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Completed ToastTyrant13 vs Talking Lion. Toast vs Lion. Who will win?

Discussion in 'ASB' started by lucarioisawesome, Dec 3, 2011.

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  1. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    The Challenge

    [​IMG]
    Hello im L.I.A the mysterious aura ref who thinks lucario is awesome but doesnt have one.... and im here to ref your battle!
    Let's move on to the teams:


    Team Toast:

    Katara the Protowatt (open)

    Protowat(*)[​IMG]Katara(F)

    Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

    Stats
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10


    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Me First

    Ice Beam
    Thunderbolt
    Hidden Power Fire 7
    ~~~
    Scald
    Metronome


    Pipsqueak the Wailmer (open)
    Wailmer(*)[​IMG]Pipsqueak(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent)


    Type: Water ​
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Water Veil, Oblivious.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (60/1.15) (-)
    Size Class: 4

    Weight Class: 5​
    Base Rank Total: 17

    EC: 2/6
    MC: 0
    DC: 3/5


    Attacks
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist


    Surf​
    Ice Beam
    HP Grass 7

    Body Slam
    Zen Headbutt
    Curse
    ~~~
    Amnesia
    Dive
    Bounce



    Team Lion:
    Show Hide
    [​IMG]
    Makuhita[Sumo](M)
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks: (18)
    Tackle
    Focus Energy
    Sand Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Force Palm

    Cross Chop
    Faint Attack
    Revenge
    Bullet Punch

    Bulk Up
    Earthquake
    Rock Slide
    Show Hide
    [​IMG]
    Horsea[Queendra](F)
    Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:
    0/9
    MC: 0
    DC: 0/5

    Attacks: (13)
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility

    Signal Beam
    Dragon Breath
    Disable

    Ice Beam
    Scald
    Rain Dance


    This is gonna be an interesting match....
    A tiny shrimp thing and a round blue whale facing a a chubby little sumo kid and a seahorse...

    Toast orders
    Lion Orders
    I ref
    Revese
  2. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    "WELL THIS LOOKS LIKE FUN! Hopefully you can take them on, Pipsqueak. You ARE rather new to this. Let's try THIS!"

    [​IMG]Scald (Sumo) -> Thunderbolt (Queendra) -> Scald(Sumo)
    IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
    [​IMG]Bounce (Sumo) -> Zen Headbut (Sumo) -> HP Grass (Queendra)
    IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
  3. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    This looks like a tough matchup for us. Lets hope that we can take advantage of the arena and win!

    Quendra
    Smokescreen Pipsqueak ~ Disable Katara ~ Signal Beam Pipsqueak

    Sumo
    Bulk Up ~ Revenge Pipsqeak ~ Cross Chop Katara
  4. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    sorry guys but i cant ref this....
    im really busy and i thought i can ref multiple battles at a time but i cant. sorry
  5. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

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    Messages:
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    Alright, I'm subreffing this.

    EDIT: TalkingLion, you have to specify what move you are using Disable on, Scald or Thunderbolt.
  6. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Whoops forgot to mention that. I'm disabling Thunderbolt, sorry for the confusion.
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    [​IMG] | [​IMG]
    Makuhita (Sumo) M | Horsea (Queendra) F
    HP: 100 (100%) | HP: 90 (100%)
    Atk: 3| Atk: 2
    Def: 2 | Def: 3
    SpA: 1 | SpA: 3
    SpD: 2| SpD: 1
    Spe: 25 | Spe: 69
    Energy: 100 | Energy: 100
    Status: None | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 80 (100%) | HP: 120 (100%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 100 | Energy: 100
    Status: None | Status: None
    Other: None | Other: None​

    Actions:
    Protowatt (open)
    Scald (Sumo) -> Thunderbolt (Queendra) -> Scald(Sumo)
    IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
    Horsea (open)
    Smokescreen Pipsqueak ~ Disable (Thunderbolt) Katara ~ Signal Beam Pipsqueak
    Wailmer (open)
    Bounce (Sumo) -> Zen Headbut (Sumo) -> HP Grass (Queendra)
    IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
    Makuhita (open)
    Bulk Up ~ Revenge Pipsqeak ~ Cross Chop Katara


    In the first round, all the Pokemon seem to be pretty badly damaged. Makuhita's boosted Fighting-type attacks seem deadly in this dojo... if it can stay alive long enough to abuse them. Wailmer seems to be struggling to see through the Smokescreen Horsea shot at it--it missed two of its attacks already! Despite Lion's smart playing, he seems to be losing at this point. Can he mount a comeback?

