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Completed Topher4167 vs Bec (2v2 LC Singles)

Discussion in 'ASB' started by lionrt60, May 26, 2013.

  1. lionrt60

    lionrt60

    Joined:
    Jul 1, 2011
    Messages:
    119
    Hi all and welcome to this beautiful day at the ASB arena, the sun is beating down on the spectator stands, not a cloud in the sky. The grass slowly rippling in the light wind. A group of Starly is flying overhead. This truly is a great day for a battle.



    Topher's Mons
    BIG BERTHA (open)

    [​IMG]
    Hippopotas [BIG BERTHA] (F)
    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Sand Force (Innate; DW LOCKED): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 2/6
    MC: 2
    DC: 1/5


    Attacks:
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb

    Body Slam
    Curse
    Revenge
    Slack Off
    Stockpile

    Roar
    Earthquake
    Return
    Attract
    Rock Slide

    Frogger (open)

    [​IMG]
    Poliwag [Frogger] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (Innate: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim: (Innate; DW LOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5


    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    BubbleBeam

    Encore
    Endure
    Ice Ball
    Mud Shot
    Water Pulse

    Ice Beam
    Psychic
    Double Team
    Scald
    Substitute

    Not Odd (open)

    [​IMG]
    Oddish [Not Odd] (F)
    Nature:
    Calm (+1 SpD, -1 Atk)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Run Away (Innate; DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/9
    MC: 2
    DC: 1/5


    Attacks:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant

    After You
    Ingrain
    Nature Power
    Synthesis
    Teeter Dance

    Toxic
    Venoshock
    Sunny Day
    Double Team
    Energy Ball



    Bec's Mons
    Houndour (open)
    [​IMG]
    Houndour [Ardora] (F)
    Nature: Lonely (+1 Attack, -1 Defense)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Fire Fang
    Thunder Fang
    Fire Spin
    Nasty Plot
    Feint

    Flamethrower
    Substitute
    Rest
    Shadow Ball
    Sludge Bomb

    Flame Charge
    Protect


    Necturine (open)
    [​IMG]
    Necturine [Neptune] (F)
    Nature: Lonely (+1 Attack, -1 Defense)
    Type: Grass/Ghost
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Giga Drain
    Gravity
    Leaf Blade
    Sketch
    Future Sight

    Shadow Ball
    Energy Ball
    Torment
    Sunny Day
    Solar Beam

    Pain Split
    Power Whip
    Synthesis



    Let the Battle... BEGIN!
  2. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    I'll send out Frogger.
  3. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    [​IMG]
    Neptune the Necturine
    Nature: Lonely

    Power Whip --> Leaf Blade --> Power Whip
    IF Ice Beam, Torment (only once).
  4. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    Ice Ball~Ice Ball~Ice Ball
  5. lionrt60

    lionrt60

    Joined:
    Jul 1, 2011
    Messages:
    119
    Pre-Round:
    [​IMG]
    Frogger
    HP: 90
    Energy: 100
    Other: I feel dizzy

    [​IMG]
    Neptune
    HP: 90
    Energy: 100
    Other: Silcoon's shed skin?

    Action (open)

    ~Action 1~


    Frogger used Ice Ball

    (4+3-2-1.5)*1.5 (5.25)
    -5 Energy

    Hit: (<=9000) 1238 HIT
    Crit: (<=625) 1550 NO CRIT



    Neptune used Power Whip

    (12+3+4.5-1.5)*1.5 (27)
    -7 Energy

    Hit: (<=8500) 8149 HIT
    Crit: (<=625) 7670 NO CRIT


    ~Action 2~


    Frogger used Ice Ball

    (7+3-2-1.5)*1.5 (9.75)
    -6 Energy

    Hit: (<=9000) 3089 HIT
    Crit: (<=625) 6912 NO CRIT



    Neptune used Leaf Blade

    (9+3+4.5-1.5)*1.5 (22.5)
    -6 Energy

    Crit: (<=1250) 6826 NO CRIT


    ~Action 3~


    Frogger used Ice Ball

    (10+3-2-1.5)*1.5 (14.25)
    -7 Energy


    Hit: (<=9000) 4694 HIT
    Crit: (<=625) 5407 NO CRIT



    Neptune used Power Whip

    (12+3+4.5-1.5)*1.5 (27)
    -7 Energy

    Hit: (<=8500) 7143 HIT
    Crit: (<=625) 9017 NO CRIT


    ----------------------------

    Frogger:
    Damage: (27+22.5+27) 76.5 (77)
    Energy: (5+6+7) 19

    Neptune:
    Damage: (5.25+9.75+14.25) 29.25 (29)
    Energy: (7+6+7) 20


    Post Round:
    [​IMG]
    Frogger
    HP: 13
    Energy: 81
    Other: I feel dizzy

    [​IMG]
    Neptune
    HP: 61
    Energy: 80
    Other: Silcoon's shed skin?
  6. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    How the f**k does that happen? I have literally never seen a pokemon faint after the first round. :(


    Sending out Big Bertha@

    Bite~Body Slam~Roar
    IF Necturine uses Power Whip A1 or A2, switch action with Revenge and DO NOT push back.
  7. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Lion this round was incorrectly reffed. The multiplier for super effective in ASB is 1.5 not 2
  8. lionrt60

    lionrt60

    Joined:
    Jul 1, 2011
    Messages:
    119
    Yeah, sorry, I havent reffed much yet :/ I figured I did something wrong but couldn't find it >.< Ill fix it now. My deepest apologies guys, I hope you dont mind my mistake too much, like I said, i'm not very experienced D=
  9. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    I was wondering how that had happened OwO
    Anyway, topher, you wanna reorder?
  10. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    Yeah, since my Frogger has come back from the dead! (It's really no big deal lionrt60, don't worry)

    Ice Beam+Ice Beam combo~Cooldown (Ice Beam combo)~Ice Beam
  11. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Leaf Blade --> Leaf Blade --> Leaf Blade
  12. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    I know Smogon was down for that DDoS attack, but it has been long enough since then. Bump for reffing.
  13. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    this reffing has been hijacked by gem. expect results later.
  14. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    late reffing is late.

