Tornadus (QC 3/3)(GP 2/2)


Tornadus

[Overview]
  • Acts as a great physical attacker thanks to Defiant
  • Works with several support options such as Tailwind, Rain Dance and Taunt
  • One of the few Flying types with reliable Flying STAB outside of Hidden Power
  • Benefits from solid 111 base speed
  • Is frail, and weak to common attacking types in Rock, Ice, and Electric

[SET]
name: Defiant Attacker
move 1: Acrobatics
move 2: Superpower
move 3: Taunt / Tailwind / U-turn
move 4: Protect
item: Flying Gem
ability: Defiant
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • Flying Gem Acrobatics is an incredibly powerful attack, even more so after a Defiant boost
  • Superpower provides great coverage, hitting common Flying-resists like Tyranitar for heavy damage
  • Taunt or Tailwind can provide helpful team support, U-turn is an option over them if you don't need more support
[ADDITIONAL COMMENTS]
  • Substitute and Crunch are other options for the third slot, though both are usually inferior to the above options
[SET]
name: Tailwind Support
move 1: Acrobatics
move 2: Superpower / Taunt / Substitute
move 3: Tailwind
move 4: Taunt / Protect / Substitute
item: Flying Gem
ability: Prankster
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • Prankster allows it to generally get a guaranteed Tailwind up, at the sacrifice of being hurt by Intimidate
  • Taunt allows you to shut down opposing Taunts, Trick Room, and Thunder Waves, all of which Tailwind hates, giving it a large supporting role for its team.
[ADDITIONAL COMMENTS]
  • Like Rain support, this set can run a bulkier spread, and could run a set like Icy Wind / Taunt / Tailwind / Swagger with 252 HP / 4 SpA / 252 SpD for EVs, though bulky Prankster sets like this one are usually better left to Thundurus

[Other Options]
  • Icy Wind
  • Crunch
  • Situational Resist Berries (Yache, Wacan, Charti)
  • Air Slash
  • Heat Wave
  • Foul Play
  • Grass Knot
  • Role Play
  • Swagger
  • Sky Drop
  • Special Attacking Set w/ Hurricane & Rain Dance

[Checks and Counters]
  • Electric types like Thundurus, Zapdos, and Rotom-Wash in particular, they can OHKO it with Electric STAB, and non-Prankster sets can be shut down by a Thundurus Thunder Wave
  • Scarf Cloyster, Weavile, Abomasnow, and Mamoswine can either outspeed it or nail it with Ice Shard, dealing heavy damage
  • Rock types that can live a Superpower/Focus Blast, such as Chople Tyranitar, make good checks
  • Non-Defiant, physically-based sets will also hate Intimidate
  • Kyurem and Kyurem-Black
  • Steel types that aren't weak to Superpower, like Metagross and Jirachi, can tank hits and hit back hard


[Overview]

<p>Tornadus is often overlooked in the Doubles metagame, even though it is one of the best physical attackers in the tier, courtesy of Defiant. Its other ability, Prankster, is also effective, allowing it to use support options such as Tailwind with priority. This is further backed by the fact it is one of only a few Flying-types with access to Flying-type STAB outside of Hidden Power in Acrobatics, which along with Defiant, allows it to rip through common Fighting-types such as Hitmontop. Additionally, Tornadus has good offensive stats, and its base 111 Speed allows it to outspeed and OHKO Latios, the fastest Dragon-type in the Doubles metagame.</p>

<p>While its strengths may make it seem like a true terror to face on the battlefield, it has weaknesses to three common attacking types, Electric, Ice, and Rock, and it is further crippled by mediocre 79/70/80 defenses. This leaves Tornadus completely open to common spread moves, such as Blizzard and Rock Slide, and common threats such as Thundurus. Fortunately, the raw power of Acrobatics and the pressure Defiant can apply to the opponent more than makes up for whatever flaws Tornadus may have.</p>

[SET]
name: Defiant Attacker
move 1: Acrobatics
move 2: Superpower
move 3: Taunt / Tailwind / U-turn
move 4: Protect
item: Flying Gem
ability: Defiant
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Tornadus's defining set. Defiant allows it to laugh at Intimidate, which will only give its attacks more power. It can also gain power from Icy Wind, though the loss of Speed still hurts it. A Flying Gem-boosted Acrobatics is incredibly powerful; anything that doesn't resist it is going to take a lot of damage, and frail resists such as Thundurus will still take heavy damage as well. Superpower rounds out Tornadus's coverage, nailing Rock-types such as Tyranitar, who resist Acrobatics, very hard. The choice of moves in third slot is a difficult one. Taunt is generally the most common choice, stopping Trick Room, Tailwind, and more unfriendly status. Tailwind is also an option, allowing your team to move faster than the opposition, which can be very useful. U-turn stands out as an offensive option if your doesn't need any support, and also lets Tornadus switch out while doing some damage. Protect is in the fourth slot, as it allows Tornadus to guard itself against opposing attacks while its partner on the field handles things.</p>

[ADDITIONAL COMMENTS]

<p>The spread is simple, with maximum Speed and Attack investment. For moves, Tornadus doesn't really have many other options. The third slot can be filled by Substitute, but this counteracts the effects of Defiant, and Tornadus has better options. Bulk Up can be used to boost Tornadus's power to higher levels and increase its Defense so that it doesn't have to worry as much about priority, but it is pretty situational, even with Rage Powder support, because Tornadus is weak to spread attacks such as Rock Slide and Blizzard.</p>

