QC Checks: ()()()
GP Checks: ()()
Overview:
+ Hits like a truck
+ Decent Defenses at 95 / 105 / 85
+ Many moves to work with on any set
+ Only relevant pokemon in NU that resists Rock and ground types, most notably the EdgeQuake combo
- slow
- 4x weak to ice
- not so good abilities
Choice Band
########
Name: Choice Band
Move 1: Wood Hammer
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Bullet Seed
Ability: Overgrow
Item: Choice Band
EVs: 252 Spe / 252 Atk / 4 HP
Nature: Jolly
Moves
=====
Set Details
============
Usage Tips
==========
==============
########
Name: Tank
Move 1: Wood Hammer
Move 2: Earthquake
Move 3: Stealth Rock
Move 4: Synthesis
Ability: Overgrow
Item: Leftovers
EVs: 252 HP / 144 Atk / 112 Def
Nature: Adamant
Moves
=====
Set Details
===========
Usage Tips
===========
Good Teammates
==============
########
Name: Rock Polish
Move 1: Wood Hammer
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Rock Polish
Ability: Overgrow
Item: Life Orb
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Adamant
Moves
=====
Set Details
============
Usage Tips
==========
Good Teammates
==============
Other Options
===========
===============
GP Checks: ()()
Overview:
+ Hits like a truck
+ Decent Defenses at 95 / 105 / 85
+ Many moves to work with on any set
+ Only relevant pokemon in NU that resists Rock and ground types, most notably the EdgeQuake combo
- slow
- 4x weak to ice
- not so good abilities
Choice Band
########
Name: Choice Band
Move 1: Wood Hammer
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Bullet Seed
Ability: Overgrow
Item: Choice Band
EVs: 252 Spe / 252 Atk / 4 HP
Nature: Jolly
Moves
=====
- Wood Hammer is the Main STAB
- Earthquake is the Ground STAB
- Stone Edge is the coverage
- Bullet seed is for breaking sturdy golem and sash lead omastar
Set Details
============
- Overgrow can be the pinch hitter of this set
- Max Speed and Max Attack are necessary for breaking sash omastar
- Adamant can be used for extra power, but Jolly is needed for sash omastar, which run timid
Usage Tips
==========
- This pokemon should be a way to check sash leads
- Avoid Weezing and other will-o-wisp users as they can easily cripple CB Torterra by cutting the attack through burn
- Even though this is mainly a lead, it can be sent out at mid-late game
==============
- Typhlosion or Magmortar: Rids of weezing and avalugg
- Steelix: Can get up stealth rock
- Lickilicky: Decent cleric
########
Name: Tank
Move 1: Wood Hammer
Move 2: Earthquake
Move 3: Stealth Rock
Move 4: Synthesis
Ability: Overgrow
Item: Leftovers
EVs: 252 HP / 144 Atk / 112 Def
Nature: Adamant
Moves
=====
- Wood Hammer hits like a truck
- Earthquake covers a lot of things
- Stealth Rock can limit the amount of switches a team can make, so that can keep fire and flying types in check
- Synthesis Is the auto recovery
Set Details
===========
- 112 Defense EVs lets it to live a Ice Punch from a unboosted Feraligatr
- Shell Armor prevents critical hits
- Leftovers help with getting back HP
- You can use a 252 HP / 252 Def / 4 Atk with Impish if you want to go really defensive
Usage Tips
===========
- Wood Hammer can help you deal major damage
- Flying types is something Torterra should switch out on
- Stealth Rock should be the first move you use since that is the only way you can damage flying types
Good Teammates
==============
- Kadabra: Takes care of weezing
- Granbull / Lickilicky: They can heal bell to alleviate burns, paras, toxic, etc.
- Fire / Steel-types: Rids ice types and such
########
Name: Rock Polish
Move 1: Wood Hammer
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Rock Polish
Ability: Overgrow
Item: Life Orb
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Adamant
Moves
=====
- Basically standard
- Rock Polish gives extra speed
Set Details
============
- Max Speed can allow Torterra to get a +2 speed boost faster
- Overgrow allows a pinch hitter from it
- Adamant will let it hit decently hard
Usage Tips
==========
- Rock Polish is the first move you should use.
- However, try to smash pass or something before hand
Good Teammates
==============
- Gorebyss: SmashPass support
- Magmortar: Gets down Weezing
Other Options
===========
- Seed Bomb: While It doesn't hurt as much as wood hammer, you avoid recoil.
- Superpower: hard hitting but doesn't give extra coverage
- Leech Seed: Good supportive move
- Swords Dance: A bit extra attack won't hurt
- Crunch: This can help check Psychic and Ghost types
- Roar: Can phaze Flying types and setup sweepers
===============
- Sap Sippers: Walls him and often can dent Torterra
- Ferroseed: Tanks any hit well and Torterra is basically setup fodder for him
- Ice Types: Torterra can't really take a Ice beam with either set
- Fire Types: Many carry moves that can possibly burn torterra, rendering it useless, but they have to watch for Stealth Rock and Earthquake
- Weezing: Torterra can't touch this thing
Last edited: