I think this page is pretty much done. Could I get someone to review it and mark it as such? http://www.serebii.net/pokedex-bw/468.shtml [Overview] <p>Togekiss has a solid 120 base Special Attack and great defenses (85/95/115) for a sweeper. He has one of the largest support movepools in the game, with access to moves like Roost, Wish, Thunder wave, Heal Bell, both screens, Encore, Trick, and Baton Pass. Togekiss is also pretty good on offense with access to many great special attacks like Aura Sphere, Air Slash and Fire Blast, a strong priority for those who want to run Hustle in Extreme Speed, and Nasty Plot to boost his already high Special Attack. Togekiss's main selling point is his access to Serene Grace, allowing you to get a 60% flinch rate with Air Slash. The only thing holding Togekiss back is his lackluster base 80 speed, but this can be remedied with the help of a Choice Scarf, Thunder Wave, or a Baton Passer for speed. It should be noted that 252speed and a +speed nature will allow you to outrun all base 92speed Pokemon (Waruvial) in addition to threats like Dragonite (speed tie if max speed as well), Lucario (252, adamant/modest) and Roserade (same as Lucario). </p> <p>Togekiss's greatest strength is its massive movepool and the ability to be able to many different things. Since his movepool is that large, I will only be able to list a few of his sets, namely those that work well in the current gen5 metagame.</p> [Set1] Name: Cleric Ability: Serene Grace Move1:Wish Move2:Heal Bell Move3:Air Slash Move4:Thunder Wave/ Protect/ Encore Item:Leftovers Nature:Calm or Bold, depending on whether you want to be physically or specially defensive EV Spreads: 232HP/ 252Def/ 24SpDef (physically defensive) or 232HP/ 24Def/ 252 SpDef (specially defensive) [Set Comments] <p>This set combines wish passing and heal bell to create a dedicated healer. Although Blissey and Vaporeon are better for walling and wish passing, Togekiss is able to switch into more things than Blissey and has access to Heal Bell, which is always good.</p> [Additional Comments] <p>232 HP gives you a leftovers number +1 (369, 23 points each turn) which is always good. The fourth moveslot comes down to personal preference, T-wave helps with paralysis support while Encore can be used to force a switch and let you get a wish off, Protect is so you can heal yourself. Toxic can be used to stall opponents if you are into that sort of thing.</p> <p>The EVs and the nature can be altered so you are able to take hits from both kinds of attackers fairly well. Max attack Roobushin will be unable to 3hit KO you with mach punch even after stealth rock, this applies to both sets. You can survive Choice Scarf Timid Shanderra Overheats if specially defensive and haven't taken stealth rock damage. I haven't tested it on Specs Sazandora's DracoMeteors, but I think you will be able to survive one.</p> [Teammates and Counters] <p>Like all Normal/Flying types, this Togekiss fears electric, ice, and rock type attacks, so having someone who can take a hit from them is reccomended. </p> <p>Brijion, Breloom, Rotom-W, Lanturn, Empoleon, Magnezone, Lucario, Doryuuzu, Lati@s, Swampert, and Quagsire are just a few of the pokemon that resist 2 of the three types Togekiss is weak against, Magnezone has the distinction of resisting all three.</p> [Set2] Name: Parahax Move1: Thunderwave Move2: Nasty Plot Move3: Air Slash Move4: Aura Sphere/ Roost/ Wish/ Baton Pass/ Heal Bell Nature: Calm or Modest EVs: 252Spatk, 232 HP, 24Special Defense Item: Leftovers [Set Comments] <p>The classic Parahax set returns to troll a new generation of Pokemon! Nasty Plot's +2 boost to Special Attack helps you take out your opponents in fewer turns, reducing the chance of them being able to strike back. This Togekiss is able to take repeated hits from many of the games primer threats, namely Roobushin and Ulgamoth. </p> [Additional Comments] <p>The 232 EVs in HP allow for a leftovers number +1. Aura Sphere can be replaced with a supporting or healing move that lets Togekiss be more of a team player. </p> [Teammates and Counters] <p>Since Gamefreak decided to do something good for once and remove the Ghost typing from Rotom-A, his status as a counter to Togekiss is questionable. Zapdos, Electrivire, Jolteon, Lanturn, Rotom-S, Boltros, Scarf T-Tar and Garchump are the only pokemon you really have to worry about. Garchump is only on the list since he can pose a threat with Stone Edge and is immune to Thunder Wave. At +2, Togekiss can take out T-Tar and Doryuuzu with a single Aura Sphere. Switching Aura Sphere with Baton Pass might be worth trying as only a few pokemon can pass Nasty Plots. Heal Bell and Wish are great supporting moves and need little explanation.</p> <p>Togekiss only needs someone to take hits from stuff he doesn't like, the list of teammates from Set1 also works for this one.</p> [Set3] Name: Offensive Nasty Plot Ability: Serene Grace Move1: Nasty Plot Move2: Air Slash Move3: Aura Sphere Move4: Roost/Fire Blast/Thunder Wave/HP Ice Item: Life Orb Nature: Timid EVs: 4HP/ 252SpAtk/ 252Speed [Set Comments] <p>Life Orb boosted STAB Air Slashes from a +2 Togekiss are nothing to laugh at (unless your Blissey). By going full out on the offensive with Life Orb instead of Leftovers means you will not be able to take that many hits from Pokemon that either resist or get lucky. Roost is recommended for the last move but all of the other ones are fine too since they help with beating the pokemon who can counter you. HP ice will 1shot Garchump and co. it will also hurt Zapdos and Boltros for a lot. </p> [Additional Comments] <p>Modest can be used instead of Timid, but Togekiss needs the speed from Timid to outrun Adamant/Modest Lucario and other neutral base 90s.