<p>This set pairs well with Steel-types, as they can switch in to dangerous Ice- and Rock-type attacks, emerge without a scratch, and blow the opposition to the ground with STAB moves. Metagross and Scizor are particularly useful, nailing threats to Tornadus, Tyranitar in particular, with Bullet Punch. Jirachi gets a mention, as it can use Follow Me to redirect Electric-type attacks; it also resists common spread moves that trouble Tornadus, such as Blizzard and Rock Slide. Heatran is another good choice, especially against Ice-types, though it rarely runs a Steel-type STAB move. Lightningrod is an ability Tornadus can work well with, redirecting Electric-type attacks away from it. Unfortunately, very few Pokemon have this ability, and the best users of it are Rhyperior, Rhydon, and Manectric, who have some crippling weaknesses; Rhyperior also prefers Solid Rock in most cases. Ground-types that are not deathly weak to Rotom-W are good teammates as well, since they can freely spam STAB Earthquake to deliver heavy damage to Rock- and Steel-types. Mold Breaker Excadrill and Garchomp are the best Pokemon to pair with Tornadus that fit the bill. Mold Breaker Excadrill, in particular, ignores Rotom-W's ability and can easily dispose of it with an Earthquake; making a solid team with Mold Breaker Excadrill is very difficult, though. This set works well with anything that hates Intimidate, as it will make Intimidate Pokemon risky to send in, allowing Tornadus's partners to work without worry of their attacks being weakened. Fighting-types have good offensive synergy with Tornadus as well; Terrakion, Hitmontop, Conkeldurr, Breloom, and others work very well with it, taking out potentially hazardous Ice- and Rock-types with their Fighting-type STAB attacks. Hydreigon can be useful, as it is able to deal heavy damage to bulkier Pokemon such as Cresselia and Rotom-W with a Dark Pulse and Draco Meteor, respectively.</p>

[SET]
name: Tailwind Support
move 1: Acrobatics
move 2: Superpower / Taunt
move 3: Tailwind
move 4: Protect / Substitute
item: Flying Gem
ability: Prankster
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set aims to make the most of Tornadus's other ability: Prankster. Thanks to Prankster, Tailwind goes up with priority, meaning Tornadus will almost always get Tailwind up. It also gives Tornadus access to priority Taunt, which helps shut down opposing Trick Room and Thunder Wave users, which a Tailwind team hates, making Tornadus a great team supporter. Acrobatics is the STAB attack of choice, dealing heavy damage to a variety of threats. Superpower can be used in slot 2, rounding out coverage, but Taunt is an option here as well. Substitute is useful on this set because it does not have Defiant, and most opponents would not dare to bring in their Intimidate-user on the turn Tornadus sets up a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dance is an option here, allowing Tornadus either support a rain team or mess with opposing weather. While you may want to use Hurricane on this set, Acrobatics does not rely on rain to hit, and thus it is the better option, especially due to the fact that it can OHKO Amoonguss and Latios while Hurricane can't. In general, this set pairs well with Pokemon with middling Speed; Heracross, Chandelure, and Mamoswine all appreciate Tailwind support. Steel-type attackers also make good teammates. Pokemon such as Scizor, Metagross, Bisharp, and Heatran resist Rock- and Ice-type attacks that Tornadus hates, and can strike Ice- and Rock-types back with high-powered Steel-type attacks. Fighting-type attackers such as Terrakion, Hitmontop, and Breloom will also make great teammates; Breloom particularly loves a Tailwind boost, as it allows Breloom to cripple dangerous threats with Spore. Hitmontop can also provide Fake Out support, allowing Tailwind to be set safely. Tornadus also pairs well with Ground-types, such as Garchomp and Mold Breaker Excadrill, both of which can spam Earthquake without worrying about injuring Tornadus. They both greatly appreciate the Speed boost to outrun the likes of Latios and Terrakion, and have effective offensive synergy with Tornadus's Acrobatics. Hydreigon is also a good option, as it can take out threats to Tornadus with a Dragon Gem-boosted Draco Meteor and dent Trick Room setters such as Cresselia with Dark Pulse.</p>

[Other Options]

<p>Tornadus has a variety of options. Icy Wind can be used to slow the opposition down. Unfortunately, Tailwind provides more Speed control, and there is little need for both in most cases. Air Slash, Heat Wave, and Grass Knot are all viable special attacking options, though in general, Tornadus's role is one of a physical attacker. Foul Play could see use on a bulkier set, dealing heavy damage to opposing attackers, but a bulky support set is outclassed by Thundurus in most cases. Role Play and Swagger are two great options for the Prankster set; Role Play can copy Drizzle, Sand Stream, or another ability off of a partner, resetting weather and helping your team in a weather war, but it can only be used once before Tornadus has to switch out. Swagger is a great move choice because it can give the opposition a lot of trouble from confusion, but it is basically a 50/50 coin flip, and is often as risky as it is rewarding. Still, it can be used on a partner with a Lum Berry or Persim Berry, essentially giving them a free +2 Attack boost before their assault. Yache Berry, Wacan Berry, and Charti Berry can be used to offset its weaknesses, but Tornadus prefers holding a Flying Gem for Acrobatics.</p>

<p>An entirely different set involving Prankster Rain Dance and Hurricane can be used. This is probably one of the best special sets Tornadus can run; utilizing a moveset of Hurricane / Focus Blast / Rain Dance / Tailwind, with an EV spread of 4 HP / 252 SpA / 252 Spe and a Timid Nature. Flying Gem and Damp Rock are both decent item choices for this set. Unfortunately, Thundurus outclasses this set too, and in general, Tornadus is best used as a physical attacker, since that is a role Thundurus, its life-long rival, cannot fill.</p>

[Checks and Counters]

<p>The easiest way to beat Tornadus is by using an Electric-type. Bulky Thundurus is probably the best, as it can nail Tornadus with a Prankster Thunder Wave (assuming Tornadus is running a Defiant set) and finish it off with a Thunderbolt. Rotom-W and Zapdos are also great choices to put a stop to Tornadus's shenanigans, as they can both OHKO it with a Thunderbolt. Ice-types such as Kyurem and Kyurem-Black are also great choices to put a stop to Tornadus. Faster Ice-types, such as Weavile, Choice Scarf Cloyster, and Choice Scarf Abomasnow, can take out Tornadus before it can hit back; Mamoswine and Abomasnow can also deal heavy damage through Ice Shard, though Abomasnow will need to watch out for Acrobatics. Cloyster and Mamoswine additionally get special mentions, as Icicle Spear will tear through a Prankster Tornadus's Substitute.</p>

<p>Rock-types that can tank a Superpower will also work out nicely if they get a safe switch in; Chople Tyranitar is an example of this. Like Ice-types, speedy Rock-types, such as Scarf Tyranitar and Aerodactyl, can take Tornadus down before it can attack. Terrakion can also be a large issue, especially if it is holding a Choice Scarf, though it will need some investment to tank a Flying Gem Acrobatics or Superpower. A less efficient way to beat Tornadus is Intimidate, which can weaken Prankster sets; however, you have to be sure that Tornadus is using Prankster, as Defiant sets will gain a boost from Intimidate and put you in a very bad situation. Additionally, Steel-types that can tank Superpower, such as Metagross and Jirachi, will also put a stop to Tornadus, as they can tank its attacks and hit hard in return.</p>
 
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nyttyn

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I think Prankster is better as a slash on the main set, as the two are almost nearly identical.

