Togekiss GP: [1/2]

Ash Borer

I've heard they're short of room in hell
Overview
########

Togekiss is a Pokemon with a lot of potential that is held back by some major flaws. With good defenses, real offensive presence, great movepool, and useful ability, all topped off with a Fairy typing, one might wonder why Togekiss isn't a dominant threat in XY OU. Togekiss suffers on account of its secondary Flying typing which gives it a Stealth Rock weakness and a large number of weaknesses that many Pokemon that ought to be walled by Fairy-types can easily target. Because of this and other reasons, it's defensively overshadowed by Sylveon and Clefable. Offensively Togekiss suffers due to its weak STAB moves, poor Speed, and the ease with which it is countered by Electric-types who don't mind Thunder Wave and Air Slash, and can retaliate with powerful Electric-type attacks. Despite being generally outdone or inefficient in some ways, Togekiss still has some tricks up its sleeve. Defog, Thunder Wave, Serene Grace Air Slash, defensive stats high enough to stand up to weak super effective hits, and unique typing differentiate Togekiss from its competition; enough to warrant a teamslot as a defensive Pokemon. Common Electric-types may make Togekiss struggle offensively; however, Heal Bell along with Roost, amazing defensive stats for an offensive Pokemon, as well as access to Nasty Plot, and the power to flinch counters into submission turn Togekiss into a fearsome stallbreaker, giving it a good niche. Togekiss can't be put on every team, but with the right teammates it is quite proficient.

Defensive
########
name: Defensive
move 1: Roost
move 2: Air Slash
move 3: Thunder Wave
move 4: Defog / Heal Bell
ability: Serene Grace
item: Leftovers
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm

Moves
========

With the goal of a wall in mind Roost is needed to keep Togekiss at full strength so it can deal with what it needs to throughout the match. Air Slash is Togekiss's main way of damaging the opponent, as even with no Special Attack investment and low Base Power, its high flinch rate conjunction with Thunder Wave lets Togekiss beat a lot of Pokemon. Thunder Wave works quite well with Air Slash, rendering the opponent unable to move most of the time, and it is very handy in general to cripple a lot of Pokemon that may switch into Togekiss. Defog is one of the primary reasons to use Togekiss over other defensive Fairy-types, as clearing entry hazards is invaluable, and Togekiss's durability makes it a solid choice for the job. Heal Bell is also a good choice, as any team values the support, and other team members may already be able to remove entry hazards.

Some other options can be inserted into the last moveslot such as Aura Sphere, Flamethrower, and Dazzling Gleam, which can get some useful super effective hits, and harass typical checks and counters to Togekiss such as Excadrill, Tyranitar, and Aegislash.

Set Details
========

Leftovers is the only choice for a defensive set like this. Serene Grace is much more useful than Togekiss's other abilities, and with Air Slash it is used effectively. The primary spread here is fully specially defensive as it capitalizes on Togekiss's strengths, and with full investment Togekiss is capable of soaking up many very powerful special hits. However, a physically defensive spread is viable for Togekiss thanks to its good Defense which eclipses both Clefable's and Sylveon's. Specially defensive is better against a number of attackers such as Landorus, Charizard Y, Kingdra, Gardevoir, and Keldeo, while physically defensive is better against Azumarill, Conkeldurr, Charizard X and other physical attackers in general. Choose whichever spread suits your team better.

Usage Tips
========

Send Togekiss out on things like Dragon- and Fighting-types as well as pretty much anything that hits specially and can't hit back with a STAB super effective attack, and proceed to support the team in way or another. Roost as needed; you'll generally want to Roost before you switch out unless Togekiss hasn't lost much HP. Togekiss's first priority when dealing with foes should be to hit them with Thunder Wave. You will want to get rid of Stealth Rock before you bring Togekiss in as it's a real detriment to it. Try and get Togekiss in, Defog away the entry hazards, and Roost back up ASAP if running defog.

Team Options
========

Powerful Electric-, Steel-, Poison-, and Rock-types such as Tyranitar, Scolipede, Excadrill, Bisharp, Terrakion, and Thundurus are big threats to Togekiss. Hippowdon deals with these threats rather well. Strong Ice-type moves are also a huge threat to Togekiss and Hippowdon, so defensive Mega Scizor is a fantastic complement to this core, as it easily deals with Kyurem-B, Bisharp, and Mamoswine. If Togekiss is not running Defog, a Defog or Rapid Spin user is almost a necessity. Latios can check some Thundurus, serves as a good check to Terrakion and can also threaten Kyurem-B. Zapdos can handle Excadrill very well, an otherwise huge threat to Togekiss, as well as being able to Defog. Mega Scizor,as mentioned, is a good partner and can also use Defog. Excadrill resists every single one of Togekiss's weaknesses and can throw Rapid Spin around for it.

Stallbreaker
########
name: Stallbreaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell / Aura Sphere
ability: Serene Grace
item: Leftovers / Lum Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest

Moves
========

Nasty Plot boosts Togekiss's Special Attack to threatening levels and is easy to set up against defensive teams. Air Slash's lower power is made up for by its insane 60% chance to flinch the opponent. Though unreliable, considering Togekiss's resilience, Air Slash gives it the ability to fish for a KO while remaining completely healthy. Roost and Heal Bell let Togekiss heal off weak attacks and status, letting it boost up against defensive threats such as Chansey, Heatran, Clefable lacking Calm Mind, and Toxic Hippowdon. All of these moves in tandem make Togekiss a fierce stallbreaker. Heal Bell can be dropped for Aura Sphere which makes life considerably easier against Tyranitar and Bisharp, while also getting super effective hits on Chansey and Heatran. Though relevant, the latter two targets are actually easier to deal with should Togekiss have Heal Bell as both rely on Toxic to break down Togekiss. Finally, Fire Blast is a considerable option as it still eliminates Bisharp and can be used to deal with Aegislash if the team demands it.

Set Details
========

A simple max Speed and Special Attack spread maximizes Togekiss's damage output, making it easier to get past defensive threats while also ensuring that most threats will be outpaced. Speed can be dialed back to 180 EVs which outspeeds max neutral base 70s and max positive nature base 60s. The remaining EVs can be put into HP for a bit more bulk. A spread of 72 HP / 252 SpA / 184 Spe with a Timid nature can used if Aura Sphere is elected, which enables Togekiss to outspeed and OHKO Jolly Bisharp and Jolly Mega Tyranitar while at +2. Without max Speed, be more cautious of faster defensive threats such as Zapdos and Gliscor. Leftovers is the ideal item, letting Togekiss take much less damage from weaker attacks, and also heal while it flinches the opponent. A Lum Berry can be used if Heal Bell is not, as it gives Togekiss a chance against status that it needs.

Usage Tips
========

This set can easily set up on many common Pokemon in the stall archetype, and it has the capacity to flinch its counters into submission. The opponent may not anticipate that Togekiss is equipped to deal with status or have such an offensive presence, so it is ideal to save it for late-game when the opponent is softened up. When Togekiss gets in, boost up, start attacking, and heal as needed; most stall Pokemon will succumb to Togekiss quite quickly like this. Conceal Heal Bell against stall; if the opponent believes Togekiss is out of the way once it gets hit with Toxic they will give you plenty of opportunities to boost and get healthy. Against offensive teams, use Heal Bell liberally, as this set is not too proficient against them and supporting teammates can make up for this. Unaware users need to be dealt with by flinching; Quagsire is easy prey as it is almost 2HKOed by Air Slash and can't do much back, while Clefable is a bigger issue. Fortunately, unless it has Calm Mind, Togekiss is bound to beat Clefable by easily healing off status and damage and eventually flinching it enough, as Calm Mind variants are never specially defensive. Because of this, unboosted Air Slash does considerable damage, so the best method of dealing with Unaware Calm Mind Clefable is softening it up through the use of entry hazards or lures, and then finishing with a flinch or two.

Team Options
========

Togekiss doesn't like switching in with Stealth Rock on the field so Defog and Rapid Spin users are much appreciated. Latios is a good choice as it is a decent answer to some offensive Electric-types, and is good in general on offensive teams that this Togekiss will be featured on. Scizor can do a number of things on top of Defogging, such as U-turning or using Knock Off on incoming Zapdos, which helps get chip damage for Togekiss to capitalize on, and it is also capable of forcing out most Clefable which can be useful in an effort to wear it down. Excadrill can also force out Clefable, throw around Rapid Spin for Togekiss , and with a Choice Scarf it's a good answer to Electric-types and is good in general against offense which complements Togekiss's ability against defense. Ways to slow down the opponent such as other Thunder Wave users like Deoxys-D or Thundurus and Sticky Web from Smeargle or Shuckle improve Togekiss's ability to function against offense. Hippowdon can set up Stealth Rock to help wear down counters, it incurs a sandstorm that can prevent some Unaware Clefable from healing properly, and it can lure in and hit Zapdos with Toxic, which goes a long way in wearing it down. Hippowdon is also a good answer to most Electric-, Rock-, and Steel-types and also serves as a decent Toxic lure to Rotom-W, another problem for Togekiss. Terrakion is rather talented at keeping Stealth Rock up with its fast Taunt, and can deal with some troublesome Steel- and Rock-types. Greninja's proficiency against offense complements Togekiss's proficiency against defense.

Other Options
########

Togekiss's movepool is pretty wide, but not many of these moves are appealing. Grass Knot could be used to hit the incredibly relevant Rhyperior who otherwise counters Togekiss, as well as hitting a number of Pokemon weak to the move pretty hard. Seismic Toss deals consistent damage coming from a defensive set, but Air Slash is one of Togekiss's best assets and it's also a waste of Togekiss's nice Special Attack stat. Toxic is mildly appealing to hit the Ground- and Electric-types that switch in to stop Thunder Wave, however, this makes life far easier for Steel-types like Aegislash and Heatran who hate paralysis. Some miscellaneous support options such as Dual Screens, Wish, Yawn, Encore, and so on have their uses, but are generally not as consistent as other options, or are done better by other Pokemon. Body Slam can be used to paralyze Ground-types, but it's quite inconsistent at such a thing overall, and it exacerbates problems with Aegislash. A Choice Scarf can put in work, but it still has a poor match-up against offensive Electric-types, Excadrill, Tyranitar, and other offensive staples that limit its potential, and overall it is really quite weak and over-reliant on flinching.

Checks and Counters
########

**Steel- and Poison-types**: Scizor, Bisharp, Excadrill, Scolipede, Heatran, and Aegislash among others are easy checks or counters to Togekiss depending on its set. Steel-types resist both of Togekiss's STAB moves, and can retaliate with powerful super effective attacks. Poison-types are good checks, hitting Togekiss where it hurts with powerful super effective hits too.

**Unaware Clefable**: Unaware Calm Mind Clefable is a strict defensive counter to offensive Togekiss without ridiculous flinch hax as it is able to set up Calm Mind and heal off damage dealt by unboosted Air Slash pretty well.

**Electric-types**: Rotom-W, Zapdos, Thundurus, Raikou, and Mega Manectric are pretty good at countering Togekiss; they switch into Thunder Wave with impunity and deal a lot of damage with their Electric STAB moves.

**Rock-types**: Resisting Air Slash and having powerful Stone Edges go a long way for Terrakion and Tyranitar, two premier Rock-types in OU who easily check Togekiss. However, neither appreciate paralysis and some coverage moves Togekiss can use such as Aura Sphere.

**Ice-types**: Powerful Ice-types, most notably Mamoswine for its Thunder Wave immunity, make life a pain for Togekiss as they can simply overwhelm it.
 
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1. Do people generally not think Scarf is worth a set? Scarf Air Slash is a nuisance, and Kiss' coverage really shines. It's a nice revenge killer and general annoyer that doesn't need TWave to be fast.

2. Also, this is a set I've been using to great success.

Bulky Attacker (courtesy of AccidentalGreed)
Nature: Modest
Ability: Serene Grace
Evs: 248 HP / 68 SpA / 192 Spe (EVs by Alexwolf)
Item: Leftovers / Life Orb
- Dazzling Gleam
- Air Slash / Aura Sphere
- Fire Blast / Aura Sphere
- Roost
* The slashes may need work

With this set, it becomes a superb Bisharp lure; it always outspeeds adamant Bisharp and OHKO's with Fire Blast or Aura Sphere. Dazzling Gleam is nice for a generally neutral STAB that hits Dragons and Dark types super effectively, and Air Slash is useful for flinching slow Pokemon as well as its nice neutral coverage. With the EV's it's able to take a bullet Punch from mega Scizor and KO with Fire Blast, as well as roast Ferrothorn with it too. Roost is there for general recovery, as well as healing off potential Life Orb damage.

What do people think?
Idk about your second bullet point, but Scarf isn't really that good IMO. It's very similar to Choice Scarf Jirachi in the fact that it literally only has flinches. And Rachi was rejected so... Also, Air Slash is a super weak move. An OO mention (which it already has) is all I can really see it getting.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
Kill Dazzling Gleam in the second set.

Like...

...I don't see a point...

...Goodra maybe!?!
+2 252+ SpA Pixie Plate Togekiss Dazzling Gleam vs. 248 HP / 0 SpD Rotom-W: 306-361 (100.99 - 119.14%) -- guaranteed OHKO
+2 252 SpA Pixie Plate Togekiss Dazzling Gleam vs. 248 HP / 0 SpD Rotom-W: 280-330 (92.4 - 108.91%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Togekiss Dazzling Gleam vs. 248 HP / 0 SpD Rotom-W: 234-276 (77.22 - 91.08%) -- 25% chance to OHKO after Stealth Rock

One of the most effective Rotom-W lures to exist? I'll give it a mention at least, alongside with mentions of Modest and Pixie Plate if one does choose Dazzling Gleam (over Air Slash maybe?).
 
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Ash Borer

I've heard they're short of room in hell
well the point of the nasty plot set is to use flinches + power to get through defensive pokemon so it won't be dropped. Dual STAB might be a decent option.
 

Ash Borer

I've heard they're short of room in hell
great. Ill get on writing this soon.

In response to the "bulky offensive set": I found it to be pretty mediocre as it just didnt have the power speed or bulk to really slug it out with the current offensive metagame cosnidering its weaknesses and super effecitve coverage. Togekiss should stick to its strength imo, and that is either using its unique tools to help break stall, or capitalizing on its defensive capabilities.
 

Ash Borer

I've heard they're short of room in hell
yeah I edit out the joke names before writing, ask TRC, oglmi basically outlawed them some time ago
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
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Togekiss is a Pokemon with a lot of potential that is held back by some important major flaws. With good defenses, real offensive presence, great movepool,(AC) and abusable ability, all topped off with a Fairy typing,(AC) one might wonder why Togekiss isn't a dominant threat in XY OU. Togekiss suffers on account of its Flying-type secondary Flying typing which gives it a Stealth Rock weakness and a wide large number of weaknesses that many Pokemon that ought to be walled by Fairy-types can easily target, so because of this and other reasons,(AC) it's defensively overshadowed by Sylveon and Clefable. Offensively Togekiss suffers on account of due to its weak STAB moves, poor Speed, and the ease of countering by Electric types with which it is countered by Electric-types who shut down don't mind Thunder Wave and Air Slash, and can retaliate with powerful Electric-type attacks. Despite being generally outdone or inefficient in some ways,(AC) Togekiss still has some tricks up its sleeve. Defog, Thunder Wave, Serene Grace Air Slash, defensive stats high enough to stand up to weak super effective hits,(AC) and unique typing differentiate Togekiss from its competition; enough to warrant a teamslot as a defensive Pokemon. Pervasive Common Electric-types may make Togekiss struggle offensively; however,(AC) Heal Bell along with Roost, amazing defensive stats for an offensive Pokemon,(AC) as well as access to Nasty Plot,(AC) and the power to flinch counters into submission turn Togekiss into a fearsome stallbreaker, giving it a good niche. Togekiss can't be put on every team, but with the right teammates it is quite proficient.

Defensive
########
name: Defensive
move 1: Roost
move 2: Air Slash
move 3: Thunder Wave
move 4: Defog / Heal Bell
ability: Serene Grace
item: Leftovers
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm

Moves
========

With the goal of being a wall in mind,(RC) Roost is needed to keep Togekiss at full strength so it can deal with what it needs to throughout the match. Air Slash is Togekiss's main way of damaging the opponent, as even with no Special Attack investment and low base power,(AC) its high flinch rate in tandem conjunction with Thunder Wave lets Togekiss beat a lot of Pokemon. Thunder Wave works quite well with Air Slash,(AC) rendering the opponent unable to move most of the time, and in general it is very handy to have in general to cripple a lot of Pokemon that may switch into Togekiss. Defog is one of the primary reasons to use Togekiss over other defensive Fairy-types, as clearing entry hazards is invaluable, and Togekiss's durability makes it a solid choice for the job. Heal Bell is also a good choice, as any team values the support, and other team members may already be able to remove entry hazards.

Some other options can be inserted into the last moveslot such as Aura Sphere, Flamethrower, and Dazzling Gleam,(AC) which can get some useful super effective hits, and harass typical checks and counters to Togekiss such as Excadrill, Tyranitar, and Aegislash.

Set Details
========

Leftovers is the only choice for a defensive Pokemon like this Togekiss. Serene Grace is much more useful than Togekiss's other abilities, and with Air Slash it is abused fully effectively. The primary spread here is fully specially defensive as it capitalizes on Togekiss's strengths, and with full investment Togekiss is capable of soaking up many very powerful special hits. However, physically defensive is also a viable spread a physically defensive spread is viable for Togekiss thanks to its also quite good decent Defense which eclipses both Clefable's and Sylveon's. Specially defensive is better against a number of attackers such as Landorus, Charizard Y, Kingdra, Gardevoir, and Keldeo,(AC) while physically defensive is better against Garchomp, Conkeldurr, Charizard X and more other physical attackers in general. Choose whichever spread suits your team better.

Usage Tips
========

Send Togekiss out on things like Dragon- and Fighting-types,(RC) as well as pretty much anything that hits specially and can't hit back with a STAB super effective attack,(AC) and proceed to support the team in way or another. Roost as needed; you'll generally want to Roost before you switch out unless Togekiss hasn't lost much HP. Togekiss's first priority when dealing with foes should be to hit them with Thunder Wave. You will want to get rid of SR Stealth Rock before you bring Togekiss in -- as it's a real detriment to it defensively. Try and get it Togekiss in, Defog away the entry hazards, and Roost back up ASAP (not sure if you use an acronym for this) if you have to run Defog.

Team Options
========

Powerful Electric-, Steel-, Poison-,(AC) and Rock-types such as Tyranitar, Scolipede, Excadrill, Bisharp, Terrakion,(AC) and Thundurus are a big threats to Togekiss. Hippowdon deals with these threats rather well. Strong Ice-type moves are also a huge threat to Togekiss and Hippowdon, so defensive Mega Scizor is a fantastic complement to this core, as it easily deals with Kyurem-B, Bisharp,(AC) and Mamoswine. If Togekiss is not running Defog, a Defog or Rapid Spin user is almost a necessity. Latios can check some Thundurus, and serves as a good check to Terrakion and way to can also threaten Kyurem-B. Zapdos can handle Excadrill very well, an otherwise huge threat to Togekiss,(AC) very well and as well as being able to Defog. Mega Scizor,(AC) as mentioned,(AC) is a good partner and can also use Defog. Excadrill resists every single one of Togekiss's weaknesses and can throw Rapid Spin around for it (wouldn't say 'throw Rapid Spin around' is a good word choice).