    Post round:

    [​IMG] | [​IMG]
    Makuhita (Sumo) M | Horsea (Queendra) F
    HP: 57 (57%) | HP: 66 (73%)
    Atk: 3| Atk: 2
    Def: 2 | Def: 3
    SpA: 1 | SpA: 3
    SpD: 2| SpD: 1
    Spe: 25 | Spe: 69
    Energy: 80 | Energy: 83
    Status: None | Status: None
    Other: +1 Atk, +1 Def | Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 60 (75%) | HP: 90 (75%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 83 | Energy: 79
    Status: None | Status: None
    Other: Disabled (Thunderbolt, 5a) | Other: -1 Acc

    Calculations (open)
    Action 1:
    Protowatt used Scald!
    RNG Roll (To-Crit) [<=625 Crit]: 8648/10000 (No)
    (8+3+(4.5-3)+2) = 14.5 ~ 15 damage (Makuhita)
    RNG Roll (To-BRN) [<=3000 BRN]: 4823/10000 (No)
    -5 energy
    Horsea used Smokescreen!
    Stat Change: -1 Acc (Wailmer)
    -4 energy
    Wailmer sprang up!
    Makuhita used Bulk Up!
    Stat Change: +1 Atk, +1 Def (Makuhita)
    -7 energy
    Wailmer used Bounce!
    RNG Roll (To-Hit) [<=6735 Hit]: 9808/10000 (Miss)
    Missed
    -9.66 energy ~ -10 energy

    Action 2:
    Protowatt used Thunderbolt!
    RNG Roll (To-Crit) [<=625 Crit]: 8964/10000 (No)
    (10+3+(4.5-1.5))*1.5 = 24 damage (Horsea)
    -6 energy
    Horsea used Disable!
    Other Change: Disabled (Thunderbolt) (Protowatt)
    -7 energy
    Wailmer used Zen Headbutt!
    RNG Roll (To-Hit) [<=6750 Hit]: 1410/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 6772/10000 (No)
    (8+(4.5-3)*1.5-1.75 = 12.5 ~ 13 damage (Makuhita)
    RNG Roll (To-Flinch) [<=2000 Flinch]: 7162/10000 (No)
    -6 energy
    Makuhita used Revenge!
    RNG Roll (To-Crit) [<=625 Crit]: 1795/10000 (No)
    (12+3+(4.5-3)+2)+1.75 = 20.25 ~ 20 damage (Wailmer)
    -7 energy

    Action 3:
    Protowatt used Scald!
    RNG Roll (To-Crit) [<=625 Crit]: 7668/10000 (No)
    (8+3+(4.5-3)+2) = 14.5 ~ 15 damage (Makuhita)
    RNG Roll (To-BRN) [<=3000 BRN]: 5924/10000 (No)
    -5 energy
    Horsea used Signal Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 7861/10000 (No)
    (8+(4.5-3)) = 9.5 ~ 10 damage
    RNG Roll (To-Confuse) [<=1000 Confuse]: 1493/10000 (No)
    -6 energy
    Wailmer used Hidden Power!
    RNG Roll (To-Hit) [<=7500 Hit]: 8718/10000 (Miss)
    Missed
    -5 energy
    Makuhita used Cross Chop!
    RNG Roll (To-Hit) [<=8000 Hit]: 2997/10000 (Hit)
    RNG Roll (To-Crit) [<=1250 Crit]: 4625/10000 (No)
    (10+3+(4.5-1.5)+2)+1.75 = 19.75 ~ 20 damage (Protowatt)
    -6 energy
  8. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    How can I bring myself back up...