For Other Options: Mention Sky Drop and Swagger.
 
...mentioned Swagger already, didn't know Sky Drop was unbanned when I made this, so I just added it
 

Audiosurfer

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Substitute should also be mentioned on Prankster set as well (shields from Atk drops that you can't get around like with defiant and priority subs are just nice in general)

Mons to add to checks and counters: Kyurem + Kyurem-B, Jirachi, Metagross, zapdos + Rotom-w (Ik they go under electric but I'd like specific mentions of them since they're common) Sableye, Cresselia. Looks good though

QC 2/3
 

Pocket

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Overview

Your Overview here has the same problem as your Volcarona's Overview - you use vague filler statements and your information lack context to the metagame. I know you alluded to this, but mention Acrobatics as its primary Flying STAB. People who are new to Doubles may think that you're alluding to Hurricane otherwise. Mention how Acrobatics combined with Defiant allows Tornadus to totally screw over Hitmontop, one of the most common Pokemon of the game. Don't just end that it has base 111 Speed, but elaborate that this nifty Speed tier allows it to move faster than a top threat like Latios and threaten to OHKO it with a Flying Gem-boosted Acrobatics.

Don't recite its defensive stats - they can simply look at the stats themselves. Don't simply list off its type weaknesses and leave it at that. Relate it to the Doubles metagame, by elaborating how Tornadus is weak to common threats like Rotom-W and Thundurus; mention how Tornadus is susceptible to Rock Slide and Blizzard spam.

Again dont end with a cliche, "despite its weaknesses, Tornadus strengths make up for it." Be more specific and write out Tornadus's strengths for the readers.

Teammates

I have bunch of teammate suggestions to beef up your AC.

Follow Me Jirachi - Resists Blizzard and Rock Slide and can destroy these users with STAB Iron Head / Meteor Mash. Redirect Electric moves to itself

Lightning Rod users - They redirect Electric-type moves to itself without spending a turn to use Follow Me. Manectric has Electric STAB to destroy bulky Water-types that could tank an Acrobatics comfortably. Most opposing Electric-type users have secondary typing that also makes them take strong neutral damage from Manectric's boosted Electric STAB. Rhydon / Rhyperior are another option. They can spam STAB EQ without harming Tornadus, while Tornadus dissuade Intimidate users, Fighting-types, and Grass-types from switching in to cripple Rhydon / Rhyperior.

Physical Sweepers would appreciate Tornadus's ability to dissuade Intimidate users. Physical Ground-types especially pairs well with Tornadus, because 1) the Genie is immune to Earthquake and 2) Earthquake destroys Rock-, Steel-, and Electric-types that can tank Tornadus's Acrobatics. Garchomp and Excadrill deserves the biggest mention. Garchomp is one of the only Physical Ground-types that isn't deathly afraid of Rotom-W. Excadrill, in the other hand does not compound Tornadus's weakness to Blizzard and dgaf about Thundurus, while it can also pound Rotom-W with Earthquake if it runs Mold Breaker.

Fighting-types are also a good partner with Tornadus that appreciates the Intimidate repelling effect of Tornadus's Defiant ability

Hitmontop - Fake Out support to prevent Thundurus, etc lead from crippling Tornadus. Wide Guard support to protect Tornadus from Blizzard, Rock Slide, and Discharge spam. Powerful STAB Close Combat to eliminate the likes of Heatran, Tyranitar, Rotom-W.

Breloom - Strong Technician Mach Punch to eliminate Rock Slide and Blizzard spammers. Bullet Seed to eliminate Rotom-W and other bulky Water-types.

Dragon-types like Latios, Hydreigon, Kyurem(-B) - all Pokemon that can remove Rotom-W, bulky Water-types, and Electric-types. Hydreigon can also dish good damage against Cresselia.

Pokemon that can take out Cresselia - Steel-types like Scizor and Bisharp are particularly good, since they cover Tornadus's weakness to Rock Slide and Blizzard, while being armed with a secondary-typing that inflicts serious damage to Cresselia. Again, Hydreigon is worth a mention because it also doesn't mind Heatran, which is commonly paired with Cresselia.

Defensive switch-ins that can swap out with Tornadus includes Gastrodon and Ferrothorn. They are both immune / resistant to Rotom-W's STAB and Rock Slide. Gastrodon can whittle down on Steel-types, while Ferrothorn can knock Ice-types with Gyro Ball.

You can use these teammate descriptions to beef up your AC of both of your sets. Avoid simply repeating the same thing for both sets. One is an Offensive Sweeper, while the other takes a support role, so select your teammates and write your descriptions to best distinguish the two sets. For instance, since Prankster Tornadus lacks Defiant, it would probably appreciate Bisharp's ability to repel Intimidate users. Bisharp in the other hand, would appreciate Tailwind to boost its mediocre Speed. A Support Pokemon would also probably have less use for other support partners like Hitmontop, Jirachi, etc.

Moves

Remove Crunch from AC, since even an unboosted Acrobatics does more damage to Cresselia. Move Crunch to OO instead.

