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Quality Control Tomohawk [QC 0/3]

Discussion in 'CAP Metagame' started by snake_rattler, Jul 11, 2017.

  1. snake_rattler

    snake_rattler

    Joined:
    Apr 21, 2014
    Messages:
    1,018
    [OVERVIEW]

    - Tomohawk's well placed stats, great movepool, and ability Prankster make it a top notch Pokémon in the metagame.
    - Depending on what set Tomohawk runs, it can act as an almost impenetrable physical wall with Haze and Roost, provide offensive teams with staple utility options and role compression, boasts great offensive presence between just STAB coverage and Prankster Nature Power, and can stallbreak efficiently, meaning Tomohawk can fit on almost any team. Additionally, Rain teams appreciate its prescense to set up Rain before the opponent can attack most of the time.
    - Flying typing comes with a few benefits: Tomohawk's bulk cannot be compromised by Spikes and Toxic Spies, and it can check Ground-types such as Landorus-T and Garchomp.

    - However, Tomohawk carries some very common weaknesses to Psychic-, Fairy-, and Flying-type moves.
    - Additionally, while Tomohawk doesn't have bad speed, its wallbreaking sets can be forced out when it's too slow to use Hurricane but isn't powerful enough to KO the faster threat with priority Nature Power.
    - Sometimes it can be difficult to fit every move Tomohawk wants to run on a set.
    - With the metagame somewhat geared around beating defensive Tomohawk, it can have some trouble doing it's job sometimes.

    [SET]
    name: Defensive Support
    move 1: Haze
    move 2: Roost
    move 3: Rapid Spin / Stealth Rock
    move 4: Air Slash
    item: Rocky Helmet / Leftovers
    ability: Prankster
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD
    ivs: 0 Atk

    [SET COMMENTS]
    Moves
    ========

    - Prankster Haze makes this set extremely effective, as Tomohawk's bulk limits many unboosted attacks to 3HKOes. In addition, 48 PP means it can check setup throughout an entire match.
    - In conjunction with Prankster Roost, Tomohawk can neuter any setup sweepers that cannot 2HKO it unboosted. It also removes Tomohawk's weaknesses to Ice- and Electric- moves, meaning Pokemon like Kyurem-B can be stalled out.
    - Rapid Spin allows Tomohawk to remove entry hazards, which is useful because it's immune to Toxic Spikes, which would neuter this set's effectiveness.
    - Stealth Rock is an alternative to Rapid Spin if its teammates don't have access to the move, which provides chip damage for its other teammates. Tomohawk can also use it as a last ditch effort if Tomohawk needs to be sacked, as it has priority.
    - Air Slash provides Tomohawk a way to chip down opponents that it walls like Colossoil and Pyroak. While another offensive move like Nature Power or Aura Sphere could be chosen, Air Slash's neutral coverage is hard to pass up.

    -Prankster Taunt can outpace all Taunt users and set-up sweepers, but this prevents Tomohawk from walling sweepers after they've set up. Additionally, most set up sweepers don't set up against Tomohawk.
    -Hurricane is an option if Tomohawk wants to have a little more offensive presence, but its generally weak without investment or a boosting item.

    Set Details
    ========

    - 252 HP EVs and 252 Defense EVs with a Bold nature maximizes Tomohawk's physical bulk.
    - Prankster gives priority to Haze, Roost, and Stealth Rock and is why this set is so effective.
    - Rocky Helmet punishes U-turn users, faster contact priority users that try to KO it before it can use Roost, and other physical attackers that it walls, which is important because this set lacks good offensive presence. Alternatively, Leftovers can provide additional recovery and ease 2HKOes.
    - Tomohawk can run 140 Speed EVs to outspeed SubCoil Zygarde. Because Air Slash 2HKOes Zygarde's Substitutes, the extra Speed can pressure the Zygarde user out. However, this does cut into some of Tomohawk's bulk.

