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Completed Toast and Mog in a Sparring Match

Discussion in 'ASB' started by jayjinde, Dec 15, 2011.

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  1. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    3 vs 3 Singles Training Battle
    2 Day DQ
    6 Chills / 2 Recoveries
    Baby Pokemon, Mid-Stage Pokemon, or Single-Stage Pokemon (No Regice though, screw you)
    Requesting Abilities=On
    Items: no
    Switch: KO
    Abilities: one

    Scarlet the Vulpix (open)
    Scarlet the Vulpix[​IMG]
    Vulpix(*) [Scarlet] (F)

    Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Personality: Scarlet was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:(Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    (DW) Drought:(Innate)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](LOCKED)

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 65

    EC:2/6
    MC:0
    DC:3/5

    Attacks:
    Ember(*)
    Tail Whip(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-O-Wisp(*)
    Roar(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Extrasensory

    Energy Ball(*)
    Hex(*)
    Psych Up(*)
    Ominous Wind

    Toxic(*)
    Fire Blast(*)
    Double Team(*)
    Aches the Gastly (open)
    Aches the Gastly [​IMG]
    Gastly(*) [Aches] (M)

    Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Personality:(to be added)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:(Innate)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    EC:2/9
    MC:0

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (80 x 1.15^) (+)
    Acc Boost: 24.2%

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Dark Pulse
    Destiny Bond

    Haze(*)
    Ice Punch(*)
    Disable(*)

    Shadow Ball(*)
    Dream Eater(*)
    Venoshock(*)
    Dexter the Aipom (open)

    [​IMG]
    Rarity: 3
    Aipom [Dexter] (M)

    Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Personality: (to be added)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    (DW)Skill Link: (Innate)
    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

    Stats:
    Aipom
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1(-)
    SpD: 2
    Spe: 98 (85 × 1.15^) (+)
    Acc Boost: 22%
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC:1/6
    MC:1
    DC:2/5

    Attacks:
    Scratch
    Tail whip
    Sand-Attack
    Astonish
    Baton pass
    Tickle
    Fury swipes
    Swift
    Screech
    Double Hit

    Fake out
    Agility
    Counter

    Brick Break
    Shadow claw
    Grass knot

    Princess Yue the Duskull (open)

    Duskull(*)[​IMG]Princess Yue(F)
    Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)


    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).​

    Abilities: Levitate
    Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 25
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0


    Attacks
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Payback
    Toxic
    Substitute

    Pain Split
    Faint Attack
    Skill Swap

    Total Moves: 14

    The Boulder the Bolderdash (open)

    Bolderdash(*)[​IMG]The Boulder(U)​

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Levitate, Technician
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats
    HP: 90
    Atk: Rank 1 ( - )
    Def: Rank 2
    SpA: Rank 5 ( + )
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 7/9
    MC: 5
    DC: 5/5

    Attacks
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    Metal Sound

    Flamethrower
    Hidden Power Fighting 6
    Shadow Ball
    ~~~~~~~
    Heat Wave
    Sandstorm
    Double Team
    Toxic
    Ancient Power
    Substitute

    Total Attacks: 20​

    Aunt Wu the Castform (open)

    Castform (*)[​IMG]Aunt Wu (F)

    Nature: Modest (+1 Rank to SpA, -1 Rank from Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Forecast
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats
    HP: 100
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 4 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    MC: 0

    Moves
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt

    Flamethrower
    Thunderbolt
    Ice Beam

    Future Sight
    Disable
    Ominous Wind

    Total Moves: 11

    Toast sends out
    Mog sends out, chooses actions
    Toast chooses actions
    I'll do reffing

    Also, if there was a non-(ASB Arena) arena, let me know
  2. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    "Thank you for gracing us with your presence Mog. This battle will be a great way to experiment with the uses of weather!"