For the Prankster set, I think Protect / Substitute is mandatory - I'd remove Taunt on the fourth slot. This is what I suggest:

move 1: Acrobatics
move 2: Tailwind
move 3: Taunt / Superpower
move 4: Protect / Substitute

I don't really dig the specially defensive set in AC - it seems outclassed by Thundurus, who isn't weak to Electric-types. No Acrobatics is also ludicrous to me ;o
 
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Ok, I fixed most of that, some things I do not agree with:
-Lightningrod (I did add it in though), nothing very effective has it, Rhyperior generally run Solid Rock to help with bulk, and in general I would prefer just switching in a Ground type.
-Dragon types, Hydreigon is a good partner due to its Dark STAB and Steel coverage, but for the most part other Dragons share a lot of Tornadus's weaknesses, I really think apart from Hydreigon (and possibly Latios) they don't make very good partners.
-Defensive switch-ins, it seems you revolve most of these partners around Rotom-Wash, why is that? It is certainly a counter, but other pokemon, like Rotom-Heat, completely destroy Ferrothorn, and Rotom-Wash generally runs HP Grass for Gastrodon, which sort of makes listing it as a switch in a bit meh imo.
-As a last note, I tried to distinguish the team options when I could, but when the partners were similar, it was pretty much the same. Lemme know any specifics, since I probably didn't do very well at making them different.
 

Pocket

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Defiant Attacker

AC mention Bulk Up. It may particularly pair well with Hitmontop's Fake Out and Wide Guard support, as well as Jirachi's Follow Me support.
A Flying Gem boosted Acrobatics is incredibly powerful, anything that doesn't resist it is going to take a lot of damage, and frail resists like offensive Thundurus are still 2HKO'd.
Does NOT 2HKO, because the 2nd Acrobatics does not receive the Gem boost
The third slot can be filled by Substitute, but this counteracts the effects of Defiant, and Tornadus has better options.
Intimidate activates before the Substitute goes up; I actually think it would be frightening to face say a +1 Tornadus behind a Substitute ;x
Jirachi gets a mention, as it can use Follow Me to redirect these attacks, though you will still have to be wary of Blizzard and Rock Slide.
I didn't mention Jirachi to redirect Ice- and Rock-type attacks, which are mostly spread moves. I mentioned Jirachi, because 1) it resists those spread moves 2) it can severely maim Rock- and Ice-types with Iron Head or Meteor Mash, and 3) it can redirect Electric-type moves for Tornadus.
Ground types that can take out Rotom-Wash are good teammates as well.
Re-phrase this please - you make it sound as if these Ground-types are added here to remove Rotom-W, which is not the case. Not being deathly weak to Rotom-W is a bonus, I suggested these Ground-types to remove Steel- and Rock-types that resists Tornadus's Acrobatics, not to mention Tornadus forms a good partner with them, because of its EQ immunity.
Hydreigon can be useful, taking out bulkier pokemon with a Dragon Gem Draco Meteor.
Worth specifying some of Hydreigon's bulky targets, namely Cresselia (with Dark Pulse) and Rotom-W.

Tailwind Support

Tailwind should be mandatory with no slashes - it wouldn't be Tailwind support without Tailwind x_x

AC mention Rain Dance - I know you mention it in OO, but this set can also work on a Rain team, and Acrobatics may come in more handy than Hurricane to eliminate specially bulky Rain sponges like Latios and Amoonguss.

Substitute can be used to block stat drops from Intimidate and Icy Wind, which is useful given that this Tornadus set does not have Defiant.
Intimidate activates before Substitute goes up, so I don't see how Sub helps against Intimidate.

You pretty much copy/pasted 90% of the teammate description verbatim from the previous set. I would not do this. I'd much rather you say something along the lines of "similarly to the Defiant Attacker set..." and post a quick summary of teammates they share in common. Pay attention to the different roles that these two sets serve - the Defiant Attacker is primarily a physical sweeper, while the Tailwind Support is primarily a supporter, physical sweeper 2nd. Choose teammates to best reflect this difference. For instance, you can specify CB Moldbreaker Excadrill as the Prankster Tornadus's teammate - since Tornadus is giving it speed support, Excadrill no longer needs Scarf and can focus on power instead. Breloom & Terrakion can certainly make use of Tailwind support, but not Conkeldurr, yet you mentioned Durr under Tailwind Support x_x. Do you see what I mean?

You can remove Jirachi here, since Tornadus is meant to support a Sweeper; it's not meant to be supported by another supporter ;x

Other Options

- Good work here, although I wouldn't make every option sound so bad as you make it out to be.

Checks & Counters

- Good work here, too, nothing much to add.

Mamoswine and Abomasnow can deal heavy damage through Ice Shard, though Abomasnow will need to watch out for Acrobatics.
Mamoswine and Abomasnow can run Scarf to hit Tornadus harder with Icicle Crash / Icicle Spear and Blizzard, respectively.
 
Defiant Attacker

AC mention Bulk Up. It may particularly pair well with Hitmontop's Fake Out and Wide Guard support, as well as Jirachi's Follow Me support.
Does NOT 2HKO, because the 2nd Acrobatics does not receive the Gem boost
Intimidate activates before the Substitute goes up; I actually think it would be frightening to face say a +1 Tornadus behind a Substitute ;x
I didn't mention Jirachi to redirect Ice- and Rock-type attacks, which are mostly spread moves. I mentioned Jirachi, because 1) it resists those spread moves 2) it can severely maim Rock- and Ice-types with Iron Head or Meteor Mash, and 3) it can redirect Electric-type moves for Tornadus.
Re-phrase this please - you make it sound as if these Ground-types are added here to remove Rotom-W, which is not the case. Not being deathly weak to Rotom-W is a bonus, I suggested these Ground-types to remove Steel- and Rock-types that resists Tornadus's Acrobatics, not to mention Tornadus forms a good partner with them, because of its EQ immunity.
Worth specifying some of Hydreigon's bulky targets, namely Cresselia (with Dark Pulse) and Rotom-W.

Tailwind Support

Tailwind should be mandatory with no slashes - it wouldn't be Tailwind support without Tailwind x_x

AC mention Rain Dance - I know you mention it in OO, but this set can also work on a Rain team, and Acrobatics may come in more handy than Hurricane to eliminate specially bulky Rain sponges like Latios and Amoonguss.

Intimidate activates before Substitute goes up, so I don't see how Sub helps against Intimidate.

