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Completed ToastTyrant13 vs. Arcanite! Doubles to the Death (Faint)!!

Discussion in 'ASB' started by Leethoof, Sep 20, 2011.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    RULES:
    2Vs2 Doubles
    2 Recovers/5 Chills
    2 Day DQ (ref Too!)
    ASB Arena
    Basic Pokemon Only.
    All Abilities
    No Items
    Switch=lol

    TEAMS:
    BURNTBREADTYRANT13:
    Gigamp the Voltorb (open)
    Voltorb(*)[​IMG]Gigamp(U)
    Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 115 (100*1.15^) (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Explosion
    Mirror Coat

    Thunder Wave
    Taunt
    Hidden Power Water 7

    Shamous the Wailmer (open)
    Wailmer(*)[​IMG]Shamous

    Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Water Veil, Oblivious.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (60/1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 1/5

    Attacks
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    Surf
    Ice Beam
    HP Grass 7

    Body Slam
    Zen Headbutt
    Curse


    ARCANITE (not sure if these count as basic, but oh well):
    Kain Highwind the Heracross (open)

    [​IMG]
    Heracross (*) Kain Highwind (Male)

    Musical Theme:
    Disbelief

    Nature:
    Jolly:
    +15% Speed, +11% Accuracy, -1 SpA

    Type:

    • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Abilities:

    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    • Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Not yet active)
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15, rounded up)
    +11% Accuracy Boost (98^2)/870
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 19


    MC: 0
    DC: 4/5

    Attacks: (18)
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat
    Megahorn

    Bide
    Focus Punch
    Double Edge

    Stone Edge
    Swords Dance
    Substitute
    Dig

    Scarmiglione the Revenankh (open)

    [​IMG]
    Revenankh (M) Scarmiglione

    Musical Theme:
    Battle with the Four Fiends

    Nature:
    Brave:
    +1 Atk, -15% Spd, -10% Evasion

    Type:

    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:

    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    • Mummy: (DW) (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (65/1.15, Truncated)
    Size Class: 3
    Weight Class: 3
    Original Base Rank Total: 20


    MC: 0
    DC: 5/5

    Attacks: (21)
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Moonlight
    Revenge
    Hammer Arm

    Mach Punch
    Drain Punch
    Hex
    Focus Punch

    Bulk Up
    Taunt
    Toxic
    Rock Slide


    1. Toast orders
    2. Arcanite orders
    3. I ref
    4. Yadaddadadadaddadad
    5. hjfdkgdfkg
  2. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Oh crap....I asked if you meant 1st Stage 'mons, and you said yes. (ΘεΘ)

    OH WELL, LET'S TRY TO TAKE THEM ON! We could at least TRY.


    Gigamp: Taunt Scarmiglione->Thunder Wave Scarmiglione->Charge Beam Scarmiglione


    Shamous: Zen Headbutt Scarmiglione-> Surf -> Zen Headbutt Scarmiglione
    IF Kain Highwind uses Focus Punch THEN use Zen Headbutt on it.
  3. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    A Basic Pokemon (open)
    [​IMG]


    Sorry if it wasn't clear. (At least you don't have a huge type disadvantage)

    Scarmiglione, use Power Whip on Wailmer three times

    Kain, use Focus Punch on Wailmer three times.

    Both of you attack Voltorb if wailmer faints, Scarmiglione, use Drain punch if this happens.
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    In this incredibly uneven matchup, Arcanite, with his two-unevolving fighting-types face down ToastTyrant and his Wailmer+Voltorb combo.

    Gigamp the Voltorb rolls out onto the battlefield at a blazing speed, rushing over to Revenankh and Taunting him, sticking out a small Voltorby tongue. Kain Highwind begins to charge up for a Focus Punch, and Scarmiglione (too hard to spell and long, get new name Arcanite) whips out one one of his bandages, showing impressive Power onto Shamous. The slow Shamous finally charges into Heracross with a Zen Headbutt, forcing the bug-type to lose its focus.

    Gigamp then launches a paralyzing Thunder Wave on Scarmiglione, slowing the already lethargic mummy down and freezing its muscles. Kain charges up for another Focus Punch, only to be stopped by another Zen Headbutt from Shamous. Revenankh tries to create another Power Whip, only to freeze up in paralysis.

    Now that his non-attacking Shenanigans are complete, Gigamp launches a Charge Beam towards Revenankh, unfortunately not increasing his internal power. Heracross seems determined to Focus Punch Wailmer, only to be stopped by another Zen Headbutt. Those sure are taking their toll! It looks like Revenankh is having even more troubles with its paralysis, locking up once again.

    [​IMG][​IMG]
    Gigamp | Shamous
    HP
    : 90 | 95
    EN: 84 | 70
    STATS: None | None
    STATUS: None | None

    [​IMG][​IMG]
    Scarmiglione | Kain Highwind
    HP: 95 | 64
    EN: 92 | 61
    STATS: None | None
    STATUS: Taunted (3A), Paralyzed (10%) | None
  5. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    OK, don't remember seing the sub...
    Let's take Wailmer out!

    Kain: Megahorn, Close Combat, Megahorn
    IF Wailmer faints, make all remaining actions Dig Voltorb

    SCARMIGLIONE: Power Whip, Hammer Arm, Power Whip
    IF Wailmer faints, make all remaining actions Drain Punch Voltorb
  6. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    WELP, let's try somethin' out.

    Gigamp: Charge Beam Heracross x3
    Should Heracross be KOed on an action, replace that action with Charge Beam Revenankh.
    Shamous: Zen Headbutt Heracross x3
    Should Heracross be KOed on an action, replace that action with Zen Headbutt Revenankh.
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    All out attacking, sorry for no flavor.

    [​IMG][​IMG]
    Gigamp | Shamous
    HP
    : 90 | 0
    EN: 60 | 4
    STATS: +2 SpA | None
    STATUS: None | None

    [​IMG][​IMG]
    Scarmiglione | Kain Highwind
    HP: 95 | 10
    EN: 71 | 54
    STATS: None | None
    STATUS: Paralyzed (5%) | None
  8. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Shit...I have to go first...

    WELP, Gigamp, it looks like it's up to you.

    Charge Beam Heracross -> Charge Beam Revenankh -> Charge Beam Revenankh

    IF Charge Beam 1 fails to KO Heracross, THEN replace Action 2 with Charge Beam Heracross
  9. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Kain: Endure, Close Combat, Close Combat!
    Scarmiglione: Sand Tomb, Hammer Arm, Hammer Arm
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    In the end, Arcanite decides to be a meanie and deny toast the KO unnecessarily, and Gigamp ends up fainting to the combined assault of "Basic" fighting-types.

    REWARDS:
    Arcanite: 2 TC
    Kain Highwind the Heracross: 3 MC, 1 KOC
    Scamrirrigiiglsisgisgisone the Revenankh: 3 MC, 1 KOC

    ToastTyrantIrrelevantnumbers: 2 TC
    Shamous the Wailmer: 1 EC, 2 MC, 1 DC
    Gigamp the Voltrob: 1 EC, 2 MC, 1 DC, 1 KOC
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    I get 1 DC and 2 MC for Heracross!

    Sorry bout it all toast...
  12. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
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    It's alright, and gg Arcanite! :3

    Thanks for reffing Leethoof!
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