Hey everyone, welcome to my fourth RMT. Well its time for another crack at the art of weather less warfare. The last one was balance this time it is an offensive team. This team got me out of the 800's back to the 1000's. (if you look now when it's not, It is because I have experimented with a baton pass team and didn't work out well,) Well lets begin.
Team at a glance
Closer look
Floatzel@leftovers
Trait:water veil
Nature:Jolly
Evs: 252 speed: 136 HP, 64 atk, 56 def
Moves:
bulk up
Waterfall
Ice fang
Baton pass
Floatzel is one part of the baton pass core. It uses bulk ups for its own sweeps and when its walled or when a skarmory appears, it can use baton pass to keep momentum and the boost switching to the second member of the core. Why are the evs like this? it is to make the boosts more impactful since, even with the investment, Floaztel is OHKOed by all but weak priority special attacks. With max speed, floatzel is speed tied with starmie no matter what. hp is to patch up its frail defense to an extent. Water fall is its main stab and boosted even further should someone use drizzletoad. Another great thing with floatzels water veil is that it could potentially bluff a swift swim and net a free boost unless the opponent packs hydro pump on there politoed. (it barely survives a boosted surf half the time.) Ice fang gives it an edge in the sun as it will not have to rely on a weakened waterfall.
Espeon@leftovers
Trait magic bounce
Nature: timid
Evs: 252 speed, 44 spatk, 212 HP
Moves:
Baton pass
Shadow ball
Psychic
Calm mind
Espeon is the second part of the baton pass core. It my custom one that is made to complement floaztel and patch its weakness to special attacks somewhat. What floatzel lacks is what espeon is strong in. It comes in on a wall. receiving floatzels boost and preventing skarmory from being skarmory. Psychic and shadow ball is pretty much standard issue on most psychic types. The evs are fairly straight forward. Optimizing offense a little without losing its special bulk to an extent.
After floatzel and espeon gain enough boost it goes to this super tank
Metagross@leftovers
Trait: Clear Body
Nature: Relaxed
Evs: 252 HP, 16 ATK, 48 DEf, 96 SPATK, 96 SPDEF
Moves:
Ice punch
Bullet punch
Psychic
Hidden power fire
Say hello to the super tank of the team. I used this not expecting much and have never let it go ever since. Metagross has great attacking stats and great defenses. Boost them up in he gives everything hell on all ends. With floatzel and espeon wearing wall down and keeping them from setting up rocks or spreading status. Metagross comes in when the stars are aligned for his death sentence or to absorb an outrage. Metagross has alot of times he can come in and when played right can win the fight. You might be wondering why he has bullet punch instead of meteor mash. It is for a consistent priority attack. plus the attack boost would make it as powerful as meteor mash anyway. Hidden power fire is to make quick work of the pesky scizors and ferrothorns of that run rampant.
Now meet the fail safes
Porygon2@eviolite
Trait: download
nature: Bold
Evs: 236 HP, 252 def, 20 spdef
Moves:
Tri attack
thunderbolt
ice beam
recover
Porygon2 is my go to early on tank if the walls are giving my duo trouble. Calm mind boost are more important for it to get but thanks to download it won't be heavily reliant most of the time. Tri attack is a useful and reliable STAB. Tri attack also compliments the bolt beam combo fairly well. (If only it had flamethrower.) Recover is obvious on this little rubber ducky.
Hitmonlee@normal gem
Trait: unburden
Nature: Adamant
Evs: 252 atk, 252 speed, 4 hp
Moves:
Hi jump kick
Stone edge
Fake out
Blaze kick
Lee is a great member on my team. Thanks to unburden and floatzel. once hitmonlee comes useful as a pinch sweeper. He can use fakeout for free damage, activate unburden, and wreck with his deadly stab and coverage. With just one boost in defense and attack he can go one on one with scizor. He is also one of the few fighting types that can tussle with scarfed terrakion as well. Stone edge can hurt the ou dragons hard. blazekick can go for ferrothorns and other steel types. Especially if I feel they pack a protect to abuse hi jump kicks drawbacks.
Alakazam@life orb
trait: magic guard
Nature: timid
Evs: 252 spatk, 252 speed, 4 hp
Moves:
Psyshock
shadow ball
focus blast
energy ball
Sort of the same story as hitmonlee. Alakazam aims to hit specially unlike lee. An all out attacker was my choice since it could obtain calm mind and the defense boost from bulk up. There is the risk of sucker punch but it is worth it when you see it demolish a team to the point of no return. The moves are to get as much coverage as possible and bypass the occasional unaware quagsire. Who could shut down the team almost completely.