    Sumo
    Bulk Up ~ Cross Chop Katara ~ Cross Chop Pipsqeak

    Queendra
    Smokescreen Katara ~ Dragon Breath Pipsqueak ~ Signal beam Katara
  9. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Katara: Me First (Smokescreen, target both) -> Metronome (Haze, Thunderwave, Psystrike, Dark Void, Fake Out, Quiver Dance, Shadow Force, Surf, Aura Sphere, Spore) -> Mirror Coat

    Pipsqueak: HP Grass (Queendra) -> Bounce (Sumo) -> HP Grass (Queendra)
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

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    Messages:
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    [​IMG] | [​IMG]
    Makuhita (Sumo) M | Horsea (Queendra) F
    HP: 57 (57%) | HP: 66 (73%)
    Atk: 3| Atk: 2
    Def: 2 | Def: 3
    SpA: 1 | SpA: 3
    SpD: 2| SpD: 1
    Spe: 25 | Spe: 69
    Energy: 80 | Energy: 83
    Status: None | Status: None
    Other: +1 Atk, +1 Def | Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 60 (75%) | HP: 90 (75%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 83 | Energy: 79
    Status: None | Status: None
    Other: Disabled (Thunderbolt, 5a) | Other: -1 Acc​

    Actions:
    Protowatt (open)
    Me First (Smokescreen, target both) -> Metronome (Haze, Thunderwave, Psystrike, Dark Void, Fake Out, Quiver Dance, Shadow Force, Surf, Aura Sphere, Spore) -> Mirror Coat
    Horsea (open)
    Smokescreen Katara ~ Dragon Breath Pipsqueak ~ Signal beam Katara
    Wailmer (open)
    HP Grass (Queendra) -> Bounce (Sumo) -> HP Grass (Queendra)
    Makuhita (open)
    Bulk Up ~ Cross Chop Katara ~ Cross Chop Pipsqeak


    A lot happened this round. Protowatt tried and failed to use Me First, but it only works on damaging attacks. A crit from both Makuhita and Horsea is leaving Protowatt in poor condition, while Horsea is also looking worn out from the opposition's attacks. Poor Wailmer missed another Bounce and was fully paralyzed, while Makuhita managed to pull through this round without any extra scrapes, dealing some huge damage in the process. Things are looking pretty even right now, but if hax decides to leave TalkingLion's side, he may be in trouble....

    Post Round:
    [​IMG] | [​IMG]
    Makuhita (Sumo) M | Horsea (Queendra) F
    HP: 57 (57%) | HP: 26 (28%)
    Atk: 3| Atk: 2
    Def: 2 | Def: 3
    SpA: 1 | SpA: 3
    SpD: 2| SpD: 1
    Spe: 25 | Spe: 69
    Energy: 57 | Energy: 66
    Status: None | Status: None
    Other: +1 Atk, +1 Def | Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 19 (24%) | HP: 62 (52%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 48 | Energy: 64
    Status: None | Status: PAR (10%)
    Other: Disabled (Thunderbolt, 2a), +1 SpAtk, +1 SpDef, +1 Spe, -1 Acc | Other: None

    Calculations (open)
    Action 1:
    Protowatt used Me First!
    But if failed!
    -5 energy
    Horsea used Smokescreen!
    Stat Change: -1 Acc (Protowatt)
    -4 energy
    Wailmer used Hidden Power!
    RNG Roll (To-Hit) [<=7500 Hit]: 2424/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 8131/10000 (No)
    (7+(6-1.5))*1.5 = 15.75 ~ 16 damage (Horsea)
    -5 energy
    Makuhita used Bulk Up!
    Stat Change: +1 Atk, +1 Def (Makuhita)
    -7 energy