You pretty much copy/pasted 90% of the teammate description verbatim from the previous set. I would not do this. I'd much rather you say something along the lines of "similarly to the Defiant Attacker set..." and post a quick summary of teammates they share in common. Pay attention to the different roles that these two sets serve - the Defiant Attacker is primarily a physical sweeper, while the Tailwind Support is primarily a supporter, physical sweeper 2nd. Choose teammates to best reflect this difference. For instance, you can specify CB Moldbreaker Excadrill as the Prankster Tornadus's teammate - since Tornadus is giving it speed support, Excadrill no longer needs Scarf and can focus on power instead. Breloom & Terrakion can certainly make use of Tailwind support, but not Conkeldurr, yet you mentioned Durr under Tailwind Support x_x. Do you see what I mean?

You can remove Jirachi here, since Tornadus is meant to support a Sweeper; it's not meant to be supported by another supporter ;x

Other Options

- Good work here, although I wouldn't make every option sound so bad as you make it out to be.

Checks & Counters

- Good work here, too, nothing much to add.

Mamoswine and Abomasnow can run Scarf to hit Tornadus harder with Icicle Crash / Icicle Spear and Blizzard, respectively.
Added most of this stuff. The concept of Substitute and Intimidate assumes Substitute already is up. Most people (at least I hope) will not lead with Hitmontop. The concept is that once Sub is up, you cannot have stats lowered, which really makes Defiant a bit contradictory. Sorry bout the similar teammates, that section has easily become my Achilles's Heel, mostly because my mindset hates not putting it in its own section x_x (I should get brain surgery)

I didn't mention anything about Scarf Mold Breaker Excadrill, just Mold Breaker in general, tbh Scarf is contradictory imo; if you want speed, you use Sand Rush. Anyway I tried to change the Tailwind teammates a bit, and I'll try to make it even better when I have enough time to look over it carefully.

-EDIT-
Please don't say Scarf Mamoswine, it is not very good. Abomasnow I added, but please, not Mamo x_x
 
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Pocket

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Oh okay - I re-worded your Substitute description on Prankster set to explain that.

I also re-worded your description on Ground-type teammates, since you don't seem to understand me -_-;; Note how I was able to vary their team descriptions for both sets. I described the Ground-type teammate as more of a supporter in the Defiant Attacker set, where as the Ground-type teammate in the Tailwind supporter were described as the main player that Tornadus supports. I removed Rhyperior as a partner for Tailwind Supporter, since it does not benefit from Tornadus's Tailwind support.

Removed Sky Drop from OO, since it's banned again.

I think this should be good to go now.


QC APPROVED (3/3)
 
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Oh okay - I re-worded your Substitute description on Prankster set to explain that.

I also re-worded your description on Ground-type teammates, since you don't seem to understand me -_-;; Note how I was able to vary their team descriptions for both sets. I described the Ground-type teammate as more of a supporter in the Defiant Attacker set, where as the Ground-type teammate in the Tailwind supporter were described as the main player that Tornadus supports. I removed Rhyperior as a partner for Tailwind Supporter, since it does not benefit from Tornadus's Tailwind support.

Removed Sky Drop from OO, since it's banned again.

I think this should be good to go now.


QC APPROVED (3/3)
Sorry, I misread the suggestions about the Ground-types, thought you wanted me to elaborate as to why they could get past Rotom-W, as opposed to head the other direction x_x

Anyway, ready for GP checks
 

Ender

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GP Check 1/2

Changes in bold. Deletions in strikeout. AC and RC are adding and removing commas.

I would also highly recommend looking at the Spelling and Grammar Standards to familiarize yourself with some of the capitalizations and hyphenations of terms like Rock-type and Speed.

[Overview]

<p>Tornadus is often overlooked in the Doubles metagame, as even though it is one of the best physical attackers, courtesy of Defiant. Its other ability, Prankster, is also effective, allowing it to use support options like Tailwind with priority. This is further backed by the fact it is one of only a few Flying-types with access to Flying-type STAB outside of Hidden Power in Acrobatics, which along with Defiant, [AC] allows it to rip through common Fighting-types such as Hitmontop. Additionally, it additionally has good offenses, and its base 111 Speed allows boosts it even higher, allowing it to outspeed and OHKO Latios, the fastest Dragon in the Doubles metagame.</p>

<p>While its strengths may make it seem like a true terror to face on the battlefield, it has weakness to three common attacking types, [AC] in Electric, Ice, and Rock, and it this is further crippled by mediocre 79/70/80 defenses. This leaves Tornadus completely open to common spread moves, [AC] such as in Blizzard and Rock Slide, and common threats like Thundurus. Fortunately, the raw power of Acrobatics and the pressure Defiant can apply to the opponent more than makes up for whatever flaws Tornadus may have.</p>

[SET]
name: Defiant Attacker
move 1: Acrobatics
move 2: Superpower
move 3: Taunt / Tailwind / U-turn
move 4: Protect
item: Flying Gem
ability: Defiant
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Tornadus's defining set. Defiant allows it to laugh at Intimidate, which will only give its attacks more power. It can also gain power from Icy Wind, though the loss of Speed still hurts it. A Flying Gem-boosted Acrobatics is incredibly powerful; [, to ;] anything that doesn't resist it is going to take a lot of damage, and frail resists like Thundurus will still take heavy damage from it. Superpower rounds out the coverage, nailing Rock-types like Tyranitar, who resist Acrobatics, very hard. The third slot is a hard choice. Taunt is generally the most common choice, stopping Trick Room, Tailwind, and more unfriendly status. Tailwind is also an option, allowing your team to move faster than the opposition, which can be very useful. U-turn stands out as an offensive option if you don't need any support [RC] and also lets you switch out while doing some damage. Protect is in the fourth slot, as it allows allowing you to guard yourself against opposing attacks while your partner on the field handles things.</p>

[ADDITIONAL COMMENTS]

<p>The spread is simple, with maximum Speed and Attack investment [RC] with and the remaining 4 EVs packed into HP for bulk. Tornadus doesn't really have many other options. The third slot can be filled by Substitute, but this counteracts the effects of Defiant, and Tornadus has better options. Bulk Up can be used to boost your power to higher levels [RC] and increase your Defense so that you don't have to worry as much about priority, but it is pretty situational, even with Rage Powder support, because Tornadus it is weak to spread attacks like Rock Slide and Blizzard.</p>