Stallbreaker
########
name: Stallbreaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell / Aura Sphere
ability: Serene Grace
item: Leftovers / Lum Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest

Moves
========

Nasty Plot boosts Togekiss's Special Attack to threatening levels and is easy to set up against defensive teams. Air Slash's lower power is made up for by its insane 60% chance to flinch the opponent. Though unreliable, considering this Togekiss's resiliency resilience,(AC) Air Slash gives it the ability to fish for a KO while remaining completely healthy. Roost and Heal Bell together let Togekiss heal off weak attacks and status,(AC) letting it boost up to max against defensive threats such as Chansey, Heatran, Clefable lacking Calm Mind, and Toxic Hippowdon,(RC) etc. All of these moves in tandem make Togekiss a fierce stallbreaker. Heal Bell can be dropped for Aura Sphere which makes life considerably easier against Tyranitar and Bisharp, while also getting super effective hits on Chansey and Heatran. Though relevant, the former latter two targets are actually easier to deal with should Togekiss have Heal Bell as both rely on Toxic to break down Togekiss. Finally, Fire Blast is a considerable option as it still eliminates Bisharp and can be used to deal with Aegislash if the team demands it.

Set Details
========

A simple max Speed and Special Attack spread maximizes Togekiss's damage output,(AC) making it easier to get past defensive threats while also ensuring that most threats will be outpaced. Speed can be dialed back to 180 EVs which outspeeds max neutral base 70s and max positive nature base 60s. The remaining EVs can be put into HP for a bit more bulk. A spread of 72 HP / 252 SpA / 184 Spe with a Timid nature can used if Aura Sphere is elected, and the concern out Jolly Bisharp and Mega Tyranitar is great which enables Togekiss to outspeed and OHKO Jolly Bisharp and 2HKO Jolly Mega Tyranitar (not too sure what your original sentence meant here). Without max Speed,(AC) be more cautious of faster defensive threats such as Zapdos and Gliscor. Leftovers is the ideal item,(AC) letting Togekiss take much less damage from weaker attacks, and also heal while it flinches the opponent. A Lum Berry can be used if Heal Bell is not,(AC) as it gives Togekiss a chance against status that it needs.

252 SpA Togekiss Aura Sphere vs. 4 HP / 0 SpD Bisharp: 444-524 (163.2 - 192.6%) -- guaranteed OHKO
252 SpA Togekiss Aura Sphere vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 192-228 (56.3 - 66.8%) -- guaranteed 2HKO


Usage Tips
========

This set can easily set up on many common Pokemon common in the stall archetype, and,(RC) it has the capacity to flinch its counters into submission. The opponent may not anticipate that Togekiss is equipped to deal with status or have such an offensive precense presence, so it is ideal to saving save it for late-game when the opponent is softened up is ideal. When it Togekiss gets in,(AC) boost up,(AC) and start attacking, and heal as needed; most stall Pokemon will succumb to Togekiss quite quickly like this. Conceal Heal Bell against stall; if the opponent believes Togekiss is out of the way once it gets hit with Toxic they will give you plenty of opportunity opportunities to boost and get healthy. Against offensive teams,(AC) use Heal Bell liberally, as this set is not too proficient against them and supporting teammates can make up for this. Unaware users need to be dealt with by flinching; Quagsire is easy prey as it is almost 2HKO'd by Air Slash and can't do much back, while Clefable is a bigger issue. Fortunately, unless it has Calm Mind,(AC) Togekiss is bound to beat Clefable by easily healing off status and attacks damage and eventually flinching it enough, and as Calm Mind variants are never specially defensive. Because of this, unboosted Air Slash does considerable damage, so the best method of dealing with Unaware Calm Mind Clefable is softening it up through the use of entry hazards use,(RC) or lures, and then finishing with a flinch or two.


Team Options
========

Togekiss doesn't much care for like switching in with Stealth Rock on the field so Defog and Rapid Spin users are much appreciated. Latios is a good choice as it is a decent answer to some offensive Electric-types, and is good in general on offensive teams that this Togekiss will be featured on. Scizor can do a number of things on top of Defogging,(AC) such as U-turning or using Knock Off on incoming Zapdos,(AC) which helps get chip damage for Togekiss to capitalize on, and it is also capable of forcing out most Clefable which can be useful in the an effort to wear it down. Excadrill can also force out Clefable, and can throw around Rapid Spin for Togekiss (word choice again), and with a Choice Scarf it's a good answer to Electric-types and is good in general against offense which complements Togekiss's ability against defense. Ways to slow down the opponent such as other Thunder Wave users like Deoxys-D,(RC) or Thundurus and Sticky Web from Smeargle or Shuckle improve Togekiss's ability to function against offense. Hippowdon can set up Stealth Rock to help wear down counters, it incurs a sandstorm that can prevent some Unaware Clefable from healing properly, and it can lure in and hit Zapdos with Toxic,(AC) which goes a long way in wearing it down. Hippowdon is also a good answer to most Electric-, Rock-,(AC) and Steel-types and also serves as a decent Toxic lure to Rotom-W, another problem for Togekiss. Terrakion is rather talented at keeping Stealth Rock up with its fast Taunt, and can deal with some troublesome Steel- and Rock-types. Greninja's proficiency against offense complements Togekiss's proficiency against defense.


Other Options
########

Togekiss's movepool is pretty deep wide, but not many of these moves are appealing. Grass Knot could be used to hit the incredibly relevant Rhyperior who otherwise counters Togekiss, as well as hitting a number of Pokemon weak to the move pretty hard. Seismic Toss deals consistent damage coming from a defensive set,(AC) but Air Slash is one of Togekiss's best assets and it's also a waste of Togekiss's nice SpA Special Attack stat. Toxic is mildly appealing to hit the Ground- and Electric-types that switch in to stop Thunder Wave, however,(AC) this makes life far easier for Steel-types like Aegislash and Heatran who hate paralysis. Some miscellaneous support options such as Dual Screens, Wish, Yawn, Encore, and such so on have their uses, but are generally not as consistent as other options, or are done better by competitors other Pokemon. Body Slam can be used to paralyze Ground-types,(AC) but it's overall quite inconsistent at such a thing overall, and it exacerbates problems with Aegislash issues. A Choice Scarf can put in work, but it still has a poor match-up to against offensive Electric-types, Excadrill, Tyranitar, and other offensive staples that limit its potential, and overall it is really quite weak and over-reliant on flinching.

Checks and Counters
########

**Steel- and Poison-types**: Scizor, Bisharp, Excadrill, Scolipede, Heatran, and Aegislash among others can make are easy checks or counters to Togekiss depending on its set. Steel-types resist both of Togekiss's STAB moves, and can retaliate with powerful super effective attacks. Poison-types are good checks,(AC) hitting Togekiss where it hurts with powerful super effective hits too.

**Unaware Clefable**: Unaware Calm Mind Unaware (you used 'Unaware Calm Mind' earlier, so just for consistency) Clefable is a strict hard defensive counter to offensive Togekiss without ridiculous flinch hax as it is able to set up Calm Mind and heal off damage dealt by unboosted Air Slash pretty well.

