Completed Too lazy for a title: Zarator and Deadfox

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#1
deadfox081 said:
Cheers


Golett [Statue] (U)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Iron First: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard: [DW LOCKED] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (15):
Pound
Astonish
Defence Curl
Mud Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude

Earthquake
Shadow Ball
Rock Slide
Grass Knot
Ice Beam
Focus Blast

Gligar [Swoop] (F)
Nature: Jolly (+15% Spe, +22% Acc, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity: [DW LOCKED] (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Attacks (15):
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Dig
Brick Break
Stone Edge

Agility
Cross Poison
Sand Tomb

Embirch [Wildfire] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll: [DW LOCKED] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks (14):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain

Flamethrower
Energy Ball
Rock Slide

Earth Power
Psybeam
Counter
zarator said:

Larvesta (Lathander) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Accuracy boost: 11%
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (10 moves):

Ember
Endure
Flamethrower
Harden
Leech Life
Morning Sun
Protect
Psychic
String Shot
Take Down


Venonat (Sehanine) (F)
Nature: Modest (Attack reduced by *; Sp. Attack raised by *)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (15 moves):

Agility
Confusion
Disable
Foresight
Giga Drain
Hidden Power (Ground, 7 BP)
Leech Life
Poisonpowder
Psybeam
Skill Swap
Sludge Bomb
Solarbeam
Stun Spore
Supersonic
Tackle
rules said:
Beginner Training 2v2 doubles
0 chills/ 0 recovers
ASB arena
Items = training
Abilities = all
Subs = 1
Battle order
Zarator equips items
Deadfox sends out and equips items
Deadfox orders
Zarator orders
I ref
 
#2
Since zarator has already sent his items with the team I'll just do my part now. Also I have no training items.


"Okay then time to try out some new team members. Statue and Wildfire, hit the field! Don't let anything fool you about these two, they will definitely be tough."

Statue: Rock Slide > Rock Slide > Rock Slide
IF
Rock Slide becomes disabled THEN replace all remaining actions with Shadow Punch (Venonat)
IF Venonat is KOed THEN replace all remaining actions with Shadow Punch (Larvesta)
Wildfire: Rock Slide > Rock Slide > Rock Slide
IF
Rock Slide becomes disabled THEN replace all remaining actions with Flamethrower (Venonat)
IF Venonat is KOed THEN replace all remaining actions with Flamethrower (Larvesta)
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#3
Larvesta: Protect - Ember+Flamethrower (Embirch) - Cooldown
Venonat: Sludge Bomb (Embirch) - Giga Drain (Golett) - Sludge Bomb (Embirch)
 
#4

Statue (Golett)
HP: 90 En: 100
Stats: 3/2/3/2/30
Status: fine
Stages: fine

Wildfire (Embirch)
HP: 90 En: 100
Stats: 2/2/4/2/43
Status: fine
Stages: fine

VS

Lathander (Larvesta)
HP: 90 En: 100
Stats: 2/2/2/2/69
Status: fine
Stages: fine

Sehanine (Venonat)
HP: 90 En: 100
Stats: 1/2/3/2/45
Status: fine
Stages: fine

As the audience applauds, four figures small compared to the enormous stadium around them, stride out onto the two starting squares laid out for them. Two bugs, one burning with a fire of impatience, the other walking out slowly make their way to the lush island in the middle of the small pond of the arena. Their trainer stands in the red square ready to give them commands. The other team, composed of a strong statue-like monstrosity and a beast of wood and fire rush over to the other square, followed by their trainer.

The venonat begins, summoning a ball of glowing poison sludge and throwing it at the plant being, who crumples over in shock. Still lying on the ground, it growls in a low rumbling voice. As if obeying his voice, the top of the rock mountain begins to shake. The Golett joins in, lower still. The peak shakes a little more, and then suddenly, as fast as you could say "Don't zap me, Pikachu!", it falls. The whole top peak rushes down the mountainside at the two bugs, who are covered in rocks from head to toe. Larvesta seems to have taken especially lots of damage, as it can no longer be seen, but then it pokes out its head, entirely unharmed. Evidently its trainer had prepared for this and sent out an invisible protective shield while it was waiting.

It jumps out completely now, and focus all its energy on a powerful attack in the works. Venonat also plucks itself up and tries to restore its lost health by draining energy from Golett, but it is not enough. The growling turns into low monotonous chanting, and the rest of the stone peaks near the top fall down. Larvesta starts, as it experiences true pain for the first time and flinches in shock, unable to finish its powerful attack.

Larvesta is still in shock, so it cools down to calm itself so it can help its teammate. Venonat continues the poison attack, and soaks Embirch in poison. Angry now, the two pokemon on Deadfox's team chant louder and louder. The whole peak 15 ft tall and wide now rushes down onto the poor bugs' heads, dealing critical damage to the Venonat.