    Action 2:
    Protowatt used Metronome!
    RNG Roll (Move) [1 (Haze)|2 (Thunder Wave)|3 (Psystrike)|4 (Dark Void)|5 (Fake Out)|6 (Quiver Dance)|7 (Shadow Force)|8 (Surf)|9 (Aura Sphere)|10 (Spore)]: 6 (Quiver Dance)
    Stat Change: +1 SpAtk, +1 SpDef, +1 Spe (Protowatt)
    -16 energy
    Horsea used Dragonbreath!
    RNG Roll (To-Crit) [<=625 Crit]: 6513/10000 (No)
    (6+(4.5-3)) = 7.5 ~ 8 damage (Wailmer)
    RNG Roll (To-PAR) [<=3000 PAR]: 2456/10000 (PAR)
    Status Change: PAR (Wailmer)
    -5 energy
    Wailmer sprang up!
    RNG Roll (To-PAR) [<=2000 PAR]: 8735/10000 (No)
    Makuhita used Cross Chop!
    RNG Roll (To-Hit) [<=8000 Hit]: 3231/10000 (Hit)
    RNG Roll (To-Crit) [<=1250 Crit]: 429/10000 (Crit)
    (10+3+3+(4.5-1.5)+2)+3.5 = 24.5 ~ 25 damage (Protowatt)
    -6 energy
    Wailmer used Bounce!
    RNG Roll (To-Hit) [<=6375 Hit]: 7088/10000 (Miss)
    Missed
    -9.66 energy ~ -10 energy

    Action 3:
    Horsea used Signal Beam!
    RNG Roll (To-Crit) [<=625 Crit]: 493/10000 (Crit)
    (8+5+(4.5-1.5)) = 16 damage (Protowatt)
    RNG Roll (To-Confuse) [<=1000 Confuse]: 7422/10000 (No)
    -6 energy
    Wailmer used Hidden Power!
    RNG Roll (To-PAR) [<=2000 PAR]: 1732/10000 (PAR)
    Wailmer was fully paralyzed!
    Makuhita used Cross Chop!
    RNG Roll (To-Hit) [<=9000 Hit]: 7882/10000 (Hit)
    RNG Roll (To-Crit) [<=1250 Crit]: 1257/10000 (No)
    (10+3+(4.5-3)+2)+3.5 = 20 damage (Wailmer)
    -10 energy
    Protowatt used Mirror Coat!
    RNG Roll (To-Hit) [<=7500 Hit]: 6627/10000 (Hit)
    16*1.5 = 24 damage (Horsea)
    -14 energy

  11. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    ....damn hax....and I should've read Me First's description....

    Katara: Metronome (Frenzy Plant, Psystrike, Dark Void, Shockwave, Shadow Force, Fake Out, Surf, Aura Sphere, Roost, Haze) -> Scald (Sumo) -> Thunderbolt Queendra

    IF Sumo uses Fake Out and you flinch, THEN use Detect on that action and push actions down the queue.

    Pipsqueak: Zen Headbutt (Sumo) -> HP Grass (Quendra) x2

    IF Queendra disables HP Grass THEN replace the disabled actions with Bounce (Queendra)
  12. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Ugh I don't want to win because of hax...

    Sumo
    Arm Thrust Katara ~ Fake Out Pipsqueak ~ Vital Throw Pipsqueak

    Queendra
    Rain Dance ~ Scald Katara(x2)
    IF Katara faints, change target to Pipsqueak.
  13. Elevator Music

    Elevator Music
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    [​IMG] | [​IMG]
    Makuhita (Sumo) M | Horsea (Queendra) F
    HP: 57 (57%) | HP: 26 (28%)
    Atk: 3| Atk: 2
    Def: 2 | Def: 3
    SpA: 1 | SpA: 3
    SpD: 2| SpD: 1
    Spe: 25 | Spe: 69
    Energy: 57 | Energy: 66
    Status: None | Status: None
    Other: +1 Atk, +1 Def | Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 19 (24%) | HP: 62 (52%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 48 | Energy: 64
    Status: None | Status: PAR (10%)
    Other: Disabled (Thunderbolt, 2a), +1 SpAtk, +1 SpDef, +1 Spe, -1 Acc | Other: None​

    Actions:
    Protowatt (open)
    Metronome (Frenzy Plant, Psystrike, Dark Void, Shockwave, Shadow Force, Fake Out, Surf, Aura Sphere, Roost, Haze) -> Scald (Sumo) -> Thunderbolt Queendra

