Titles are for nubs

Team Texas:

Happiny (F)
Nature: Modest (+SpA, -Atk)
Type: Normal
Abilities: Natural Cure / Serene Grace / Friend Guard (H)

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/9
MC: 12
AC: 3/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Counter
Endure
Gravity
Heal Bell
Helping Hand

Light Screen
Solar Beam
Psychic
Shadow Ball
Flamethrower

Total Moves: 15



Meditite (M)
Nature: Jolly (+Spe, -SpAtk, +11% Acc)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (H)

Stats:
HP: 90
Atk: Rank 2 [4]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14]

EC: 3/6
MC: 12
AC: 3/5

Attacks:
Bide
Meditate
Confusion
Detect
Hidden Power Fairy
Swagger
Mind Reader
Feint
Calm Mind
Endure
Force Palm

Bullet Punch
Drain Punch
Fake Out
Fire Punch
Ice Punch

Protect
Brick Break
Rock Slide
Poison Jab
Power-Up Punch

Total Moves: 21


Team Fish:

*Ingénue (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.


Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19


EC: 5/9
AC: 5/5
MC: 1

Attacks: 27/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split

Acid
Acid Armor
Clear Smog
Endure
Heat Wave

Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic


Gigas (Timburr) Male
Nature:
Modest
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 4/9
AC: 3/5
MC: 0

Attacks: 23/70 Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Superpower

Detect
Foresight
Mach Punch
Endure
Counter

Thunder Punch
Ice Punch
Fire Punch

Taunt
Substitute
Power-Up Punch
Brick Break
Dig
Poison Jab


Monohm (TBD) Female
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Abilities:
Shield Dust:
Type: Passive
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static:
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 1/9
AC: 1/5
MC: 2

Attacks: 18/89 Total
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Dragon Breath
Electric Terrain
Gust
Hydro Pump
Power Gem

Dragon Pulse
Volt Switch
Hyper Beam
Fire Blast
Protect



Fish sends out, equips, and orders
Texas Equips and orders
I ref
 
Monohm @ Lucky Egg:
Dragon Pulse (Happiny) - Dragon Pulse (Happiny) - Volt Switch (Happiny)
IF your target is under the effects of a P/E move, Charge and push down

Timburr @ Exp Share:
Power-Up Punch (Happiny) - Brick Break (Happiny) - Brick Break (Happiny)
IF Happiny uses counter, then target Meditite
IF you are targeted by Happiny with a damaging psychic type move, THEN Dig (Happiny)
 

Texas Cloverleaf

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Heart Scales both

Happiny: Helping hand ~ Psycich Timburr ~ Helping Hand

Meditite: Ice Punch Monohm ~ Brick Break Monohm ~ Ice Punch Monohm
 
Round 1:
Team Texas:

110 HP
100 EN
Status: None
0/1/2/3/30
S/W: 1/2
Natural Cure/Serene Grace
Heart Scale

90 HP
100 EN
Status: None
4/2/1/2/69
S/W: 1/2
Pure Power/Telepathy
Heart Scale

Team Fish:

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share

90 HP
100 EN
Status: None
1/3/4/2/60
S/W: 1/2
Shield Dust/Static
Lucky Egg

Round 1:
Happiny uses Helping Hand!
It's ready to help meditite!
-12 Energy

Meditite uses Ice Punch!
To Crit <625, 6221 no
Static <3000, 5848 no
16+1.5*1.5=26.25 Damage to Monohm
-6 Energy

Monohm uses Dragon Pulse!
To Crit <625, 8123 no
9+3+3=15 Damage to Meditite
-6 Energy

Timburr uses Power Up Punch!
To Crit <625, 4086 no
6+3+4.5*1.5=20.25 Damage to Happiny
Timburrs Attack rose!
-3 Energy

Round 2:
Meditite uses Brick Break!
To Crit <625, 883 no
Static <3000, 5984 no
8+3+1.5=12.5 Damage to Monohm
-5 Energy

Monohm uses Dragon Pulse!
To Crit <625, 8676 no
9+3+3=15 Damage to Meditite
-10 Energy

Timburr uses Brick Break!
To Crit <625, 2936 no
8+3+4.5*1.5+2=25.25 Damage to Happiny
-5 Energy

Happiny uses Psychic!
To Crit <625, 7532 no
Lower SpD <2000, 7730 no
8*1.5=12 Damage to Timburr
-6 Energy

Round 3:
Happiny uses Helping Hand!
It's ready to help meditite!
-12 Energy

Medicham uses Ice Punch!
To Crit <625, 7291 no
Static <3000, 4493 no
16+1.5*1.5=26.25 Damage to Monohm
-6 Energy

Monohm uses Volt Switch!
To Crit <625, 6576 no
7+3+3=13 Damage to Meditite
-4 Energy

Timburr uses Brick Break!
To Crit <625, 2936 no
8+3+4.5*1.5+2=25.25 Damage to Happiny
-9 Energy


Happiny: 20.25+25.25+25.25=71 Damage Taken
14+6+14=34 Energy Used
Meditite: 15+15+13=43 Damage Taken
6+10+5=21 Energy Used
Timburr: 12 Damage Taken
3+5+9=17 Energy Used
Monohm: 26.25+12.5+26.25=65 Damage Taken
6+10+4=20 Energy Used


Team Texas:

39 HP
66 EN
Status: None
0/1/2/3/30
S/W: 1/2
Natural Cure/Serene Grace
Heart Scale

47 HP
79 EN
Status: None
4/2/1/2/69
S/W: 1/2
Pure Power/Telepathy
Heart Scale

Team Fish:

88 HP
83 EN
Status: +1 Att
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share

25 HP
80 EN
Status: None
1/3/4/2/
S/W: 1/2
Shield Dust/Static
Lucky Egg
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Meditite: Ice Punch Monohm ~ stuff
If Monohm uses Protect a1, then Drain Punch Timburr that action
If Monohm is not KOed, Ice Punch Monohm that action (a2 and a3 only)

Happiny: Psychic Timburr x3
If Meditite uses Ice Punch and you would not EN KO then use Helping Hand Meditite that action
 
Monohm:
Protect - Dragon Pulse +Dragon Pulse (Meditite) - Cooldown

Timburr:
Brick Break + Brick Break (Happiny) - Cooldown - Fire Punch (Meditite)
 
Round 2:
Team Texas:

39 HP
66 EN
Status: None
0/1/2/3/30
S/W: 1/2
Natural Cure/Serene Grace
Heart Scale

47 HP
79 EN
Status: None
4/2/1/2/69
S/W: 1/2
Pure Power/Telepathy
Heart Scale

Team Fish:

88 HP
83 EN
Status: +1 Att
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share

25 HP
80 EN
Status: None
1/3/4/2/
S/W: 1/2
Shield Dust/Static
Lucky Egg

Round 1:
Monohm uses Protect!
It protected itself
-7 Energy

Meditite uses Drain Punch!
To Crit <625, 261 yes
8+3+3+3=17 Damage to Timburr
8.5 HP Recovered
-11 Energy

Happiny uses Psychic!
To Crit <625, 6611 no
Lower SpD <2000, 7150 no
8*1.5=12 Damage to Timburr
-6 Energy

Timburr uses Mega Brick Break!
To Crit <625, 9267 no
18+3+4.5*1.5+2=40.25 Damage to Happiny
-52 Energy

Happiny was KOed!


Round 2:
Meditite uses Ice Punch!
To Crit <625, 2774 no
8+1.5*1.5=14.25 Damage to Monohm
-6 Energy

Monohm uses Mega Dragon Pulse!
To Crit <625, 5655 no
20.25+3+3=26.25 Damage to Meditite
-31 Energy

Timburr Cooled Down!

Round 3:
Meditite uses Ice Punch!
To Crit <625, 9999 no
8+1.5*1.5=14.25 Damage to Monohm
-6 Energy

Monohm was KOed!


Timburr uses Fire Punch!
To Crit <625,
8+2+3+2=15 Damage to Meditite
-6 Energy


Happiny: 40 Damage Taken
6 Energy Used
Meditite:26.25+15-8.5=33 Damage Taken
11+6+10=27 Energy Used
Timburr: 17+12=29 Damage Taken
52+6=58 Energy Used
Monohm: 14.25+14.25=29 Damage Taken
7+31=38 Energy Used


Team Texas:

-1 HP
60 EN
Status: None
0/1/2/3/30
S/W: 1/2
Natural Cure/Serene Grace
Heart Scale

14 HP
52 EN
Status: None
4/2/1/2/69
S/W: 1/2
Pure Power/Telepathy
Heart Scale

Team Fish:

59 HP
28 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share

-4 HP
41 EN
Status: None
1/3/4/2/
S/W: 1/2
Shield Dust/Static
Lucky Egg
 
Round 3:
Team Texas:

-1 HP
60 EN
Status: None
0/1/2/3/30
S/W: 1/2
Natural Cure/Serene Grace
Heart Scale

14 HP
52 EN
Status: None
4/2/1/2/69
S/W: 1/2
Pure Power/Telepathy
Heart Scale

Team Fish:

59 HP
28 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share

-4 HP
41 EN
Status: None
1/3/4/2/
S/W: 1/2
Shield Dust/Static
Lucky Egg

Round 1:
Meditite uses Drain Punch!
To Crit <625, 4233 no
8+3+3=14 Damage to timburr
7 HP Recovered
-11 Energy

Timburr uses Ice Punch!
To Crit <625, 320 yes
8+3+2+3=16 Damage to Meditite
-6 Energy

Round 2:
Meditite uses Fake out!
To Crit <625, 6401 no
4+3=7 Damage to Timburr
-4 Energy

Timburr Flinched!

Round 3:
Meditite uses Drain Punch!
To Crit <625, 4638 no
8+3+3=14 Damage to timburr
7 HP Recovered
-11 Energy

Timburr uses Ice Punch!
To Crit <625, 8097 no
8+3+2=13 Damage to Meditite
-6 Energy

Meditite was KOed!



Meditite:16+13-7-7=15 Damage Taken
11+4+11=26 Energy Used
Timburr: 14+7+14=35 Damage Taken
6+6=12 Energy Used


Team Texas:

-1 HP
60 EN
Status: None
0/1/2/3/30
S/W: 1/2
Natural Cure/Serene Grace
Heart Scale

-1 HP
26 EN
Status: None
4/2/1/2/69
S/W: 1/2
Pure Power/Telepathy
Heart Scale

Team Fish:

24 HP
16 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share

-4 HP
41 EN
Status: None
1/3/4/2/
S/W: 1/2
Shield Dust/Static
Lucky Egg



Fish is the winner!

Fish: 1 CC
Timburr: 1 EC, 3 MC, 1 EC, 2 KOC
Monohm: 1 EC, 2 MC, 1 EC, 1 LEC

Texas: 1 CC
Happiny: 1 EC, 2 MC, 1EC, 2 KOC
Meditite: 1 EC, 2 MC, 1 EC, 3 KOC


Me: 6 UC
 

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