    [​IMG]
    "Yue, while you don't rely on weather, I'd like to see how well you fair. Do your best ma'am!"
  3. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Well thanks for having me toast! Glad this is finally up.
    I will start out with Dexter
    [​IMG]

    Screech - shadow claw - shadow claw
    sub
    if screech doesn't work on ghost types use astonish
  4. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    NOTE TO JAY: The arena was actually a pretty big arena, so it's important that it's in here...

    Environmental Testing Facilities (open)

    Arena: Environmental Testing Facilities
    Field Type: Water, Fire, Ice
    Complexity: Intense
    Format: Any

    Restrictions: No Weather Changing moves. Abilities that alter stats based on Weather are immediately activated once the appropriate weather is in effect.

    Description: The pokemon battle in a massive dome-shaped building used as a testing facility to experiment with the forces of nature. Enormous sprinklers, snow machines, and heat lamps line the walls and cieling of the dome. At the end of the round, a server randomly generates a number between 1 and 7, and the respective weather programming is utilyzed in the arena.

    1. No Weather - No abilities or moves are affected.

    2. Rain - The sprinkler system emits several thousand gallons of water consecutively to simulate Rain. Water type moves are strengthened, Fire type moves are weakened, all Rain based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HPand Thunder and Hurricane have perfect accuracy.

    3. Hail - The snow machines chop up, and shoot, several hundred tons of ice to simulate a Hail storm. Blizzard has 100% Accuracy, all non-ice types are hurt by the hail while it's in effect, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and all Hail based abilities are activated, and Thunder has less accuracy.

    4. Sun - The heat lamps are set to their highest settings to simulate intense Sunlight. Solarbeam is strengthened and doesn't require time to charge, Fire type moves are strengthened, Water type moves are weakened, all Sun based abilities are activated, Synthesis, Moonlight, and Morning Sun restore more HP, and Thunder and Hurricane have less accuracy.

    5. Slush Storm - Both the Sprinkler Systems AND the Snow Machines are activated, creating a frosty storm consisting of slush and chunks of ice. Water type moves and Ice type moves are strengthened, Fire type moves and Ice type moves are weakened. All Rain and Hail based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and Thunder has normal accuracy, while Hurricane has perfect accuracy. Ice type moves and water type moves both have an additional 10% chance of causing the opponent to freeze. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Rain).

    6. Tropical Rain - Both the Sprinkler Systems AND the Heat Lamps are activated, creating a steaming hot rainfall. Fire and Water type moves are strengthened. Solarbeam functions normally, as do Synthesis, Moonlight, Morning Sun, Thunder, and Hurricane. All Water type moves have an additional 10% chance to cause a burn, while Fire type moves have a 10% chance of creating steam that lowers the opponent's accuracy. All Sun and Rain based abilities are activated, and Ice type moves are weakened, whilst having no chance of freezing. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Sunand Rain).

    7. Dry Ice Storm - Both the Heat Lamps AND the Snow Machines are in use, whilst shooting cubes of dry ice throughout the dome, and removing all the moisture in the air. Synthesis, Moonlight, Morning Sun, and Moonlight all function normally. Ice and Fire type moves are strengthened, while having an additional 10% chance to burn AND an additional 10% chance to freeze. Water type moves are weakened and lose their effects. Blizzard has perfect accuracy, while Thunder and Hurricane both have less accuracy. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Sun).


    This round's weather is normal, but remember this for the end of this round's reffing.

    "Hmmmmm, trying to take the offensive? Let's slow him down a little, Yue."

    15 HP Sub -> Disable Shadow Claw -> Toxic
  5. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    One more question, how the f*ck does Weather Ball work here?

    Anyways, after my volley of questions, Aipom lets off a loud Screech aimed at Duskull. Duskull sets up a Substitute by sacrificing a portion of its HP.

    Aipom uses a shadowy claw attack, which nearly destroys the Substitute, but the Substitute is still intact so Duskull uses Disable to stop the little monkey from using Shadow Claw for a while.

    Aipom was disabled so it couldn't do anything to stop Duskull from giving it a Toxic.