    IF Sumo uses Fake Out and you flinch, THEN use Detect on that action and push actions down the queue.
    Horsea (open)
    Rain Dance ~ Scald Katara(x2)
    IF Katara faints, change target to Pipsqueak.
    Makuhita (open)
    Arm Thrust Katara ~ Fake Out Pipsqueak ~ Vital Throw Pipsqueak
    Wailmer (open)
    Zen Headbutt (Sumo) -> HP Grass (Quendra) x2

    IF Queendra disables HP Grass THEN replace the disabled actions with Bounce (Queendra)


    The round started off with Horsea getting KOed in the first 2 actions! Makuhita violently strikes Protowatt, leaving it with only 1 HP. Scald finally gets a Burn on Makuhita, activating its Guts, and Makuhita starts delivering some major damage on Wailmer. Neither Wailmer or Protowatt knew what to do a3, with Horsea fainted, their target was gone! Things are getting down to the wire, but it looks like Toast has victory in his grasp... unless.....

    Post round:
    [​IMG] | [​IMG]
    Makuhita (Sumo) M | Horsea (Queendra) F
    HP: 24 (24%) | HP: KO
    Atk: 3| Atk: 2
    Def: 2 | Def: 3
    SpA: 1 | SpA: 3
    SpD: 2| SpD: 1
    Spe: 25 | Spe: 69
    Energy: 50 | Energy: KO
    Status: BRN | Status: None
    Other: None | Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 1 (1%) | HP: 36 (30%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 26 | Energy: 58
    Status: None | Status: PAR (5%)
    Other: None | Other: None​

    Calculations (open)
    Action 1:
    Protowatt used Metronome!
    RNG Roll (Move) [1 (Frenzy Plant)|2 (Psystrike)|3 (Dark Void)|4 (Shock Wave)|5 (Shadow Force)|6 (Fake Out)|7 (Surf)|8 (Aura Sphere)|9 (Roost)|10 (Haze)]: 1 (Frenzy Plant)
    RNG Roll (Target) [1 (Makuhita)|2 (Horsea)]: 2 (Horsea)
    RNG Roll (To-Hit) [<=6750 Hit]: 2692/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 454/10000 (Crit)
    (15+(4.5-1.5))*1.5+1.75 = 28.75 ~ 29 damage (Horsea)
    Horsea fainted!
    -17 energy
    Makuhita used Arm Thrust!
    RNG Roll (# of hits) [1 (2)|2 (2)|3 (3)|4 (3)|5 (4)|6 (5)]: 5 (4)
    RNG Roll (To-Crit (1)) [<=625 Crit]: 3138/10000 (No)
    RNG Roll (To-Crit (2)) [<=625 Crit]: 3491/10000 (No)
    RNG Roll (To-Crit (3)) [<=625 Crit]: 4651/10000 (No)
    RNG Roll (To-Crit (4)) [<=625 Crit]: 6360/10000 (No)
    ((2*4)+3+(4.5-1.5)+2)+1.75 = 17.75 ~ 18 damage (Protowatt)
    -3 energy
    Wailmer used Zen Headbutt!
    RNG Roll (To-PAR) [<=1000 PAR]: 5351/10000 (No)
    RNG Roll (To-Hit) [<=9000 Hit]: 3858/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 2864/10000 (No)
    (8+(4.5-3))*1.5-1.75 = 12.5 ~ 13 damage (Makuhita)
    -6 energy

    Action 2:
    Makuhita used Fake Out!
    RNG Roll (To-Crit) [<=625 Crit]: 9083/10000 (No)
    (4+(4.5-3))+1.75 = 7.25 ~ 7 damage (Wailmer)
    -4 energy
    Protowatt used Scald!
    RNG Roll (To-Hit) [<=7500 Hit]: 7118/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 2898/10000 (No)
    (8+3+(4.5-3)+2)+1.75 = 16.25 ~ 16 damage (Makuhita)
    RNG Roll (To-BRN) [<=3000 BRN]: 2587/10000 (BRN)
    Status Change: BRN (Makuhita)
    -5 energy
    Post-action:
    -2 HP due to burn (Makuhita)

