Hello. This is my first RMT, and I am very sorry for a lack of sprites, I am doing this on an Ipad as my computer is broken.
Here it is. I have used it several times, and it is effective. I do think i need some help, and that is why I came here. Here it is.
Wall breaker team!
Dragonite-Ferrothorn-Tornadus-Infernape-Jolteon-Starmie
My team's weaknesses, resists, and immunities
Infernape
Weak to Ground, Psychic, Flying, Water
Resists Bug, Steel, Ice, Grass, Dark, Fire
Dragonite
Weak to Ice, Rock, Dragon
Resists Grass, Fire, Water
Immune to Ground
Ferrothorn
Weak to Fire, Fighting
resists Grass, Electric, Water, Ghost, Dark, Steel,
Immune to Poison
Starmie
Weak to Bug, Electric, Grass, Dark, Ghost
Resists Water, Psychic, Fire, Steel
Tornadus
Weak to Rock, Ice, Electric
Resists Grass, bug, fighting
Immune to Ground
Jolteon
Weak to Ground
Resists Steel and Flying
Immune to Electric
The Lead
Tornadus @ Life Orb
Ability: Prankster
EVs: 4 Atk/252 SpA/252 Spd
Nature: Naive
Actual Stats-299-267-176-349-176-353
-Taunt-trolls Stealth Rock/Spikes users (AKA Deoxys-D, Ferrothorn)
-Heat Wave-for Ferrothorn, OHKOs even Sp.Def variants, 2HKOs Skarmory, Jirachi.
-Hurricane-powerful STAB attack, hits all the fighting types running rampant in OU (Terrakion and Techniloom especially)
-Superpower-Hits Heatran, who resist all other attacks, good coverage with Hurricane.
Description: Tornadus' role is to lead. His blistering speed helps me outspeed the Base 110's that give me some issues. Although weak to common moves (Ice Shard, Stone Edge), his coverage is phenomenal (and Flying is an awesome STAB overall in OU) and Prankster allows me to Taunt set up sweepers (Trick Room Reuniclus) and mess up entry hazard leads. Overall, Tornadus is furious at his Therian form being better than him, and has come back to smash everything in its path.
The Nice Dragon that can be Mean
Dragonite @ Expert Belt
Ability: Multiscale
EVs: 252 HP/252 SpA/4 Spd
Nature: Mild
Actual Stats-386-304-203-328-236-197
-Extremespeed-typical revenge move, powerful even without investment
-Thunder-100% accuracy in rain, downright superb coverage with Hurricane
-Hurricane-100% accurate in Rain. (If only Zapdos had Hurricane)
-Dragon Pulse-Powerful STAB move, much like Hurricane but with better coverage
Description: Dragonite is my rain wrecker. Boasting two 120 base power attacks, one being a STAB move, Dnite is certaintly powerful. Extremespeed has power, even without investment! Multiscale essentially doubles Dragonite's defenses which also helps stop Outrages when Ferrothorn is dead. Dnite is also my #1 check to Keldeo, as it can always beat it (Hurricane) provided Multiscale is up, and Dnite resists both Keldeo's STABs.
The Wallbreaker
Infernape @ Life Orb
Ability: Iron FIst
EVs: 252 Atk/4 SpA/252 Speed
Nature: Naive
Actual Stats: 293/307/178/245/160/346
-Close Combat-The standard STAB move, and Ape's most powerful attack.
-Fire Blast-I needed a STAB special with more PP than Overheat but with maintaining great power.
-Thunder Punch-Hits Gyarados, Vaporeon, and others weak to electric.
-Mach Punch-boosted from 60 to 72 base power. Priority move and secondary STAB attack.
Description: Infernape. I understand why people say he sucks. But with Drizzle's main abusers (Tornadus-T, Genesect, and Thundurus Incarnate) in ubers, Infernape has an easier time dealing with rain. Mach Punch is exclusively for Terrakion, specifically scarfed ones. Thunder Punch is for screwing over all those water types (good chance to OHKO standard Politoed (specially defensive), as well as getting a good hit on Keldeo, the dominant rain sweeper in this current metagame. Plus I have multiple ways for dealing with rain (cough cough Ferrothorn and Dragonite). It also is 1/3 of my Fire/Grass/Water core.
