione this round (237 total damage, please double check it) but merely scratch Manaphy (around 50hp of damage...a bit less).

BUT from next round onwards, we will have matrix charges and grassy terrain already up, so the damage output will increase a lot.

A1 will be tricky threat-wise and our best bet is praying for no Blizzard from Phione. Manaphy will use Water Bolt Volley (20BAP water, -6en for 4a, 3 random targets) A1 so there is nothing we can do about it. A2 Ludicolo will have Manaphy's attention (in other words: bounce gallore) and Phione should be gone before it can attack.

Don't be worried about the damage output on Manaphy for this and the next 2 round. It was meant to be this way. On Evocation we will be able to make up for the lost ground. For now we should focus on defeating the Phione as they spawn and deal the damage we can to Manaphy, getting prepared for the evocation turns.
 
Capricorn: Solar Beam (Phione) - Razor Leaf
Fantôme: Gravity - Power Whip (Phione)
Omega: Light Screen (Ludicolo, Aromatisse and Rotom) - Volt Switch(Phione)
Parfum: Trick Room - Energy Ball (Phione)
ALL: IF Phione is KO'd THEN Redirect towards Manaphy
 
Last edited:
Round 1

While several Grass-types start absorbing sunlight, Manaphy sweeps towards the Necturna and knocks off her berry. Phione, on the other hand, smacks Majora's Wrath with a freezing beam. However, after the faster team mates set up the necessary support, the Grass-types strike back with powerful beams of sunlight.

Before the two foes can pay back, Parfum turns the tables on them and twists the surrounding dimension, before going on the offense along with the rest of the team. The two Water-types still manage to retaliate, though, before Saria finishes off Phione with yet another sun beam. It still seems too soon to get comfortable, however, as another Phione emerges from the water, while Manaphy cries helplessly:

Please, don't hurt them! They're not our... ARGH!

[
1] |Spe 90| HP 90/Energy 84
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician

[
CONSUMED] |Spe 43| HP 103/Energy 86
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator

[
2] |Spe 86| HP 90/Energy 86 (Reflect for 4 more actions, Light Screen for 4 more actions, 1 Matrix Charge)
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate

[
1] |Spe 60| HP 90/Energy 87 (Reflect for 4 more actions, Light Screen for 4 more actions)
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo

[
2] |Spe 59| HP 120/Energy 90
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt

[
1] |Spe 80| HP 110/Energy 87 (1 Matrix Charge)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

[
DISABLED] |Spe 70| HP 94/Energy 83
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy

[
1] |Spe 29| HP 110/Energy 83 (Reflect for 4 more actions, Light Screen for 4 more actions)
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil

HP 2125
HP 0
HP 230

Own Tempo: toggled ON
Ludicolo took in sunlight!
Gogoat took in sunlight!
Tangrowth took in sunlight!

Crit roll (1-625): 2545/10000
Knock Off (Necturna): (10 [BP] + 3 [Stat Dif]) * 1.5 = 20 damage, Enigma Berry is disabled
Enigma Berry: 10 HP restored. Disabled.

Crit roll (1-625): 6061/10000
Freeze roll (1-1000): 5645/10000

Ice Beam (Tangrowth): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage
Enigma Berry: 10 HP restored. 1 more use.
Grassy Terrain: Grassy Terrain for 4 rounds, 9 energy
Reflect: Rotom, Ludicolo, and Aromatisse are protected against physical attacks for 6 actions, 10 energy
Light Screen: Rotom, Ludicolo, and Aromatisse are protected against special attacks for 6 actions, 10 energy
Gravity: Gravity for 4 rounds, 10 energy

Crit roll (1-625): 1797/10000
Solarbeam (Manaphy): (12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 29 damage, 7 energy

Crit roll (1-625): 8427/10000
Solarbeam (Phione): (12 [BP] + 3 [STAB] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 30 damage, 7 energy

Crit roll (1-625): 6000/10000
Solarbeam (Phione): (12 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 7 energy
Trick Room: Trick Room for 4 rounds, 10 energy

Tangrowth restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Roserade took in sunlight!

Crit roll (1-625): 328/10000
Energy Ball (Phione, Critical Hit): (9 [BP] + 1.5 [Stat Dif] + 3 [Grassy Terrain] + 3 [Crit]) * 1.5 = 25 damage, 7 energy

Crit roll (1-625): 5219/10000
Power Whip (Phione): (12 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 7 energy

Crit roll (1-1250): 803/10000
Razor Leaf (Manaphy, Critical Hit): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain] + 3 [Crit]) * 1.5 = 26 damage, 3 energy

Crit roll (1-1250): 5850/10000
Razor Leaf (Phione): (6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 23 damage

Crit roll (1-625): 2373/10000
Energy Ball (Manaphy): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 24 damage, 6 energy

Crit roll (1-625): 835/10000
Power Whip (Phione): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 36 damage, 7 energy

Crit roll (1-625): 3986/10000
Volt Switch (Phione): (7 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 17 damage, 4 energy
Tainted Matrix: 1 charge

Crit roll (1-625): 5742/10000
Volt Switch (Phione): (7 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 17 damage, 4 energy
Tainted Matrix: 1 charge

Crit roll (1-625): 8966/10000
Confusion roll (1-1000): 7670/10000

Signal Beam (Tangrowth): (8*0.67 [BP] + 3 [Stat Dif]) * 1.5 = 13 damage
Enigma Berry: 10 HP restored. Consumed.