**Electric-types**: Rotom-W, Zapdos, Thundurus, Raikou, and Mega Manectric are pretty good at countering Togekiss; they switch into Thunder Wave with impunity and deal a lot of damage with their Electric STAB moves.

**Rock-types**: Resisting Air Slash and having powerful Stone Edges go a long way for Terrakion,(RC) and Tyranitar, two premier Rock-types in OU who easily check Togekiss. However, neither much care for appreciate paralysis and some coverage moves Togekiss can use such as Aura Sphere,(RC) however.

**Ice-types**: Powerful Ice-types, most notably Mamoswine for its Thunder Wave immunity,(AC) make life a pain for Togekiss as they can simply overwhelm it.
 
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Oglemi

Borf
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That check was mostly good, I just have a couple changes/additions in bold:

Overview:

"real offensive presence, great movepool,(AC) and useful ability"

"secondary Flying typing,(AC) which gives it a Stealth Rock weakness and a wide large number of weaknesses that many Pokemon that ought to be walled by Fairy-types can easily target. so Because of this and other reasons,(AC) it's defensively overshadowed by Sylveon and Clefable."

"Offensively, Togekiss suffers"

Defensive, Moves:

"as even with no Special Attack investment and low Base Power,(AC)"

"which can get some useful super effective hits and harass"

Defensive, Set Details:

"and with Air Slash it is utilized abused"

Defensive, Team Options:

"serves as a good check to Terrakion, and"

Stallbreaker, Usage Tips:

"Quagsire is easy prey as it is almost 2HKOed by Air Slash"

Other Options:

"Some miscellaneous support options such as dual screens"

GP Approved 1/2
 
**Rock-types**: Resisting Air Slash and having powerful Stone Edges go a long for Terrakion, and Tyranitar, two premier Rock-types in OU who easily check Togekiss. Neither much care for paralysis and some coverage moves Togekiss can use such as Aura Sphere, however.
Unless Terrakion is in sand, it is neutral to Flying and Air Slash takes off a decent chunk of HP (like mostly a 3HKO). Terrakion also fears paralysis, being a fast offensive Pokémon.
 

Ash Borer

I've heard they're short of room in hell
yeah I know I said it doesn't like paralysis. At any rate Terrakion is a strong check and that is how its listed. ill reword it.
 

fleurdyleurse

nobody,not even the rain,has such small hands
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Overview
########

Togekiss is a Pokemon with a lot of potential that is held back by some importantlarge flaws. With good defenses, real offensive presence, a great movepool and an abusable ability, topped off with a Fairy typing, one might wonder why Togekiss isn't a dominant threat in XY OU. Togekiss suffers on account of its Flying-type which gives it a Stealth Rock weakness and a wide number of weaknesses that many Pokemon that ought to be walled by Fairy-types can easily target, and because of this and other reasons it's defensively overshadowed by Sylveon and Clefable. Offensively Togekiss suffers on account of its weak STAB moves, poor Speed, and ease ofbeing counteringed by Electric-types who shut down Thunder Wave and Air Slash, and retaliate with powerful Electric-type attacks. GEven though it is generally outdone or inefficient in some ways, Togekiss still has some tricks up its sleeve. Defog, Thunder Wave, Serene Grace Air Slash, defensive stats high enough to stand up to weak super effective hits and unique typing differentiate Togekiss from its competition enough to warrant a teamslot as a defensive Pokemon. Pervasive Electric-types may make Togekiss struggle offensively, however, access to Heal Bell along withnd Roost, amazing defensive stats for an offensive Pokemon as well as access to Nasty Plot and the power to flinch counters into submission turn Togekiss into a fearsome stallbreaker, giving it a good niche. Togekiss can't be put on every team, but with the right teammates it is quite proficient.

Defensive
########
name: Defensive
move 1: Roost
move 2: Air Slash
move 3: Thunder Wave
move 4: Defog / Heal Bell
ability: Serene Grace
item: Leftovers
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm

Moves
========

With the goal of a wall in mind Roost is needed to keep Togekiss at full strength so it can deal with what it needs to throughout the match. Air Slash is Togekiss' main way of damaging the opponent, even with no Special Attack investment and low bBase pPower its high flinch rate in tandem with Thunder Wave let Togekiss beat a lot of Pokemon with ease. Thunder Wave works quite well with Air Slash rendering the opponent unable to move most of the time, and in general it is very handy to have to cripple a lot of Pokemon that may switch into Togekiss. Defog is one of the primary reasons to use Togekiss over other defensive Fairy-types, as clearing hazards is invaluable, and Togekiss' durability makes it a solid choice for the job. Heal Bell is also a good choice for a moveslot, any team values the support, and other team members may already be able to remove hazards.

Some other options can be inserted into the last moveslot such as Aura Sphere, Flamethrower, and Dazzling Gleam which can get some useful super effective hits, and harass (maybe damage? harass sounds weird here) typical checks and counters to Togekiss such as Excadrill, Tyranitar, and Aegislash.

Set Details
========

Leftovers is the only choice for a defensive Pokemon like this Togekiss. Serene Grace is much more useful than Togekiss' other abilities, and with Air Slash, it is fully abused fully. The primary spread here is fully specially defensive as it capitalizes on Togekiss' strengths, and with full investment, Togekiss is capable of soaking up many very powerful special hits. However, a physically defensive spread is also a viable spreadoption for Togekiss thanks to its also quite good Defense which eclipses both Clefable's and Sylveon's. SA specially defensive spread is better against a number of attackers such as Landorus, Charizard Y, Kingdra, Gardevoir, and Keldeo while a physically defensive spread is better against Garchomp, Conkeldurr, Charizard X and mother common physical attackers. Choose which suits your team better.

Usage Tips
========

Send Togekiss out on things like Dragon- and Fighting-types, as well as pretty much anything that hits specially and can't hit back with a STAB super effective attack and proceed to support the team in way or another. Roost ais needed - you'll generally want to Roost before you switch out unless Togekiss hasn't lost much HPhealth. Togekiss' first priority when dealing with foes should be to hit them with Thunder Wave. You want to get rid of SR before you bring Togekiss in -- it's a real detriment to it defensively. Try and get it in, Defog away the hazards, and Roost back up ASAP if you have to run Defogas soon as possible.

Team Options
========

Powerful Electric-, Steel-, Poison- and Rock-types such as Tyranitar, Scolipede, Excadrill, Bisharp, Terrakion, and Thundurus are a big threats to Togekiss. Hippowdon deals with these threats rather well. Strong Ice-type moves are a huge threat to Togekiss and Hippowdon, so defensive Mega Scizor is a fantastic complement to this core, as it easily deals with Kyurem-B, Bisharp and Mamoswine. If Togekiss is not running Defog, a Defog or Rapid Spin user is almost a necessity. Latios can check some Thundurus, and serves as a good check to Terrakion and way to threaten Kyurem-B. Zapdos can handle Excadrill, which is a huge threat to Togekiss very well and Defog. Mega Scizor, as mentioned, is a good partner and can also use Defog. Excadrill resists every single one of Togekiss' weaknesses and can throw Rapid Spin around for it.


