Torchic (Analysis)

Hi C&C, here is my Torchic analysis which I have reserved for awhile. Without further ado, here it is!


http://www.smogon.com/dp/pokemon/torchic


[Overview]
<p>At first glance, Torchic may seem completely useless, having mediocre stats in most areas, a small movepool, and a weakness to Stealth Rock. However, Torchic does have decent attacking stats; this, combined with powerful STAB options, means Torchic is not as useless as it looks. Overall, Torchic is outclassed by other Fire-types such as Houndour and Ponyta, but is still a neat little Pokemon to use.</p>

[SET]
name: Mixed Attacker
move 1: Fire Blast / Overheat
move 2: Hidden Power Grass
move 3: Rock Slide
move 4: Quick Attack
item: Life Orb
nature: Hasty
evs: 36 Atk / 200 SpA / 36 SpD / 236 Spe

[SET COMMENTS]
<p>This is the only set Torchic can run without being completely outclassed by its Fire-type rivals. Fire Blast is its main STAB move, dealing large amounts of damage to any Pokemon who does not resist it. Overheat is also an option due to its extra power and accuracy, but has the negative effect of sharply lowering Torchic's Special Attack. Hidden Power Grass has decent coverage with Fire Blast, hitting Water-types such as Chinchou on the switch; additionally, it hits Rock-type Pokemon for super effective damage, preventing them, as well as other Fire-type Pokemon, for super effective damage. Quick Attack provides Torchic with a way of picking off weakened Pokemon, and priority is always useful in a fast paced metagame such as Little Cup.</p>

[ADDITIONAL COMMENTS]
<p>A positive Speed nature is used because Torchic needs to outrun as many Pokemon as possible, while a Hasty nature doesn't hurt either of its offensive stats. Torchic should never sacrifice Special Attack EVs, as it will always benefit from the extra power from Fire Blast. The set's EV spread maximizes Special Attack and Speed, while slightly boosting Torchic's Attack and Special Defense stat. Stealth Rock support is extremely helpful for Torchic, punishing switch-ins while allowing the Chick Pokemon to damage its foes more easily. Rapid Spin support is also necessary, as it can remove Stealth Rock from the field, allowing Torchic to switch in much more easily.</p>

[Team Options]
<p>Wooper is a good teammate as it shares good synergy with Torchic, and is able to take on one of the Chick Pokemon's biggest counters: Mantyke. Thanks to a combination of Water Absorb and a Ground typing, Wooper is immune to Hydro Pump and Hidden Power Electric, both of which Mantyke commonly carry, while being able to stall Mantyke with Toxic and Recover. Due to the Water-type attacks Torchic typically attracts, Wooper will often find itself switching in and replenishing its health regularly. Bronzor is another decent teammate, as it resists Torchic's Rock-type weakness and can help it nab certain 2HKOs and OHKOs thanks to Stealth Rock.</p>

[Optional Changes]
<p>Torchic has access to stat boosting moves in Swords Dance and Agility, as well Baton Pass, but it is too frail to pull this off, even when dual screens are set up. Gligar also completely outclasses it as a stat booster due to more bulk, immunities to Electric- and Ground-type attacks, and the lack of a Stealth Rock weakness. A physical attacking set may be tempting, but the lack of a physical STAB attack and coverage moves is a letdown. Torchic has access to Return, but priority is generally more important than the extra power Return provides. Finally, Torchic has Counter, Will-O-Wisp, and Toxic, but is too frail to make good use of them.</p>

[Counters]
<p>Mantyke is a great counter, being able to switch into Fire Blast or Hidden Power Grass without fear thanks to its high Special Defense, outspeed Torchic, and blast it with Hydro Pump. Other Water-type Pokemon also do well, but must beware of Hidden Power Grass. Examples include Staryu and Chinchou, who can both switch in on Fire Blast and defeat Torchic with Hydro Pump. Diglett can trap Torchic with Arena Trap, but can't switch in on any attack, as even a Rock Slide followed by Quick Attack will deal a whole lot of damage to it (if not KO it outright). Finally, any Pokemon who can outspeed Torchic will fare quite well, as the Chick Pokemon will fall to almost any powerful hit.</p>
 

Zari

What impossible odds?
is a Contributor Alumnus
Alright, a few nitpicks--

First off, why dig? even if it provides good coverage, almost every team will have at least one resist and/or ground immunity, making it an absolute waste of a moveslot to use dig. I would much rather run another move that offers immediate damage potential over dig any day, especially since it basically gives your opponent a free turn to do whatever.

As for the hidden power...wouldn't grass be a much better option? You hit rocks, grounds, most waters (now including chinchou if you can catch it on the switch); far more than you'd hit with hidden power electric.

I'd recommend dropping hidden power electric and dig for hidden power grass and rock slide, respectively. Rock slide still allows you to hit stuff like mantyke (admittedly for less damage, but with hp grass you hit much, MUCH more SE than with hp electric).

Another thing to consider would be running Quick Attack over return; yes, there's a huge loss in damage potential, but priority is priority, and it runs rampant in LC (as you probably already know).