The Mixed Wall
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/4 Atk/252 SpDef
Nature: Impish
Actual Stats: 352/225/327/129/331/76
-Leech Seed-For stalling out certain pokemon, like Bulky waters and Dnite. Used in tandem with Thunder Wave so I can recover more HP without getting hit.
-Thunder Wave-Paralyzes faster threats. Once exclusively for Tornadus T, now for Terrwackion switch ins.
-Power Whip-With STAB, it has 180 base power. Even 2x resists take a 90 base power attack. The bane of most Starmie.
-Stealth Rock-Removes switch-in's HP and making it easier for Infernape and Dragonite to sweep.
Description: Ferrothorn is my wall, and is pretty standard. However, this EV spread creates a very effective mixed wall. In fact, my Ferro takes a mere 21-26% damage from a Modest Rain boosted Choice Specs Hydro Pump from Keldeo. Only Dragonite boasts similar bulk (takes 27-32% damage from Rain Boosted, Choice Specs Hydro Pump, provided Multiscale hasn't been broken). Ferrothorn also tears through Starmie, Gastrodon, Swampert, and also 3HKOs Standard Gengar with Power Whip, despite little investment. Thunder Wave cripples fast threats like Latios, Volcarona, Alakazam and Terrakion (only on the switch). Ferrothorn is fantastic overall, and makes up another third of my Fire/Grass/Water core.
The Revenger/Late Game Sweeper
Jolteon @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP/252 SpA/252 Spd
Nature: Timid
Actual Stats: 272/149/156/319/289/394
-Thunderbolt-obligatory STAB move of choice. Powerful, good coverage overall.
-Shadow Ball-hits Latios, Gengar, and psychics.
-Hidden Power Ice-makes pseudo BoltBeam coverage.
-Volt Switch-OHKOs standard Starmie after Stealth Rock damage.
Description: You may think a Scarf on Jolteon is overkill, but at 561 base speed (factoring in the 394 standard speed +197 extra that Choice Scarf offers), Jolteon is the fastest thing in the Metagame unboosted. Only rival scarfed Crobat, Aerodactyl, and emeny Jolteon boast such speed. With this speed, it can beat Scarfchomp with a lightning fast HP Ice, kill Tornadus-T with a Thunderbolt, and switchout with the fastest Volt Switch in the game. Shadow Ball smashes Gengar, Starmie, Latios and Alakazam (who is uncommon nowadays). Overall, the Jolteon pulls his weight amazingly well, and now is sweeping teams.
The Special Sweeper that works as the Rapid Spinner (mainly because I have no other choice)
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 SpA/252 Spd
Nature: Timid
Actual Stats: 261/167/206/299/206/361
-Thunderbolt-BoltBeam coverage
-Surf-Obligatory STAB move. Powerful. Good coverage overall.
-Rapid Spin-spins away entry hazards
-Ice Beam-BoltBeam coverage
Description: Starmie is my standard special sweeper and is also my all-mighty spinner. Starmie is very powerful, despite having low offenses compared to my other sweepers. Starmie's niche is his Rapid Spinning ability, crucial for Dragonite maintaining Multiscale, and Tornadus if he survives his early game battle. Boltbeam coverage and Surf are his offensive options. With these 3 offensive options, he can tear through a large portion of the tier (hitting Heatran, Latios, Latias, Landorus, Thundurus-T, Volcarona, etc) for super effective damage. The only things that wall Starmie are Ferroseed and Ferrothorn. Starmie is the last part of my Fire/Grass/Water core.