Well this is the new team. I really hope you guys liked it. This is one of my most favorite teams by far along with the sand team. I really want this team to reach great heights and hope you guys can help.
Team at a glance
Closer look
Floatzel@leftovers
Trait:water veil
Nature:Jolly
Evs: 252 speed: 136 HP, 64 atk, 56 def
Moves:
bulk up
Waterfall
Ice fang
Baton pass
Floatzel is one part of the baton pass core. It uses bulk ups for its own sweeps and when its walled or when a skarmory appears, it can use baton pass to keep momentum and the boost switching to the second member of the core. Why are the evs like this? it is to make the boosts more impactful since, even with the investment, Floaztel is OHKOed by all but weak priority special attacks. With max speed, floatzel is speed tied with starmie no matter what. hp is to patch up its frail defense to an extent. Water fall is its main stab and boosted even further should someone use drizzletoad. Another great thing with floatzels water veil is that it could potentially bluff a swift swim and net a free boost unless the opponent packs hydro pump on there politoed. (it barely survives a boosted surf half the time.) Ice fang gives it an edge in the sun as it will not have to rely on a weakened waterfall.
Espeon@leftovers
Trait magic bounce
Nature: timid
Evs: 252 speed, 44 spatk, 212 HP
Moves:
Baton pass
Shadow ball
Psychic
Calm mind
Espeon is the second part of the baton pass core. It my custom one that is made to complement floaztel and patch its weakness to special attacks somewhat. What floatzel lacks is what espeon is strong in. It comes in on a wall. receiving floatzels boost and preventing skarmory from being skarmory. Psychic and shadow ball is pretty much standard issue on most psychic types. The evs are fairly straight forward. Optimizing offense a little without losing its special bulk to an extent.
After floatzel and espeon gain enough boost it goes to this super tank
Metagross@leftovers
Trait: Clear Body
Nature: Relaxed
Evs: 252 HP, 16 ATK, 48 DEf, 96 SPATK, 96 SPDEF
Moves:
Ice punch
Bullet punch
Psychic
Hidden power fire
Say hello to the super tank of the team. I used this not expecting much and have never let it go ever since. Metagross has great attacking stats and great defenses. Boost them up in he gives everything hell on all ends. With floatzel and espeon wearing wall down and keeping them from setting up rocks or spreading status. Metagross comes in when the stars are aligned for his death sentence or to absorb an outrage. Metagross has alot of times he can come in and when played right can win the fight. You might be wondering why he has bullet punch instead of meteor mash. It is for a consistent priority attack. plus the attack boost would make it as powerful as meteor mash anyway. Hidden power fire is to make quick work of the pesky scizors and ferrothorns of that run rampant.
Now meet the fail safes
Porygon2@eviolite
Trait: download
nature: Bold
Evs: 236 HP, 252 def, 20 spdef
Moves:
Tri attack
thunderbolt
ice beam
recover
Porygon2 is my go to early on tank if the walls are giving my duo trouble. Calm mind boost are more important for it to get but thanks to download it won't be heavily reliant most of the time. Tri attack is a useful and reliable STAB. Tri attack also compliments the bolt beam combo fairly well. (If only it had flamethrower.) Recover is obvious on this little rubber ducky.
Hitmonlee@normal gem
Trait: unburden
Nature: Adamant
Evs: 252 atk, 252 speed, 4 hp
Moves:
Hi jump kick
Stone edge
Fake out
Blaze kick
Lee is a great member on my team. Thanks to unburden and floatzel. once hitmonlee comes useful as a pinch sweeper. He can use fakeout for free damage, activate unburden, and wreck with his deadly stab and coverage. With just one boost in defense and attack he can go one on one with scizor. He is also one of the few fighting types that can tussle with scarfed terrakion as well. Stone edge can hurt the ou dragons hard. blazekick can go for ferrothorns and other steel types. Especially if I feel they pack a protect to abuse hi jump kicks drawbacks.
Alakazam@life orb
trait: magic guard
Nature: timid
Evs: 252 spatk, 252 speed, 4 hp
Moves:
Psyshock
shadow ball
focus blast
energy ball
Sort of the same story as hitmonlee. Alakazam aims to hit specially unlike lee. An all out attacker was my choice since it could obtain calm mind and the defense boost from bulk up. There is the risk of sucker punch but it is worth it when you see it demolish a team to the point of no return. The moves are to get as much coverage as possible and bypass the occasional unaware quagsire. Who could shut down the team almost completely.
Well this is the new team. I really hope you guys liked it. This is one of my most favorite teams by far along with the sand team. I really want this team to reach great heights and hope you guys can help.