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Online Competition Tiny Tourney [NOW ON SHOWDOWN]

Discussion in 'Battle Spot' started by Leader Wallace, May 30, 2017.

  1. RazorLeafVGC

    RazorLeafVGC

    Joined:
    Jun 2, 2017
    Messages:
    25
    I set up a friendly competition on BS called tiny tourney trial run.
    I havent done a friendly comp before so i dont know what to expect, hopefully the 3'3" rule will be respected.
    Last edited: Jun 4, 2017
  2. EemsRoro

    EemsRoro

    Joined:
    Oct 7, 2016
    Messages:
    10

    I was thinking so too! I had this pretty much except with a couple of differences:

    Dugtrio @ Focus Sash
    Ability: Arena Trap
    - Dig
    - Protect
    - Rock Slide
    - Reversal

    Amoonguss @ Eject Button
    Ability: Regenerator
    - Rage Powder
    - Protect
    - Spore
    - Giga Drain

    Sableye @ Sitrus Berry
    Ability: Prankster
    - Fake Out
    - Taunt
    - Foul Play
    - Protect

    Gothorita @ Evolite
    Ability: Shadow Tag
    - Protect
    - Trick Room
    - Heal Pulse
    - Psychic

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    - Flare Blitz
    - Shadow Bone
    - Perish Song
    - Protect

    Originally had trouble deciding between Hawlucha for Mimikyus with Sky Drop for added turn taking but didn't like all the ice weakness and Ferrothorn because he's really stally. I didn't notice the Sap Sipper Azumarill, I'm really liking your Azumarill might have to borrow that idea.
    Kai Rafael and ModernGamer like this.
  3. EemsRoro

    EemsRoro

    Joined:
    Oct 7, 2016
    Messages:
    10
    Any idea when we can download the rules?
  4. Leader Wallace

    Leader Wallace

    Joined:
    Jun 12, 2015
    Messages:
    241
    You can do it now. I did it yesterday.
  5. Goofball986

    Goofball986

    Joined:
    Nov 26, 2016
    Messages:
    14
    So I went with a more gimmicky team this go around, somewhat of a trick room core with some odd balls...

    Porygon2 @ Eviolite
    Ability: Download
    EVs: 252 HP / 4 SpA / 252 SpD
    Sassy Nature
    IVs: 0 Atk
    - Ice Beam
    - Thunderbolt
    - Trick Room
    - Recover

    Mimikyu @ Focus Sash
    Ability: Disguise
    EVs: 252 HP / 252 Atk / 4 Def
    Serious Nature
    - Play Rough
    - Shadow Claw
    - Trick Room
    - Protect

    Azumarill @ Normalium Z
    Ability: Huge Power
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Aqua Tail
    - Play Rough
    - Belly Drum
    - Protect

    Ditto @ Choice Scarf
    Ability: Imposter
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Atk
    - Transform

    Wishiwashi @ Sitrus Berry
    Ability: Schooling
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature
    - Waterfall
    - Ice Beam
    - Earthquake
    - U-turn

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Bonemerang
    - Shadow Bone
    - Flare Blitz
    - Protect
  6. Siggu

    Siggu

    Joined:
    Sep 22, 2010
    Messages:
    2,368
    So far this is the team I'm planning to breed - a Trick Room team with clearly defined physical and special halves.

    With as little tutor moves as possible due to my limited access to them.

    Show Hide
    Mimikyu @ Mental Herb
    Ability: Disguise
    Level: 50
    EVs: 244 HP / 252 Atk / 12 Def
    Brave Nature
    IVs: 0 Spe
    - Trick Room
    - Shadow Claw
    - Play Rough
    - Will-O-Wisp

    The same Mimikyu I use in my VGC Trick Room team, except with Play Rough over Destiny Bond, which never worked due to Mimikyu's not-that-terrible bulk.

    Marowak-Alola @ Thick Club
    Ability: Rock Head
    Level: 50
    EVs: 252 HP / 212 Atk / 44 Def
    Brave Nature
    IVs: 0 Spe
    - Shadow Bone
    - Flare Blitz
    - Bonemerang
    - Protect

    Electric offense looks extremely limited in this tourney (only Jolteon, Pikachu and the Raichus) so I guess Marowak can afford to run Rock Head this time so as to use Flare Blitz more freely (more relevant than ever before due to Ferrothorn being huge here). If I cannot get one ready in time, it's not much of a loss as Lightning Rod will help cover one of Wishiwashi's weaknesses.

