Toast Tyrant VS. Blazikenmaster! (Ragnarokalex refs)

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Alright combatants lets get this show on the road! sorry for the wait and lack of flavor but ive been a little bit busier than expected the past day.

Open Challenge :D
3 v 3 Singles
3 Day DQ
Switch Out = KO
0 recoveries, 6 Chills
First form / Single stage pokemon (I'm still new in ASB. :p)
No items
All abilities


An open field. Owned by the Mayor of Fortree, this large expansion of land is well taken care of and tended to daily in Norhtern Hoenn. The grass is nice and moist, making it comftorable for Water pokemon, while still serving as a solid battlefield. After ever 6 actions (2 rounds), the sprinkler system turns on, spraying water across the entire feild. During this time, water type moves are boosted, while fire type moves are weakened severely. After 3 actions (1 round) the sprinklers will turn off and re-emerge after 2 more rounds, continuously. The nearby trees are home to Surskit, Masquarain, and even Tailow. The occasional and quite rare migrating Diglet can be encountered in the far corners of the field. The soft and fertile soil makes Digging quite easy, while Earthquakes fail to have effect. The sky is a perfect shade of blue, with a nice amount of sunlight and a few clouds here and there.
Toast Tyrant's Team

Magikarp(*) Aqualos (M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)


Magnemite(*) Electronica (U)

Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.



Stats:

HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)

Explosion(*)
Light Screen(*)
Wild Charge(*)


Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)


Blazikenmaster's Team
Nohface( SteelFace) (Male)


Typing: Steel/Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 2(-)
Spe: 10

Nature: Naughty + attack, -SpD
EC 3/6
MC 4
DW 2/5

Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Egg Moves
Yawn
Metor Mash
Psycho Shift

TM/HM Moves
Taunt
Shadow Ball
Energy Ball

Ability
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.



Monohm (Cloudy) (Female)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60

Nature: Mild + SpA, -Defence
EC 3/9
MC 3
DC 1/5

Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Egg Moves
Hydro Pump
Power Gem
Dragon Breath

HM/TM
Taunt
Flamethrower
Substitute

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Shelgon [Fafnir] (Male)
Nature: Hasty (Speed*23/20; +4.5% Acc; -1 Rank Def)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)

EC: 8/9
MC: 1
DC: 1/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Rush
Dragon Pulse

Draco Meteor

Flamethrower
Dragon Claw
Rock Slide
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Toast sends out his first poke
Blaziken sends out his first poke and actions
Toast issues actions for round 1
I will ref
Toast issues actions for round 2
Blaziken issues actions for round 2
 
Okay Chlora, try to take that Ember and Swords Dance! Then try to take him to the ground with a Payback! After that, Disable that Flamethrower once he hits you!

Swords Dance -> Payback -> Disable
 

Cacnea (Chlora) Female
nature: Naughty
hp: 90
energy: 100%
status: none
boosts: none
Speed: 35


Shellgon (Fafnir) Male
nature: Hasty
hp: 100
energy: 100%
status: none
boosts: none
Speed: 58


Speed Order:
Fafnir
Chlora

Dont have time for flavor atm, will have the rest of the round up in an hourish when i have a bit more time.


Cacnea (Chlora) Female
nature: Naughty
hp: 56
energy: 80%
status: none
boosts: +1 Atk
Speed: 35


Shellgon (Fafnir) Male
nature: Hasty
hp: 82
energy: 80%
status: Flamethrower Disabled (6 actions)
boosts: none
Speed: 58


Fafnir uses Ember -> 8-2 for swords dance = 6 Damage, -3 Energy
Clora uses Swords Dance -> Successful -7 Energy

Fafnir uses Rockslide -> 11 Damage -6 Energy
Clora uses Payback -> CRIT 18 Damage,-7 Energy

Fafnir uses Flamethrower -> 17 Damage, -7 Energy
Clora uses Disable Flamethrower -> Succussful, -6 Energy
 
Alright, Toast should be back from vacay now, so well restart this back up! Its Toasts action. And considering if this is my 2nd only ref, if anything looks off at all plz let me know so i can figure it out.
 