    Usage Tips
    ========

    - Swap Tomohawk into set up sweepers that it walls unboosted like Garchomp and Tapu Bulu as they set up or Pokemon it naturally checks like Colossoil, non-Flyinium Z Landorus-T, Mega Crucibelle, Mega Lopunny, or Mega Scizor.
    - Use Haze to remove their boosts if an opposing sweeper has boosted. Note that some sweepers that can break through Tomohawk unboosted like Flyinium Z Landorus-T, Cawmodore, Shift Gear Magearna, Pinsir Mega, or Volcarona can take out Tomohawk and attempt a sweep later in the match.
    - However, if a switch is predicted, switch to an appropriate teammate or use Roost or Air Slash.
    - Roost should be used to keep Tomohawk healthy.
    - If the opponent has a sweeper with powerful or super effective priority such as Swords Dance Syclant, Swords Dance Mega Pinsir, Ash-Greninja, be sure to keep Tomohawk out of KO range or try to take them out before hand, otherwise they'll take out Tomohawk before it can Roost or Haze.
    - If Landorus-T is swapped into Tomohawk, switching to a Steel-type partner is usually a safe play, as it could use Supersonic Skystrike to nuke Tomohawk. After this Z-Move has been used, Tomohawk can effectively wall Landorus-T.

    Team Options
    ========

    - Most balance teams can just slap this thing on and not even care because it's just that good.
    - Steel-types like Assault Vest Magearna, Celesteela, and Jirachi appreciate Tomohawk's ability to check Ground-types like Landorus-T, Colossoil, and Zygarde. In return, they take the Flying- and Fairy-type moves aimed at Tomohawk.
    - Chansey makes for a good partner on balance teams, complementing Tomohawk's defensive bias. However, Psyshock users like Mega Gardevoir and Tapu Lele can usually break through this core, so Pursuit users like Colossoil or the aforementioned Steel-types can help out with this core.

    [SET]
    name: Offensive Support
    move 1: Hurricane
    move 2: Nature Power / Aura Sphere
    move 3: Healing Wish / Roost
    move 4: Stealth Rock / Rapid Spin / Haze
    item: Life Orb / Sky Plate / Normalium Z
    ability: Prankster
    nature: Timid / Modest
    evs: 252 SpA / 4 SpD / 252 Spe
    ivs: 29 HP / 0 Atk

    [SET COMMENTS]
    Moves
    ========

    - Hurricane, especially when boosted by an item, hits very hard due to its great neutral coverage in one move. It should be noted that Air Slash should not be run as a replacement for Hurricane, as Air Slash is very weak.
    - Prankster Nature Power, in conjunction with Hurricane, pressures faster switch-ins hard with priority Tri Attack. While Tomohawk will not receive terrain-boosted Nature Power due to Tomohawk's Flying typing, terrains will affect what move Nature Power calls. Most notable is Electric Terrain's Thunderbolt, which hits certain Flying-type checks like Celesteela, Tornadus-T, or +1 Gyarados.
    - Aura Sphere is an alternative to Nature Power, as it hits a good chunk of Flying-type resists for neutral or super effective damage, including Skarmory, offensive Celesteela, Magnezone, Mawile-Mega, Cyclohm, offensive Magearna, Heatran, and Rotom-W. It also guarantees the 2HKO on Ferrothorn. Focus Blast is an option over Aura Sphere, but the general reliability of Aura Sphere makes it the better option, especially on supporting set.
    - Prankster Healing Wish is a key move on this set, as it allows Tomohawk to revive a weakened teammate while usually moving before the opponent. This retains offensive momentum and can easily force out the opposing Pokemon, making this an excellent option on offensive teams.
    - However, Roost is an option on slightly bulkier teams since priority healing is very good.
    - Tomohawk is a great Stealth Rock setter; running this move achieves massive role compression for hyper offensive teams who don't need a Rapid Spin user.
    - Though, Rapid Spin is a good option as well. Alongside Roost, Tomohawk achieves a balance of offensive pressure and utility for bulky offensive teams.
    - If hazard control isn't desired, Haze can erase a stat boosts from a set-up sweeper.