    At the end of the round, I blindfolded myself and started smashing the facility's control panel until something happened, and it started raining.

    Calcs (open)

    Aipom used Screech
    -2 Def Duskull
    -5 EN

    Duskull used Substitute (15)
    A substitute appeared (15 HP)
    -15 HP
    -12 EN

    Aipom used Shadow Claw
    No Crit (2427 > 1250)
    (7) * 1.5 + 3.5 = 14 DMG (Sub)
    -5 EN

    Duskull used Disable (Shadow Claw)
    Aipom's Shadow Claw was Disabled (6A)
    -7 EN

    Aipom is Disabled

    Duskull used Toxic
    Hits (8166 <= 9000)
    Aipom is Badly Poisoned
    -7 EN

    Rain (1d7, 2)


    [​IMG]
    HP: 89
    EN: 90
    Status: Shadow Claw Disabled (4A), Toxic (2DPA)
    [​IMG]
    HP: 65
    EN: 74
    Status: -2 Def, Substitute (1 HP)

    IT'S RAINING
  6. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    For Weather Ball (open)
    It works normally in Rain, Sun, and Hail, but the Trainer gets to choose between the two types during Tropical Rain, Slush Storm, and Dry Ice Storm.


    "ALRIGHTY YUE, let's do somethin'..."

    Payback -> Pursuit -> Payback
  7. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Astonish - Grass knot - Astonish
  8. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Aipom finishes off Duskull's substitute with an Astonishing attack. Duskull decides she wants Payback.

    Aipom tried to use Grass Knot, but couldn't due to the building's lack of grass. Duskull pursues it for a bit of damage.

    Aipom performs another astonishing attack, and gets more payback from Duskull.

    Calcs (open)

    Aipom used Astonish
    No Crit (2330 > 625)
    (4) * 1.5 + 3.5 = 9.5 = 10 DMG
    -3 EN

    Duskull used Payback
    No Crit (6755 > 625)
    (10 + 1.5) = 11.5 = 12 DMG
    -7 EN

    -2 HP Aipom (Toxic)

    Aipom used Grass Knot
    No Crit (4285 > 625)
    (4 - 3) = 1 DMG
    -5 EN

    Duskull used Pursuit
    No Crit (4285 > 625)
    (4 + 1.5) = 5.5 = 6 DMG
    -5 EN

    -2 HP Aipom (Toxic)

    Aipom used Astonish
    No Crit (9964 > 625), No Flinch (6885 > 3000)
    4 * 1.5 + 3.5 = 9.5 = 10 DMG
    -3 EN

    Duskull used Payback
    Crit (489 <= 625)
    (10 + 3 + 1.5) = 14.5 = 15 DMG
    -7 EN

    -2 HP Aipom (Toxic)



    [​IMG]
    HP: 60
    EN: 79
    Status: Shadow Claw Disabled (1A), Toxic (3DPA)
    [​IMG]
    HP: 54
    EN: 55
    Status: -1 Def

    ITS HAILING!
  9. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Screech - astonish - astonish
  10. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    15 HP Sub -> Disable Astonish -> Pursuit
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Here goes!

    DUEL 3!

    ToastTyrant13
    OOO
    [​IMG]
    Princess Yue - Duskull (F)
    HP: 54
    EN: 55
    Effects: -1 Def
    Status: OK!

    VS

    TheMogRunner
    OOO
    [​IMG]
    Dexter - Aipom (M)
    HP: 60
    EN: 79
    Effects: Shadow Claw Disabled (1 action)
    Status: BADLY POISONED - 3 DPA

    Arena: Environmental Testing Facilities
    Hail continues to fall - non-Ice types suffer damage, perfect accuracy Blizzard
    Music: deadmau5 & Kaskade - I Remember

    ORDERS!
    Duskull: Substitute ~ Disable ~ Pursuit
    Aipom: Screech ~ Astonish ~ Astonish

    LET'S ROCK!