I'm slighty confused about this Fafnir uses Ember -> 9-2 for swords dance = 7 Damage, -3 Energy

if my calcs are correct i do 8 damage
4+1.5=5.5 round up to 6
6*1.5=8.25 round down to 8

Flamethrower also should only do 17 damage
 
Woot, back from vacation! Well Chlora, now that we're back in the game, create some Double Teams (2) to boost your evasion and throw off your foe! Next fire off a bombardment of Poison Stings and try to poison that Shelgon while dishing out some damage! Finish off your time on the stage with a serving of Payback!

Double Team (2 clones) -> Poison Sting -> Payback
 
Alright, Just saying you can do that Triple Poison sting thing. You would have to make them all sepreate actions.
Poison Sting: The Pokemon fires a volley of poisonous needles that inject the foe with poison. A stinger may also be used to deliver for a more pinpoint attack.
It already fires a volley if thats what you wanted it to do. So if you want you can change your actions I dont mind.

As for what I'm doing, Lets get some more fire damage out there with Ember, then lets use Rock slide to hit all of the clones and thus hiting the real one and getting rid of the clones, and finally end with Dragon Pulse
 

Cacnea (Chlora) Female
nature: Naughty
hp: 56
energy: 80%
status: none
boosts: +1 Atk
Speed: 35


Shellgon (Fafnir) Male
nature: Hasty
hp: 82
energy: 80%
status: Flamethrower Disabled (6 actions)
boosts: none
Speed: 58


Speed Order:
Fafnir
Chlora

The 2nd Round of this valiant Chlora vs. mighty dragon struggle starts off with more hot embers flying through the air, singeing the poor cactus. Tired of all the fire she quickly hops around the arena, creating 2 duplicates of herself.

Unfortunatly Fafnir pummels all 3 duplicates with a rock slide, negating the clones effect while hurting Chlora even more. This time Chlora goes on the offensive firing off a volley of poisonous needles, they dont manage to deal too terribly much damage but they do poison the dragon!

Fafnir, angered by the poison, releases a mighty Dragon Pulse, dealing decent damage to Chlora. Chlora builds up energy from the assault and releases it in a power Payback. The dark energy mixed with the poison deal good damage to the mighty dragon.


Cacnea (Chlora) Female
nature: Naughty
hp: 24
energy: 60%
status: none
boosts: none
Speed: 35


Shellgon (Fafnir) Male
nature: Hasty
hp: 60
energy: 65%
status: Flamethrower Disabled (3 actions), Poisoned
boosts: none
Speed: 58


Fafnir Uses Ember -> 8 Damage, -3 Energy
Clora uses Double Team (2) -> Success, -8 Energy

Fafnir uses Rock Slide -> 10 Damage, -6 Energy
Clora uses Poison Sting -> 6 Damage, -3 Energy Poisons!
Poison deals 2 Damage to Fafnir

Fafnir uses Dragon Pulse -> 14 Damage, -6 Energy
Clora uses Payback -> 12 Damage, -7 Energy
Poison Deals 2 Damage to Fafnir


Alright, Blazikens orders
 
Lets rap this up Shelgon, Dragon Pulse, Ember, Dragon Pulse keep it simple.
Oh if he tries to use Double team again, Rock slide the next action.

Ex. He uses double team second action, use Rockslide 3rd action
 
OKAY CHLORA! WE'RE BEING BACKED INTO A CORNER! MAKE IT A STRIAGHT OUT ASSAULT WITH THREE SERVINGS OF PAYBACK!