Threats that my team can deal with
(Threat on the left, my solution on the right)
Tornadus T (Uber)-Jolteon
Terrackion-Infernape, Tornadus Incarnate, Dnite (in the rain)
Starmie-Ferrothorn
Gastrodon-Ferrothorn
Politoed-Jolteon, Dragonite, Tornadus Incarnate
Ninetales-Infernape (2HKOs with Close Combat, Ninetales cant OHKO even with Sun boosted, STAB Choice Specs Overheat)
Volcarona-Starmie (only if hit on the switch, 2HKOs with Surf) Tornadus, Dnite
Landorus-Starmie, Jolteon (can't switch in on EQ or Earth Power
Garchomp-Jolteon, Starmie
Ferrothorn-Tornadus Incarnate, Infernape
Keldeo-Tornadus Incarnate, Dragonite, Infernape, Jolteon, Starmie, Ferrothorn (only on Keldeo switch ins).
Venusaur-Jolteon (most Venusaur run Modest for power, and 561>518 in sun).
Scizor-Tornadus Incarnate, Infernape
Dnite-Starmie, Jolteon, Dnite
Breloom-Tornadus I, Infernape, Dnite, Jolteon, Starmie
Latios-Jolteon, Dnite, Starmie, Ferrothorn
Gengar-Jolteon exclusive, but sometimes Ferrothorn and Dnite
Alakazam-Jolteon (2HKOs with Shadow Ball), Dnite (2HKOs with Dragon Pulse)
Mamoswine-Infernape (must look for EQ), Tornadus Incarnate, Ferrothorn (usually wins)
Rotom Wash-Ferrothorn exclusive, otherwise Dnite
Gliscor-Jolteon, Starmie
Landorus T-Jolteon, Starmie
Landorus Incarnate-Starmie, Jolteon (on switch ins, HP Ice KOs all).
Jirachi-Infernape (2HKOs with Fire Blast), Tornadus Incarnate (depends, often loses)
Thundurus-T-Jolteon, Ferrothorn (must watch for Focus Blast)
Heatran-Infernape, Tornadus Incarnate, Starmie
All the pokemon listed are fairly common. I feel that my team handles these threats.
So what do you think?
Rate please.
Here it is. I have used it several times, and it is effective. I do think i need some help, and that is why I came here. Here it is.
Wall breaker team!
Dragonite-Ferrothorn-Tornadus-Infernape-Jolteon-Starmie
My team's weaknesses, resists, and immunities
Infernape
Weak to Ground, Psychic, Flying, Water
Resists Bug, Steel, Ice, Grass, Dark, Fire
Dragonite
Weak to Ice, Rock, Dragon
Resists Grass, Fire, Water
Immune to Ground
Ferrothorn
Weak to Fire, Fighting
resists Grass, Electric, Water, Ghost, Dark, Steel,
Immune to Poison
Starmie
Weak to Bug, Electric, Grass, Dark, Ghost
Resists Water, Psychic, Fire, Steel
Tornadus
Weak to Rock, Ice, Electric
Resists Grass, bug, fighting
Immune to Ground
Jolteon
Weak to Ground
Resists Steel and Flying
Immune to Electric
The Lead
Tornadus @ Life Orb
Ability: Prankster
EVs: 4 Atk/252 SpA/252 Spd
Nature: Naive
Actual Stats-299-267-176-349-176-353
-Taunt-trolls Stealth Rock/Spikes users (AKA Deoxys-D, Ferrothorn)
-Heat Wave-for Ferrothorn, OHKOs even Sp.Def variants, 2HKOs Skarmory, Jirachi.
-Hurricane-powerful STAB attack, hits all the fighting types running rampant in OU (Terrakion and Techniloom especially)
-Superpower-Hits Heatran, who resist all other attacks, good coverage with Hurricane.
Description: Tornadus' role is to lead. His blistering speed helps me outspeed the Base 110's that give me some issues. Although weak to common moves (Ice Shard, Stone Edge), his coverage is phenomenal (and Flying is an awesome STAB overall in OU) and Prankster allows me to Taunt set up sweepers (Trick Room Reuniclus) and mess up entry hazard leads. Overall, Tornadus is furious at his Therian form being better than him, and has come back to smash everything in its path.