<p>This set pairs well with Steel-types, as they can switch in to dangerous Ice- and Rock-type attacks, emerge without a scratch, and blow the opposition to the ground with STAB moves. Metagross and Scizor are particularly useful, nailing things like Tyranitar with Bullet Punch. Jirachi gets a mention, as it can use Follow Me to redirect Electric-type attacks [RC] and resists common spread moves that trouble Tornadus, such as Blizzard and Rock Slide. Heatran is another good choice, especially against Ice-types, though it rarely runs Steel-type STAB. Lightningrod is an ability Tornadus can work well with, redirecting Electric-type attacks away from it. Unfortunately, very few pokemon have this ability, and the best abusers users of it are Rhyperior, Rhydon, and Manectric, who have some crippling weaknesses, and Rhyperior prefers Solid Rock in most cases. Ground-types that are not deathly weak to Rotom-W are good teammates as well, since they can freely spam STAB Earthquake to seriously maim Rock- and Steel-types. Mold Breaker Excadrill and Garchomp are the best of these to pair with Tornadus. Mold Breaker Excadrill, [AC] in particular, [AC] ignores Rotom-W's ability and to easily disposes of it with Earthquake; making a solid team with Mold Breaker Excadrill is very difficult, though. This set works well with anything that hates Intimidate, as it will make Intimidate pokemon a high risk to send in, allowing its partners to work without worry of their attacks being weakened Intimidate weakening their attacks. Fighting-types have good offensive synergy; [, to ;] Terrakion, Hitmontop, Conkeldurr, Breloom, and others work very well with Tornadus, taking out potentially hazardous Ice- and Rock-types with their Fighting-type STAB. Hydreigon can be useful, dealing heavy damage to bulkier Pokemon such as Cresselia and Rotom-W with a Dark Pulse and Draco Meteor, respectively.</p>

[SET]
name: Tailwind Support
move 1: Acrobatics
move 2: Superpower / Taunt
move 3: Tailwind
move 4: Protect / Substitute
item: Flying Gem
ability: Prankster
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set aims to make the most of Tornadus's other ability, Prankster. Thanks to Prankster, Tailwind goes up in with priority, meaning you will almost always get to use it a Tailwind up. It also gives you priority Taunt, which helps shut down opposing Trick Room and Thunder Waves, both of which a Tailwind team hates, making Tornadus it a great team supporter. Acrobatics is the STAB move of choice, dealing heavy damage to a variety of threats. Superpower can be used in slot 2, rounding out coverage, but Taunt is an option here as well, and Substitute can be used to block stat drops from Intimidate and Icy Wind. [changed , to .] This which is useful because given that this Tornadus set does not have Defiant, and most opponents would not dare to bring in their Intimidate user on the turn it sets up a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dance is an option here, allowing you either support a rain team [RC] or mess with opposing weather. While you may want to use Hurricane on this set, Acrobatics would not rely on rain to hit, and thus it is would as such be the better option, especially regarding the fact that it can OHKO Amoonguss and Latios when where Hurricane wouldn't.</p>

<p>In general, this set pairs well with Pokemon with middling Speed. in general, Heracross, Chandelure, Mamoswine, and others all will appreciate Tailwind support. Steel-type attackers will also make good teammates. [, to .] Scizor, Metagross, Bisharp, Heatran, and others resist the Rock- and Ice-type attacks that Tornadus hates, and they can strike Ice- and Rock-types back with high-powered Steel-type attacks. Fighting-type attackers like Terrakion, Hitmontop, and Breloom will also make great teammates; [, to ;] Breloom particularly in particular loves a Tailwind boost, and it can cripple dangerous threats with Spore. Hitmontop can also provide Fake Out support, allowing for Tailwind to be set with greater ease less interference from the opposition. Tornadus also pairs well with Ground-types, such as Garchomp and Mold Breaker Excadrill, both of which can spam Earthquake without worrying about injuring Tornadus. They both greatly appreciate the Speed boost to outrun the likes of Latios and Terrakion, and creates an have effective offensive synergy with Tornadus's Acrobatics. Hydreigon is also a good option, taking out things with Dragon Gem Draco Meteor [RC] and denting Trick Room setters [RC] like Cresselia [RC] with Dark Pulse.</p>

[Other Options]

<p>Tornadus has a variety of options. Icy Wind can be used to slow the opposition down. Unfortunately, Tailwind provides more Speed control, and there is little need for both in most cases. Air Slash, Heat Wave, and Grass Knot are all viable special attacking options, though in general, [AC] Tornadus's role niche is one of a physical attacker. Foul Play could see use on a bulkier set, dealing heavy damage to opposing attackers, but bulky support is outclassed by Thundurus. Role Play and Swagger are two great options for the Prankster set. Role Play can copy Drizzle, Sand Stream, or another ability off of a partner, resetting weather and helping you in a weather war, but it can only be used once before you have to switch out. Swagger is a great move choice and if not, you are going to be in trouble a fair bit. [I don't understand what the previous sentence means. Clarify it when you implement this GP and the next GPer will take a look at it] Still, it can be used on a partner with a Lum Berry or Persim Berry, if that is your thing, essentially giving them a free +2 Attack boost with priority. Yache Berry, Wacan Berry, and Charti Berry can be used to offset weaknesses, but Tornadus prefers holding a Flying Gem for Acrobatics.</p>

<p>An entirely different set involving Prankster Rain Dance and Hurricane can be used. This is probably one of the best special sets Tornadus can run. It would run Hurricane/Focus Blast/Rain Dance/Tailwind, with a 4 HP / 252 SpA / 252 Spe spread and a Timid Nature. Flying Gem and Damp Rock would both be decent item choices. Unfortunately, Thundurus outclasses this set too, and in general Tornadus is best used as a physical attacker, since that is a role Thundurus, its life-long rival, cannot fill.</p>

[Checks and Counters]

<p>The easiest way to beat Tornadus is by using an Electric-type. Bulky Thundurus is probably the best, nailing it with a Prankster Thunder Wave (assuming a Defiant set) [RC] and finishing it off with Thunderbolt. Rotom-W and Zapdos are also great choices to put a stop to its shenanigans, as they can both deal heavy damage with Thunderbolt their respective Thunderbolts.</p>