Just my two cents.

EDIT: and I'd recommend changing the spread to 36 Atk / 200 SpA / 36 SpD / 236 Spe, with IVs being 31 / 31 / 30 / 30 / 31 / 31 HP grass 70. The 36 EVs placed in SpD allows for an extra point, which is always useful :)
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
GP check 1/2
Hi C&C, here is my Torchic analysis which I have reserved for awhile. Without further ado, here it is!


http://www.smogon.com/dp/pokemon/torchic

[Overview]
<p>At first sight glance, Torchic may seem completely useless, having mediocre stats in most areas, a small movepool, and a weakness to Stealth Rock. However, Torchic does have a decent attacking stats;(semi colon) this, and Special Attack stat, meaning it isn't completely useless. combined with powerful STAB options means Torchic is not as easy to deal with useless as it looks. Overall, Torchic is outclassed by other Fire-types such as Houndour and Ponyta, but is still a neat little Pokemon to use.(full stop)</p>

[SET]
name: Mixed Attacker
move 1: Fire Blast / Overheat
move 2: Hidden Power Grass
move 3: Rock Slide
move 4: Quick Attack
item: Life Orb
nature: Hasty
evs: 36 Atk / 200 SpA / 36 SpD / 236 Spe

[SET COMMENTS]
<p>This is the only set Torchic can run without being completely outclassed by its Fire-type rivals. Fire Blast is its main STAB move, and will hit most Pokemon hard dealing large amounts of damage to the opponent . Overheat is also an option, gaining extra power and accuracy, but lowers has the negative effect of lowering Torchic's Special Attack. Hidden Power Grass has decent coverage with Fire Blast, hitting Water-types Pokemon such as Chinchou on the switch-in hard, while also hitting Rock-type Pokemon for super effective damage, preventing them from being able to easily come an easy switch in on Torchic. Rock Slide allows Torchic to hit Mantyke on the switch-in, as well as other Fire-type Pokemon for super effective damage. Quick Attack provides Torchic with a way of picking up off weakened Pokemon, and priority is always useful in such a fast paced metagame.</p>

[ADDITIONAL COMMENTS]
<p>A Hasty positive Speed nature is used because Torchic needs to outrun as many Pokemon as possible, while not hurting a Hasty nature doesn't hurt either of its offensive stats. Torchic shouldnever take sacrafice Special Attack EVs and dump them into Attack because as Torchic will always benefit from the extra power from Fire Blast, and is its main attack. Its EV spread maximizes Special Attack and Speed, while slightly boosting its Attack and Special Defense stat. Entry hazards in the form of Stealth Rock are used important, to punish switch-ins and to allow Torchic to hurt opponents easier. Rapid Spin support is also necessary, so that as it gives Torchic can an easier switch in much easier, without losing one-fourth of its health each time it switches in.</p>

[Team Options]
<p>Wooper is a good teammate, as it has having good synergy, and being able to take on one of Torchic's biggest counters, Mantyke. Thanks to a combination of Water Absorb and a Ground-typing, Wooper is immune to both of both Hydro Pump and Hidden Power Electric, both of which Mantyke commonly carry, while being able to stall Mantyke out with Toxic and Recover. Due to Torchic attracting Water-type attacks, Wooper will often find itself switching in and replenishing its health regularly. Bronzor is also a another decent teammate, resisting Torchic's Rock-type weakness, while also being able to help Torchic nab certain 2HKOes and OHKOes thanks to Stealth Rock.</p>

[Optional Changes]
<p>Torchic has access to stat boosting moves in Swords Dance and Agility, as well Baton Pass, but it is too frail, even when behind dual screens are set up. Gligar also completely outclasses it due to more bulk, immunities to Electric- and Ground-type attacks, and not having a weakness to Stealth Rock, allowing Gligar to set up much easier. A physical attacking set may be tempting, but the lack of a physical STAB attack and coverage moves is a letdown. Torchic has access to Return, but priority is generally more important than the extra power in Return. Finally, Torchic has Counter, Will-O-Wisp, and Toxic, but is too frail to make good use out of them.</p>

[Counters]
<p>Mantyke is a great counter, being able to switch into Fire Blast or Hidden Power Grass without fear thanks to its high Special Defense, outspeed Torchic, and blast it with Hydro Pump. Other Water-type Pokemon also do well, but must beware of switching into a Hidden Power Grass. Examples include Staryu and Chinchou, who can both switch in on Fire Blast, and defeat Torchic with Hydro Pump. Diglett can trap Torchic with Arena Trap, but can't only switch in on any attack, as even a Rock Slide and a followed by Quick Attack will deal a whole lot to Diglett,(comma) if not outright knock it out. Finally, any Pokemon who can outspeed Torchic will fair quite well, taking out most of Torchic's health if not all, due to its frailty.</p>
Red is to remove
Blue is an edit

This isn't on the GP queue so ask Rising_Dusk to add it, and mention check 1 is complete.

 
I PM'd him right after you put your placeholder, so yeah, he'll add it to the queue. I gotta tell him that it only needs 1 check though.