    EV spread ensures Alolan Muk's max Attack Knock Off does not OHKO if it has Gluttony or it doesn't poison (though it admittedly makes Marowak nearly useless, but nearly useless > KOed). Everything else to Attack.

    Escavalier @ Assault Vest
    Ability: Overcoat
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Iron Head
    - Megahorn
    - Knock Off
    - Bug Bite

    My idea is to use Escavalier as one half of the defensive backbone of the team. Sure, its double Fire weakness is a bummer given two of the biggest threats are doubly weak to Fire, but other than that, Escavalier looks like a cool check towards special attackers, as well as Fighting-type moves that would threaten Porygon2.

    I'm not sure about the final slot but Bug Bite could be a good pick despite its sort of redundancy with Knock Off, as Escavalier has no recovery whatsoever, and with its terrible Speed it can eat pinch berries before the partner can attack. Alternatively I can give it Drill Run for Electric-types.

    Anyways, this is the slot I have most of my doubts on. Why? Well... I don't have a Karrablast.

    Porygon2 @ Eviolite
    Ability: Download
    Level: 50
    EVs: 244 HP / 252 Def / 12 SpD
    Relaxed Nature
    - Trick Room
    - Ice Beam
    - Return
    - Recover

    I lost the count of how many different Porygon I have trained lol

    Basically the mixed TR Porygon2 that is popular in VGC, but keeping Ice Beam instead of Thunderbolt as Ice/Normal coverage seems to be better here.

    It also uses a physically defensive spread as there are nowhere near as many powerful special attackers as physical ones - in particular those with Fighting-type moves.

    Wishiwashi-School @ Sitrus Berry
    Ability: Schooling
    Level: 50
    EVs: 212 HP / 140 Def / 156 SpA
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Muddy Water
    - Ice Beam
    - Hidden Power [Fire]
    - Protect

    In this case I'm fortunate I had already bred an HP Fire Wishiwashi with Muddy Water a long time ago. The set is pretty much the standard VGC Wishiwashi but with HP Fire over Scald because Ferrothorn.

    Talking about Ferrothorn, the HP and Defense investment prevents Ferro's uninvested Power Whip from taking 75% of Wishiwashi's HP. Everything else into Special Attack.

    Reuniclus @ Fightinium Z
    Ability: Overcoat
    Level: 50
    EVs: 252 HP / 52 Def / 204 SpA
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Psychic
    - Shadow Ball
    - Focus Blast

    Standard offensive Reuniclus provides both offensive presence and emergency Trick Room setting.

    Outside of availability issues with Escavalier's set, this slot does not entirely convince me so far. Fine, I haven't tested it, but on paper...

    The idea is that Reuniclus's All-Out Pummeling has a good chance to OHKO Ferrothorn and deals very large damage to opposing Porygon2, with the added benefit is that it will not miss unlike Focus Blast. The Fightinium Z also lets Reuniclus tank a Knock Off if necessary.

    EV spreads prevents Jolly Kartana from 2HKOing Reuniclus with Smart Strike. Everything else into Special Attack. Overcoat prevents powder redirection as well as Spore.
  7. EemsRoro

    EemsRoro

    Joined:
    Oct 7, 2016
    Messages:
    10
    ModernGamer Do you know how I can get an Azumarill with Encore and Perish Song? I can't figure it out.
  8. Feesh Squad

    Feesh Squad

    Joined:
    Nov 14, 2016
    Messages:
    156
    Both are egg moves. I'd go to Bulbapedia/Serebii for more information on that.
  9. Hare_vs_Tortoise

    Hare_vs_Tortoise

    Joined:
    Mar 12, 2015
    Messages:
    228
    Looks like it isn't possible; Azurill has Encore as an egg move whereas Marill has Perish Song as an egg move but neither can get both.
  10. Siggu

    Siggu

    Joined:
    Sep 22, 2010
    Messages:
    2,368
    If Bulbapedia is correct, you get those on Marill (not Azurill) through chain breeding.