Crit roll (1-625): 8645/10000
SpD drop roll (1-1000): 5516/10000

Energy Ball (Ludicolo): 9*0.67 [BP] + 3 [Stat Dif] + 3 [Grassy Terrain] = 12 damage

Crit roll (1-625): 3154/10000
Solarbeam (Phione): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 32 damage, 7 energy
Phione fainted!

Tangrowth restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain

Grassy Terrain for 3 more rounds
Gravity for 3 more rounds
Trick Room for 3 more rounds
Another Phione spawns!
Aggro threshold: 104
80
15
15
15
15
15
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I think you forgot to change HP/EN from gogoat and cyclohm

Hey look I forgot that Solar Beam strikes at -2! hahaha.

Roserade: Energy Ball (Phione) - Solarbeam (Manaphy)
Tangrowth: Solarbeam (Phione) - Power Whip (Phione)
Rotom: Thunderbolt (Phione) - Volt Switch (Phione)
Ludicolo: Solarbeam (Manaphy) - Energy Ball (Manaphy)
ALL: IF Phione is KO'd THEN Redirect towards Manaphy

suggestions said:
Capricorn: Solar Beam (Phione) - Seed Bomb (Phione)
Fantôme: Leaf Blade (Phione) - Power Whip (Phione)
Omega: Thunderbolt (Phione) - Volt Switch (Phione)
Parfum: Dazzling Gleam - Energy Ball (Manaphy)
ALL: IF Phione is KO'd THEN Redirect towards Manaphy
According to my calc's Phione is defeated after Tangrowth's second attack, which means that Rose, Rotom, Ludicolo, Gogoat, Necturna, Cyclohm and Aromatisse will all hit it this round. For around 179hp of damage. Which is good IMO. Also it means that without going all-out on Thunder and repeated moves, we can muster around 410hp of damage, so Evocation = -1200hp.

So yeah we are good for now. Water Bolt Volley can be a drag, but let's see how it happens first.
 
Capricorn: Solar Beam (Phione) - Leaf Blade (Phione)
Fantôme: Leaf Blade (Phione) - Power Whip (Phione)
Omega: Thunderbolt (Phione) - Volt Switch (Phione)
Parfum: Dazzling Gleam - Energy Ball (Manaphy)
ALL: IF Phione is KO'd THEN Redirect towards Manaphy
 
Round 2

Odolwa, Majora's Wrath and Capricorn start channeling sunlight once more, but this time the two pixies bounces up, dodging their beams and striking back! Nevertheless, the team's might manages to knock out Phione, although this leaves them with little room to lash at Manaphy as well. Especially since another Phione is already joining the fray!

Please, don't hurt them! They're not our... ARGH!

[
1] |Spe 90| HP 90/Energy 71
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician

[
CONSUMED] |Spe 43| HP 107/Energy 72
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator

[
2] |Spe 86| HP 90/Energy 76 (Reflect for 2 more actions, Light Screen for 2 more actions, 3 Matrix Charges)
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate

[
1] |Spe 60| HP 67/Energy 74 (Own Tempo [ON], Reflect for 2 more actions, Light Screen for 2 more actions)
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo

[
2] |Spe 59| HP 120/Energy 77
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt

[
1] |Spe 80| HP 110/Energy 77 (3 Matrix Charges)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

[
DISABLED] |Spe 70| HP 84/Energy 70
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy

[
1] |Spe 29| HP 110/Energy 71 (Reflect for 2 more actions, Light Screen for 2 more actions)
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil

HP 2028
HP 0
HP 230

Own Tempo: toggled ON
Tangrowth took in sunlight!
Gogoat took in sunlight!
Ludicolo took in sunlight!

Crit roll (1-625): 4219/10000
Dazzling Gleam (Manaphy): 8*0.75 [BP] + 3 [STAB] = 9 damage, 5 energy

Crit roll (1-625): 8327/10000
Dazzling Gleam (Phione): 8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 11 damage

Crit roll (1-1250): 7133/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 6 energy

Crit roll (1-625): 5041/10000
Paralysis roll (1-1000): 7947/10000

Thunderbolt (Phione): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Tainted Matrix]) * 1.5 = 23 damage, 6 energy
Tainted Matrix: 2 charges.