    Baseball-sized hail rain down in the complex, causing severe bruising on both combatants. Trying to shake it off, Dexter releases a harsh screech between his teeth dropping Yue's constitution even lower than before and she responds with a light doppelganger to this threat. The cheeky monkey shouts, fracturing Yue's doll, while she seals off Dexter's tongue. He tries to shout again, but to no avail, allowing the Duskull to rush into the monkey for light damage.

    As the weather shifts into a dry, searing chill, Dexter staggers, clutching his stomach as the toxins worsen in his body.

    Damage report (open)

    Speed order:
    Aipom > Duskull

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Aipom used Screech!
    Duskull's Defense harshly fell! (-3 Def)
    Energy: -5

    -Duskull used Substitute!
    Duskull created a Substitute (15 HP)!
    Health: -15 HP
    Energy: -12

    Aipom was hurt by poison! (-3 HP)
    Aipom took damage from the Hail! (-2 HP)
    Duskull took damage from the Hail! (-2 HP)
    Aipom is no longer Disabled.

    Action 2
    -Aipom used Astonish!
    To critical (<=625): 2055 (No)
    Damage: 11
    Energy: -3
    Duskull's Substitute took damage (4 HP)

    -Duskull used Disable!
    Aipom's Astonish was Disabled! (6 actions)
    Energy: -6

    Aipom was hurt by poison! (-3 HP)
    Aipom took damage from the Hail! (-2 HP)
    Duskull took damage from the Hail! (-2 HP)

    Action 3
    -Aipom's Astonish was Disabled!

    -Duskull used Pursuit!
    To critical (<=625): 9703 (No)
    Damage: 6
    Energy: -5

    Aipom was hurt by poison! (-3 HP; now -4 DPA)
    Aipom took damage from the Hail! (-2 HP)
    Duskull took damage from the Hail! (-2 HP)
    Aipom's Astonish was Disabled! (5 actions)

    HP Left:
    Duskull: 54 - 15 from A1 - 6 from Hail = 33 + 4 HP Substitute
    Aipom: 60 - 6 from A3 - 9 from Poison - 6 from Hail = 39

    Energy Left:
    Duskull: 55 - 12 from A1 - 6 from A2 - 5 from A3 = 32
    Aipom: 79 - 5 from A1 - 3 from A2 = 71

    Stat check:
    Duskull: -2 Def
    Aipom: Nothing

    Weather check (1-7): 7 (Dry Ice Storm)


    ToastTyrant13
    OOO
    [​IMG]
    Princess Yue - Duskull (F)
    HP: 33
    EN: 32
    Effects: -2 Def, Substitute (4 HP)
    Status: OK!

    VS

    TheMogRunner
    OOO
    [​IMG]
    Dexter - Aipom (M)
    HP: 39
    EN: 71
    Effects: Astonish Disabled (5 actions)
    Status: BADLY POISONED - 4 DPA


    Arena: Environmental Testing Facilities
    Dry Ice Storm - All Fire and Ice attacks are boosted, perfect accuracy Blizzard

    ToastTyrant13 attacks first.
    TheMogRunner attacks after.
  12. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    "Alrighty Yue, your weakened defenses will surely make this harder, but let's try to do some nice damage!"

    Payback -> Payback -> Payback
  13. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Shadow claw- Agility dodge- Shadow Claw
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 4!

    ToastTyrant13
    OOO
    [​IMG]
    Princess Yue - Duskull (F)
    HP: 33
    EN: 32
    Effects: -2 Def, Substitute (4 HP)
    Status: OK!

    VS

    TheMogRunner
    OOO
    [​IMG]
    Dexter - Aipom (M)
    HP: 39
    EN: 71
    Effects: Astonish Disabled (5 actions)
    Status: BADLY POISONED - 4 DPA

    Arena: Environmental Testing Facilities
    Dry Ice Storm - All Fire and Ice attacks are boosted, perfect accuracy Blizzard
    Music: deadmau5 & Kaskade - I Remember

    ORDERS!
    Duskull: Payback ~ Payback ~ Payback
    Aipom: Shadow Claw ~ Agility ~ Shadow Claw

    LET'S ROCK!

