Togekiss [QC 3/3][GP 2/2]

It mentions "Two solid abilities in Hustle and Serene Grace." in the overview, but I don't think hustle is exactly a solid ability...
 
It mentions "Two solid abilities in Hustle and Serene Grace." in the overview, but I don't think hustle is exactly a solid ability...
It is, as it makes Physical Togekiss, HustleKiss, viable. However, it's not good enough to warrant a set on the analysis.

Speaking of which, this should be written up sometime later tonight.
 

kokoloko

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ok so i'm thinking before this goes qc 3/3 we should consider lowering the speed evs to 0.

my reasoning is that gligar cant touch you and suicune usually runs /some/ speed so it ends up being useless in reality. 248/252/8 is probably better overall tbh.

if this doesn't come to a decision by this time tomorrow, though, just go ahead with gp. this thing is in dire need of an update.
 

Arkian

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COMMENTS

[Overview]

<p>Any Pokemon that wields a 60% chance to Fflinch is bound to be annoying, and Togekiss is no exception. With a meatyn excellent (as you're not talking about bulk, "meaty" isn't the correct adjective) base 120 Special Attack, two solid abilities and a wide offensive movepool, Togekiss is a very able offensive Pokemon, particularly; (semi) which considertaing its access to Nasty Plot, one of the best boosting moves in the game. It's no slouch deavailable to a special attacker; (semi) Togekiss is an amazing offensively ei Pokemon. Furthermore, with the combination baseaccess to great 85 HP,/ 95 Defense, base/ 115 Special Ddefenses and a decent defensive typing giving it impres, Togekiss can even take on a more defensive mixed bulkrole. These factors are complimented by a great defensive movepool, (RC) with access t contain Wish, Roost and Heal Bell.</p>

I've reworded quite a few things in this first paragraph, as your thoughts seemed to be all over the place. If you feel you can reword them to get your message out clearly, then go straight ahead as what I've given you are just suggestions

<p>However, it isn't all sunshine for the fairy-birdTogekiss (no nicknames please), wit has a nasty weakness to the omnipresent Stealth Rock that severely hamperings its defensive potential. Common weaknesses to Ice- and Electric-type moves don't do it any favours (American spelling only) either, especially because Togekiss's decidedly average base speed means it will frequently fail to outpace common users of these moves. Nevertheless, incredible versatility, a phenomenal movepool and balanced stats combine to make it one of the most threatening Pokemon in the UU tier.</p>

[SET]
name: Physically Defensive
move 1: Air Slash
move 2: Roost
move 3: Heal Bell / Thunder Wave
move 4: Nasty Plot
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>It might seem strange to advocate a physically-(remove hyphen)defensive set on a Pokemon with special bulk as excellent as Togekiss's, but with two of its three weaknesses usually seen as special attacks and a STAB Air Slash to maul UU's common Fighting-type Pokemon, (AC) it's able to perform far better than its base stats might suggest. Togekiss's STAB Air Slash has great coverage in UU, with only the seldom-seen Rock-, Steel- and Electric-types (Raikou and Zapdos are very common) resisting it. Roost allows Togekiss to heal itself of passive damage, particularly Stealth Rock, and gives int the general longevity needed to counter a range of weak physical attackers, such as Crobat and Hitmontop. Though uninvested, Togekiss still retains great special bulk, and with Heal Bell, (AC) it has no trouble switching into Scalds from bulky wWaters without fearing a burn-types. However, without investment in its Special Defense, it must be wary of the Ice Beam these Pokemon sometimes carry.</p>
Add Line
<p>Nasty Plot is the most dangerous part of this set. I, (AC) as it transforms Togekiss from a mediocore tank into a devastating offensive threat, doubling its special attack after a single use. Common special walls such as Snorlax and Umbreon find that they are quickly worn down by repeated Air Slashes, with the chance to Fflinch often preventing them from healing at a crucial moment.</p>