Crit roll (1-625): 4409/10000
Thunderbolt (Phione): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Tainted Matrix]) * 1.5 = 23 damage, 6 energy
Tainted Matrix: 2 charges.

Crit roll (1-625): 6457/10000
Energy Ball (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 27 damage, 6 energy
Phione springs out!
Manaphy springs out!
Solarbeam (Manaphy): missed, 7 energy
Solarbeam (Phione): missed, 7 energy
Solarbeam (Phione): missed, 7 energy

Crit roll (1-625): 4053/10000
Paralysis roll (1-3000): 6501/10000

Bounce (Necturna): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage

Crit roll (1-625): 8266/10000
Paralysis roll (1-3000): 3998/10000

Bounce (Ludicolo): (8*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 15 damage

Tangrowth restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Roserade took in sunlight!

Crit roll (1-625): 8568/10000
Energy Ball (Manaphy): (9 [BP] + 3 [Grassy Terrain]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 291/10000
Power Whip (Phione, Critical Hit): (12 [BP] + 3 [STAB] + 3 [Grassy Terrain] + 3 [Crit]) * 1.5 + 4 [Miracle Seed] = 36 damage, 7 energy

Crit roll (1-1250): 4101/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 30 damage, 6 energy

Crit roll (1-625): 7628/10000
Energy Ball (Manaphy): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 24 damage, 6 energy

Crit roll (1-625): 1846/10000
Power Whip (Phione): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 36 damage, 7 energy

Crit roll (1-625): 6924/10000
Volt Switch (Phione): (7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Tainted Matrix]) * 1.5 = 23 damage, 4 energy
Tainted Matrix: 3 charges
Phione fainted!

Crit roll (1-625): 5438/10000
Volt Switch (Manaphy): (7 [BP] + 3 [STAB] + 4 [Tainted Matrix]) * 1.5 = 21 damage, 4 energy
Tainted Matrix: 3 charges

Crit roll (1-625): 4195/10000
U-turn (Ludicolo): (7*0.67 [BP] + 3 [Stat Dif]) * 1.5 = 12 damage

Crit roll (1-625): 9180/10000
Solarbeam (Manaphy): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 29 damage, 7 energy

Tangrowth restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain

Grassy Terrain for 2 more rounds
Gravity for 2 more rounds
Trick Room for 2 more rounds
Another Phione spawns!
Aggro threshold: 151
116
44
42
36
15
15
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
For some reason I thought Solarbeam hit at -2. Sorry!

Still, even with those misses, we doing well. Pretty much the same damage done as IAR and Engi on their run. And that is a great parameter.

Water Bolt Volley comes this round, so I suggest we be conservative. And healing Ludicolo is nice.


Roserade: Energy Ball (Phione) - Razor Leaf
Tangrowth: Energy Ball (Phione) - Seed Bomb (Phione)
Rotom: Thunderbolt (Phione) - Volt Switch (Manaphy)
Ludicolo: Solarbeam (Manaphy) - Energy Ball (Manaphy)
ALL: IF Phione is KO'd THEN Redirect towards Manaphy

suggestions said:
Capricorn: Seed Bomb (Phione) - Leaf Blade (Manaphy)
Fantôme: Leaf Blade (Phione) - Chill
Omega: Thunderbolt (Phione) - Volt Switch (Phione)
Parfum: Heal Pulse (Ludicolo) - Chill
ALL: IF Phione is KO'd THEN Redirect towards Manaphy
Necturna is chilling because it will power whip *2 next round so it could use the time to get some en back. Especially considering the possibility of being hit by water bolt.

With that moveset we will be able to deal around 112hp of damage. Which should be good enough.

Then on evocation, if we go super all out we can deal around 1318.5hp of damage. Which means that we should be able to deal with the other rounds calmly with chills and healing, heal on next evocation and then finish it.

SubwayJ
 
Capricorn: Seed Bomb (Phione) - Leaf Blade (Manaphy)
Fantôme: Leaf Blade (Phione) - Chill
Omega: Thunderbolt (Phione) - Volt Switch (Phione)
Parfum: Heal Pulse (Ludicolo) - Chill
ALL: IF Phione is KO'd THEN Redirect towards Manaphy
 
Round 3

Go away!

Manaphy sends forth a volley of watery bolts towards the team, smacking them and draining their forces in the process! Nevertheless, the squad hangs in and obliterates Phione very easily. Another pixie is expected to rise from the waters, but things seem to take a different path. Manaphy looks very exhausted, now, as a blue whirlwind of energy envelops it.

So... tired...