    [​IMG]
    Frogger
    HP: 13
    Energy: 81
    Other: I feel dizzy

    [​IMG]
    Neptune
    HP: 61
    Energy: 80
    Other: Silcoon's shed skin?


    calcs (open)
    necturine used leaf blade! -6 en
    critroll: (<=1 crit) 16/16 no
    (9+3+4.5-1.5)*1.5=22.5
    FROGGER FAINTED.
    funny (open)

    Necturine: -6 en, 1 KOC
    Poliwag: KO

    [​IMG]
    Frogger
    KO
    2/1/3/2
    Water absorb|Damp
    90
    Gonna make it rain


    [​IMG]
    Neptune
    61|74
    Anticipation
    51
    -none
    It's a Seed-ium! (get it? Seed, medium = medium...? oh nevermind.)

    Order of operations:
    Topher sends out next mon
    Bec orders
    Topher foils her(?) plans
    Gem refs
  15. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    I'll send out Not Odd the Oddish@Lucky Egg.
  16. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Future Sight --> Will-O-Wisp --> Future Sight
  17. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    Double Team (4 clones)~Toxic-Venoshock
  18. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    bump for reffing
  19. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    [​IMG]
    Not Odd
    90|100
    Chlorophyll
    1/2/3/4
    30
    it's definetly beet


    [​IMG]
    Neptune
    61|74
    Anticipation
    3/1/2/3
    51
    -none
    It's a Seed-ium! (get it? Seed, medium = medium...? oh nevermind.)

    calcs (open)
    Necturine used future sight! -7 en

    Oddish used double team! -16 en
    _____

    necturine used will o wisp! -6 en
    clonehitchance: (<=1 hit actual) 1/5 hits real
    hitroll: (<=3 hit) 3/4 hit
    ODDISH WAS BURNED!
    ODDISH's clones faded!

    oddish used toxic! -9 en
    hitroll: (<=9 hit) 2/10 hit
    Necturine was badly poisoned!

    necturine: -1 hp bpsn
    Oddish: -2 hp burn
    _____

    necturine used future sight! -7 en
    but it failed!

    oddish used venoshock! -7 en
    (13+3+1.5)*1.5= 26.25

    necturine: -1 hp bpsn
    Oddish: -2 hp burn
    round end (open)
    Necturine: -20 en, -28 (28.25) hp, badly poisoned (stage 2)
    Oddish: -32 en, -4 hp, burned, future sight inbound.

    [​IMG]
    Not Odd
    86|68
    Chlorophyll
    1/2/3/4
    30
    Burned!, future sight inbound!
    it's definetly beet


    [​IMG]
    Neptune
    33|54
    Anticipation
    3/1/2/3
    51
    Badly poisoned! (stage 2)
    It's a Seed-ium! (get it? Seed, medium = medium...? oh nevermind.)


    order of operations
    Topher
    Bec
    Gem
  20. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    Venoshock combo~Cooldown (Venoshock combo)~Venoshock combo
  21. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Torment --> Hex --> Pain Split
  22. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    [​IMG]
    Not Odd
    86|68
    Chlorophyll
    1/2/3/4
    30
    Burned!, future sight inbound!
    it's definetly beet


    [​IMG]
    Neptune
    33|54
    Anticipation
    3/1/2/3
    51
    Badly poisoned! (stage 2)
    It's a Seed-ium! (get it? Seed, medium = medium...? oh nevermind.)

    calcs (open)
    Oddish took the future sight's attack!
    critroll: (<=1 crit) 7/16 no
    (10+3-6)*1.5=10.5

    Necturine used torment! -10 en
    Oddish was tormented!

    oddish can't use Venoshock due to torment!

    oddish: -2 hp burn
    necturine: -2 hp bpsn
    _____

    Necturine used Hex! -6 en
    critroll: (<=1 crit) 6/16 no
    10+3-3= 10

    oddish can't use venoshock due to torment! oddish used strugge! -5 en
    critroll: (<=1 crit) 3/16 no
    5+1.5-1.5=5
    oddish took recoil!
    5*0.4=2

    oddish: -2 hp burn
    necturine: -2 hp bpsn
    _____

    necturine used pain split! -17.1666 = 6+(57.5-24)/3
    Oddish -25 hp
    necturine + 25 hp

    oddish can't use venoshock due to torment! oddish used strugge! -5 en
    critroll: (<=1 crit) 8/16 no
    5+1.5-1.5=5
    oddish took recoil!
    5*0.4=2

    oddish: -2 hp burn
    necturine -2 hp bpsn
    round end (open)
    oddish: -58 (57.5) hp, -10 en
    necturine: +9 hp, -33 (33.16)en, Badly poisoned (stage 3)


    [​IMG]
    Not Odd
    28|78
    Chlorophyll
    1/2/3/4
    30
    Burned! torment! (3a)
    it's definetly beet


    [​IMG]
    Neptune
    42|21
    Anticipation
    3/1/2/3
    51
    Badly poisoned! (stage 3)
    It's a Seed-ium! (get it? Seed, medium = seed-ium...? oh nevermind.)

    order of operations
    Bec
    Topher
    Gem
  23. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    279
    Okay, this round was unlucky for me in many ways, mostly due to my not thinking very hard, but how does Necturine have more HP than at the beginning if the round?
  24. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
  25. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Hex --> Hex--> Hex

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