<p>Heal Bell is the primary option in the third moveslot, as it allowings Togekiss to cure itself and its team of status and become an excellent supporter. In particular, burns and tToxic poison quickly wear Togekiss down, so the ability to remove them makes it a much better check to Pokemon such as Toxic Hitmontop. However, the ability to remove Pparalysis is useful too, because the sSpeed drop can often prevent Togekiss from effectively Fflinching opponents. Thunder Wave is a stronggreat alternative that trades defensive support for more potent offense; a paralyzed Pokemon is less likelythis creates the devastating Paralfinch strategy, which ensures that the opponent will not be able to move whildo anything the majorit is Flinchedy of the time (feel free to reword this to your liking). Thunder Wave can still support your team, too, and is particularly appreciated by Pokemon such as Druddigon who excel when nothing can outspeed them. Unfortunately, Thunder Wave is useless against Ground-types, but many of these are reluctant to switch into Togekiss for fear of taking a possibly boosted Air Slash. Only Togekiss's nemesis, Rhyperior, fears neither.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread gives Togekiss the bulk to switch in and check a plethora of weaker physical attackers, (AC) while retaining enough speed to beat uninvested base 85 Pokemon, (AC) such as Gligar and Suicune. I; (semi) it is also quick enough to outrun most Nidoqueen. If you wish to use a faster spread, 100 EVs ishit a good benchmark, outrunning defensive Roserade and Modest Empoleon. However, this is not recommended, because Togekiss will beat Roserade even without outrunning it and will struggle to defeat offensive variants of Empoleon even if it is faster thanks to Empoleon's Steel-(remove hyphen)typing ("Steel-type" is hyphenated "Steel typing" is not). 248 HP EVs are used to keep Togekiss's HP stat odd instead of even, which minimiszes damage from Stealth Rock and allows it to switch in five times instead of four. Teams looking for Wish support may choose to use Wish and Protect over Roost and Nasty Plot, but this is not recommended because Umbreon is much better at passing wishes and the loss of Nasty Plot significantly impedes Umbreon's ability to break through bulkier Pokemon.</p>

<p>Togekiss is excellent at forcing switches, so it appreciates entry hazard support from the likes of Rhyperior, Qwilfish and Roserade. Rhyperior is a particularly good partener because it is able to switch into and defeat the Electric-types which threaten Togekiss. Speaking of Electric-types, a solid answer to them is a must, because they will almost always have no trouble defeating Togekiss. Swampert, Snorlax and Rhyperior are good answers to most Electric-types in the tier. Because of its hatred ofAs Togekiss despises Stealth Rock, Togekiss adores Rapid Spin support from the like of Hitmontop and Blastoise is highly appreciated. Hitmontop is a particularly good partner because it can switch into and defeat Rock-type Pokemon looking to exploit Togekiss's weakness. With Intimidate, the pair can form a solid wallingdefensive (this is more appropriate according to Pokegraamar) combination.</p>

[SET]
name: Specially Defensive
move 1: Air Slash
move 2: Roost
move 3: Heal Bell / Thunder Wave
move 4: Nasty Plot
item: Leftovers
ability: Serene Grace
nature: Calm
evs: 248 HP / 216 SpD / 44 Spe

[SET COMMENTS]

<p>This set takes a more conventional approach, focussing on Togekiss's fantastic base 115 Special Defense. Once again, Air Slash is a reliaible STAB, with its handy 60% Flinch chance allowing Togekiss to beat many things it would otherwise struggle with. Roost mitigates damage suffered from Stealth Rock, Hhail and other passive sources, (AC) and does a good job of keeping Togekiss healthy despite its common weaknesses. This set appreciateds Heal Bell even more than the previous one, as it may frequently be called on to switch into Scald from bulky Water-type Pokemon; the resulting burns hamper its longevity and the ability to remove them on a whim is very useful. However, Thunder Wave is still a solid choice, allowing Togekiss to Pparalyze and Fflinch faster special attackers that it might otherwise struggle with.</p>

