Completed TIO will stand by you foreeevah

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#1
Seeking a quick battle (hopefully).

2vs2 LC (Doubles)
2 Day DQ
Training Items
Switch: N/A
Arena: ASB Arena

With the two Poke'mon I'm going to use, I don't care whether abilities are on or off.
Taking, abilities on.
Standard match, ASB arena, two newish combatants. let's get it on!

Eternal Drifter said:
Thank you for taking this. The two Poke'mon being used are Hope and Mirage.

Hope the Chingling

Chingling (Hope) (Female)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1-
Def: Rank 3+
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 1

Attacks: (16 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Hypnosis
Recover
Wish

Signal Beam
Swift

Toxic
Protect
Shock Wave
Thunder Wave


Mirage the Zorua

Mirage (Female Zorua)
Hasty Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:
Illusion: Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Accuracy Bonus: +12.84497126% (Or +13%)

EC: 1/6
MC: 0

Attacks: (15 Moves Known)

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Detect
Sucker Punch

Toxic
Protect
Shadow Ball
Thief


Amulet Coin on Mirage, Exp. Share on Hope.
TIO said:

Snivy[Viktor](M)
Nature:Hardy (No changes)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Type: Innate

Overgrow: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): Type: Can be Enabled. This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Iron Tail
Mirror Coat

Toxic
Hidden Power Fire 7
Protect


Golett[Ryan]
Nature: Adamant (+Att, -SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: Type: Trait. The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: Type: Can be Disabled. The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): Type: Innate. This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud-slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Fire Punch
Ice Punch
ThunderPunch

Frustration
Gyro Ball
Return
The WandererEternal Drifter sends out mons (automatic)
TIO sends out mons, orders, and attaches training items if necessary
The Wanderer ordersEternal Drifter orders
I ref
reverse the order

I remember not to brain fart
 
#3
I have no items.
Viktor: Glare Mirage ~ Leaf Tornado Mirage ~ Iron Tail Mirage
If Status move, Mirror Coat and push back.
Ryan: Magnitude ~ Mega Punch Mirage ~ Magnitude
 
#4

"...Enyahahahaha!"

Hope:
Action 1: Entrainment (Mirage)
Action 2: Astonish (Ryan)
Action 3: Shadow Ball (Ryan)

Mirage:
Action 1: Shadow Ball (Ryan)
Action 2: Sucker Punch (Ryan)
Action 3: Shadow Ball (Ryan)

(Note: Despite the fact that many fighting types learn the move, Mega Punch is Normal Typed)
 
#6
n.b. to TIO, not only is "If Status move, Mirror Coat and push back." an illegal sub, its Magic Coat that reflects status moves, not mirror coat.

Pre-Round Info
TIO
|

Health: 90 | 90
Energy: 100 | 100
Status: None | None
Item: None | None

Eternal Drifter
|

Health: 90 | 90
Energy: 100 | 100
Status: None | None
Item: Amulet Coin | Exp. Share

Speed order: Zorua, Snivy, Chingling, Golett
Zorua used Shadow Ball on Golett! (-6 EN)
no effect (36)
no crit (15)
(8+1.5)*1.5=14.25

Snivy used Glare on Zorua! (-6 EN)
hit (30)
Zorua is paralyzed! (25%)

Chingling used Entrainment on Zorua! (-8 EN)
Zorua gained Levitate for 6 actions!

Golett used Magnitude! (-5 EN)
irrelevant
It missed! (both)
It hit snivy though (55)
no crit (11)
7*3/4+3*2/3=5.5

to paralyze (20=yes)
Zorua is fully paralyzed!
Zorua's paralysis decayed to 20%

Snivy used Leaf Tornado on Zorua! (-4 EN)
hit (54)
effect (21)
no crit (11)
7+3=10

Chingling used Astonish on Golett! (-3 EN)
no effect (93)
no crit (6)
(4-1.5)*1.5=3.75

Golett used Mega Punch on Zorua! (-6 EN)
hit (3)
no crit (4)
8+2+4.5=14.5

Snivy used Iron Tail on Zorua! (-7 EN)
hit (23)
effect (22)
no crit (2)
10+1.5=11.5

Chingling used Shadow Ball on Golett! (-6 EN)
no effect (46)
no crit (10)
(8+1.5)*1.5=14.25

Golett used Magnitude! (-5 EN)
who cares
It missed! (both)
It hit snivy though (60)
no crit (11)
7*3/4+3*2/3=5.5

paralysis chance (95=no)
Zorua used Shadow Ball on Golett! (-6 EN)
no effect (36)
no crit (13)
(8+1.5)*1.5=14.25


flavour if I get the chance, time crunched atm

Post-Round Info
TIO
|

Health: 90 | 32
Energy: 83 | 84
Status: None | None
Item: None | None

Eternal Drifter
|

Health: 90 | 54
Energy: 83 | 88
Status: None | Paralyzed (20%) / -1 Defense / Levitate (3a)
Item: Exp. Share | Amulet Coin
 
#7
Luckily for me, Magnitude hits all Pokemon on the field except the user... and those with Levitate. Thus, the poor Snivy is hit with both Magnitudes, while both my Poke'mon ignore them (Mirage thanks to the gifted Levitate), making my job easier a little later.