    Dexter launches upon his foe with impunity, raking Yue's Substitute in two. With her decoy demolished, Yue coats herself in a destructive aura, charging straight into the monkey. Yue charges again, however the lithe Dexter effortlessly dodges using his agility and reflexes. Now frustrated, the poor Duskull coats herself with so much destructive force, it burns through her wispy body. Dexter meets her with his claws coated deep in negative energies and they both clash in the middle of the facility.

    As the smoke clears, the regal Princess Yue lies crumpled across the floor, worn out by her own endeavor. Dexter succeeds in besting his foe, but with his skin turning a sick gray hue, his time won't be long.

    Damage report (open)

    Speed order:
    Aipom > Duskull

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Aipom used Shadow Claw!
    To critical (<=1250): 4530 (No)
    Damage: 14
    Energy: -5
    Duskull's Substitute broke!

    -Duskull used Payback!
    To critical (<=625): 1905 (No)
    Damage: 12
    Energy: -7

    Aipom was hurt by poison! (-4 HP)
    Aipom's Astonish was Disabled! (4 actions)

    Action 2
    -Aipom used Agility!
    Energy: -7

    -Duskull used Payback!
    Aipom evaded the attack!
    Energy: -11

    Aipom was hurt by poison! (-4 HP)
    Aipom's Astonish was Disabled! (3 actions)

    Action 3
    -Aipom used Shadow Claw!
    To critical (<=1250): 5165 (No)
    Damage: 14
    Energy: -5

    -Duskull used Payback!
    To critical (<=625): 1905 (No)
    Damage: 12
    Energy: -15

    Duskull fainted!

    Aipom's Astonish was Disabled! (2 actions)
    Aipom was hurt by poison! (-4 HP; now up to 5 DPA)

    HP Left:
    Duskull: 33 - 14 from A3 = 19
    Aipom: 39 - 12 from A1 - 12 from A3 - 12 from Poison = 3

    Energy Left:
    Duskull: 32 - 7 from A1 - 11 from A2 - 15 from A3 = -1
    Aipom: 71 - 5 from A1 - 7 from A2 - 5 from A3 = 54

    Stat check:
    Duskull: -1 Def
    Aipom: Nothing

    Weather check (1-7): 1 (Nothing)


    ToastTyrant13
    xOO
    [​IMG]
    Princess Yue - Duskull (F)
    HP: 19
    EN: 0
    Effects: -1 Def
    Status: FAINTED - Unable to battle

    VS

    TheMogRunner
    OOO
    [​IMG]
    Dexter - Aipom (M)
    HP: 3
    EN: 54
    Effects: Astonish Disabled (2 actions)
    Status: BADLY POISONED - 5 DPA


    Arena: Environmental Testing Facilities

    ToastTyrant13 sends out first.
    TheMogRunner attacks first.
    ToastTyrant13 attacks after.
  15. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
  16. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Fake out - Grass knot - grass knot, and dexter is not blind, your are, he stole your keys!
  17. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    [​IMG]

    be flinched and watch it die from poisoning -> do nothing -> do nothing
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 5!

    ToastTyrant13
    xOO
    [​IMG]
    The Boulder - Bolderdash (M)
    HP: 90
    EN: 100
    Effects: Nothing
    Status: OK!

    VS

    TheMogRunner
    OOO
    [​IMG]
    Dexter - Aipom (M)
    HP: 3
    EN: 54
    Effects: Astonish Disabled (2 actions)
    Status: BADLY POISONED - 5 DPA

    Arena: Environmental Testing Facilities
    Music: deadmau5 & Kaskade - I Remember

    ORDERS!
    Bolderdash: Nothing ~ Nothing ~ Nothing
    Aipom: Fake Out ~ Grass Knot ~ Grass Knot

    LET'S ROCK!

    We interrupt this match for a message from the The Boulder.