<p>Nasty Plot makes Togekiss a fearsome tank, doubling its Special Attack in a single turn. It serves as a vital part of Togekiss' Fs flinching strategy by making sure every Fflinch counts and allows it to power through walls it would otherwise struggle with. For example, Umbreon would otherwise effortlessly wall Togekiss, but after three Nasty Plots it is nonchalantly 2HKOed by Air Slash.</p>

[ADDITIONAL COMMENTS]

<p>This set's EV spread is a mirror of the previous one, with the Defense EVs moved to Special Defense. However, due to the high base stat (??), Togekiss need not avoid strong attackers as much and is better suited to taking weak super-(remove hyphen)effective moves (this sentence is really confusing, I highly recommend re-wording it). A Calm nature is chosen to bolster this investment. Once again, 44 speed EVs are used to outrun uninvested base 85s and consequently almost all defensive Pokemon; however, the option to invest 100 EVs in Speed and outrun minimum sSpeed Roserade is still there. This set takes on Roserade even better than the previous one, though, so this is still not advised.</p>

<p>As Togekiss loathes Stealth Rock, it enjoys being partnered with a Rapid Spin user such as Blastoise or Hitmontop. Xatu is another decent partner, reflecting back any hazards used while it is on the field. However, none of these Pokemon have great defensive synergy with this Togekiss variant, so another partner is advised. Swampert is a good choice, able to tank a variety of Pphysical hits and take on the Electric-types that plague Togekiss. It can also set up Stealth Rock to abuse the switches Togekiss has a tendency of forcinges (the removed parts were just fluff). Other Electric-typechecks or counters or checksto Electric-types, (AC) such as Snorlax and Rhyperior, (AC) are also good choices, as Togekiss will lose to every UU Electric-type even with the additional Special Defencse (once again, American English only).</p>

[Other Options]

<p>(remove space)Due to its incredible versatility, Togekiss has a myriad of options not mentioned above. A more offensive Nasty Plot set is usable, with Air Slash, Fire Blast and Aura Sphere is usable; however, Togekiss is rather slow and suffers from the mediocre base power of Air Slash when trying to utilisze a more offensive set, (AC) because any counter it fails to Fflinch will likely cripple or KO it thanksdue to the lack of defensive investment. Additionally, giving up Roost makes Togekiss much more vulnerable to passive damage from Stealth Rock and Hhail. Togekiss can also make use of Hustle in conjunction with Work Up and Extremespeed to run a Pphysical set; however, this is badly outclassed by other physical attackers such as Darmanitan, Heracross, (AC) and Mienshao when it is not using Extremespeed and suffers badly from Hustle's accuracy-lowering drawback, which turns the usual frustration when facing Togekiss on its head by forcing it to miss 20% of the time.(remove space)</p> I highly recemmend re-wording the last sentence, as again, its very confusing.

<p>Togekiss can also use either a Choice Scarf or a Choice Specs effectively. The former seems particularly enticing because it allows Togekiss to Fflinch a wider range of Pokemon, but Togekiss is too slow to outrun any other notable sChoice Scarfers, (AC) and too weak without a boost to KO much. It does learn Trick, however, which is useful for crippling unsuspecting walls. Whether it uses a Choice Scarf or a Choice Specs, the lack of Roost will always trouble Togekiss, who will only be able to switch into Stealth Rock four times without the ability to heal itself.</p>

<p>Togekiss's defensive sets can also use a move from its wide offesnsive movepool,; (semi) such as Psychic, Aura Sphere, Grass Knot, Fire Blast or Shadow Ball,; (semi) to hit problematic Pokemon. However, these are all inferior to the listed options if your team does not have particular trouble with the threat you choose to hit. Togekiss can also use Hyper Voice as a secondary STAB move, but this does not offer any meaningful coverage alongside Air Slash, so it should generally be avoided. Although Thunder Wave is the primary option for spreading Pparalysis, Body Slam can also be used, sporting a 60% chance to to Pparalyze thanks to Serene Grace and being able to hitting Ground-types, (AC) which are immune to Thunder Wave. However, it does pitiful damage even with STAB, and the reliability of Thunder Wave is generally preferred.</p>