    (Encore in itself is a chain-bred move, while none of the parents that can give Encore can also give Perish Song. So you need a female Marill with Encore and a male parent with Perish Song. Or viceversa.)
  11. EemsRoro

    EemsRoro

    Joined:
    Oct 7, 2016
    Messages:
    10
    Thanks looking it up for me! So if I bred the male and female with Perish Song and Encore and the baby will the baby have both?
  12. Nelson Tangela

    Nelson Tangela

    Joined:
    Nov 17, 2013
    Messages:
    1,904
    Not possible. You can breed an Azurill with Encore. You can breed a Marill with Perish Song. You can not breed an Azurill or Marill with Encore and Perish Song.

    Only Azurill can hatch with Encore. Only Marill can hatch with Perish Song. Even if you use a Perish Song Marill with a father that knows Encore to breed an Azurill, the Azurill won't know Perish Song.
  13. EemsRoro

    EemsRoro

    Joined:
    Oct 7, 2016
    Messages:
    10
    I see now what Hare_vs_Tortoise was communicating. Well then, I guess I'm back to figuring out who should be my 6th party member.
  14. JES

    JES

    Joined:
    Dec 22, 2014
    Messages:
    1,409
    I think I'll try that instead (I probably have Prankster Meowstic I can breed from somewhere. I hope). That way, I'll not have two Dark types (Muk = <3). Sure, he'll be terrible offensively in Trick Room, but Prankster should still work under Trick Room, while being able to attack if it drops (assuming I give it an attack).
  15. Project_Mars

    Project_Mars

    Joined:
    Aug 13, 2008
    Messages:
    791
    I don't think Meowstic has Foul Play, so no real attacks afaik. Helping Hand can help a bit though (Helping Hand boosted Fighting Z-Move from Kartana can OHKO max HP/Def Porygon2) but it still doesn't fix the issue of having no offensive pressure at all. And yes, Prankster would still work on anything not Dark, since that got buffed to be immune to enemy Prankster this gen.
  16. Demantoid

    Demantoid [10:43:28] #Mishiimono)⊙﹏⊙✿( kills a dewgong

    Joined:
    Mar 20, 2015
    Messages:
    633
    This is playable on showdown now!
    JES, BlakDragon, cant say and 2 others like this.
  17. JES

    JES

    Joined:
    Dec 22, 2014
    Messages:
    1,409
    Oh, I keep forgetting they nerfed Prankster regarding Dark types. So far, my team with working well without Meowstic. I might end up breeding both a Sableye and Meowstic, and make a last minute decision. Like you said, it's not like Meowstic has any offensive presence, and Will-o-Wisp is useful.

    Edit: Meowstic can't learn Taunt, so I might end up going with Sableye instead.
    Last edited: Jun 7, 2017
  18. udhhfd12345

    udhhfd12345

    Joined:
    Jul 20, 2016
    Messages:
    5
    Fraxure @ Eviolite
    Ability: Mold Breaker
    EVs: 116 HP / 120 Atk / 4 Def / 148 SpD / 120 Spe
    Jolly Nature
    - Dragon Dance
    - Dragon Claw
    - Poison Jab
    - X-Scissor

    Excadrill @ Choice Scarf
    Ability: Sand Rush
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Iron Head
    - Rock Slide
    - Brick Break

    Hippopotas @ Rocky Helmet
    Ability: Sand Stream
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Earthquake
    - Protect
    - Rock Slide
    - Slack Off

    Hawlucha @ Power Herb
    Ability: Unburden
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - High Jump Kick
    - Protect
    - Acrobatics
    - Sky Attack

    Azumarill @ Sitrus Berry
    Ability: Huge Power
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Aqua Jet
    - Belly Drum
    - Knock Off
    - Play Rough

    Amoonguss @ Leftovers
    Ability: Regenerator
    EVs: 4 HP / 252 Def / 252 SpD
    Sassy Nature
    IVs: 0 Atk
    - Clear Smog
    - Protect
    - Giga Drain
    - Rage Powder


    What do you guys think of the team and what i weak to
  19. Fire Fist Ace

    Fire Fist Ace

    Joined:
    Dec 30, 2014
    Messages:
    108
    Give this team a whirl if you want, as I don't think it's half bad. It's offensively focused with trying to check/beat the most common threats in mind.