    From what The Boulder knows and hears, his opponents are a ghost, a fox, and a monkey. So that's what they're throwing at The Boulder now? A travelling posse of clowns? The Boulder should be insulted for being pitted against a group of jabronis, but you see, The Boulder shall take this all in stride. Maybe they couldn't think of better opponents, better opposition, or better competition because we all know The Boulder is just going to layeth the smackdown time and time again!

    First the monkey. A monkey that does nothing more shriek and scream ATATATATATA, then roll around and fall dead because he couldn't comprehend even touching The Boulder. You see, all he can do is land one attack, ONE attack on The Boulder before he crumples from The Boulder's sheer might.

    Second is the fox. A fox that can breathe fire. The Boulder's gotta admit, she makes pretty good barbecue. However, The Boulder can do better than barbecues! The Boulder can pull diamonds straight FROM THE GROUND. They say that diamonds are a girl's best friend. But this is no Fruity Pebbles, oh no! This is The Boulder, who's going to go Yabba Dabba all over your candy ass!

    Lastly, is that ghost. And I must say, who in the blue hell are you? What are you supposed to be? Are you a ghost? A ball of gas? Smog? A raincloud? The moon? IT DOESN'T MATTER WHAT YOU ARE! The Boulder will tear you down, just like the rest of The Boulder's enemies, for he is backed by the billions, and I mean BILLIONS of The Boulder's fans, chanting his name "Boulder! Boulder! Boulder! Boulder!"

    You may all be big, but you're not bad! By the end of the day, The Boulder is going to win this in a landslide! He will do what he does best - The Boulder will come into the arena and bury all of you in a Rocklanche on all your candy asses!

    NOW, DO YOU TASSSSSSSSSSSSSSSSSSSSTEEEEEEEEEEEEEEEEEEEEEEE what The Boulder is brewin'?

    Damage report (open)

    Speed order:
    Bolderdash > Aipom

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Aipom used Fake Out!
    To critical (<=1250): 7248 (No)
    Damage: 6
    Energy: -3

    -Bolderdash flinched!

    Aipom was hurt by poison! (-5 HP)
    Aipom's Astonish was Disabled! (1 action)

    Aipom fainted!

    HP Left:
    Bolderdash: 90 - 6 from A1 = 84
    Aipom: 3 - 5 from poison = -2

    Energy Left:
    Bolderdash: 100
    Aipom: 54 - 3 from A1 = 51

    Stat check:
    Bolderdash: Nothing
    Aipom: Nothing

    Weather check (1-7): 5 (Slush Storm)


    ToastTyrant13
    xOO
    [​IMG]
    The Boulder - Bolderdash (M)
    HP: 84
    EN: 100
    Effects: Nothing
    Status: OK!
    VS

    TheMogRunner
    xOO
    [​IMG]
    Dexter - Aipom (M)
    HP: 0
    EN: 51
    Effects: Astonish Disabled (1 action)
    Status: FAINTED - Unable to battle


    Arena: Environmental Testing Facilities
    Slush Storm - All Water and Ice attacks are boosted, perfect accuracy Hurricane

    Note: I just read on the battle rules there's only one ability for each Pokemon in this match. During each of your phases, please select the ability for your Pokemon please. Thanks. And hope you're not too offended Mog. The above passage is written in humor. :]


    TheMogRunner sends out first and sets ability.
    ToastTyrant13 sets ability and attacks first.
    TheMogRunner attacks after.
  19. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Go Aches the Gastly! (Levitate obviously) Lets crush this rock
  20. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Shadow Ball -> Ancientpower -> Shadow Ball

    IF he uses Hypnosis THEN use 20 HP Substitute once

    Edit: Ah, yes, we'll be usin' our Technician for this battle.
  21. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Confuse Ray - Disable shadow ball - Ice punch
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Toast, set what ability Bolderdash will have please. Thanks.
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Thanks guys! Now let's head into round 6!

    DUEL 6!