[Checks and Counters]

<p>Without a doubt, Stealth Rock is Togekiss's most hated foe. It strips the fairy-birdTogekiss of 25% of its health every time it switches in, quickly wearing it down. Electric-typed Pokemon, (AC) such as Raikou and Zapdos, (AC) are also excellent answers, easily absorbing Air Slash due to their resistance and hitting Togekiss hard with a STAB Thunderbolt or Volt Switch. As these Pokemon are naturally faster than Togekiss, it cannot Fflinch them either. However, neither of these Pokemon will appreciate being Pparalyzed.</p>

<p>Rhyperior is also a very good counter; it is immune to Thunder Wave and takes pitiful damage from Air Slash, even when boosted Air Slash andby Nasty Plot, it will then smashing Togekiss with its STAB Rock-type moves. ItRhyperior must watch out for Aura Sphere and Grass Knot, though. Snorlax is also a pretty good answer, wearing Togekiss down with Body Slam or simply KOing it with Choice-(remove hyphen)Banded-boostes Return; however, it can be beaten with repeated Fflinches.</p>

<p>(remove space)If you don't carry one of these Pokemon, your best bet simply to hit it hard and fast. Togekiss has three common weaknesses and few resistances to speak of, so Pokemon such as Choice Band Flygon and Life Orb Darmanitan can give it a lot of trouble. Weavile can easily smash Togekiss with a STAB Ice Punch; similarly, Nidoking's Life Orb, Sheer Force-boosted Ice Beam will quickly clip Togekiss's wings. Mienshao, Heracross, (AC) and Victini can also ploughit right through it; really, a. (AP) Any faster physical attacker gives Togekiss a lot of trouble. Hard hitters on the special side have more trouble, but can usually still get the job done if they are strong enough.</p>


The most common problems were choppy wording and spelling mistakes because you chose not to proofread. Also, any weather type (hail, rain, sun, etc.) is never capitalized. Aside from that, great job ^_^
 
additions deletions comments

[Overview]

<p>Any Pokemon that wields a 60% chance to Flinch is bound to be annoying, and Togekiss is no exception. With a meaty base 120 Special Attack, two solid abilities and a wide offensive movepool, Togekiss is a very able offensive Pokemon, particularly considering its access thanks in particular to Nasty Plot, one of the best boosting moves in the game. It's no slouch defensively either, with the combination base 85 HP, 95 Defense, base 115 Special Defense 85 / 95 / 115 defenses and a decent defensive typing giving it impressive mixed bulk. These factors are complimented complemented by a great defensive movepool, with access to Wish, Roost and Heal Bell.</p>

<p>However, it isn't all sunshine for the fairy-bird, with and a nasty weakness to the omnipresent Stealth Rock severly hampering hampers its defensive potential. Common weaknesses to Weaknesses to common Ice- and Electric-type moves don't do it any favours favors (I believe American English is the Smogon standard) either, especially because Togekiss' decidedly average base speed means it will frequently fail to outpace common Togekiss is slower than most users of these moves. Nevertheless, incredible versatility, a phenomenal movepool and balanced stats combine to make it one of the most threatening Pokemon in the UU tier.</p>