    Set Details
    ========

    - 252 Speed EVs and a Timid Nature maximizes Tomohawk's Speed, allowing it to outspeed Choice Specs Volkraken, Choice Specs Tapu Lele, neutral-nature Aurumoth, and Adamant Landorus-T.
    - 252 Special Attack EVs maximize Tomohawk's offensive presence. A Modest nature can be used for extra power but outspeeding those wallbreakers is fairly important.
    - Item choice is very key on this set. Life Orb should definitely be used alongside Stealth Rock or Healing Wish to hit as hard as possible. However, Sky Plate is an alternative to Life Orb if running Rapid Spin + Roost: taking Life Orb recoil using Rapid Spin isn't worth the extra damage because it chips Tomohawk down, forcing it to use Roost prematurely. Normalium Z should be run with Nature Power, as it gives Tomohawk access to a 160 Base Power Breakneck Blitz under normal conditions. It also turns Thunderbolt, Energy Ball, and Moonblast into their respective Z moves, which are all 175 Base Power.
    - 29 HP IVs should be run with Life Orb only, as it minimizes recoil damage.
    - Prankster gives priority to Tomohawk's status moves, which is important to the success of this set.

    Usage Tips
    ========

    - Healing Wish should be used primarily if Tomohawk is about to faint and no teammate can switch in or if a weakened sweeper can set up again after being healed. Note that in a pinch Healing Wish can be used so that the opponent whiffs a Z-Move, Rapid Spin, or Defog.
    - Tomohawk appreciates switching in with VoltTurn cores and or on double switches, as it can surprise the opponent with a powerful Hurricane or Nature Power. If it takes more damage than a defensive set, the surprise factor is largely lost.
    - Hurricane should be used to dent a switch-in, followed up with Nature Power to finish it off.
    - Hazard control should be taken care of early on in the match if possible.
    - If running Haze, remember that Tomohawk can be KOed on the switch-in by a boosted threat, so a teammate might have to be sacked to get Tomohawk in safely.

    Team Options
    ========

    - This Pokemon acts as glue for a wide range of balance and offensive teams, depending on which utility moves are picked.
    - Tomohawk likes to switch in off of a VoltTurn core. Good partners on VoltTurn cores include Krilowatt, Cyclohm, Mega Scizor, and Mega Crucibelle.
    - If moves like Healing Wish and Stealth Rock are picked, sweepers like Magearna, Mega Crucibelle, Ash-Greninja, Syclant, and Zygarde appreciate Tomohawk's ease of setting up Stealth Rock and Healing Wish support to give them another chance at sweeping.
    - If moves like Rapid Spin and Roost are chosen, bulkier teammates like Pyroak, Mollux, or Tapu Fini and hazard-weak wallbreakers or sweepers like Mega Pinsir or Volcarona appreciate Tomohawk's hazard removal while still retaining offensive presence.
    - This set works very well on Sticky Web teams, as Pokemon like Volkraken and Kyurem-B appreciate Healing Wish support, while Tomohawk appreciates having opposing Pokemon slowed down to hit with a powerful Hurricane or STAB Fighting-type move. If Necturna is your Sticky Web setter, run Stealth Rock for extra chip damage, but if Smeargle is run, Rapid Spin or Haze are better choices, as Smeargle can set up Stealth Rock.

    [SET]
    name: Wallbreaker
    move 1: Hurricane
    move 2: Focus Blast / Aura Sphere
    move 3: Nature Power
    move 4: Healing Wish / Roost
    item: Life Orb / Normalium Z / Flyinium Z
    ability: Prankster
    nature: 252 SpA / 4 SpD / 252 Spe
    evs: Timid / Modest
    ivs: 29 HP / 0 Atk

    [SET COMMENTS]
    Moves
    ========

    - Hurricane hits most of the metagame neutrally on its own and hits extremely hard; although it comes with bad accuracy. Air Slash should not be used to remedy this issue, however, as the drop in power is too great for it to be worth running.
    - Focus Blast covers many of the targets that Hurricane does not. For example, it 2HKOes Specially Defensive Celesteela and Assault Vest Magearna after some prior damage.
    - Aura Sphere is weaker than Focus Blast, but it's a reliable STAB move
    - Nature Power, in conjunction with Tomohawk's high powered STAB moves, can place immense pressure on offensive teams since it's granted priority by Prankster.
    - Healing Wish lets Tomohawk retain offensive momentum after it fires off powerful attacks, bringing in a teammate fully healed.
    - Roost is a solid option to keep Tomohawk healthy with its solid natural bulk, but it's hard to use on anything but forced switches, which is when Tomohawk should be using Hurricane.