While the mons return to their trainers for a brief rest, it appears deadfox has the upper hand, but the high and loose rocks are all gone now and so breaking and calling the rocks will exact ever-increasing energy from them.
Larvesta used protect! 19 en
Venonat used Sludge Bomb! (8/16) (7/10) (9+3+1.5)*1.5=20.25 damage, 6 en
Wildfire used Rock Slide! -6 en
(5/16) (8/20) (8*.75)*2.25=13.5 not-damage
(13/16) (14/20) (8*.75)*1.5=9 damage
Statue used Rock Slide! 6 en
(5/16) (4/20) (8*.75+1.5)*2.25=16.875 not-damage
(9/16) (17/20) (8*.75+1.5)*1.5=11.25 damage
Venonat used Giga Drain! (12/16) (8+1.5)*1.5=14.25 damage, heal 7.125, 12 en
Wildfire used Rock Slide! 6 en
(16/16) (13/20) (2/10) (8*.75)*2.25=13.5 damage
(3/16) (16/20) (8*.75)*1.5=9 damage
Statue used Rock Slide! 6 en
(7/16) (1/20) (8*.75+1.5)*2.25=16.875 damage
(7/16) (10/20) (8*.75+1.5)*1.5=11.25 damage
Larvesta Flinched!
Venonat used Sludge Bomb! (3/16) (5/10) (9+3+1.5)*1.5=20.25 damage, 6 en
Larvesta cooled down!
Wildfire used Rock Slide! 6 en
(15/16) (16/20) (8*.75)*2.25=13.5 damage
(10/16) (17/20) (8*.75)*1.5=9 damage
Statue used Rock Slide! 6 en
(3/16) (1/20) (8*.75+1.5)*2.25=16.875 damage
(1/16) (15/20) (8*.75+3+1.5)*1.5=15.75 damage


Statue (Golett)
HP: 76 En: 70
Stats: 3/2/3/2/30
Status: fine
Stages: fine

Wildfire (Embirch)
HP: 49 En: 70
Stats: 2/2/4/2/43
Status: fine
Stages: fine

VS

Lathander (Larvesta)
HP: 29 En: 81
Stats: 2/2/2/2/69
Status: fine
Stages: fine

Sehanine (Venonat)
HP: 32 En: 76
Stats: 1/2/3/2/45
Status: fine
Stages: fine
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#6
Venonat: Sludge Bomb (Embirch) - Sludge Bomb (Embirch) - Sludge Bomb (Embirch)
If Embirch is KOed, change all remaining actions to Giga Drain (Golett)
Larvesta: Flamethrower (Embirch) - Flamethrower (Embirch) - Flamethrower (Embirch)
If Embirch is KOed, change all remaining actions to Flamethrower (Golett)
 
#7

"I believe this gets the job done."

Wildfire: Flamethrower + Flamethrower (Venonat) > Cooldown [Flamethrower (Venonat)] > Flamethrower (Larvesta)

Statue: Shadow Punch (Larvesta) > Rock Slide > Rock Slide
 
#8

Statue (Golett)
HP: 76 En: 70
Stats: 3/2/3/2/30
Status: fine
Stages: fine

Wildfire (Embirch)
HP: 49 En: 70
Stats: 2/2/4/2/43
Status: fine
Stages: fine

VS

Lathander (Larvesta)
HP: 29 En: 81
Stats: 2/2/2/2/69
Status: fine
Stages: fine

Sehanine (Venonat)
HP: 32 En: 76
Stats: 1/2/3/2/45
Status: fine
Stages: fine

Succumbing to exhaustion, Venonat lets loose the last of her bowel acids, poisoning the Embirch severely. The brave but tired Larvesta shoots out flames at Wildfire. But it seems it concentratedtoo hard, for the stream of flame stops abruptly and Golurk can barely be seen in the smoke crouching over the cowed Venonat. Embirch turns his attention to the bug who poisoned him and breathes out a torrent of roaring flames. Zarator runs to his fallen Venonat and recalls it to its pokeball. All this time, the technicians have begun to repair the rock mountain. Oblivious to this, Statute tries to call down more falling rocks, but to no avail. The engineers (including one pikachu dressed as a human) are holding the rocks firmly in place worth their machines. Larvesta does not turn her attention away from Embirch and breathes fire at it, hoping to bring down at least one enemy. She doesn't succeed, but as she turns away in despair, Embirch is wracked by the poison and falls over unconscious. After one more futile attack by Larvesta, Statute finishes the big off with the newly replaced rocks. Deadfox has triumphed!

Venonat used Sludge Bomb! (14/16) (1/10) (9+3+1.5)*1.5=20.25 damage, 10 en
Larvesta used Flamethrower! (3/16) (4/10) (10+3)=13 damage, 6 en
Statue used Shadow Punch! (10/16) (6+3+2+1.5)=12.5 damage, 3 en
Wildfire used Super-Flamethrower! (22.5+3+3)*1.5=42.75=KO Venonat, (7+11)*1.75-1=32 en
Poison damage
Larvesta used Flamethrower! (8/16) (2/10) (10+3)=13 damage, 10 en
Statute used Rock Slide! (19/20) miss, 6 en
Poison Damage, KO Wildfire
Larvesta used Flamethrower! (13/16) (1/10) (10+3)=13 damage, burn, 14 en
Statue used Rock Slide! (1/16) (16/20) (8-3+3+1.5)*2.25= 21 damage, 10 en


Statue (Golett)
HP: 61 En: 51
Stats: 3/2/3/2/30
Status: burnt
Stages: fine

Wildfire (Embirch)
HP: -1 En: KO
Stats: doesn't matter
Status: knocked out
Stages: not fine

VS

Lathander (Larvesta)
HP: -5 En: KO
Stats: doesn't matter
Status: knocked out
Stages: not fine

Sehanine (Venonat)
HP: -11 En: KO
Stats: doesn't matter
Status: not fine
Stages: fine
 
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