[
1] |Spe 90| HP 90/Energy 62
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician

[
CONSUMED] |Spe 43| HP 93/Energy 49 (Energy Drain for 2 more actions)
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator

[
2] |Spe 86| HP 81/Energy 54 (Energy Drain for 2 more actions, 3 Matrix Charges)
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate

[
1] |Spe 60| HP 76/Energy 61 (Own Tempo [ON])
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo

[
2] |Spe 59| HP 120/Energy 66
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt

[
1] |Spe 80| HP 110/Energy 67 (3 Matrix Charges)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

[
DISABLED] |Spe 70| HP 74/Energy 76
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy

[
1] |Spe 29| HP 95/Energy 57 (Energy Drain for 2 more actions)
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil

HP 1920, Evocation
HP 0
Targets: 8/8, 3/7, 2/6
Crit roll (1-625): 5442/10000

Water Bolt Volley (Tangrowth): (20 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 18 damage, Tangrowth will lose 6 energy per action for 4 actions

Crit roll (1-625): 6901/10000
Water Bolt Volley (Rotom): (20*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.67 = 13 damage, Rotom will lose 6 energy per action for 4 actions

Crit roll (1-625): 5442/10000[/i]
Water Bolt Volley (Aromatisse): 20*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 19 damage, Aromatisse will lose 6 energy per action for 4 actions
Ludicolo took in sunlight!

Crit roll (1-625): 4219/10000
Heal Pulse (Ludicolo): 20 HP restored, 14 energy

Crit roll (1-625): 3429/10000
Energy Ball (Phione): (9 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 27 damage, 6 energy

Crit roll (1-625): 2690/10000
Seed Bomb (Phione): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 29 damage, 5 energy

Crit roll (1-1250): 1156/10000
Leaf Blade (Phione, Critical Hit): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain] + 3 [Crit]) * 1.5 + 4 [Miracle Seed] = 36 damage, 6 energy

Crit roll (1-625): 7543/10000
Paralysis roll (1-1000): 8416/10000

Thunderbolt (Phione): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 29 damage, 6 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 6054/10000
Paralysis roll (1-1000): 1136/10000

Thunderbolt (Phione): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 29 damage, 6 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 1954/10000
Energy Ball (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 27 damage, 6 energy

Crit roll (1-625): 3304/10000
Freeze roll (1-1000): 5033/10000

Ice Beam (Necturna): (9 [BP]) * 1.5 = 14 damage

Crit roll (1-625): 9284/10000
Solarbeam (Manaphy): (12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 29 damage, 7 energy

Tangrowth loses 6 energy
Rotom loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit roll (1-625): 9466/10000
Seed Bomb (Phione): (8 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 25 damage, 5 energy

Crit roll (1-1250): 5685/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 30 damage, 6 energy
Phione fainted!

Crit roll (1-625): 4625/10000
Energy Ball (Manaphy): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 24 damage, 6 energy
Chill: Restores 12 energy

Crit roll (1-625): 1393/10000
Volt Switch (Manaphy): (7 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 = 24 damage, 4 energy
Tainted Matrix: 3 charges

Crit roll (1-625): 5438/10000
Volt Switch (Manaphy): (7 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 = 24 damage, 4 energy
Tainted Matrix: 3 charges

Hit roll (1-9500): 2056/10000
Crit roll (1-1250): 4923/10000

Razor Leaf (Manaphy): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 = 11 damage, 3 energy
Manaphy springs out!

Crit roll (1-625): 1132/10000
Paralysis roll (1-3000): 9393/10000

Bounce (Ludicolo): (8*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 15 damage

Tangrowth loses 6 energy
Rotom loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain

Grassy Terrain for 1 more round
Gravity for 1 more round
Trick Room for 1 more round
Evocation: Manaphy takes 300% damage from all sources for 1 round. Manaphy can't attack while under the effects of Evocation. All actions during Evocation cause no threat
Aggro threshold: 151
116
55
52
36
15
15
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
:toast:

Roserade: Solarbeam (Manaphy) - Solarbeam (Manaphy)
Tangrowth: Solarbeam (Manaphy) - Power Whip (Manaphy)
Rotom: Thunderbolt (Manaphy) - Thunder (Manaphy)
Ludicolo: Solarbeam (Manaphy) - Solarbeam (Manaphy

Suggestions said:
Capricorn: Solarbeam (Manaphy) - Leaf Blade (Manaphy)
Fantôme: Power Whip (Manaphy) - Power Whip (Manaphy)
Omega: Thunder (Manaphy) - Thunder (Manaphy)
Parfum: Energy Ball (Manaphy) - Chill/Energy Ball (Manaphy)
This = 1287hp of damage. If Aromatisse attacks A2 we get to 1336.5hp. But I honestly don't know. I put chill as an option because next turn Trick Room should go up and healings will be used more often so EN is something nice to have. But I will leave it to you to decide. It may be better to abuse the opportunity to deal triple damage now so we can chill with more calm on the next rounds, as we will need to deliver only 70hp of damage per turn to have tail glow in two rounds.