    Set Details
    ========

    - 252 Speed EVs and a Timid Nature lets Tomohawk outspeed other key wallbreakers that opt for a damage-boosting nature such as Volkraken, Tapu Lele, Tail Glow Aurumoth, and Heatran.
    - 252 Special Attack EVs lets Tomohawk hit as hard as possible, though a Modest nature is preferred if running Taunt.
    - Prankster is an important ability so Healing Wish, Roost, Nature Power, and Taunt all have priority.
    - Life Orb is this set's best item, as it boosts the power of all of Tomohawk's moves while letting it switch moves as necessary. 29 HP IVs should be run in this case. However, Normalium Z is a good option if a 160 Base Power priority Breakneck Blitz is desired. Finally, Flyinium Z gives Tomohawk a guaranteed hit with a strong Flying-type move, which minimizes Hurricanes missed. These two Z Crystals weaken the power of Tomohawk's Fighting-type STAB move, so Focus Blast should usually move of choice.

    Usage Tips
    ========

    - If running on a more defensive team, bluff playing like a defensive Tomohawk, switching it into boosted wallbreakers like SD Tapu Bulu and SD Landorus-T. Either they don't switch and get annihilated by Hurricane, or the switch-in gets put into kill range with Nature Power.
    - Focus Blast or Aura Sphere should be used early-game to wear down specially defensive Celesteela and Assault Vest Magearna, as well as other Flying-type resists such as Cyclohm and Heatran to make spamming Hurricane much easier.
    - Nature Power should be used when Tomohawk can pick off a faster threat. However, watch out when the opponent has Flame Orb Colossoil, Greninja, or Voodoom, as they can get a free switch-in to Tomohawk can can hit hard with their respective moves. Similarly, remember to avoid trying to finish Dark-types with Nature Power, as it is a wasted move.
    - Healing Wish should be used either when Tomohawk cannot do much to the opposing team or if a weakened teammate needs to have a free switch-in; whereas Roost should be used carefully, usually on forced switches.
    - Taunt can be used to make Tomohawk an effective counterlead. When the opponent knows nothing of Tomohawk's set, Taunt can prevent hazard setters like Fidgit or Ferrothorn from setting up Spikes.

    Team Options
    ========

    - This Tomohawk set can find its way onto balance and offensive teams alike.
    - Offensive Tomohawk appreciates Pursuit support to remove faster Psychic-types and Ghost-types that might stomach a Nature Power. Colossoil and Tyranitar fills the role well: Tomohawk takes on the Fighting-types and Grass-types that threaten both of these Pokemon, and can wear down the Steel-types that given Tyranitar some trouble. A Steel-type like Magearna or Celesteela can cover the Fairy-type weakness that this core creates.
    - Tapu Koko lures in Grass-types for Tomohawk to destroy while Tomohawk draws in Flying-types. In addition, Tapu Koko's Electric Terrain changes Nature Power to Thunderbolt, which can pressure some of Tomohawk's usual checks.
    - Sweepers that appreciate bulky Steel-types and bulky Grass-types weakened or KOed appreciate Tomohawk's wallbreaking prowess. Examples include Shift Gear Magearna, Calm Mind Tapu Fini, Ash-Greninja, Krilowatt, and Mega Crucibelle.
    - Tomohawk can be run with Mega Pinsir or Salamence to wear down each other's checks, allowing one or the other to sweep.
    - Tomohawk appreciates Stealth Rock support from Landorus-T or Mega Crucibelle, Spikes support from Ferrothorn, Syclant, or Greninja, or Toxic Spikes support from Fidgit or Toxapex. These hazards allow Tomohawk to net KOes easier and knock foes into Nature Power range sooner.
    - Tapu Lele makes for a good teammate since alongside Tomohawk conventional specially defensive tanks get overwhelmed. However, Tomohawk's Nature Power gets shut down most of the time while Psychic Terrain is up.

