Well. Here's my team. Lanturn @ Leftovers Trait: Volt Absorb EVs: 4 HP / 252 SAtk / 252 SDef Calm Nature - Heal Bell - Hydro Pump - Volt Switch - Ice Beam Lanturn- Heal bell is there just in case of an emergency. Usually after switching into a thunder attack, it ice beams any opposing Thundurus and dragons or just volt switches against water types. Hydro pump, when supported in rain, also helps to do some good damage. Hydreigon @ Chople Berry Trait: Levitate EVs: 6 Def / 252 SAtk / 252 Spd Modest Nature IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd - Earth Power - Dark Pulse - Roost * - Surf * Hydreigon- Hydreigon use to be a Dusclops, but then I wanted something that didn't just drag the battle out. It counters Reuniclus and Toxicroak, as they are a 100% counter to my entire team. Earth Power hopefully KO's Toxicroak and few others, but Dark Pulse is the real hitter, especially for Reuniclus. Roost is always nice and Surf just picks up that rain damage. Skarmory @ Leftovers * Trait: Sturdy EVs: 252 Atk / 252 SDef / 4 Spd Careful Nature - Brave Bird - Stealth Rock - Roost - Whirlwind Skarmory- General Tank, checks fighting types, set-up pokemon, outrage/sweeper switch in. Skarmory looks normal one, but it runs brave bird to do some great damage with its boosted attack, it can usually take on any type that doesn't carry strong stab moves and most electric attacks are easily predicted for switch in to Lanturn. Again, Brave Bird can also act as a suicide. Politoed (F) @ Life Orb Trait: Drizzle EVs: 128 HP / 252 SAtk / 128 SDef Modest Nature - Rest * - Scald - Ice Beam - Focus Blast Politoad- Rain support for damage. Classic Politoad starting rain. I'm thinking about using choice specs for this one, but Life Orb seems to be doing fine. Nothing much different from the regular Politoad set other than this one runs a bit more bulk. Rest is a risk I take as it relies on heal bell. Conkeldurr @ Quick Claw Trait: Iron Fist * EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature - Mach Punch - Ice Punch - Drain Punch - Thunder Punch Conkledurr- Semi Hp tank, hard-hitter, wall breaker. Use to receive trick room to be unstoppable, but now runs heavily luck on a Quick Claw. Almost always tanks Outrage to kill with and Ice Punch. For Thunder Punch will catch switch in off guard. Quick Claw is hilarious, but is worthwhile well it activates. I'm having trouble deciding between Iron Fist and Guts... Tentacruel @ Black Sludge Trait: Rain Dish EVs: 56 Def / 252 SAtk / 200 Spd Timid Nature - Giga Drain - Acid Spray * - Scald - Sludge Bomb Tentacruel- Speedster, outspeeds most unchoiced, checks many other sweepers with burn. It uses it speed as an advantage to catch people off guard. It can also tank many special attack moves. Liquid Ooze is preferred because it allows it to counter grass types easily and it also provides reverse leech seed, but I've been running a more regular Rain Dish which seems to cancel the ever so common burn. So I win like 70-80% of matches, but it's never a shutdown. I don't like the feeling of struggling at the beginning, but maybe that's how its suppose to be. Anything with a " * " indicates what I'm easily willing to change. Toxicroak and Reuniculus are still big threats to my team, any advice there?