The Nice Dragon that can be Mean
Dragonite @ Expert Belt
Ability: Multiscale
EVs: 252 HP/252 SpA/4 Spd
Nature: Mild
Actual Stats-386-304-203-328-236-197
-Extremespeed-typical revenge move, powerful even without investment
-Thunder-100% accuracy in rain, downright superb coverage with Hurricane
-Hurricane-100% accurate in Rain. (If only Zapdos had Hurricane)
-Dragon Pulse-Powerful STAB move, much like Hurricane but with better coverage
Description: Dragonite is my rain wrecker. Boasting two 120 base power attacks, one being a STAB move, Dnite is certaintly powerful. Extremespeed has power, even without investment! Multiscale essentially doubles Dragonite's defenses which also helps stop Outrages when Ferrothorn is dead. Dnite is also my #1 check to Keldeo, as it can always beat it (Hurricane) provided Multiscale is up, and Dnite resists both Keldeo's STABs.
The Wallbreaker
Infernape @ Life Orb
Ability: Iron FIst
EVs: 252 Atk/4 SpA/252 Speed
Nature: Naive
Actual Stats: 293/307/178/245/160/346
-Close Combat-The standard STAB move, and Ape's most powerful attack.
-Fire Blast-I needed a STAB special with more PP than Overheat but with maintaining great power.
-Thunder Punch-Hits Gyarados, Vaporeon, and others weak to electric.
-Mach Punch-boosted from 60 to 72 base power. Priority move and secondary STAB attack.
Description: Infernape. I understand why people say he sucks. But with Drizzle's main abusers (Tornadus-T, Genesect, and Thundurus Incarnate) in ubers, Infernape has an easier time dealing with rain. Mach Punch is exclusively for Terrakion, specifically scarfed ones. Thunder Punch is for screwing over all those water types (good chance to OHKO standard Politoed (specially defensive), as well as getting a good hit on Keldeo, the dominant rain sweeper in this current metagame. Plus I have multiple ways for dealing with rain (cough cough Ferrothorn and Dragonite). It also is 1/3 of my Fire/Grass/Water core.
The Mixed Wall
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/4 Atk/252 SpDef
Nature: Impish
Actual Stats: 352/225/327/129/331/76
-Leech Seed-For stalling out certain pokemon, like Bulky waters and Dnite. Used in tandem with Thunder Wave so I can recover more HP without getting hit.
-Thunder Wave-Paralyzes faster threats. Once exclusively for Tornadus T, now for Terrwackion switch ins.
-Power Whip-With STAB, it has 180 base power. Even 2x resists take a 90 base power attack. The bane of most Starmie.
-Stealth Rock-Removes switch-in's HP and making it easier for Infernape and Dragonite to sweep.
Description: Ferrothorn is my wall, and is pretty standard. However, this EV spread creates a very effective mixed wall. In fact, my Ferro takes a mere 21-26% damage from a Modest Rain boosted Choice Specs Hydro Pump from Keldeo. Only Dragonite boasts similar bulk (takes 27-32% damage from Rain Boosted, Choice Specs Hydro Pump, provided Multiscale hasn't been broken). Ferrothorn also tears through Starmie, Gastrodon, Swampert, and also 3HKOs Standard Gengar with Power Whip, despite little investment. Thunder Wave cripples fast threats like Latios, Volcarona, Alakazam and Terrakion (only on the switch). Ferrothorn is fantastic overall, and makes up another third of my Fire/Grass/Water core.
The Revenger/Late Game Sweeper
Jolteon @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP/252 SpA/252 Spd
Nature: Timid
Actual Stats: 272/149/156/319/289/394
-Thunderbolt-obligatory STAB move of choice. Powerful, good coverage overall.
-Shadow Ball-hits Latios, Gengar, and psychics.
-Hidden Power Ice-makes pseudo BoltBeam coverage.