[SET]
name: Physically Defensive
move 1: Air Slash
move 2: Roost
move 3: Heal Bell / Thunder Wave
move 4: Nasty Plot
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>It might seem strange to advocate a physically-defensive set on a Pokemon with special bulk as excellent as Togekiss' Togekiss's, but with two of its three weaknesses usually seen as special attacks and a STAB Air Slash to maul UU's common Fighting-type Pokemon it's able to perform it fulfills this role far better than its base stats might suggest. Togekiss' Togekiss's STAB Air Slash has great coverage in UU, with only the seldom-seen Rock-, Steel- and Electric-types resisting it and can even break through some resists. (I wouldn't call Zapdos, Rhyperior and Bronzong etc. seldom-seen.) Roost allows Togekiss to heal itself of passive damage, particularly Stealth Rock, and gives in it the general longevity needed to counter handle a range of weak physical attackers, such as Crobat and Hitmontop. (Togekiss does OK against Crobat but I wouldn't say it counters it.) Though uninvested, Togekiss still retains great special bulk, and with Heal Bell it has no trouble switching into Scald from bulky waters without fearing a burn. However, without investment in its Special Defense, it must be wary of the Ice Beam these Pokemon sometimes carry.</p>
<p>Nasty Plot is the most dangerous part of this set. It transforms Togekiss from a medicore tank into a devastating offensive threat, doubling its special attack after a single use. Common special walls such as Snorlax and Umbreon find that they are quickly worn down by repeated Air Slashes, with the chance to Flinch flinch often preventing them from healing at a crucial moment.</p>

<p>Heal Bell is the primary option in the third moveslot, allowing Togekiss to cure it and its team of status and become an excellent supporter. In particular, burns and toxic poison quickly wear Togekiss down, so the ability to remove them makes it a much better check to Pokemon such as Toxic Hitmontop. However, the The ability to remove Paralysis is useful too, because the speed drop can often prevent prevents Togekiss from effectively Flinching flinching most opponents. Thunder Wave is a strong alernative alternative that trades defensive support for more potent offense longevity and team support for instant offense (I'd say this is a more accurate appraisal); a paralyzed Pokemon is less likely to move while it is Flinched a paralyzed Pokemon hit by Togekiss's Air Slash only moves 30% of the time. Thunder Wave can still support your team, too, and is particularly appreciated by Pokemon such as Druddigon who excel when nothing can outspeed them. Unfortunately, Thunder Wave is useless against Ground-types, but many of these are reluctant to switch into Togekiss for fear of taking a possibly boosted Air Slash. Only Togekiss' Togekiss's nemesis, Rhyperior, fears neither.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread gives Togekiss the bulk to switch in and check a plethora of weaker physical attackers while retaining enough speed to beat uninvested base 85 Pokemon such as Gligar and Suicune. It is also quick enough to outrun most Nidoqueen. If you wish to use a faster spread, 100 EVs is a good benchmark, outrunning defensive Roserade and Modest Empoleon. However, this is not recommended, because Togekiss will beat Roserade even without outrunning it and will struggle to defeat offensive variants of Empoleon even if it is faster thanks to Empoleon's Steel-typing. 248 HP EVs are used to keep Togekiss' HP stat odd instead of even, which minimises minimizes damage from Stealth Rock and allows it to switch in five times instead of four. (The latter is almost never practically useful so you probably shouldn't include it.) Teams looking for Wish support may choose to use Wish and Protect over Roost and Nasty Plot, but this is not recommended because Umbreon is much better at passing wishes and the loss of Nasty Plot significantly impedes Umbreon's Togekiss's ability to break through bulkier Pokemon.</p>

<p>Togekiss is excellent at forcing switches, so it appreciates entry hazard support from the likes of Rhyperior, Qwilfish and Roserade. Rhyperior is a particularly good partener partner because it is able to switch into and defeat the Electric-types which threaten Togekiss. Speaking of Electric-types, a solid answer to them is a must, because they will almost always have no trouble defeating Togekiss. Swampert, Snorlax and Rhyperior are good answers to most Electric-types in the tier. Because of its hatred of Stealth Rock, Togekiss adores Rapid Spin support from the like of Hitmontop and Blastoise. Hitmontop is a particularly good partner because it can switch into and defeat Rock-type Pokemon looking to exploit Togekiss' Togekiss's weakness. With Intimidate, the pair can form a solid walling combination.</p>