    [SET]
    name: Stallbreaker
    move 1: Hurricane
    move 2: Focus Blast / Aura Sphere
    move 3: Taunt
    move 4: Roost
    item: Life Orb / Flyinium Z
    ability: Prankster
    nature: 252 SpA / 4 SpD / 252 Spe
    evs: Modest
    ivs: 29 HP / 0 Atk

    [SET COMMENTS]
    Moves
    ========

    - Few Pokemon found commonly on stall teams can stand up to Hurricane. It 2HKOes Mega Sableye, Toxapex, and Clefable, and it OHKOes Arghonaut. Despite Air Slash's flinch chance, it is not an effective option to stallbreak with due to its low Base Power.
    - Focus Blast hits can 2HKOes Chansey and OHKOes Skarmory with Life Orb, but if Flyinium Z is run, these match ups are reduced to a 3HKO and a 2HKO, respectively..
    - Aura Sphere is a weaker but more accurate alternative for Life Orb sets.
    - Taunt prevents the opposing stall team from healing or using Toxic. It notably makes Dugtrio useless against Tomohawk, as it cannot stall it out with Toxic and Substitute or hit it with Earthquake.
    - Roost allows Tomohawk to win the Chansey match up and heal off weak hits and potential burn damage.

    Set Details
    ========

    - Modest is necessary to guarantee the damage rolls necessary to effectively break through stall teams.
    - Maximum Special Attack and Speed EV investment lets Tomohawk hit as hard as possible while also outspeeding slower offensive threats like Tapu Bulu and SubCoil Zygarde. However, since Tomohawk naturally outspeeds most Pokemon found on stall teams, it can move Speed EVs into HP for extra bulk. 144 EVs is the lowest amount of Speed EVs Tomohawk should run, as it outspeeds speed invested AV Colossoil.
    - Life Orb is generally the better item to run to reliably 2HKO Pokemon on stall teams. 29 HP IVs should be run to minimize recoil damage.
    - Flyinium Z is an alternative option that gives very specific benefits. First, it eases Tomohawk's switch opportunities against Knock Off users and notably makes Mega Sableye basically useless against Tomohawk. Second, it enables Tomohawk to 2HKO one threat more reliably, as it means you have to hit only one Hurricane. Third, it doesn't deal annoying chip damage like Life Orb does. However, the lack of Life Orb means that it takes more turns of hitting Focus Blast to KO Chansey and Skarmory. Additinoally, Tomohawk cannot reliably remove Clefable and Mega Sableye by itself without Life Orb boosted Hurricane, as they require the combination Hurricane and Supersonic Skystrike to 2HKO. Mega Sableye can stall out against Hurricane by itself, while Clefable will severly damage, if not KO, Tomohawk as it uses Taunt. It should be noted that Aura Sphere is not a very good option to run with Flyinium Z, as the power forfeited by not running both Life Orb and Focus Blast is too great.

    Usage Tips
    ========

    - Swap in Tomohawk against weak attacks aside from Knock Off or against switch-ins. If running Life Orb, avoid swapping into Knock Off from Mega Sableye, as that will ruin Tomohawk's effectiveness as a stallbreaker.
    - Taunt should be used against Toxapex, Chansey, Kitsunoh, Arhognaut, Dugtrio, or Pokémon on stall teams that don't directly threaten Tomohawk.
    - When facing Chansey, count Taunt turns. Don't get worn down to the point where you have to use Roost to live the next Seismic Toss or Taunt to prevent a Softboiled.
    - If Tomohawk isn't directly threatened by Toxic or Knock Off, spam Hurricane or Focus Blast for neutral damage.
    - Flyinium Z sets have an easy time against Mega Sableye. However, Supersonic Skystrike has to be well placed for it to be effective: if it doesn't KO Mega Sableye or Clefable after a Hurricane, Tomohawk becomes deadweight against these two. Watch out for Protect as well.
    - If the opponent has Kitsunoh or Zapdos, two Pokemon that force Tomohawk out, switch to a teammate that can effectively deal with these two.
    - Outside of breaking stall teams, this Tomohawk hits most of the metagame for neutral damage, achieving 2HKOs against most of the metagame.