    ToastTyrant13
    xOO
    [​IMG]
    The Boulder - Bolderdash (M)
    HP: 84
    EN: 100
    Ability: Technician
    Effects: Nothing
    Status: OK!
    VS

    TheMogRunner
    xOO
    [​IMG]
    Aches - Gastly (M)
    HP: 90
    EN: 100
    Ability: Levitate
    Effects: Nothing
    Status: OK!

    Arena: Environmental Testing Facilities
    Slush Storm - All Water and Ice attacks are boosted, perfect accuracy Hurricane
    Music: deadmau5 & Kaskade - I Remember

    ORDERS!
    Bolderdash: Shadow Ball ~ Ancientpower ~ Shadow Ball
    Gastly: Confuse Ray ~ Disable ~ Ice Punch

    LET'S ROCK!

    The Boulder fires off an antimatter orb upon his wispy opponent before Aches can even shake a stick at him. Reeling from the strong hit, Aches sends Boulder's mind spinning with a hallucinatory ray of light. Even with his mind in a haze, The Boulder draws out sharp piercing diamonds that rip through the facility's flooring and pierce through Aches's gaseous body, but not before the Gastly seals off Boulder's antimatter abilities. Our hunk of floating rock finds himself splitting across the floor in pain, while Aches uses this oppritunity to materialize himself into an icy fist and and delivers a haymaker right between the eyes.

    Damage report (open)

    Speed order:
    Bolderdash > Gastly

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Bolderdash used Shadow Ball!
    To critical (<=625): 9506 (No)
    To lower SpD (<=2000): 8705 (No)
    Damage: 19
    Energy: -6

    -Gastly used Confuse Ray!
    Confusion check (1-3): 1 (Slight)
    Bolderdash is confused! (2 actions)
    Energy: -4

    Action 2
    -Bolderdash is confused!
    Confusion check (1-2): 1 (No confusion)
    Bolderdash used Ancientpower!
    To critical (<=625): 1927 (No)
    To boost all stats (<=1000): 9345 (No)
    Damage: 17
    Energy: -4
    Bolderdash is confused! (1 action)

    -Gastly used Disable!
    Bolderdash's Shadow Ball has been Disabled! (6 actions)
    Energy: -7

    Action 3
    -Bolderdash is confused!
    Confusion check (1-2): 2 (Confusion)
    Bolderdash hurts himself in confusion!
    Health: -4
    Energy: -3
    Bolderdash's Shadow Ball has been Disabled! (5 actions)
    Bolderdash is no longer confused!

    -Gastly used Ice Punch!
    To critical (<=625): 8209 (No)
    To freeze (<=2000): 7042 (No)
    Damage: 11
    Energy: -6

    HP Left:
    Bolderdash: 84 - 15 from A3 = 69
    Gastly: 90 - 19 from A1 - 17 from A2 = 54

    Energy Left:
    Bolderdash: 100 - 6 from A1 - 4 from A2 - 3 from A3 = 87
    Gastly: 100 - 4 from A1 - 7 from A2 - 6 from A3 = 83

    Stat check:
    Bolderdash: Nothing
    Gastly: Nothing

    Weather check (1-7): 4 (Sun)


    ToastTyrant13
    xOO
    [​IMG]
    The Boulder - Bolderdash (M)
    HP: 69
    EN: 87
    Ability: Technician
    Effects: Shadow Ball Disabled (5 actions)
    Status: OK!
    VS

    TheMogRunner
    xOO
    [​IMG]
    Aches - Gastly (M)
    HP: 54
    EN: 83
    Ability: Levitate
    Effects: Nothing
    Status: OK!


    Arena: Environmental Testing Facilities
    The sunlight is strong - All Fire attacks boosted, solar skills are at maximum efficiency

    TheMogRunner attacks first.
    ToastTyrant13 attacks after.
  24. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    hmmm... Try Licking
    Lick - Spite (Protect) - Hypnosis
  25. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    15 HP Sub -> Heat Wave -> Flamethrower
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