<p>Ice-types like Kyurem and Kyurem-Black, and those with Ice Shard in particular, are also great choices to put a stop to Tornadus. Faster Ice-types, such as Weavile, Choice Scarf Cloyster, and Choice Scarf Abomasnow, [AC] can take out Tornadus before it can hit back. Mamoswine and Abomasnow can deal heavy damage through Ice Shard, though Abomasnow will need to watch out for Acrobatics. Cloyster and Mamoswine additionally get special mentions, as Icicle Spear will tear through a Prankster Tornadus's Substitute.</p>

<p>Rock-types that can tank a Superpower will also work out nicely if they get a safe switch in; [changed , to ;] Chople Berry Tyranitar is an example of this. Like Ice-types, speedy Rock-types, such as Scarf Tyranitar and Aerodactyl, can take Tornadus it down before it can attack. Terrakion can also be a large issue, especially if it is Scarfed, though it will need some investment to tank a Flying Gem Acrobatics or Superpower.</p>

<p>A less significant mention includes Intimidate, which can weaken Prankster sets, but you have to be sure it is Prankster, as Defiant sets will gain a boost from Intimidate and put you in a rough situation. Additionally, Steel-types that can tank Superpower neutrally, like Metagross and Jirachi, will also put a stop to Tornadus, tanking its attacks and hitting hard in return.</p>
 
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[Overview]

<p>Tornadus is often overlooked in the Doubles metagame, even though it is one of the best physical attackers in the tier, courtesy of Defiant. Its other ability, Prankster, is also effective, allowing it to use support options likesuch as Tailwind with priority. This is further backed by the fact it is one of only a few Flying-types with access to Flying-type STAB outside of Hidden Power in Acrobatics, which along with Defiant, allows it to rip through common Fighting-types such as Hitmontop. Additionally, itTornadus has good offenseive stats, and its base 111 Speed allows it to outspeed and OHKO Latios, the fastest Dragon-(hyphen)type in the Doubles metagame.</p>

<p>While its strengths may make it seem like a true terror to face on the battlefield, it has weaknesses to three common attacking types, Electric, Ice, and Rock, and it is further crippled by mediocre 79/70/80 defenses. This leaves Tornadus completely open to common spread moves, such as Blizzard and Rock Slide, and common threats likesuch as Thundurus. Fortunately, the raw power of Acrobatics and the pressure Defiant can apply to the opponent more than makes up for whatever flaws Tornadus may have.</p>

[SET]
name: Defiant Attacker
move 1: Acrobatics
move 2: Superpower
move 3: Taunt / Tailwind / U-turn
move 4: Protect
item: Flying Gem
ability: Defiant
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Tornadus's defining set. Defiant allows it to laugh at Intimidate, which will only give its attacks more power. It can also gain power from Icy Wind, though the loss of Speed still hurts it. A Flying Gem-boosted Acrobatics is incredibly powerful; anything that doesn't resist it is going to take a lot of damage, and frail resists likesuch as Thundurus will still take heavy damage as well. Superpower rounds out theTornadus's coverage, nailing Rock-types likesuch Tyranitar, who resist Acrobatics, very hard. The choice of moves in third slot is a hard choicone. Taunt is generally the most common choice, stopping Trick Room, Tailwind, and more unfriendly status. Tailwind is also an option, allowing your team to move faster than the opposition, which can be very useful. U-turn stands out as an offensive option if your doesn't need any support, (comma) and also lets youTornadus switch out while doing some damage. Protect is in the fourth slot, as it allows youTornadus to guard youritself against opposing attacks while yourits partner on the field handles things.</p>

[ADDITIONAL COMMENTS]

<p>The spread is simple, with maximum Speed and Attack investment with the remaining 4 EVs packed into HP for bulk.. For moves, (comma) Tornadus doesn't really have many other options. The third slot can be filled by Substitute, but this counteracts the effects of Defiant, and Tornadus has better options. Bulk Up can be used to boost yourTornadus's power to higher levels and increase yourits Defense so that youit doesn't have to worry as much about priority, but it is pretty situational, even with Rage Powder support, because Tornadus is weak to spread attacks likesuch as Rock Slide and Blizzard.</p>

<p>This set pairs well with Steel-types, as they can switch in to dangerous Ice- and Rock-type attacks, emerge without a scratch, and blow the opposition to the ground with STAB moves. Metagross and Scizor are particularly useful, nailing things likesuch as Tyranitar with Bullet Punch. Jirachi gets a mention, as it can use Follow Me to redirect Electric-type attacks and; (semicolon) it also resists common spread moves that trouble Tornadus, such as Blizzard and Rock Slide. Heatran is another good choice, especially against Ice-types, though it rarely runs a Steel-type STAB move. Lightningrod is an ability Tornadus can work well with, redirecting Electric-type attacks away from it. Unfortunately, very few pPokemon have this ability, and the best users of it are Rhyperior, Rhydon, and Manectric, who have some crippling weaknesses, and; (semicolon) Rhyperior also prefers Solid Rock in most cases. Ground-types that are not deathly weak to Rotom-W are good teammates as well, since they can freely spam STAB Earthquake to deliver heavy damage to Rock- and Steel-types. Mold Breaker Excadrill and Garchomp are the best of thesePokemon to pair with Tornadus that fit the bill . Mold Breaker Excadrill, in particular, ignores Rotom-W's ability and can easily disposes of it with an Earthquake; making a solid team with Mold Breaker Excadrill is very difficult, though. This set works well with anything that hates Intimidate, as it will make Intimidate pokemon a high risky to send in, allowing itTornadus's partners to work without worry of their attacks being weakened. Fighting-types have good offensive synergy with Tornadus as well; Terrakion, Hitmontop, Conkeldurr, Breloom, and others work very well with Tornadusit, taking out potentially hazardous Ice- and Rock-types with their Fighting-type STAB moves. Hydreigon can be useful, being able to dealing heavy damage to bulkier Pokemon such as Cresselia and Rotom-W with a Dark Pulse and Draco Meteor, respectively.</p>