    Action 3:
    Makuhita used Vital Throw!
    RNG Roll (To-Crit) [<=625 Crit]: 3536/10000 (No)
    ((4+5)+3+(4.5-3)+2+2)+1.75 = 19.25 ~ 19 damage (Wailmer)
    Post-action:
    -2 HP due to burn (Makuhita)
  14. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Wait Fake Out and Vital Throw were aimed at Wailmer not Protowatt.Therefore Protowatt should still be alive and Wailmer should have taken some damage.
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    right thanks!! man these nicknames kinda screw me up lol! EDIT: Fixed!
  16. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Haha no problem! I'll just post one line of actions now since Queendra fainted.

    Bullet Punch Katara ~ Cross Chop Pipsqueak(x2)
  17. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    YAYYYY KATARA LIVEDDDD!!!!!!


    Alright, you fought your hardest Katara, Pipsqueak can clean up for you!

    Katara: Detect -> Scald x2

    Pipsqueak: Bounce -> Zen Headbutt -> Bounce
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    [​IMG]
    Makuhita (Sumo) M
    HP: 24 (24%)
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 25
    Energy: 50
    Status: BRN
    Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 1 (1%) | HP: 36 (30%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 26 | Energy: 58
    Status: None | Status: PAR (5%)
    Other: None | Other: None

    Actions:
    Protowatt (open)
    Detect -> Scald x2
    Makuhita (open)
    Bullet Punch Katara ~ Cross Chop Pipsqueak(x2)
    Wailmer (open)
    Bounce -> Zen Headbutt -> Bounce


    Protowatt quickly detects the lightning-fast Bullet Punch from Makuhita, who then promptly faints to a Bounce from Wailmer followed up by a Scald from Protowatt. Game.

    Post round:
    [​IMG]
    Makuhita (Sumo) M
    HP: KO
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 25
    Energy: KO
    Status: None
    Other: None
    [​IMG] | [​IMG]
    Protowatt (Katara) F | Wailmer (Pipsqueak) M
    HP: 1 (1%) | HP: 36 (30%)
    Atk: 1 | Atk: 3
    Def: 1 | Def: 2
    SpA: 3 | SpA: 4
    SpD: 1 | SpD: 2
    Spe: 95 | Spe: 52
    Energy: 13 | Energy: 48
    Status: None | Status: PAR (5%)
    Other: None | Other: None

    Calculations (open)
    Action 1:
    Protowatt used Detect!
    Sucess
    -8.33 energy ~ -8 energy
    Makuhita used Bullet Punch!
    (4+(4.5-1.5)+2)*.44 = 4 ~ 0 damage (Protowatt)
    -3 energy
    Wailmer sprang up!
    RNG Roll (To-PAR) [<=500 PAR]: 561/10000 (No)
    Wailmer used Bounce!
    RNG Roll (To-Hit) [<=8500 Hit]: 1887/10000 (Hit)
    RNG Roll (To-Crit) [<=625 Crit]: 3634/10000 (No)
    (9+(4.5-3))*1.5 = 15.75 ~ 16 damage (Makuhita)
    -9.66 energy ~ -10 energy
    Post-action:
    -2 HP due to burn (Makuhita)

    Action 2:
    RNG Roll (To-Crit) [<=625 Crit]: 4371/10000 (No)
    (8+3+(4.5-3)+2) = 14.5 ~ 15 damage (Makuhita)
    Makuhita fainted!
    -5 energy


    And that's that! ToastTyrant13 wins!

    Counters:
    I get 5 Universal Counters

    TalkingLion gets 2 Currency Counters
    - Makuhita gets 1 EC / 2 MC / 1 DC
    - Horsea gets 1 EC / 2 MC / 1 DC

    ToastTyrant13 gets 2 Currency Counters
    - Protowatt gets 1 EC / 2 MC / 1 DC / 2 KOc
    - Wailmer gets 1 EC / 2 MC / 1 DC
  19. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Good Game Lion! Perhaps we can fight Hariyama and Kingdra some say.

    Thanks for Reffing E_M
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