Our goal is 440hp, when the phione stop and Tail Glow is used. We need to be in a good condition when that happens. With the above actions manaphy gets to 633hp. We are dealing around 100hp per round, so it means that in 2 rounds we should stop the phione influx. Sure, if Water Bolt Volley happens before that, it may be wise to extend the battle until evocation to chill there and defeat Manaphy in the 2 remaining rounds before enrage.

Dunno.

SubwayJ
 
Capricorn: Solarbeam (Manaphy) - Leaf Blade (Manaphy)
Fantôme: Power Whip (Manaphy) - Power Whip (Manaphy)
Omega: Thunder (Manaphy) - Thunder (Manaphy)
Parfum: Energy Ball (Manaphy) - Energy Ball (Manaphy)

I think the use of the triple damage now at the extra EN cost is worth it, so long as we chill later.
 
Round 4

The team strikes Manaphy as hard as it can muster while the pixie is in its weakened state, but even all the raid squad's might isn't enough to take down the little foe. And while you would need to recover forces after the sustained assault, another Phione appear on the surface of the water!

Please, don't hurt them! They're not our... ARGH!

[
1] |Spe 90| HP 90/Energy 44
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician

[
CONSUMED] |Spe 43| HP 97/Energy 23
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator

[
2] |Spe 86| HP 85/Energy 29 (3 Matrix Charges)
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate

[
1] |Spe 60| HP 80/Energy 43 (Own Tempo [ON])
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo

[
2] |Spe 59| HP 120/Energy 53
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt

[
1] |Spe 80| HP 110/Energy 49 (3 Matrix Charges)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

[
DISABLED] |Spe 70| HP 78/Energy 58
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy

[
1] |Spe 29| HP 99/Energy 27
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil

HP 565
HP 230
Evocation
Tangrowth took in sunlight!
Gogoat took in sunlight!
Ludicolo took in sunlight!
Roserade took in sunlight!

Crit roll (1-625): 633/10000
Energy Ball (Manaphy): (9 [BP] + 3 [Grassy Terrain]) * 1.5 * 3 = 54 damage, 7 energy

Crit roll (1-625): 9094/10000
Power Whip (Manaphy): ((12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed]) * 3 = 100 damage, 7 energy

Crit roll (1-625): 3902/10000
Paralysis roll (1-3000): 6204/10000

Thunder (Manaphy): (11 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 * 3 = 90 damage, 7 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 5057/10000
Paralysis roll (1-1000): 1765/10000

Thunderbolt (Manaphy): (9 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 * 3 = 81 damage, 6 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 3968/10000
Solarbeam (Manaphy): ((12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed]) * 3 = 86 damage, 7 energy

Crit roll (1-625): 2418/10000
Solarbeam (Manaphy): (12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 * 3 = 83 damage, 7 energy

Crit roll (1-625): 8803/10000
Solarbeam (Manaphy): ((12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed]) * 3 = 86 damage, 7 energy

Crit roll (1-625): 1954/10000
Solarbeam (Manaphy): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 * 3 = 88 damage, 7 energy

Tangrowth loses 6 energy
Rotom loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Ludicolo took in sunlight!
Roserade took in sunlight!

Crit roll (1-625): 5987/10000
Energy Ball (Manaphy): (9 [BP] + 3 [Grassy Terrain]) * 1.5 * 3 = 54 damage, 7+4 energy

Crit roll (1-625): 4951/10000
Power Whip (Manaphy): ((12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed]) * 3 = 86 damage, 7 energy

Crit roll (1-1250): 1097/10000
Leaf Blade (Manaphy, Critical Hit): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain] + 3 [Crit]) * 1.5 * 3 = 97 damage, 6 energy

Crit roll (1-625): 3759/10000
Power Whip (Manaphy): ((12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed]) * 3 = 100 damage, 7+4 energy

Crit roll (1-625): 1437/10000
Paralysis roll (1-3000): 9306/10000

Thunder (Manaphy): (11 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 * 3 = 90 damage, 7+4 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 6783/10000
Paralysis roll (1-3000): 4363/10000

Thunder (Manaphy): (11 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 * 3 = 90 damage, 7 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 3970/10000
Solarbeam (Manaphy): ((12 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed]) * 3 = 86 damage, 7+4 energy

Crit roll (1-625): 5427/10000
Solarbeam (Manaphy): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 * 3 = 88 damage, 7+4 energy

Tangrowth loses 6 energy
Rotom loses 6 energy
Aromatisse loses 6 energy
Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain

Grassy Terrain expires
Gravity expires
Trick Room expires
Evocation ends
Another Phione spawns!
Aggro threshold: 151
116
55
52
36
15
15
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Roserade: Grassy Terrain - Energy Ball (Phione)
Tangrowth: Reflect (Aroma, Ludicolo and Rotom) - Chill
Rotom: Shock Wave (Phione) - Volt Switch (Phione)
IF
Phione can't be reached THEN redirect towards Manaphy
Ludicolo: Energy Ball (Phione) - Seed Bomb (Phione)
IF
Phione can't be reached THEN redirect towards Manaphy