[SET]
name: Tailwind Support
move 1: Acrobatics
move 2: Superpower / Taunt
move 3: Tailwind
move 4: Protect / Substitute
item: Flying Gem
ability: Prankster
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set aims to make the most of Tornadus's other ability,: (colon) Prankster. Thanks to Prankster, Tailwind goes up with priority, meaning youTornadus will almost always get Tailwind up. It also gives youTornadus access to priority Taunt, which helps shut down opposing Trick Room and Thunder Waves, both of users, which a Tailwind team hates, making Tornadus a great team supporter. Acrobatics is the STAB attack of choice, dealing heavy damage to a variety of threats. Superpower can be used in slot 2, rounding out coverage, but Taunt is an option here as well, and Substitute can be used to block stat drops from Intimidate and Icy Wind. This is useful. (period) Substitute is useful on this set because this seit does not have Defiant, and most opponents would not dare to bring in their Intimidate -(hyphen)user on the turn itTornadus sets up a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Rain Dance is an option here, allowing youTornadus either support a rain team or mess with opposing weather. While you may want to use Hurricane on this set, Acrobatics woulddoes not rely on rain to hit, and thus it is the better option, especially regardingdue to the fact that it can OHKO Amoonguss and Latios whenile Hurricane wouldn't.</p>

<p>
can't. In general, this set pairs well with Pokemon with middling Speed,; (semicolon) Pokemon such as Heracross, Chandelure, and Mamoswine, and others all appreciate Tailwind support. Steel-type attackers will also make good teammates. Pokemon such as Scizor, Metagross, Bisharp, and Heatran, and others resist Rock- and Ice-type attacks that Tornadus hates, and they can strike Ice- and Rock-types back with high-powered Steel-type attacks. Fighting-type attackers likesuch Terrakion, Hitmontop, and Breloom will also make great teammates; Breloom particularly loves a Tailwind boost, ands it canallows Breloom to cripple dangerous threats with Spore. Hitmontop can also provide Fake Out support, allowing Tailwind to be set safely. Tornadus also pairs well with Ground-types, such as Garchomp and Mold Breaker Excadrill, both of which can spam Earthquake without worrying about injuring Tornadus. They both greatly appreciate the Speed boost to outrun the likes of Latios and Terrakion, and have effective offensive synergy with Tornadus's Acrobatics. Hydreigon is also a good option, taking out thingsbeing able to take out Pokemon with a Dragon Gem-(hyphen)boosted Draco Meteor and denting Trick Room setters likesuch as Cresselia with Dark Pulse.</p>

[Other Options]

<p>Tornadus has a variety of options. Icy Wind can be used to slow the opposition down. Unfortunately, Tailwind provides more Speed control, and there is little need for both in most cases. Air Slash, Heat Wave, and Grass Knot are all viable special attacking options, though in general, Tornadus's role is one of a physical attacker. Foul Play could see use on a bulkier set, dealing heavy damage to opposing attackers, but a bulky support set is outclassed by Thundurus. Role Play and Swagger are two great options for the Prankster set.; (semicolon) Role Play can copy Drizzle, Sand Stream, or another ability off of a partner, resetting weather and helping your team in a weather war, but it can only be used once before you haveTornadus has to switch out. Swagger is a great move choice, giving special attackers because it can give the opposition a lot of trouble from confusion, but it is basically a 50/50 coin flip, and is often as risky as it is rewarding. Still, it can be used on a partner with a Lum Berry or Persim Berry, essentially giving them a free +2 Attack boost with prioritybefore their assault. Yache Berry, Wacan Berry, and Charti Berry can be used to offset its weaknesses, but Tornadus prefers holding a Flying Gem for Acrobatics.</p>

<p>An entirely different set involving Prankster Rain Dance and Hurricane can be used. This is probably one of the best special sets Tornadus can run. It would run; (semicolon) utilizing a moveset of Hurricane/ / Focus Blast/ / Rain Dance/ / Tailwind, with an EV spread of 4 HP / 252 SpA / 252 Spe spread and a Timid Nature. Flying Gem and Damp Rock wouldare both be decent item choices on this set. Unfortunately, Thundurus outclasses this set too, and in general, (comma) Tornadus is best used as a physical attacker, since that is a role Thundurus, its life-long rival, cannot fill.</p>

[Checks and Counters]

<p>The easiest way to beat Tornadus is by using an Electric-type. Bulky Thundurus is probably the best, nailing itbeing able to nail Tornadus with a Prankster Thunder Wave (assuming Tornadus is running a Defiant set) and finishing it off with a Thunderbolt. Rotom-W and Zapdos are also great choices to put a stop to itTornadus's shenanigans, as they can both OHKO it with a Thunderbolt.</p>

<p>
Ice-types likesuch Kyurem and Kyurem-Black, and those with Ice Shard in particular, are also great choices to put a stop to Tornadus. Faster Ice-types, such as Weavile, Choice Scarf Cloyster, and Choice Scarf Abomasnow, can take out Tornadus before it can hit back.; (semicolon) Mamoswine and Abomasnow can also deal heavy damage through Ice Shard, though Abomasnow will need to watch out for Acrobatics. Cloyster and Mamoswine additionally get special mentions, as Icicle Spear will tear through a Prankster Tornadus's Substitute.</p>

<p>Rock-types that can tank a Superpower will also work out nicely if they get a safe switch in; Chople Tyranitar is an example of this. Like Ice-types, speedy Rock-types, such as Scarf Tyranitar and Aerodactyl, can take Tornadus down before it can attack. Terrakion can also be a large issue, especially if it is Scarfedholding a Choice Scarf, though it will need some investment to tank a Flying Gem Acrobatics or Superpower.</p>

<p>A less significant mention includes Intimidate, which can weaken Prankster sets, but you have to be sure it is
A less solid way to beat Tornadus is Intimidate, which can weaken Prankster sets; (semicolon) however, (comma) you have to be sure that Tornadus is using Prankster, as Defiant sets will gain a boost from Intimidate and put you in a rough situation. Additionally, Steel-types that are not weak to and can tank a Superpower neutrally, like, such as Metagross and Jirachi, will also put a stop to Tornadus, being able to tanking its attacks and hitting hard in return.</p>


Combine the 2 paragraphs in the AC of the second set, and do the same for the first and last two paragraphs in Checks and Counters


GP APPROVED 1/2
 
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