Stallbreaker
########
name: Stallbreaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell / Aura Sphere
ability: Serene Grace
item: Leftovers / Lum Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest

Moves
========

Nasty Plot boosts Togekiss' Special Attack to threatening levels and is easy to set up against defensive teams. Air Slash's lower power is made up for by its insane 60% chance to flinch the opponent. Though unreliable, considering this Togekiss' resiliency, Air Slash gives it the ability to fish for a KO while remaining completely healthy. Roost and Heal Bell together let Togekiss heal off weak attacks and status letting it boost up to max against defensive threats such as Chansey, Heatran, Clefable lacking Calm Mind, Toxic Hippowdon, etc. All of these moves in tandem make Togekiss a fierce stallbreaker. Heal Bell can be dropped for Aura Sphere which makes life considerably easier against Tyranitar and Bisharp, while also getting super effective hits on Chansey and Heatran. Though relevant, the former two targets are actually easier to deal with should Togekiss have Heal Bell as both rely on Toxic to break down Togekiss. Finally, Fire Blast is a considerlso a viable option as it still eliminates Bisharp and can be used to deal with Aegislash if the team demands it.

Set Details
========

A simple max Speed and Special Attack spread maximizes Togekiss' damage output, making it easier to get past defensive threats while also ensuring that most will be outpaced. Speed can be dialed back to 180 EVs which outspeeds max neutral base 70s and max positive nature base 60s. The remaining EVs can be put into HP for a bit more bulk. A spread of 72 HP / 252 SpA / 184 Spe with a Timid nature can used if Aura Sphere is electused, and the concernbenefit of being able to force out Jolly Bisharp and Mega Tyranitar is great. Without max Speed, be more cautious of faster defensive threats such as Zapdos and Gliscor. Leftovers is the ideal item letting Togekiss take much less damage from weaker attacks, and also heal while it flinches the opponent. A Lum Berry can be used if Heal Bell is not used as it gives Togekiss a chance against status that it needs.

Usage Tips
========

This set can easily set up on many Pokemon common in the stall archetype, and, it has the capacity to flinch its counters into submission. The opponent may not anticipate that Togekiss is equipped to deal with status or have such an offensive precenssence, so saving it for late game when the opponent is softened up is ideal. When it gets in, boost up and start attacking, and heal as needed, and most stall Pokemon will succumb to Togekiss quite quickly like this. Conceal Heal Bell against stall, as if the opponent believes Togekiss is out of the way once it gets hit with Toxic, they will give you plenty of opportunity to boost and get healthy. Against offensive teams use Heal Bell liberally, as this set is not too proficient against them and supporting teammates can make up for this. Unaware users need to be dealt with by flinching, Quagsire is easy prey as it is almost 2HKO'd by Air Slash and can't do much back, while Clefable is a bigger issue. Fortunately, unless it has Calm Mind, Togekiss is bound to beat Clefable by easily healing off status and attacks and eventually flinching it enough, and Calm Mind variants are never specially defensive. Because of this, unboosted Air Slash does considerable damage, so the best method of dealing with unaware Calm Mind Clefable is softening it up through hazard use, or lures, and then finishing with a flinch or two.


Team Options
========

Togekiss doesn't much care forhas one-quarter of its health taken away by Stealth Rock so Defog and Rapid Spin users are much appreciated. Latios is a good choice for a teammate as it a decent answer to some offensive Electric-types, and is good in general on offensive teams that this Togekiss will featured on. Scizor can do a number of things on top of dDefog, such as U-turn or using Knock Off on incoming Zapdos which helps get chip damage for Togekiss to capitalize on, and it is also capable of forcing out most Clefable which can be useful in the effort to wear it down. Excadrill can also force out Clefable, and can throw around Rapid Spin for Togekiss, and with a Choice Scarf, it's a good answer to Electric-types and is good in general against offense which complements Togekiss' ability against defense. Ways to slow down the opponent such as Thunder Wave users like Deoxys-D, or Thundurus and Sticky wWeb from Smeargle or Shuckle improve Togekiss' ability to function against offense. Hippowdon can set up Stealth Rock to help wear down counters, it incurs a sandstorm that can prevent some Unaware Clefable from healing properly, and it can lure in and hit Zapdos with Toxic which goes a long way in wearing it down. Hippowdon is a good answer to most Electric-, Rock-, and Steel-types and also serves a decent Toxic lure to Rotom-W, another problem for Togekiss. Terrakion is rather talented at keeping Stealth Rock up with its fast tTaunt, and can deal with some troublesome Steel and Rock types. Greninja's proficiency against offense complements Togekiss' proficiency against defense.


Other Options
########

Togekiss' movepool is pretty deepquite large, but not many of ithese moves are appealing. Grass Knot could be used to hit the incredibly relevant Rhyperior who otherwise counters Togekiss, as well as hitting a number of Pokemon weak to the move pretty hard. Seismic Toss deals consistent damage coming from a defensive set but Air Slash is one of Togekiss' best assets and its also a waste of Togekiss' nice SpA stat. Toxic is mildly appealing to hit the Ground- and Electric-types that switch in to stop Thunder Wave, however this makes life far easier for Steel-types like Aegislash and Heatran who hate paralysis. Some miscellaneous support options such as Dual Screen, Wish, Yawn, and Encore, and such have their uses, but are generally not as consistent as other options, or are done better by competitors. Body Slam can be used to paralyze Ground-types but it's overall quite inconsistent at such a thing, and using Body Slam exacerbates Aegislash issues. A Choice Scarf can put in work, but it still has a poor match -up againsto offensive eElectric -types, Excadrill, Tyranitar, and other offensive staples that limit its potential, and overall, it is really quite weak and over reliant on flinching. Fully offensive sets are a thought not worth laughing at, but bad Speed, and its weaknesses hold it back to a greater degree than other sets.

Checks and Counters
########

**Steel- and Poison-types**: Scizor, Bisharp, Excadrill, Scolipede, Heatran, and Aegislash among others can make easy checks or counters to Togekiss depending on its set. Steel-types resist both of Togekiss' STAB moves, and retaliate with powerful super effective attacks. Poison-types are good checks, hitting Togekiss where it hurts with powerful super effective hits too.

**Unaware Clefable**: Calm Mind Unaware Clefable is a strict defensive counter to offensive Togekiss without ridiculous flinch hax as it is able to set up Calm Mind and heal off damage dealt by unboosted Air Slash pretty well.