Suggestions said:
Gogoat: Solarbeam (Phione) - Leaf Blade (Phione)
Necturna: Gravity - Power Whip (Phione)
Cyclohm: Electroweb - Volt Switch (Phione)
Aromatisse: Trick Room - Chill
Ludicolo is attacking Phione so we can get rid of it. This won't deal much to Manaphy (I think only Energy Ball from rose will hit it), but we are not in a hurry, I guess. Since Water Bolt Volley can happen anytime and can hit any mon, we will have to chill to avoid an unexpected KO.

Which probably means that we will have to use Evocation to chill with everybody and drop Manaphy to the 20% level. Which isn't bad per se.

But let's see how water bolt volley goes.

SubwayJ
 
Last edited:
Capricorn: Solarbeam (Phione) - Leaf Blade (Phione)
Fantôme: Gravity - Power Whip (Phione)
Omega: Electroweb - Volt Switch (Phione)
Parfum: Trick Room - Chill
 
At the cost of sounding like a dick, Rotom cannot use Thundershock in its Water-type form, like it cannot use Hydro Pump while in its Ghost-type form.
 
<&Its_A_Random> thundershock might get replaced
<&Its_A_Random> but
<&Its_A_Random> it is relearned
<&Its_A_Random> as a pre-25 move
<&Its_A_Random> that is the asb ruling

I will ref it as per pre-edit, with Thundershock

Round 5

Pressed by the need of renewing the field effects that are so crucial to its strategy, the team barely manages to finish off Phione. And right as one falls, another emerges to threaten the team! You hardly hear Manaphy's screams anymore.

Wait, little ones, what are you... ARGH!

[
1] |Spe 90| HP 90/Energy 29
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician

[
CONSUMED] |Spe 43| HP 101/Energy 25
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator

[
2] |Spe 86| HP 89/Energy 24 (3 Matrix Charges, Reflect for 4 more actions)
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate

[
1] |Spe 60| HP 56/Energy 32 (Own Tempo [ON], Reflect for 4 more actions)
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo

[
2] |Spe 59| HP 120/Energy 40
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt

[
1] |Spe 80| HP 110/Energy 42 (3 Matrix Charges)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

[
DISABLED] |Spe 70| HP 82/Energy 41
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy

[
1] |Spe 29| HP 90/Energy 29 (Reflect for 4 more actions)
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil

HP 546
HP 0
HP 230

Manaphy springs out!

Crit roll (1-625): 849/10000
Burn roll (1-3000): 5478/10000

Scald (Aromatisse): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage
Gogoat took in sunlight!
Grassy Terrain: Grassy Terrain for 4 rounds, 9 energy

Crit roll (1-625): 679/10000
Thundershock (Phione): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 22 damage, 2 energy
Tainted Matrix: 3 charges.
Electroweb (Manaphy): missed, 4 energy

Hit roll (1-9500): 6010/10000
Crit roll (1-625): 4665/10000

Electroweb (Phione): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 23 damage
Gravity: Gravity for 4 rounds, 10 energy

Crit roll (1-625): 891/10000
Energy Ball (Phione): (9 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 27 damage, 6 energy
Reflect: Rotom, Ludicolo, and Aromatisse are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 1885/10000
Paralysis roll (1-3000): 4865/10000

Bounce (Ludicolo): (8*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 9775/10000
Solarbeam (Phione): (12 [BP] + 3 [STAB] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 30 damage, 7 energy
Trick Room: Trick Room for 4 rounds, 10 energy

Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-1250): 7745/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Rare Candy] + 3 [Grassy Terrain]) * 1.5 = 28 damage, 6 energy

Crit roll (1-625): 4922/10000
Seed Bomb (Phione): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 23 damage, 5 energy

Crit roll (1-625): 6854/10000
Power Whip (Phione): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 36 damage, 7 energy

Crit roll (1-625): 2590/10000
Volt Switch (Phione): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 25 damage, 3 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 6943/10000
Volt Switch (Phione): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 25 damage, 3 energy
Phione fainted!
Tainted Matrix: 3 charges.

Crit roll (1-625): 6061/10000
Energy Ball (Manaphy): (9 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 8746/10000
SpD drop roll (1-1000): 8163/10000

Psychic (Ludicolo): 10 [BP] + 3 [Stat Dif] = 13 damage

Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain

Grassy Terrain for 3 more rounds
Gravity for 3 more rounds
Trick Room for 3 more rounds

Another Phione spawns!
Aggro threshold: 151
116
93
67
36
30
15
15
 
Last edited:

Frosty

=_=
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22+23+27+30-2+28+23+36+25+25 = 237, so I think Phione fainted before Roserade's Energy Ball, which is redirected to Manaphy.