Also, you you seem to have my items turned around. Minor nitpick.

Hope:
Action 1: Hypnosis (Snivy)
Action 2: Shadow Ball (Golett)
Action 3: Thunder Wave (Snivy)

IF Snivy successfully passes a Protect to Golett action 2, use Signal Beam (Snivy) and push actions back.

Mirage:
Action 1: Faint Attack (Golett)
Action 2: Shadow Ball (Golett)
Action 3: Faint Attack (Golett)

IF Snivy successfully passes a Protect to Golett on any action, use Taunt (Snivy) and push remaining actions back.
 
#8
You forgot Iron Fist on Mega Punch.
Snivy: Protect ~ Leech Seed Hope ~ Leaf Tornado Mirage
If Mirage dies, redirect to hope.
Golett: Frustration Mirage ~ Mega Punch Mirage ~ Frustration Mirage
If Mirage dies, spam Shadow Punch at Hope.
 
#9
n.b. stuff was edited and fixed

Pre-Round Info
TIO
|

Health: 90 | 32
Energy: 83 | 84
Status: None | None
Item: None | None

Eternal Drifter
|

Health: 90 | 54
Energy: 83 | 88
Status: None | Paralyzed (20%) / -1 Defense / Levitate (3a)
Item: Exp. Share | Amulet Coin

Speed order: Zorua, Snivy, Chingling, Golett
Snivy used Protect! (-7 EN)

Chingling used Hypnosis on Snivy! (-7 EN)
Snivy was Protected!

Golett used Frustration on Zorua! (-7 EN)
no crit (8)
10+4.5+1.75=16.25
Zorua has 37.75 HP left

27=no para
Zorua used Faint Attack on Golett! (-3 EN)
no crit (12)
(6+3+1.5)*1.5=15.75
Golett has 16.25 HP left!

Snivy used Leech Seed on Chingling! (-9 EN)
hit (64)
Chingling was Seeded! (-3 HP Chingling/+3 HP Snivy every Chingling action)

Chingling used Shadow Ball on Golett! (-6 EN)
no crit (7)
(8+1.5)*1.5=14.25
Golett has 2 HP left
Chingling lost 3 HP
Snivy gained 3 HP

Golett used Mega Punch on Zorua! (-6 EN)
hit (75)
no crit (9)
8+2+4.5+1.75=16.25
Zorua has 21.5 HP left

71=no para
Zorua used Shadow Ball on Golett! (-6 EN)
yeah it killed

67=no para
Zorua used Faint Attack on no target! (-3 EN)

Snivy used Leaf Tornado on Zorua! (-4 EN)
hit (84)
no effect (36)
7+3=10
Zorua has 11.5 HP left

Chingling used Thunder Wave on Snivy! (-7 EN)
Snivy was paralyzed (25%)
- 3 HP Chingling
+3 HP Snivy

Zorua's paralysis decayed to 15%


flavour if I get the chance, time crunched atm

Post-Round Info
TIO
|

Health: 90 | 0
Energy: 63 | 0
Status: Parayzed (20%) Seeding (4a) | Dead
Item: None | None

Eternal Drifter
|

Health: 84 | 12
Energy: 63 | 76
Status: Seeded (4a) | Paralyzed (15%)
Item: Exp. Share | Amulet Coin
 
#11
(Shouldn't Snivy have 5 less HP due to the friendly fire two rounds ago? Originally 11, but 6 were regained due to the seed...)

One down, one to go. Is a victory even possible here?

...Allow me to be among those to say, "Yes it is."

Mirage is doomed, yes, but let me have her strike with repeated force!

Hope:
Action 1: Signal Beam (Snivy)
Action 2: Entrainment (Snivy)
Action 3: Signal Beam (Snivy)

Mirage:
Action 1: Protect (Mirage)
Action 2: Sucker Punch (Snivy)
Action 3: Sucker Punch (Snivy)
 
#12
n.b. correct ED, it slipped my mind for the summary

Pre-Round Info
Post-Round Info
TIO
|

Health: 85 | 0
Energy: 63 | 0
Status: Parayzed (20%) Seeding (4a) | Dead
Item: None | None

Eternal Drifter
|

Health: 84 | 12
Energy: 63 | 76
Status: Seeded (4a) | Paralyzed (15%)
Item: Exp. Share | Amulet Coin

Speed order: Zorua, Snivy, Chingling
61=no para
Zorua used Protect! (-7 EN)

Chingling used Signal Beam! (-6 EN)
no effect (16)
no crit (4)
(8+1.5)*1.5=14.25
-3 HP Chingling
+3 HP Snivy

21=no para
Snivy used Iron Tail! (-7 EN)
miss (82)

63= no para
Zorua used Sucker Punch! (-5 EN)
no crit (10)
8+3+1.5=12.5

Chingling used Entrainment! (-8 EN)
Snivy gained Levitate as an ability for 6a!