Payback -> Payback -> Payback

(btw, remember the sprinklers :p)
 

Cacnea (Chlora) Female
nature: Naughty
hp: 24
energy: 60%
status: none
boosts: none
Speed: 35


Shellgon (Fafnir) Male
nature: Hasty
hp: 60
energy: 65%
status: Flamethrower Disabled (3 actions), Poisoned
boosts: none
Speed: 58


Speed Order:
Fafnir
Chlora

This round looks bleak for poor Chlora as Fafnir starts the round by roaring a great beam of energy at Chlora. The Dragon Pulse is accompanied by the sprinklers turning on, spraying the whole field with water. Chlora builds dark energy and releases her anger from being attacked back at Fafnir, the Payback dealing good damage.

After taking the dark attack, Fafnir quickly spits a few Embers at Chlora, which get dampened severely by the sprinklers. Chlora shrugs off the embers and continues her assault with another Payback. Both Pokemon are beginning to look exhausted.

In an attempt to get the crazy cactus away from it, Fafnir releases another mighty Dragon Pulse, which proves to be to much for the poor cactus who faints from all the damage it has taken.


Cacnea (Chlora) Female
nature: Naughty
hp: KO
energy: KO%
status: none
boosts: none
Speed: 35


Shellgon (Fafnir) Male
nature: Hasty
hp: 30
energy: 50%
status: Poisoned
boosts: none
Speed: 58


Fafnir Uses Dragon Pulse -> 14 Damage, -6 Energy
Chlora uses Payback -> 12 Damage, -7 Energy
Poison Deals 2 Damage to Fafnir

Fafnir uses Ember -> 9 - 4 (sprinklers)=5 Damage, -3 Energy
Chlora uses Payback -> 12 Damage, -11 Energy
Poison Deals 2 Damage to Fafnir

Fafnir uses Dragon pulse -> 14 Damage, -6 Energy
Chlora KO
Poison Deals 2 Damage to Fafnir
 
Oh my bad, I thought it was send out -> your actions -> mine.

Well then Aqualos! Bounce up into the air, and combine that downward force with a Tackle for some extra damage! Finish off your turn on the stage with another Bounce!

Bounce -> combo with Tackle -> Bounce
 
alright, he wants to bounce around does he? Lets show him what for Shelgon!

Alright, he's going to make a big crash with that Bounce Tackle, lets show him our big crash! DRACO METOR!!!!! Then follow up with a Leer attack and Headbutt
 
I'd just like to point out that the 3 Day DQ is initiated in about an hour or so. If the Ref can't make it to the battle, this battle will be postponed and canceled.

Edit: Calling the battle since the Ref is now online and it's been exactly 3 days (and a few minutes) since the last update.
 

Magikarp (Aqualos) Female
nature: Adamant
hp: 80
energy: 100%
status: none
boosts: none
Speed: 85


Shellgon (Fafnir) Male
nature: Hasty
hp: 30
energy: 50%
status: Poisoned
boosts: none
Speed: 58


Speed Order:
Aqualos
Fafnir

Flavor to be edited in later, major Points
Bounce combo works
Draco Meteor misses
Blaziken yells:
HOW DARE DRACO METEOR MISS!
Leer is successful
Headbutt misses due to bounce


Magikarp (Aqualos) Female
nature: Adamant
hp: 80
energy: 83%
status: -1 Def
boosts: none
Speed: 85


Shellgon (Fafnir) Male
nature: Hasty
hp: 5
energy: 30%
status: Poisoned
boosts: none
Speed: 58


Aqualos springs up!
Fafnir Uses Draco Meteor -> Miss, -9 Energy
Aqualus uses Bounce combined with Tackle -> 12 Damage, -10 Energy
Poison Deals 2 Damage to Fafnir

Aqualos Rests
Fafnir uses Leer -> Success, -4 Energy
Poison Deals 2 Damage to Fafnir

Aqualos Springs Up!
Fafnir uses Headbutt -> Miss, -5 Energy
Aqualos uses Bounce -> 7 Damage, -7 Energy
Poison Deals 2 Damage to Fafnir
 
Sorry if it seemed rushed. The DQ was drawing near and another battle of mine is simply frozen (hasn't been updated for about 3 days), so I was just getting worried and anxious was all. Thanks Rag.
 
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