Did I miss something?

zarator
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Thanks.

Yeah, from the looks of it, it is safer to keep healing and move for the kill on Evocation.

Roserade: Chill - Energy Ball (Phione)
Tangrowth: Power Whip (Phione) - Chill
Rotom: Thundershock (Phione) - Shock Wave (Phione)
Ludicolo [TOGGLE Own Tempo OFF]: Energy Ball (Phione) - Seed Bomb (Phione)
ALL: IF Phione is KO'd THEN redirect towards Manaphy


Suggestions said:
Capricorn: Milk Drink (Ludicolo) - Chill
Fantôme: Leaf Blade (Phione) - Power Whip (Phione)
Omega: Electroweb - Volt Switch (Phione)
Parfum: Heal Pulse (Ludicolo) - Chill
With this set we should get the exact same results as last turn (Phione KO'd and Manaphy suffers from rose's energy ball and cyclohm's electroweb), which means that Manaphy ends with 501hp. Manaphy will tail glow on 440, so we need to not reach that until evocation.

Assuming worst case scenario (and assuming I don't miss anything and Water Bolt Volley happens) Manaphy Bounces twice on Ludicolo and Phione Ice Beams against Tangrowth and we get the following end results:

Rose: 90/35 (+leppa)
Tangrowth: 98/30
Rotom: 89/19
Ludicolo: 70/31
gogoat: 120/38
Cyclohm: 110/34
Necturna: 86/29
Aromatisse: 94/37

Manaphy: 501hp

Which are confortable. We only need to be wary to not allow enkos due to water bolt volley. Which means that we can't let any pokemon have less than 12 energy in any point of this round and that chills will happen in a judicious manner (and rotom will surely lose those counters next round). Aside from that, we should be good to go.

please double check the calcs

SubwayJ
 
Capricorn: Milk Drink (Ludicolo) - Chill
Fantôme:
Leaf Blade (Phione) - Power Whip (Phione)
Omega:
Electroweb - Volt Switch (Phione)
Parfum:
Heal Pulse (Ludicolo) - Chill
 
Round 6

Capricorn and Parfum tend to the wounded Ludicolo, while the rest of the raid lashes out at Phione. The two pixies however retaliate with unexpected strength, freezing the unfortunate Tangrowth in place while significantly injuring Odolwa. Nevertheless, the team decides to procede with utmost care, recovering forces while slowly taking down Phione. It doesn't help much, though, because another one is ready to join the fray!

Please, don't hurt them! They're not our... ARGH!

[
1] |Spe 90| HP 90/Energy 35
HP 90
Atk 2
Def 4
SpA 6
SpD 5
Spe 90
SC 2 / WC 2
Abilities: Natural Cure, Poison Point, Technician

[
CONSUMED] |Spe 43| HP 87/Energy 18
HP 110
Atk 4
Def 5
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 5
Abilities: Chlorophyll, Leaf Guard, Regenerator

[
2] |Spe 86| HP 90/Energy 19 (3 Matrix Charges, Reflect for 2 more actions)
HP 90
Atk 2
Def 4
SpA 5
SpD 4
Spe 86
SC 2 / WC 3
Abilities: Levitate

[
CONSUMED] |Spe 60| HP 69/Energy 31 (Reflect for 4 more actions)
HP 100
Atk 3
Def 3
SpA 4
SpD 4
Spe 60 (-10% Evasion)
SC 3 / WC 4
Abilities: Swift Swim, Rain Dish, Own Tempo

[
2] |Spe 59| HP 120/Energy 38
HP 120
Atk 6
Def 3
SpA 4
SpD 3
Spe 59 (-10% Evasion)
SC 4 / WC 4
Abilities: Sap Sipper, Grass Pelt

[
1] |Spe 80| HP 110/Energy 34 (3 Matrix Charges)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

[
DISABLED] |Spe 70| HP 86/Energy 28
HP 100
Atk 6
Def 4
SpA 3
SpD 5
Spe 70 (-10% Evasion)
SC 3 / WC 3
Abilities: Forewarn, Telepathy

[
CONSUMED] |Spe 29| HP 90/Energy 37 (Reflect for 4 more actions)
HP 110
Atk 2
Def 4
SpA 5
SpD 4
Spe 29
SC 2 / WC 2
Abilities: Healer, Aroma Veil

HP 507
HP 0
HP 230

Own Tempo: toggled OFF
Heal Pulse (Ludicolo): 20 HP restored, 14 energy
Leppa Berry: 10 energy restored. Consumed.