    Team Options
    ========

    - Pokemon that can beat Zapdos and Kitsunoh appreciate how they are commonly forced in by Tomohawk. Colossoil fits excellently here, and in return it can remove fast Psychic-types and specially defensive Mollux for Tomohawk.
    - Pursuit trappers like Colossoil and Tyranitar are great teammates for this Tomohawk set because it has no counterplay for Psychic-types. Tomohawk wears down their checks for them in return.
    - Tapu Lele makes for a great teammate since it can overload specially defensive checks alongside Tomohawk, but its Psychic Terrain prevents Taunt from working a lot of the time.

    [SET]
    name: Rain Setter
    move 1: Rain Dance
    move 2: Hurricane
    move 3: Nature Power / Stealth Rock
    move 4: Healing Wish
    item: Damp Rock / Life Orb / Normalium Z
    ability: Prankster
    nature: Timid / Modest
    evs: 252 SpA / 4 SpD / 252 Spe
    ivs: 0 Atk

    [SET COMMENTS]
    Moves
    ========

    - Prankster Rain Dance lets Tomohawk set up rain very effectively, as the opponent can KO Tomohawk after it set up rain, granting a teammate's switch initiative.
    - Hurricane has 100% accuracy in Rain and hits Grass-types for its fellow Swift Swim-abusing partners.
    - Nature Power has priority from Prankster, which is useful for picking off weakened threats in case Tomohawk's teammates cannot outspeed.
    - Stealth Rock is an alternative if the team needs the chip damage.
    - Healing Wish lets Tomohawk scout one of the opponent's moves, revive a rain abuser or other teammate, and gives switch initiative.
    - Roost is an alternative if Tomohawk needs to be kept healthy, though on such fast paced teams Healing Wish is generally preferred.
    - A Fighting-type STAB move like Focus Blast or Aura Sphere would be helpful so not to let Cyclohm and other rain checks in so easily, though such a move is hard to fit onto the set.

    Set Details
    ========

    - 252 Special Attack EVs lets Tomohawk hit as hard as it can.
    - 252 Speed EVs and Timid Nature gets the jump on wallbreakers that can't tank a Hurricane easily.
    - A Modest Nature can be used for extra power, as Hurricane is the only move on the set not affected by Prankster.
    - 36 Special Defense EVs can be run to live Mega Charizard Y's Flamethrower from full health. This allows Tomohawk to switch in directly from Mega Swampert or Kingdra and set up rain again in case Pelipper has already fainted.
    - Damp Rock lets Tomohawk set up Rain for 8 turns, which gives Pelipper the freedom to run Choice Specs instead. However, if Damp Rock Pelipper is desired, running a different item on Tomohawk is generally better. Life Orb is a good item to run with Tomohawk's impressive damage output. 29 HP IVs should be run if this item is chosen. Alternatively, Normalium Z gives Tomohawk a 160 Base Power Breakneck Blitz to throw out.

    Usage Tips
    ========

    - Tomohawk should switch in when Rain turns are running out so that it can set up Rain again midgame.
    - It can switch in against Ground-types like Landorus-T and Zygarde or Tapu Bulu, which can give Rain teams trouble if Rain isn't active.
    - While Tomohawk can act as a lead Rain setter, Tomohawk's utility is maximized when it is used as a secondary setter: after Pelipper's Rain has expired and one of the rain abusers has been heavily damaged, paralyzed, or badly poisoned, Tomohawk can set up Rain again and fully heal the weakened abuser.
    - Each move Tomohawk uses extremely important on fast-paced Rain teams, so think ahead. How many turns is Tomohawk going to get on the field? Is the opponent going to switch, attack but not KO Tomohawk or KO Tomohawk on this turn? These are important questions to ask because Tomohawk's second-to-last and last turns are best used when it sets up Rain Dance and then uses Healing Wish on the next turn.
    - Hurricane is spammable if Rain is up and Tomohawk has free turns. However, Tomohawk should not waste these turns if one of its teammates can switch in instead.
    - If a fast offensive threat picks off one of Tomohawk's teammates, Tomohawk can switch in and use Nature Power to revenge kill.
    - However, be mindful when using Nature Power. Dark-types are immune to it, so Tomohawk can give Flame Orb Colossoil, Greninja, or Voodoom a free switch-in and force Tomohawk out or force Tomohawk to use Rain Dance and potentially miss out on using Healing Wish.