**Electric-types**: Rotom-W, Zapdos, Thundurus, Raikou, and Mega Manectric are pretty good at countering Togekiss, they switch into Thunder Wave with impunity and deal a lot of damage with their Electric STAB moves.

**Rock-types**: Resisting Air Slash and having powerful Stone Edges go a long way for Terrakion, and Tyranitar, two premier Rock-types in OU who easily check Togekiss. NHowever, neither much care forof them enjoy paralysis and taking some coverage moves Togekiss can use such as Aura Sphere, however.

**Ice-types**: Powerful Ice-types, most notably Mamoswine for its Thunder Wave immunity, make life a pain for Togekiss as they can simply overwhelm it.

You want to watch out for commas and use of apostrophes.
 
Last edited:

Srn

Water (Spirytus - 96%)
is an official Team Rateris a Forum Moderatoris a Community Contributoris a Top Tiering Contributor
OUPL Champion
Umm, maybe you could mention somewhere some speed on the defog set? Just enough to outspeed jolly bisharp so that you can defog, sponge a potential sucker punch with your typing, outspeed bisharp otherwise, and aura sphere for the KO. It would make togekiss another pokemon that can defog AND outmaneuver Bisharp, which is good.
Doesn't need to be main set or anything, just a mention of this would be cool.
EDIT: thats 176 evs in speed with timid nature tho :/
 

TheManlyLadybug

Banned deucer.
GP check (WIP will finish tomorrow)
Overview
########

Togekiss is a Pokemon with a lot of potential that is held back by some notable important flaws. With good defenses, real offensive presence, great move pool, (AC) and abusable ability, topped off with and a fantastic Fairy typing, (AC) one might wonder why Togekiss isn't a dominant threat in XY OU. Togekiss suffers on account of its secondary Flying-type typing, (AC) which gives it a weakness to Stealth Rock weakness and a wide number of weaknesses that many Pokemon that ought to be walled by Fairy-types can easily target.(add period), (RC) bBecause of this and other reasons, (AC) it's defensively overshadowed by Sylveon and Clefable. Offensively, (AC) Togekiss suffers from on account of its weak STAB moves, poor Speed, and ease of countering by Electric-types, (AC) types who shut down Thunder Wave and Air Slash, (RC) and can retaliate with a powerful super effective STAB move Electric-type attacks. Though Ggenerally outdone or inefficient in some ways, (AC) Togekiss still has some tricks up its sleeve. Defog, Thunder Wave, Serene Grace Air Slash, unique typing, (AC) and defensive stats high enough to take stand up to weak super effective hits and unique typing differentiate Togekiss from its competition enough to warrant a teamslot as a defensive Pokemon. While prevalent Pervasive Electric-types may might make Togekiss struggle offensively, however Heal Bell along with Roost, amazing defensive stats for an offensive Pokemon, (AC) as well as access to Nasty Plot, (AC) and the ability power to flinch counters into submission turn Togekiss into a fearsome stallbreaker, giving it a good niche. Togekiss can't be put on every team, but with the right teammates it is quite proficient.

Defensive
########
name: Defensive
move 1: Roost
move 2: Air Slash
move 3: Thunder Wave
move 4: Defog / Heal Bell
ability: Serene Grace
item: Leftovers
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm

Moves
========

With the goal of a wall in mind Roost is needed to keep Togekiss at full strength so it can deal with what it needs to throughout the match. Air Slash is Togekiss' main way of damaging the opponent.(add period), (RC) eEven with (remove extra space)no Special Attack investment and low base power, (AC) its high flinch rate in tandem with Thunder Wave help let Togekiss beat a lot of Pokemon. Thunder Wave works quite well with Air Slash, (AC) rendering the opponent unable to move most of the time, and in general it is very handy to have to cripple a lot of Pokemon that may switch into Togekiss. Defog is one of the primary reasons to use Togekiss over other defensive Fairy-types, as removing clearing hazards is often invaluable, and Togekiss' durability makes it a good candidate solid choice for the job. Heal Bell is also a good choice, any team values the support, and other team members may already be able to remove hazards. (remove paragraph space)Some oOther moves options can be inserted into the last moveslot such as Aura Sphere, Flamethrower, and Dazzling Gleam can be used in the last slot to which can get some useful super effective hits, (RC) and harass typical checks and counters to Togekiss such as Excadrill, Tyranitar, and Aegislash.

Set Details
========

Leftovers is the only choice for a defensive Pokemon like this Togekiss, (AC) providing invaluable passive recovery. Serene Grace is much more useful than Togekiss' other abilities, allowing Togekiss to fully abuse with Air Slash it is abused fully. The primary spread here is fully specially defensive as it capitalizes on Togekiss' strengths, with full investment Togekiss is capable of soaking up many very powerful special hits. However, physically defensive is also a viable spread for Togekiss thanks its also quite good Defense which eclipses both Clefable's and Sylveon's. Specially defensive is better against a number of attackers such as Landorus, Charizard Y, Kingdra, Gardevoir, and Keldeo while physically defensive is better against Garchomp, Conkeldurr, Charizard X and more. Choose which suits your team better.

Usage Tips
========

Send Togekiss out on things like Dragon- and Fighting-types, as well as pretty much anything that hits specially and can't hit back with a STAB super effective attack and proceed to support the team in way or another. Roost as needed - you'll generally want to before you switch out unless Togekiss hasn't lost much HP. Togekiss' first priority when dealing with foes should be to hit them with Thunder Wave. You want to get rid of SR before you bring Togekiss in -- it's a real detriment to it defensively. Try and get it in, Defog away the hazards, and Roost back up ASAP if you have to run Defog.

Team Options
========

Powerful Electric-, Steel-, Poison- and Rock-types such as Tyranitar, Scolipede, Excadrill, Bisharp, Terrakion and Thundurus are a big threat to Togekiss. Hippowdon deals with these threats rather well. Strong Ice-type moves are a huge threat to Togekiss and Hippowdon, defensive Mega Scizor is a fantastic complement to this core, as it easily deals with Kyurem-B, Bisharp and Mamoswine. If Togekiss is not running Defog, a Defog or Rapid Spin user is almost a necessity. Latios can check some Thundurus, and serves as a good check to Terrakion and way to threaten Kyurem-B. Zapdos can handle Excadrill, a huge threat to Togekiss very well and Defog. Mega Scizor as mentioned is a good partner and can also use Defog. Excadrill resists every single one of Togekiss weaknesses and can throw Rapid Spin around for it.


