Hi, VM any errors. Welcome to this CAP ASB Battle between friends & Regular Spriters: ToastTyrant13 & Albinoloon. Here's the reg's for this battle... 3v3 Singles 2 Day DQ Time 3 Recoveries, 6 Chills per Pokemon Maximum Unevolved mons only Switch=KO Abilities=One Items=None Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Volcanic Cave A hot and humid area just begging for a battle. Because of the lack of sunlight inside, Grass types have a hard time using their moves at full strength, while Dark types draw strength from the darkness. Any moves can be used, unless they require water to be activated (ie, Surf, Dive). Dig, however, is unusable due to the vast amount of lava underneath the surface. It's an anything-goes match as this volcanic layer awaits it's trainers. Now the Teams... Team ToastTyrant13 (Move your mouse to reveal the content) Team ToastTyrant13 (open) Team ToastTyrant13 (close) Rebble(*) Tourmali(U) Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate, Technician Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 EC: 0/9 MC: 0 DC: 0/5 Attacks Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave Earth Power Metal Sound Flamethrower Hidden Power Fighting 7 Shadow Ball --- Tailow (*) Aero (M) Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack) Type: Flying / Normal Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Guts Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks Peck Growl Focus Energy Quick Attack Wing Attack Double Team Fly Substitute Protect Steel Wing Whirlwind Pursuit --- Charmander(*) Therma (F) Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 65 EC: 0/9 MC: 0 DC: 0/5 Attacks Scratch Growl Ember Smokescreen Dragon Rage Scary Face Fire Fang Leer Metal Claw Rage Sunny Day Dig Hidden Power Water Counter Dragon Pulse Dragon Dance Team Albinoloon (Move your mouse to reveal the content) Team Albinoloon (open) Team Albinoloon (close) Lileep [Frickasee(M)] Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7)) Type: Grass/Rock Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Suction Cups: (Innate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain(DW Locked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP:100 Atk: Rank 2 Def: Rank 4(+) SAtk: Rank 3 SDef: Rank 3 Spd: 20(23*.9 = 20.7) EC: 2/6 MC: 2 DC: 1/5 Moves: Astonish Constrict Acid Ingrain Confuse Ray Toxic Protect Substitute Magic Coat Mirror Coat Mega Drain Rock Slide Energy Ball --- Spinarak [Frigga(F)] Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.) Personality: Frigga, the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even other Spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home. Type: Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.) Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.) Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 26(-) EC: 5/6 MC: 1 DC: 3/5 Moves: Poison Sting String Shot Scary Face Constrict Leech Life Night Shade Shadow Sneak Fury Swipes Psychic Sludge Bomb Toxic Electronet Disable Night Slash Spider Web Toxic Venoshock --- Shellder [Serd(M)] Nature: Rash (Special attack increased by a *; special defence decreased by a *) Type: Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link:(Innate)This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 3(+) SpD: Rank 0(-) Spe: 40 EC: 5/6 MC: 3 DC: 2/5 Tackle Withdraw Supersonic Icicle Spear Leer Protect Clamp Payback Hail Blizzard Water Pulse Mud Shot Rock Blast Hydro Pump Toxic And finally, the Order of Operations... ORDER OF OPERATIONS 1. ToastTyrant13 sends in a Pokemon. 2. Albinoloon sends in a Pokemon. 3. Albinoloon issues actions. 4. ToastTyrant13 issues actions. 5. I ref. 6. ToastTyrant13 issues actions. 7. Albinoloon issues actions. 8. I ref. 9. Repeat from Step 3 until a winner is found. That's all, looking forward to some clean fighting from you two, starting with ToastTyrant13's actions! Oh, before I forget, remember to specify abilities as well!