Alright combatants lets get this show on the road! sorry for the wait and lack of flavor but ive been a little bit busier than expected the past day.
Magikarp(*) Aqualos (M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
EC: 0/6
MC: 0
DC: 0/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
Magnemite(*) Electronica (U)
Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)
Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Blazikenmaster's Team
Monohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 90
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Nature: Mild + SpA, -Defence
EC 3/9
MC 3
DC 1/5
Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
HM/TM
Taunt
Flamethrower
Substitute
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Shelgon [Fafnir] (Male)
Nature: Hasty (Speed*23/20; +4.5% Acc; -1 Rank Def)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)
EC: 8/9
MC: 1
DC: 1/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Hydro Pump
Dragon Rush
Dragon Pulse
Draco Meteor
Flamethrower
Dragon Claw
Rock Slide
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Toast sends out his first poke
Blaziken sends out his first poke and actions
Toast issues actions for round 1
I will ref
Toast issues actions for round 2
Blaziken issues actions for round 2
Toast Tyrant's TeamOpen Challenge :D
3 v 3 Singles
3 Day DQ
Switch Out = KO
0 recoveries, 6 Chills
First form / Single stage pokemon (I'm still new in ASB. :p)
No items
All abilities
An open field. Owned by the Mayor of Fortree, this large expansion of land is well taken care of and tended to daily in Norhtern Hoenn. The grass is nice and moist, making it comftorable for Water pokemon, while still serving as a solid battlefield. After ever 6 actions (2 rounds), the sprinkler system turns on, spraying water across the entire feild. During this time, water type moves are boosted, while fire type moves are weakened severely. After 3 actions (1 round) the sprinklers will turn off and re-emerge after 2 more rounds, continuously. The nearby trees are home to Surskit, Masquarain, and even Tailow. The occasional and quite rare migrating Diglet can be encountered in the far corners of the field. The soft and fertile soil makes Digging quite easy, while Earthquakes fail to have effect. The sky is a perfect shade of blue, with a nice amount of sunlight and a few clouds here and there.
Magikarp(*) Aqualos (M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
EC: 0/6
MC: 0
DC: 0/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
Magnemite(*) Electronica (U)
Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)
Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Blazikenmaster's Team
Nohface( SteelFace) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 2(-)
Spe: 10
Nature: Naughty + attack, -SpD
EC 3/6
MC 4
DW 2/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Taunt
Shadow Ball
Energy Ball
Ability
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 2(-)
Spe: 10
Nature: Naughty + attack, -SpD
EC 3/6
MC 4
DW 2/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Taunt
Shadow Ball
Energy Ball
Ability
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Monohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 90
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Nature: Mild + SpA, -Defence
EC 3/9
MC 3
DC 1/5
Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
HM/TM
Taunt
Flamethrower
Substitute
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Shelgon [Fafnir] (Male)
Nature: Hasty (Speed*23/20; +4.5% Acc; -1 Rank Def)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)
EC: 8/9
MC: 1
DC: 1/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Hydro Pump
Dragon Rush
Dragon Pulse
Draco Meteor
Flamethrower
Dragon Claw
Rock Slide
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Toast sends out his first poke
Blaziken sends out his first poke and actions
Toast issues actions for round 1
I will ref
Toast issues actions for round 2
Blaziken issues actions for round 2