This is probably my most successful team. It does fairly well against rain and sandstorm. I haven't really run into sun in a while, but hail wasn't so bad. The highest players I beat with it are 1700s. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Rotom-Fan @ Leftovers Trait: Levitate EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Volt Switch - Thunder Wave - Will-O-Wisp - Pain Split Empoleon @ Leftovers Trait: Torrent EVs: 252 HP / 4 Def / 252 SDef Calm Nature - Scald - Ice Beam - Roar - Stealth Rock Roserade @ Leftovers Trait: Natural Cure EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Leaf Storm - Sludge Bomb - Sleep Powder - Aromatherapy Latias (F) @ Leftovers Trait: Levitate EVs: 252 Spd / 252 HP / 4 SDef Timid Nature - Dragon Pulse - Calm Mind - Substitute - Roost Mienshao @ Life Orb Trait: Regenerator EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Fake Out - Hi Jump Kick - Stone Edge - U-turn Tentacruel @ Leftovers Trait: Rain Dish EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Scald - Toxic Spikes - Rapid Spin - Protect Rotom Fan, I find, does the bulky status spammer better than Wash does. It's offensive presence is significantly tighter, but its better bulk and typing make it good at disabling many physical attackers. Empoleon feels... un-versatile. Once it's in I feel limited in how I can respond to a situation, probably due to the lack of reliable recovery, power, or status. (also, its defenses aren't the best in the world.) Still it has good synergy with the team by carrying key resists. Roserade's small power boost makes a significant difference in its ability to do damage with leaf storm, and it finds plenty of chances to enter the fray especially thanks to natural cure and high special defense. Latias I've used in a few different ways, but it's clear now that calm mind is what it does best. Its stats aren't good enough to carry a defensive core, nor does it pull the tank role very well. It does however have the right stats and movepool to calm mind boost ftw. Mienshao hits very hard, and has eliminated many threats and cleaned up many games for me. Even Fake-out scores KOs with the life orb and tiershift boost. Frail, but dangerous. Tentacruel was the last one to enter, providing extra hazard damage for Mienshao to take advantage of and reliably providing rapid spin support just like in regular OU. It's resistances are still very relevant in this metagame. My biggest problem has been with very fast Pokemon, causing me to play defensively for the first 10-15 turns until I can hit them with the correct status or pull them into Fake-Out range.