Crit roll (1-625): 3600/10000
Power Whip (Phione): (12 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 7 energy
Milk Drink (Ludicolo): 20 HP restored, 14 energy

Crit roll (1-625): 6992/10000
Energy Ball (Phione): (9 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 27 damage, 6 energy

Crit roll (1-1250): 6335/10000
Leaf Blade (Phione): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 31 damage, 6 energy

Hit roll (1-9500): 2168/10000
Crit roll (1-625): 5600/10000

Electroweb (Manaphy): (6*0.75 [BP] + 3 [STAB] + 6 [Tainted Matrix]) * 1.5 = 20 damage, 4 energy

Hit roll (1-9500): 6825/10000
Crit roll (1-625): 3538/10000

Electroweb (Phione): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 23 damage

Crit roll (1-625): 3215/10000
Paralysis roll (1-1000): 2387/10000

Thundershock (Phione): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 22 damage, 2 energy
Tainted Matrix: 3 charges.
Chill: Restores 12 energy

Crit roll (1-625): 9469/10000
Freeze roll (1-1000): 308/10000
Duration roll: 2/2

Ice Beam (Tangrowth): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, Tangrowth is frozen for 2 actions

Crit roll (1-625): 247/10000
Grass Knot (Ludicolo, Critical Hit): 8 [BP] + 3 [Stat Dif] + 3 [Grassy Terrain] + 3 [Crit] = 17 damage

Tangrowth restores 2 HP for Grassy Terrain
Rotom restores 1 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain
Phione restores 2 HP for Grassy Terrain
--------------------------------------------------------------------------
Chill: Restores 12 energy
Tangrowth is frozen solid!
Chill: Restores 12 energy

Crit roll (1-625): 6098/10000
Seed Bomb (Phione): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Grassy Terrain]) * 1.5 + 4 [Miracle Seed] = 23 damage, 5 energy
Leppa Berry: 10 energy restored. Consumed.

Crit roll (1-625): 408/10000
Power Whip (Phione, Critical Hit): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Grassy Terrain] + 3 [Crit]) * 1.5 + 4 [Miracle Seed] = 40 damage, 7 energy

Crit roll (1-625): 3831/10000
Volt Switch (Phione): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 25 damage, 4 energy
Tainted Matrix: 3 charges.

Crit roll (1-625): 9292/10000
Shock Wave (Phione): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Tainted Matrix]) * 1.5 = 25 damage, 3 energy
Phione fainted!
Tainted Matrix: 3 charges.

Crit roll (1-625): 8507/10000
Energy Ball (Manaphy): (9 [BP] + 3 [STAB] + 3 [Grassy Terrain]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 6746/10000
Grass Knot (Ludicolo): 8 [BP] + 3 [Stat Dif] + 3 [Grassy Terrain] = 14 damage

Tangrowth restores 2 HP for Grassy Terrain
Ludicolo restores 2 HP for Grassy Terrain
Necturna restores 2 HP for Grassy Terrain
Aromatisse restores 2 HP for Grassy Terrain
Manaphy restores 2 HP for Grassy Terrain

Grassy Terrain for 2 more rounds
Gravity for 2 more rounds
Trick Room for 2 more rounds

Healer roll (1-5000): 4521/10000
Healer: Tangrowth healed from freeze!

Another Phione spawns!
Aggro threshold: 151
116
116
77
36
35
30
15
10
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This will be the last Phione. Good riddance.

Roserade: Leaf Storm (Phione) - Chill
Tangrowth: Seed Bomb (Phione) - Chill
Rotom: Thundershock (Phione) - Chill
Ludicolo [Own Tempo is OFF]: Energy Ball (Phione) - Chill
ALL: IF Phione is KO'd THEN Chill


Suggestions said:
Capricorn: Leaf Blade (Phione) - Chill
Fantôme: Leaf Blade (Phione) - Power Whip (Phione)
Omega: Thundershock (Phione) - Volt Switch (Phione)
Parfum: Energy Ball (Phione) - Chill
ALL: IF Phione KO'D THEN Chill
Read: everybody chills once (except for Cyclohm). Yeah rotom loses counters, but oh well.

With these orders we deal around 236hp of damage before Necturna's Power Whip (which means that it will chill). Sure, since hax is a factor, Power Whip is there just in case.

This set of orders also means that next round we should be able to get a round of chilling (light screen for aroma maybe?) and then attack it at Round 2, while it uses tail glow. That is the reason for Thundershock instead of Electric Web, or else it would be reduced to a point where a thundershock would kick it to tail glow and it would attack A2 next round.

Sure this strategy may change slightly depending on who gets Water Bolt Volley. But I honestly think we are (for the most part) away from trouble.

please double check it.

SubwayJ
 
Capricorn: Leaf Blade (Phione) - Chill
Fantôme: Leaf Blade (Phione) - Power Whip (Phione)
Omega: Thundershock (Phione) - Volt Switch (Phione)
Parfum: Energy Ball (Phione) - Chill
ALL: IF Phione KO'D THEN Chill

Double checking and everything looks good. Shouldn't end up with problems
 

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