[SET]
name: Specially Defensive
move 1: Air Slash
move 2: Roost
move 3: Heal Bell / Thunder Wave
move 4: Nasty Plot
item: Leftovers
ability: Serene Grace
nature: Calm
evs: 248 HP / 216 SpD / 44 Spe

[SET COMMENTS]

<p>This set takes a more conventional approach, focussing focusing on Togekiss' Togekiss's fantastic base 115 Special Defense. Once again, Air Slash is a relaible reliable STAB, with its handy 60% Flinch chance allowing Togekiss to beat many things it would otherwise struggle with. Roost mitigates damage suffered from Stealth Rock, Hail and other passive sources and does a good job of keeping Togekiss healthy despite its common weaknesses. This set appreciated appreciates Heal Bell even more than the previous one, as it may frequently be called on to switch into Scald from bulky Water-type Pokemon; the resulting burns hamper its longevity and the ability to remove them on a whim is very useful. (That was a fun sentence!) However, Thunder Wave is still a solid choice, allowing Togekiss to Paralyze and Flinch paralyze and flinch faster special attackers that it might otherwise struggle with.</p>

<p>Nasty Plot makes Togekiss a fearsome tank, doubling its Special Attack in a single turn. It serves as a vital part of Togekiss' Flinching Togekiss's flinching strategy by making sure every Flinch flinch counts and allows it to power through walls it would otherwise struggle with. For example, Umbreon would otherwise effortlessly wall Togekiss, but after three Nasty Plots it is nonchalantly 2HKOd by Air Slash. For example, without Nasty Plot, Umbreon would effortlessly wall Togekiss, but with it, Togekiss can boost to +6 against Umbreon and nonchalantly 2HKO it with Air Slash.</p>

[ADDITIONAL COMMENTS]

<p>This set's EV spread is a mirror of parallels the previous one, with the Defense EVs move to Special Defense. However, due to the high base stat its natural special bulk, Togekiss need not avoid strong attackers as much and is better suited to taking weak super-effective moves. A Calm nature is chosen to bolster this investment. Once again, 44 speed EVs are used to outrun uninvested base 85s and consequently almost all defensive Pokemon; however, the option to invest 100 and outrun minimum speed Roserade is still there. This set takes on Roserade even better than the previous one, though, so this is still not advised.</p>

<p>As Togekiss loathes Stealth Rock, it enjoys being partnered with a Rapid Spin user such as Blastoise or Hitmontop. Xatu is another decent partner, reflecting back any hazards used while it is on the field. However, none of these Pokemon have great defensive synergy with this Togekiss variant, so another partner is advised. Swampert is a good choice, able to tank a variety of Physical physical hits and take on the Electric-types that plague Togekiss. It can also set up Stealth Rock to abuse the switches Togekiss has a tendency of forcing forces. Other Electric-type counters or checks such as Snorlax and Rhyperior are also good choices, as Togekiss will lose to every UU Electric-type even with the additional Special Defence Defense.</p>

[Other Options]

<p> Due to its incredible versatility, Togekiss has a myriad of options not mentioned above. A more offensive Nasty Plot set is usable, with Air Slash, Fire Blast and Aura Sphere; however, Togekiss is rather slow and suffers from the mediocre base power of Air Slash when trying to utilise using a more offensive set because any counter it fails to Flinch flinch will likely cripple or KO it thanks to the lack of defensive investment. Additionally, giving up Roost makes Togekiss much more vulnerable to passive damage from Stealth Rock and Hail. Togekiss can also make use of Hustle in conjunction with Work Up and Extremespeed to run a Physical physical set; however, this is badly outclassed by other physical attackers such as Darmanitan, Heracross and Mienshao when it is not using Extremespeed and suffers badly from Hustle's accuracy-lowering drawback, which turns the usual frustration when facing Togekiss on its head by forcing it to miss 20% of the time. </p>