-Volt Switch-OHKOs standard Starmie after Stealth Rock damage.
Description: You may think a Scarf on Jolteon is overkill, but at 561 base speed (factoring in the 394 standard speed +197 extra that Choice Scarf offers), Jolteon is the fastest thing in the Metagame unboosted. Only rival scarfed Crobat, Aerodactyl, and emeny Jolteon boast such speed. With this speed, it can beat Scarfchomp with a lightning fast HP Ice, kill Tornadus-T with a Thunderbolt, and switchout with the fastest Volt Switch in the game. Shadow Ball smashes Gengar, Starmie, Latios and Alakazam (who is uncommon nowadays). Overall, the Jolteon pulls his weight amazingly well, and now is sweeping teams.
The Special Sweeper that works as the Rapid Spinner (mainly because I have no other choice)
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 SpA/252 Spd
Nature: Timid
Actual Stats: 261/167/206/299/206/361
-Thunderbolt-BoltBeam coverage
-Surf-Obligatory STAB move. Powerful. Good coverage overall.
-Rapid Spin-spins away entry hazards
-Ice Beam-BoltBeam coverage
Description: Starmie is my standard special sweeper and is also my all-mighty spinner. Starmie is very powerful, despite having low offenses compared to my other sweepers. Starmie's niche is his Rapid Spinning ability, crucial for Dragonite maintaining Multiscale, and Tornadus if he survives his early game battle. Boltbeam coverage and Surf are his offensive options. With these 3 offensive options, he can tear through a large portion of the tier (hitting Heatran, Latios, Latias, Landorus, Thundurus-T, Volcarona, etc) for super effective damage. The only things that wall Starmie are Ferroseed and Ferrothorn. Starmie is the last part of my Fire/Grass/Water core.
Threats that my team can deal with
(Threat on the left, my solution on the right)
Tornadus T (Uber)-Jolteon
Terrackion-Infernape, Tornadus Incarnate, Dnite (in the rain)
Starmie-Ferrothorn
Gastrodon-Ferrothorn
Politoed-Jolteon, Dragonite, Tornadus Incarnate
Ninetales-Infernape (2HKOs with Close Combat, Ninetales cant OHKO even with Sun boosted, STAB Choice Specs Overheat)
Volcarona-Starmie (only if hit on the switch, 2HKOs with Surf) Tornadus, Dnite
Landorus-Starmie, Jolteon (can't switch in on EQ or Earth Power
Garchomp-Jolteon, Starmie
Ferrothorn-Tornadus Incarnate, Infernape
Keldeo-Tornadus Incarnate, Dragonite, Infernape, Jolteon, Starmie, Ferrothorn (only on Keldeo switch ins).
Venusaur-Jolteon (most Venusaur run Modest for power, and 561>518 in sun).
Scizor-Tornadus Incarnate, Infernape
Dnite-Starmie, Jolteon, Dnite
Breloom-Tornadus I, Infernape, Dnite, Jolteon, Starmie
Latios-Jolteon, Dnite, Starmie, Ferrothorn
Gengar-Jolteon exclusive, but sometimes Ferrothorn and Dnite
Alakazam-Jolteon (2HKOs with Shadow Ball), Dnite (2HKOs with Dragon Pulse)
Mamoswine-Infernape (must look for EQ), Tornadus Incarnate, Ferrothorn (usually wins)
Rotom Wash-Ferrothorn exclusive, otherwise Dnite
Gliscor-Jolteon, Starmie
Landorus T-Jolteon, Starmie
Landorus Incarnate-Starmie, Jolteon (on switch ins, HP Ice KOs all).
Jirachi-Infernape (2HKOs with Fire Blast), Tornadus Incarnate (depends, often loses)
Thundurus-T-Jolteon, Ferrothorn (must watch for Focus Blast)
Heatran-Infernape, Tornadus Incarnate, Starmie
All the pokemon listed are fairly common. I feel that my team handles these threats.
So what do you think?
Rate please.