    Team Options
    ========

    - Pelipper is a mandatory teammate, as this Tomohawk set appears only on dedicated Rain teams. Though they stack weaknesses, together they can keep rain up throughout the match and can help remove Grass-types for their Swift Swim abusing partners.
    - Speaking of these partners, Mega Swampert and Kingdra are excellent teammates, hitting hard under Rain with doubled Speed. In return, Tomohawk can provide valuable chip damage with Stealth Rock, pick off a faster foe when Rain isn't up with Nature Power, or give them a second chance at tearing through teams with Healing Wish.
    - Ash-Greninja very much appreciates the Rain that Tomohawk sets up. Not only does it help Ash-Greninja nab a KO better pre-transformation, it makes Ash-Greninja's Choice Specs Hydro Pump nearly unwallable.
    - Ferrothorn and Tomohawk cover each other's weaknesses pretty well. Ferrothron can use Knock Off to remove damage boosting items, which could let Tomohawk live for an extra turn, or set up Spikes, which makes it easier for Tomohawk to pick up KOes with Nature Power.
    - Finally, Tapu Koko lures in Ground-types and can use U-turn to give Tomohawk a free switch-in. Additionally, it lets Tomohawk have access to priority Thunderbolt while Electric Terrain is active, which is useful for removing opposing Water-types for Kingdra, Mega Swampert, or Ash-Greninja.

    [STRATEGY COMMENTS]
    Other Options
    =============

    - Memento acts similarly to Healing Wish in that it helps to scout out an opponent's move and gives Tomohawk's teammates switch initiative, while allowing a teammate to set up against a weakened opponent. In addition, with Darkinium Z equipped, Memento also mimics Healing Wish's healing effect, but that takes up your Z Crystal, and it doesn't address status inflictions.
    - Substitute + Haze, Substitute + Taunt, or Substitute + Toxic can be run, as using Substitute on the switch can mess up the incoming Pokemon's strategy. At least 200 HP EVs should be run so not to be broken by Chansey's substitute. Substitue is a great work-around for tanking Z-Moves that would otherwise KO Tomohawk.
    - Choice Specs could be run to hit as hard as Tomohawk can, but in general it's extremely valuable to be able to hit a switch-in with Hurricane and follow up with priority Nature Power.
    - Whirlwind allows Tomohawk to scout for switch-ins and rack up hazard damage, but Prankster Haze or Prankster Taunt generally does a better job at checking set up sweepers, and Whirlwind still has -5 priority after Prankster.
    - Yawn puts pressure on Tomohawk's checks as they switch in, but Tomohawk generally has better moves to use.

    Checks and Counters
    ===================

    **Psychic-types**: Psychic-types generally have good Special Defense, which allows them to tank Air Slashes, with the exception of Mega Medicham and Aurumoth. Tapu Lele, Mega Gardevoir, Alakazam, Aurumoth, Mega Medicham, and Hoopa-U all threaten Tomohawk with their respective Psychic-type STABs, but some have trouble tackling Hurricane + Nature Power or more than one Hurricane.

    **Steel-types**: Magearna, Celesteela, Skarmory, Mega Mawile, and Jirachi resist Hurricane + Nature Power, allowing them to wall any set that doesn't run Focus Blast or Aura Sphere. They wall the defensive set with ease as well.

    **Electric-types**: Tapu Koko, Zapdos, Magnezone, Rotom-W, and Plasmanta resist Air Slash and Hurricane and can threaten Tomohawk with their STAB moves. However, Magnezone and Rotom-W must watch out for Focus Blast.

    **Z-Move Abusers**: Landorus-T, Salamence, Gyarados, and Cawmodore can nuke Tomohawk with Supersonic Skystrike, usually OHKOing defensive sets unboosted. Pokemon like Firium Z or Psychium Z Volcarona, Icium Z Kyurem, and Electrium Z Shift Gear Magearna, which would normally waste PP breaking through Tomohawk's Roost stall, can use their Z moves to break past it faster.