Stallbreaker
########
name: Stallbreaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell / Aura Sphere
ability: Serene Grace
item: Leftovers / Lum Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest

Moves
========

Nasty Plot boosts Togekiss' Special Attack to threatening levels and is easy to set up against defensive teams. Air Slash's lower power is made up for by its insane 60% chance to flinch the opponent. Though unreliable, considering this Togekiss' resiliency Air Slash gives it the ability to fish for a KO while remaining completely healthy. Roost and Heal Bell together let Togekiss heal off weak attacks and status letting it boost up to max against defensive threats such as Chansey, Heatran, Clefable lacking Calm Mind, Toxic Hippowdon, etc. All of these moves in tandem make Togekiss a fierce stallbreaker. Heal Bell can be dropped for Aura Sphere which makes life considerably easier against Tyranitar and Bisharp, while also getting super effective hits on Chansey and Heatran. Though relevant, the former two targets are actually easier to deal with should Togekiss have Heal Bell as both rely on Toxic to break down Togekiss. Finally, Fire Blast is a considerable option as it still eliminates Bisharp and can be used to deal with Aegislash if the team demands it.

Set Details
========

A simple max Speed and Special Attack spread maximizes Togekiss' damage output making it easier to get past defensive threats while also ensuring that most will be outpaced. Speed can be dialed back to 180 EVs which outspeeds max neutral base 70 and max positive nature base 60s. The remaining EVs can be put into HP for a bit more bulk. A spread of 72 HP / 252 SpA / 184 Spe with a Timid nature can used if Aura Sphere is elected, and the concern out Jolly Bisharp and Mega Tyranitar is great. Without max Speed be more cautious of faster defensive threats such as Zapdos and Gliscor. Leftovers is the ideal item letting Togekiss take much less damage from weaker attacks, and also heal while it flinches the opponent. A Lum Berry can be used if Heal Bell is not as it gives Togekiss a chance against status that it needs.

Usage Tips
========

This set can easily set up on many Pokemon common in the stall archetype, and, it has the capacity to flinch its counters into submission. The opponent may not anticipate that Togekiss is equipped to deal with status or have such an offensive precense, saving it for late game when the opponent is softened up is ideal. When it gets in boost up and start attacking, and heal as needed, most stall Pokemon will succumb to Togekiss quite quickly like this. Conceal Heal Bell against stall, if the opponent believes Togekiss is out of the way once it gets hit with Toxic they will give you plenty of opportunity to boost and get healthy. Against offensive teams use Heal Bell liberally, as this set is not too proficient against them and supporting teammates can make up for this. Unaware users need to be dealt with by flinching, Quagsire is easy prey as it is almost 2HKO'd by Air Slash and can't do much back, while Clefable is a bigger issue. Fortunately, unless it has Calm Mind Togekiss is bound to beat Clefable by easily healing off status and attacks and eventually flinching it enough, and Calm Mind variants are never specially defensive. Because of this, unboosted Air Slash does considerable damage, so the best method of dealing with unaware Calm Mind Clefable is softening it up through hazard use, or lures, and then finishing with a flinch or two.


Team Options
========

Togekiss doesn't much care for Stealth Rock so Defog and Rapid Spin users are much appreciated. Latios is a good choice as it a decent answer to some offensive Electric-types, and is good in general on offensive teams that this Togekiss will featured on. Scizor can do a number of things on top of defog such as U-turn or Knock Off incoming Zapdos which helps get chip damage for Togekiss to capitalize on, and it also capable of forcing out most Clefable which can be useful in the effort to wear it down. Excadrill can also force out Clefable, and can throw around Rapid Spin for Togekiss, with a Choice Scarf its a good answer to Electric-types and is good in general against offense which complements Togekiss' ability against defense. Ways to slow down the opponent such as Thunder Wave users like Deoxys-D, or Thundurus and Sticky web from Smeargle or Shuckle improve Togekiss' ability to function against offense. Hippowdon can set up Stealth Rock to help wear down counters, it incurs a sandstorm that can prevent some Unaware Clefable from healing properly, and it can lure in and hit Zapdos with Toxic which goes a long way in wearing it down. Hippowdon is a good answer to most Electric-, Rock- and Steel-types and also serves a decent Toxic lure to Rotom-W, another problem for Togekiss. Terrakion is rather talented at keeping Stealth Rock up with its fast taunt, and can deal with some troublesome Steel and Rock types. Greninja's proficiency against offense complements Togekiss' proficiency against defense.


Other Options
########

Togekiss' movepool is pretty deep, but not many of these moves are appealing. Grass Knot could be used to hit the incredibly relevant Rhyperior who otherwise counters Togekiss, as well as hitting a number of Pokemon weak to the move pretty hard. Seismic Toss deals consistent damage coming from a defensive set but Air Slash is one of Togekiss' best assets and its also a waste of Togekiss' nice SpA stat. Toxic is mildly appealing to hit the Ground- and Electric-types that switch in to stop Thunder Wave, however this makes life far easier for Steel-types like Aegislash and Heatran who hate paralysis. Some miscellaneous support options such as Dual Screen, Wish, Yawn, Encore, and such have their uses, but are generally not as consistent as other options, or are done better by competitors. Body Slam can be used to paralyze Ground-types but its overall quite inconsistent at such a thing, exacerbates Aegislash issues. A Choice Scarf can put in work, but it still has a poor match up to offensive electric types, Excadrill, Tyranitar, and other offensive staples that limit its potential, and overall it is really quite weak and over reliant on flinching. Fully offensive sets are a thought not worth laughing at, but bad Speed, and weaknesses hold it back to a greater degree than other sets.

Checks and Counters
########

**Steel- and Poison-types**: Scizor, Bisharp, Excadrill, Scolipede, Heatran, Aegislash among others can make easy checks or counters to Togekiss depending on its set. Steel-types resist both of Togekiss' STAB moves, and retaliate with powerful super effective attacks. Poison-types are good checks hitting Togekiss where it hurts with powerful super effective hits too.

**Unaware Clefable**: Calm Mind Unaware Clefable is a strict defensive counter to offensive Togekiss without ridiculous flinch hax as it is able to set up Calm Mind and heal off damage dealt by unboosted Air Slash pretty well.

**Electric-types**: Rotom-W, Zapdos, Thundurus, Raikou, and Mega Manectric are pretty good at countering Togekiss, they switch into Thunder Wave with impunity and deal a lot of damage with their Electric STAB moves.

**Rock-types**: Resisting Air Slash and having powerful Stone Edges go a long for Terrakion, and Tyranitar, two premier Rock-types in OU who easily check Togekiss. Neither much care for paralysis and some coverage moves Togekiss can use such as Aura Sphere, however.

**Ice-types**: Powerful Ice-types, most notably Mamoswine for its Thunder Wave immunity make life a pain for Togekiss as they can simply overwhelm it.
 

Ash Borer

I've heard they're short of room in hell
hory went over this already I've been too lazy/busy to get around to it so work from his stuff.
 

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