1=para
Snivy is paralyzed!
Snivy's paralysis decayed to 15%

33= no para
Zorua used Sucker Punch! (-9 EN)
no crit (10)
8+3+1.5=12.5

Chingling used Signal Beam! (-6 EN)
no effect (59)
no crit (6)
(8+1.5)*1.5=14.25
-3 HP Chingling
+3 HP Snivy

15=para
Snivy is paralyzed!
Snivy's paralysis decayed to 10%

End of round: Sinvy's paralysis decayed to 5%, Zorua's paralysis decayed to 10%


flavour if I get the chance, time crunched atm

Post-Round Info
TIO
|

Health: 40 | 0
Energy: 56 | 0
Status: Parayzed (5%) Seeding (1a) | Dead
Item: None | None

Eternal Drifter
|

Health: 75 | 12
Energy: 43 | 55
Status: Seeded (1a) | Paralyzed (10%)
Item: Exp. Share | Amulet Coin
 
#13
Time is wearing thin... And while Snivy's health is decreasing, they won't be able to benefit from Overgrow... Buy a little more time for us to act...

Hope:
Action 1: Toxic
Action 2: Chill
Action 3: Hypnosis

IF Snivy successfully uses a Protective/Evasive move when Hope is to attack, Chill and push back actions.

Mirage:
Action 1: Taunt
Action 2: Faint Attack
Action 3: Faint Attack
 
#16
n.b. I have a 2 day dq, how I use it is my business. Calm the fuck down.

Pre-Round Info
TIO
|

Health: 40 | 0
Energy: 56 | 0
Status: Parayzed (5%) Seeding (1a) | Dead
Item: None | None

Eternal Drifter
|

Health: 75 | 12
Energy: 43 | 55
Status: Seeded (1a) | Paralyzed (10%)
Item: Exp. Share | Amulet Coin

Speed order: Zorua, Snivy, Chingling
68=no para
Snivy used Protect! (-7 EN)

5=paralyzed
Zorua used is fully paralyzed!
Zorua's paralysis dropped to 5%

Chungling used Toxic! (-7 EN)
it failed
-3 HP Chingling
+3 HP Snivy

68=no para
Zorua used Faint Attack! (-3 EN)
no crit (15)
6+3+1.5=10.5

36=no para
Snivy used Leech Seed on Chingling! (-9 EN)
hit (5)
Chingling was seeded!

Chingling chilled! (+12 EN)
+ 3 HP Snivy
-3 HP Chingling

23=no para
Zorua used Faint Attack! (-7 EN)
crit (1)
6+3+3+1.5=13.5

Chingling used Hypnosis! (-7 EN)
48=hit
68=intense sleep
Snivy is asleep for 2a
+3 HP Snivy
-3 HP Chingling

Snivy is asleep!

Zoura and Snivy's paralysis decayed to 0%


like seriously

Post-Round Info
TIO
|

Health: 25 | 0
Energy: 40 | 0
Status: Seeding (4a) Asleep (1a) | Dead
Item: None | None

Eternal Drifter
|

Health: 66 | 12
Energy: 41 | 45
Status: Seeded (4a) | None
Item: Exp. Share | Amulet Coin
 
#17
Sleep ~ Mega Drain+Mega Drain Zorua ~ Cooldown (Mega Drain+Mega Drain Zorua)
If Zorua uses Protect a2, Leaf Tornado Chingling and push back.
 
#18
..."Your story is over," Walker says, swinging his sword and pointing at the Snivy. "End this!"

(Good game, TIO, but I sorry to say that have a piece of news for you: I've won.)

Hope:
Action 1: Signal Pillar (Signal Beam+Signal Beam Combo) (Snivy)
Action 2: Cooldown (Chill)
Action 3: Recover (Hope)

Mirage:
Action 1: Shadow Ball (Snivy)
Action 2: Sucker Punch (Snivy)
Action 3: Shadow Ball (Snivy)
 
#20
Pre-Round Info
TIO
|

Health: 25 | 0
Energy: 40 | 0
Status: Seeding (4a) Asleep (1a) | Dead
Item: None | None

Eternal Drifter
|

Health: 66 | 12
Energy: 41 | 45
Status: Seeded (4a) | None
Item: Exp. Share | Amulet Coin

Speed order: Zorua, Snivy, Chingling


The Signal Beam combo finishes off Snivy and this thrilling battle comes to a conclusion, gg to you both.

I get 4 UC

You each get 1 CC
Drifter gets an additional CC
Chingling gets 1 EC/3 MC/1 DC
The other mons get 1 EC/2 MC/1 DC
KOC go to Chingling and Zorua
 
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