</p> [Teammates and counters] <p>Zapdos, Boltros, Rotom-S and Chansey and Blissey are the only pokemon who can safely switch into a +2 LO Togekiss. Blissey and Chansey fear flinchax from Air Slash until their HP is low enough to get KO'd from Aura Sphere. Blissey also fears Psycho Shocks should Togekiss have that instead of Roost. </p> <p>For teammates, the ones from Set1 work well here too. But what really helps LO Nasty Plot Togekiss alot is having someone pass speed boosts to it. Both Blaziken and Ninjask work well, but Blaziken is the better of the two since he isn't weak to stealth rock and can pass additional Special Attack boosts with Cheer Up. Smeargle, Masqurean and Venomoth can also work with passing Butterfly Dances. A +2 or +3 LO Togekiss with a speed boost is very threatening and is very hard to revenge kill. At +2 speed, Timid Natured 252 speed Togekiss will outrun many of the game's fastest sweepers, neutral natured Kingdra, Kabutops, Doryuuzu, and Venusaur, are all outsped by this Togekiss even when in their respective weather conditions.</p> [Set4] Name: Hustle Move1: Extreme Speed Move2: Drain Punch/ Hidden Power Ground Move3: Fire Blast/ Cheer Up Move4: Shadow Ball/ Roost/ Cheer Up Item: Life Orb Nature: Naughty EV Spread: 252 Atk/ 252 Spd/ 4SpAtk or 252 Atk/ 248 SpAtk/ 8 Spd [Set Comments] <p>This is a mixed set. Extreme Speed is your primary attack, Drain Punch is for steels, normals and rocks. Fire Blast and Shadow Ball are for coverage and attacking ghost types.</p> [Additional Comments] <p>Cheer Up is a great move for this set because it is mixed and that Cheer Up will boost both stats by +1 and should be considered a viable option over a coverage move. The Element of Surprise is one of this sets biggest assets, not many people expect a physical attacking Togekiss. </p> [Teammates and Counters] <p>In addition to the other pokemon previously mentioned, a baton passer with Claw Sharpen is highly recommended, Blaziken and Ninjask are perfect since they can do speed boosts as well. At +1 to accuracy, moves have a 133% chance to hit, after factoring in the 20% reduction from Hustle, you are left with 106.4% accuracy (1.33 x 0.8 = 1.064) meaning that you will not miss a single attack as long as their evasion is at 0 and they don't lower your accuracy. An Extreme Speed from a +1 Hustle Togekiss with a Life Orb will hurt a lot, if done right, you can sweep teams with this set up.</p> [Set5] Name: Choice Move1: Air Slash Move2: Aura Sphere Move3: Fire Blast/ Shadow Ball/ HP: Ice/ Psycho Shock Move4: Trick/ Shadow Ball/ HP: Ice/ Psycho Shock Item: Choice Scarf Nature: Timid EVs: 4HP/ 252 SpAtk/ 252Spe [Set Comments] <p> This set is pretty self-explanatory, its your standard Choice Scarf set with 3attacks +Trick (or 4 attacks). Nothing more, Nothing less. </p> [Additional Comments] <p> You will be at 426 speed with the scarf, not all that bad, but nothing to call home about either. </p> [Teammates and Counters] <p> If you are locked into Aura Sphere, Shanderra will usually result in a loss for Togekiss. Jolteon with max speed will still outrun you so take extra caution. Faster scarf users like Garchump will be able to KO you. </p> <p> Overall, this set really doesn't need much support other than a guy or two to take hits for Togekiss. </p> [Set] Name: Offensive Healer Move1: Heal Bell Move2: Nasty Plot Move3: Air Slash Move4: Aura Sphere/ Shadow Ball/ Fire Blast Item: Leftovers Nature: Timid EVspread: 40HP/ 216SpAtk/ 252Spd [Set Comments] <p>At first the idea of giving an offensively oriented Togekiss a move like Heal Bell might sound silly, but its actually very good in action. This set's key selling point is that many special walls will be unable to stop you because they rely on Toxic or other status ailments to KO Togekiss. Ideally, you use Nasty Plot on turn1 as they switch to their special wall. Then you use Nasty Plot a second time while they hit you with a status move like Toxic or Will-O-Wisp. Then you use Heal Bell to get rid of the status ailment. You are now sitting at 990 special attack and they can't to much to stop you. Heal Bell lets you stay in on Blissey or Burungeru who are both common special walls and flinchax them either to death or within KO range with an Aura Sphere. The other common special wall, Tyranitar, will be KO'd by a +2 Aura Sphere the turn after he switches in. </p> [Additional Comments] <p>The EVs should stay the same for the extra bulk and leftovers number. Timid should always be the nature since it lets you outrun neutral base 92s (Warubairu) with 252 speed evs. Shadow Ball and Fire Blast can be alternatives for Aura Sphere but are less useful when taking out T-tars and Blisseys. </p> [Teammates and Counters] <p> The list of teammates from earlier work for this set too. </p> <p> This set has fewer counters than the other sets because of its ability to stay in on special walls and beat them with relative ease. Zapdos and Boltros are still a hassle as is are scarfed Garchomps and T-tars who use Stone Edge. </p> Also this is the one set I have had the most success with on Pokemon Online.