    **Fairy-types**: Clefable and Tapu Fini can tank Air Slash fine, but have trouble against Hurricane. Both threaten Tomohawk with Moonblast.

    **Other Faster Pokemon**: Greninja, Tornadus-T, and Syclant, can outspeed Tomohawk can threaten it out with powerful, super effective moves. However, they must watch out with Nature Power on offensive sets. Mega Charizard Y can cook Tomohawk with its Fire-type STAB, tank Air Slash pretty well, ruin Hurricane's accuracy, and mess with Rain on Rain teams.

    **Faster Priority**: Ash-Greninja, Mega Pinsir, and Syclant can use priority before Tomohawk can and pick off a weakened Tomohawk.

    **Other Specially Bulky Pokemon**: Chansey and Mollux can tank Tomohawk's moves pretty well, though Taunt variants give them trouble. Volkraken's natural bulk lets it switch into Air Slash 3 times, but it falls to Hurricane + Nature Power.

    **Toxic**: Tomohawk's high bulk can be compromised when badly poisoned. Avoid staying in on users such as Choice Band Zygarde and Cyclohm.

    **Rock-types**: Because Rock-types resist the combination of Hurricane and Nature Power, and sometimes Tomohawk forgoes a Fighting-type STAB in favor of utility moves, Rock-types such as Tyranitar, Crucibelle-Mega, Stratagem, and Aerodactyl-Mega can be effective switch-ins if needed. However, the former two have trouble against any Tomohawk running Roost, and the latter two have a harder time switching into Tomohawk more than once.
    Last edited: Jul 19, 2017 at 1:47 AM
    Marjane, nv and GreenGogoatttt like this.
  2. snake_rattler

    snake_rattler

    Joined:
    Apr 21, 2014
    Messages:
    1,018
    This feels like the Gen 6 Aurumoth analysis all over again...

    Questions, comments, and concerns from anyone welcome! Of course QC comments from the great checkers HeaL and cbro are welcome too :)
  3. LucarioOfLegends

    LucarioOfLegends

    Joined:
    Aug 5, 2016
    Messages:
    345
    Not QC (obviously), so take my comments as you would like.

    First off, I propose that Icium Z Kyurem-B be added to the list of Z-move related C&C, as Subzero Slammer can OHKO Tomohawk outright. This tactic fails if Tomohawk uses Roost before hand, but Electrium Z Magearna faces this same problem as well, so it would seem fair to include Kyurem-B to this list as well.
    calcs (open)

    252+ Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 252 HP / 252+ Def Tomohawk: 678-798 (163.7 - 192.7%) -- guaranteed OHKO with Z-Freeze Shock
    4 SpA Teravolt Kyurem-Black Subzero Slammer (175 BP) vs. 252 HP / 4 SpD Tomohawk: 528-624 (127.5 - 150.7%) -- guaranteed OHKO with Z-Ice Beam


    The bolded seems more fitting for the Team Options section instead of Usage tips. The rest of the tip works because it highlights a strategy that Tomohawk can utlize well against its foes and the pros and cons of it. The bolded gives examples of what Pokemon help Tomohawk execute this strategy, but this kinda of information should instead be in Team Options. Tomohawk likes VoltTurn anyways, so it would be worth it to make a section about it as well.

    Should be moved to Usage Tips, as it has nothing mentioning any of the moves and more focuses on Tomohawk's role for that set. Usage Tips is a far better home for that information to be provided.

    Changed the bolded to Fire STAB in general, as MegaZord Y can obliterate Tomohawk with both Fire type attacks it carries.

    Everything else looks solid. :D
    HeaLnDeaL likes this.
  4. snake_rattler

    snake_rattler

    Joined:
    Apr 21, 2014
    Messages:
    1,018
    Note to self, don't finish analyses at 2 in the morning again ;;

    I like all the changes, I'll implement them when I get to a computer

    EDIT: whew finally fixed, ty Luc
    Last edited: Jul 18, 2017 at 1:26 AM
    HeaLnDeaL likes this.

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