Regardless, thanks for the check!

EDIT: By the way, I think you spelled sacrifice wrong (you spelled it as sacrafice). I implemented everything else. Thanks!
 
Okay, it's a good set and all.

However, posting to say that I do not deserve partial credit cause I didn't even KNOW that ShinyAzelf reserved this for our co-work. So full credit to SA, and hand for his new pre-contributor please.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]
<p>At first glance, Torchic may seem completely useless, having mediocre stats in most areas, a small movepool, and a weakness to Stealth Rock. However, Torchic does have decent attacking stats; this, combined with powerful STAB options, means Torchic is not as useless as it looks. Overall, Torchic is outclassed by other Fire-types such as Houndour and Ponyta, but is still a neat little Pokemon to use.</p>

[SET]
name: Mixed Attacker
move 1: Fire Blast / Overheat
move 2: Hidden Power Grass
move 3: Rock Slide
move 4: Quick Attack
item: Life Orb
nature: Hasty
evs: 36 Atk / 200 SpA / 36 SpD / 236 Spe

[SET COMMENTS]
<p>This is the only set Torchic can run without being completely outclassed by its Fire-type rivals. Fire Blast is its main STAB move, dealing large amounts of damage to the opponent any Pokemon who does not resist it. Overheat is also an option, gaining option due to its extra power and accuracy, but has the negative effect of sharply lowering Torchic's Special Attack. Hidden Power Grass has decent coverage with Fire Blast, hitting Water-types such as Chinchou on the switch, while also hitting switch; additionally, it hits Rock-type Pokemon for super effective damage, preventing them an easy from switching in on Torchic easily. Rock Slide allows Torchic to hit Mantyke on the switch-in, as well as other Fire-type Pokemon, for super effective damage. Quick Attack provides Torchic with a way of picking off weakened Pokemon, and priority is always useful in such a fast paced metagame such as Little Cup.</p>

[ADDITIONAL COMMENTS]
<p>A positive Speed nature is used because Torchic needs to outrun as many Pokemon as possible, while a Hasty nature doesn't hurt either of its offensive stats. Torchic should never sacrifice Special Attack EVs, as Torchic it will always benefit from the extra power from Fire Blast, and is its main attack. Blast. Its The set's EV spread maximizes Special Attack and Speed, while slightly boosting its Torchic's Attack and Special Defense stat. Entry hazards in the form of Stealth Rock are used to punish switch-ins and to allow Torchic to hurt opponents easier Stealth Rock support is extremely helpful for Torchic, punishing switch-ins while allowing the Chick Pokemon to damage its foes more easily. Rapid Spin support is also necessary, as it can remove Stealth Rock from the field, allowing Torchic to switch in much more easily. gives Torchic an easier switch in, without losing one-fourth of its health each time it switches in.</p>

[Team Options]
<p>Wooper is a good teammate as it has shares good synergy with Torchic, and being is able to take on one of Torchic's the Chick Pokemon's biggest counters, counters: Mantyke. Thanks to a combination of Water Absorb and a Ground-typing Ground typing, Wooper is immune to Hydro Pump and Hidden Power Electric, both of which Mantyke commonly carry, while being able to stall Mantyke with Toxic and Recover. Due to Torchic attracting the Water-type attacks Torchic typically attracts, Wooper will often find itself switching in and replenishing its health regularly. Bronzor is another decent teammate, resisting as it resists Torchic's Rock-type weakness, while also being able to help Torchic weakness and can help it nab certain 2HKOes 2HKOs and OHKOes OHKOs thanks to Stealth Rock.</p>

[Optional Changes]
<p>Torchic has access to stat boosting moves in Swords Dance and Agility, as well Baton Pass, but it is too frail to pull this off, even when dual screens are set up. Gligar also completely outclasses it as a stat booster due to more bulk, immunities to Electric- and Ground-type attacks, and not having a weakness to the lack of a Stealth Rock weakness. allowing Gligar to set up much easier. A physical attacking set may be tempting, but the lack of a physical STAB attack and coverage moves is a letdown. Torchic has access to Return, but priority is generally more important than the extra power in Return provides. Finally, Torchic has Counter, Will-O-Wisp, and Toxic, but is too frail to make good use out of them.</p>

[Counters]
<p>Mantyke is a great counter, being able to switch into Fire Blast or Hidden Power Grass without fear thanks to its high Special Defense, outspeed Torchic, and blast it with Hydro Pump. Other Water-type Pokemon also do well, but must beware of Hidden Power Grass. Examples include Staryu and Chinchou, who can both switch in on Fire Blast, Blast and defeat Torchic with Hydro Pump. Diglett can trap Torchic with Arena Trap, but can't switch in on any attack, as even a Rock Slide followed by Quick Attack will deal a whole lot to Diglett, of damage to it (if not KO it outright). outright knock it out. Finally, any Pokemon who can outspeed Torchic will fair fare quite well, taking out most of Torchic's health if not all, due to its frailty as the Chick Pokemon will fall to almost any powerful hit.</p>


we done here

 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top