<p>Togekiss can also use either a Choice Scarf or Choice Specs effectively. The former seems particularly enticing because it allows Togekiss to Flinch flinch a wider range of Pokemon, but Togekiss is too slow to outrun any other notable scarfers and too weak without a boost to KO much. It does learn Trick, however, which is useful for crippling unsuspecting walls. Whether it uses a Choice Scarf or Specs No matter its Choice item of choice, the lack of Roost will always trouble Togekiss, who will only be able to switch into Stealth Rock four times without the ability to heal itself.</p>

<p>Togekiss' Togekiss's defensive sets can also use a move from its wide offesnive offensive movepool, such as Psychic, Aura Sphere, Grass Knot, Fire Blast or Shadow Ball, to hit problematic Pokemon. However, these are all inferior to the listed options if your team does not have particular trouble with the threat you choose to hit. Togekiss can also use Hyper Voice as a second STAB move, but this does not offer any meaningful coverage alongside Air Slash, so it should generally be avoided. Although Thunder Wave is the primary option for spreading Paralysis, Body Slam can also be used, sporting a 60% chance to to Paralyze thanks to Serene Grace and hitting GrounGround-types immune to Thunder Wave. However, it does pitiful damage even with STAB, and the reliability of Thunder Wave is generally preferred.</p>

[Checks and Counters]

<p>Without a doubt, Stealth Rock is Togekiss' Togekiss's most hated foe. It strips the fairy-bird of 25% of its health every time it switches in, quickly wearing it down. Electric-typed Pokemon such as Raikou and Zapdos are also excellent answers, easily absorbing Air Slash due to their resistance and hitting Togekiss hard with a STAB Thunderbolt or Volt Switch. As these Pokemon are naturally faster than Togekiss, it cannot Flinch flinch them either. However, neither of these will appreciate being Paralyzed paralyzed.</p>

<p>Rhyperior is also a very good counter;: it is immune to Thunder Wave and takes pitiful damage from even boosted Air Slash and smashing Togekiss with while hitting back with super effective STAB Rock-type moves. It must watch out for Aura Sphere and Grass Knot, though. Snorlax is also a pretty good answer, wearing Togekiss down with Body Slam or simply KOing it with Choice-Banded Return; however, it can be beaten with repeated Flinches flinches.</p>

<p> If you don't carry one of these Pokemon, your best bet is simply to hit it hard and fast. Togekiss has three common weaknesses and few resistances to speak of, so Pokemon such as Choice Band Flygon and Life Orb Darmanitan can give it a lot of trouble. Weavile can easily smash Togekiss with a STAB Ice Punch; similarly, Nidoking's Life Orb, Sheer Force-boosted Ice Beam will quickly clip Togekiss' wings. Mienshao, Heracross and Victini can also plough plow right through it; really, any faster physical attacker gives Togekiss a lot of trouble. Hard hitters on the special side have more trouble, but can usually still get the job done if they are strong enough.</p>


[gp]1/2[/gp]
 
I don't wanna bother you with the main spreads, although I agree that the Speed investment is a little useless, but I feel like I should comment on the spread in AC, 100 Spe gets you 221, which is speed creeping on 16 Spe Roserade / 128 Spe Nidoqueen that aim to outspeed Modest Empoleon. I'd suggest either 96 for Empoleon or 84 for min Speed Roserade. Another advantage to outspeeding Empoleon is you also get to outspeed -1 Victini with a positive Speed nature to attempt to flinchax it. Of course, you'd need SR off the field, but you could become a good check to some Mixed Victini that lack Thunder, and the physically defensive set could at least survive a CB V-create w/o SR and aim for the flinch the following turn(s).

Otherwise I'm happy that you're getting Togekiss updated, I hate to see Timid Offensive Kiss outspeeding my Zapdos, lol.
 

Oglemi

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I've implemented relaunched's GP check and added one of my own, as well as addressed Ernesto's post

This is done
 

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