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Show Hide



    Excadrill @ Groundium Z
    Ability: Mold Breaker
    EVs: 252 Atk / 252 Spe / 4 Def
    Jolly Nature
    - Earthquake
    - Iron Head
    - Rock Slide
    - Protect

    Rotom-W @ Sitrus Berry
    Ability: Levitate
    Level: 50
    EVs: 120 HP / 252 SpA / 132 Spe
    Modest Nature
    - Hydro Pump
    - Thunderbolt
    - Will-o-Wisp
    - Protect

    Sneasel @ Focus Sash
    Ability: Inner Focus
    EVs: 252 Atk / 252 Spe / 4 HP
    Jolly Nature
    - Knock Off
    - Icicle Crash
    - Taunt
    - Fake Out

    Ferrothorn @ Rocky Helmet
    Ability: Iron Barbs
    EVs: 252 HP / 168 Atk / 84 Def / 4 SpD
    Brave Nature
    - Power Whip
    - Knock Off
    - Leech Seed
    - Protect

    Chandelure @ Choice Scarf
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Heat Wave
    - Overheat
    - Shadow Ball
    - Energy Ball

    Togetic @ Eviolite
    Ability: Serene Grace
    EVs: 252 HP / 252 Def / 4 SpD
    Calm Nature
    - Dazzling Gleam
    - Roost
    - Tailwind
    - Follow Me



    To spare any lengthy details, the safest bet is to lead with Sneasel plus Rotom, Exca, or Chandy. Sneasel Fake Outs one target, and the partner attempts to blow a hole in the other target.

    Togetic is the best support option I can think of that can draw fire away with Follow Me, and set up Tailwind if necessary.

    Excadrill and Chandelure are natured to outspeed as much as possible, and the rest you can figure out for yourself.
    Last edited: Jun 10, 2017
    Chrono Prodigy and Greatdragon like this.
  20. Vilstu

    Vilstu

    Joined:
    Jun 9, 2017
    Messages:
    1
    Seeing that Extreme Evoboost components are there, I wanted to try running it in the competition. Do you guys have suggestions for rest of the team (Eevee, Espeon and Clefairy I'm going to use for sure)?

    I know it's probably not the best strat but I think it'll be fun to use.
  21. Comorant

    Comorant

    Joined:
    Oct 16, 2013
    Messages:
    39
    Something in your party with Fake Out could help. I battled Giovanni Costa (The most recognized Evoboost player in VGC) and he used Whimsicott with Tailwind and a Psych Up user.
    (U74W-WWWW-WWW7-4ZP8 Replay for reference.)

    Togetic and the Rotoms stand out a bit for that. Excadrill to take advantage and be a good Earthquake spam Pokemon to pass to would be good too.
  22. N0IR

    N0IR

    Joined:
    Jun 10, 2017
    Messages:
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    I think you may have edited the post, you no longer have Sneasel with Fake Out does this change your strategy?
  23. Fire Fist Ace

    Fire Fist Ace

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    108
  24. N0IR

    N0IR

    Joined:
    Jun 10, 2017
    Messages:
    2
    Thanks for the links!

    New here not sure if this is frowned upon to further discuss but: Do you really feel it worth sacrificing protect instead of taunt for fake out? Or is taunt a must against Mimikyu / porygon trick room setters?

    On the note of Porygon how do you find battling against them I seem to get stuck against them not having a fighting type move anywhere
  25. Fire Fist Ace

    Fire Fist Ace

    Joined:
    Dec 30, 2014
    Messages:
    108
    Taunt is your best anti-TR setup, although some Mimikyu and whatnot may run Mental Herb to counter it (although it's not very common)

    In terms of fighting Porygon2, Knock Off will take a huge load off your shoulders, turning Porygon2 into decent bulk, from hella bulk. Any Pokemon with a strong Fightinium Z move can knock a huge hole in it, like Kartana, Primeape, Reuniclus (Focus Blast), and so on. If you are desperate enough, Choice Band Primeape is the best option imo to fight it, as Adamant always OHKOes the Smogon VGC17 standard Porygon2 set, and Jolly almost does it, about 50% of the time.

    You do you though.

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