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Torterra (QC: 2/2 GP: 2/2)

Discussion in 'Uploaded Analyses' started by The Knights of Wario Land, Jan 30, 2012.

  1. The Knights of Wario Land

    The Knights of Wario Land

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    [​IMG]

    TrollFreak is helping me write this one.

    First analysis too, having a lot of fun making this.

    Torterra

    [Overview]

    <p>Torterra faces stiff competition from other, bulkier Grass-types in the VGC 2012 metagame, such as Ferrothorn. However, with a respectable base 109 Attack, decent stats around the board, an immunity to Discharge, one of the most common spread moves in the metagame, along with the growing popularity of Pokemon it can handle such as Gastrodon and Swampert, this turtle can really make the earth shake.</p>

    [SET]
    name: Trick Room Attacker
    move 1: Wood Hammer / Seed Bomb
    move 2: Earthquake
    move 3: Rock Slide
    move 4: Protect / Wide Guard
    item: Life Orb / Focus Sash
    ability: Overgrow
    nature: Brave
    evs: 252 HP / 252 Atk / 4 Def
    ivs: 0 Spe

    [SET COMMENTS]

    <p>This set is meant to fully utilize one of Torterra’s best perks: its base 109 Attack stat. The hardest decision when using Torterra is whether to run Wood Hammer or Seed Bomb. Wood Hammer is the more powerful option, but its recoil forces the use of a Life Orb, as it is illogical with a Focus Sash. However, if you don't want to suffer from any of these downsides and still want to use Focus Sash, Seed Bomb is your best option. Earthquake is a given move, serving as a powerful STAB attack. Rock Slide is also mandatory, hitting the Flying-types that resist Torterra's STABs. Protect is also needed, as nearly every other VGC Pokemon uses it too, and it also can be used to scout attacks. Wide Guard can be considered because it blocks Heat Wave and Blizzard, two common moves in the metagame. A Brave Nature plus 0 Speed IVs are needed to minimize Speed while maximizing Attack, which furthers Torterra's excellence as a Trick Room sweeper.</p>

    [ADDITIONAL COMMENTS]

    <p>To fully utilize this set, Trick Room is an absolute must. Cresselia, Musharna, and Bronzong act as amazing partners, with immunity to Earthquake and, in Cresselia and Musharna's case, the ability to boost the power of Earthquake with Helping Hand. Other good partners are other Trick Room users, such as Dusclops, Reuniclus, Slowking, among many others; however, they lack said Earthquake immunity. Pokemon that can set up weather, such as Tyranitar and Hippowdon, also pair greatly with Torterra. Tyranitar is the highest recommended, seeing as they are both immune to Sandstorm recoil and their only common weakness is Bug, which is almost never seen in the VGC metagame. It is also worth mentioning again that Torterra can be a great Swampert, Gastrodon, and Rhyperior counter. Another effective combo is Torterra in conjunction with the Rotom formes, as they can eliminate Torterra's threats, such as Tornadus, Thundurus, Scizor, and Fire-types, depending on the form. To add to the success of their pairing, Rotom is immune to the turtle's Earthquakes, and Torterra is immune to Discharge as well.</p>

    [Other Options]

    <p>Crunch is a viable option, allowing you to deal a little bit better with Latios, Latias, and other Psychic-types. Yache Berry can also replace Focus Sash or Life Orb, although you lose some of the benefits of the those items. If Life Orb or Focus Sash has already been taken up due to Item Clause, a Grass or Ground Gem is recommended.</p>

    [Checks and Counters]

    <p>Hail teams are the bane of Torterra's existence, as Blizzard always OHKOes a non-Focus Sash set. Even with Rock Slide, Zapdos, Salamence, and Thundurus still check Torterra effectively, while Ludicolo and Politoed can end him quickly. Teams meant to counter Trick Room will render Torterra useless, as it is very slow.</p>

    [Unreleased]

    <p>Torterra gets Shell Armor via Dream World, which protects it from critical hits. Although that kind of protection is interesting, critical hits are mostly based on luck anyways, and Shell Armor Torterra is incompatible with Seed Bomb. Overall, Overgrow is the more useful ability, as it can be effectively abused with a Focus Sash.</p>
  2. The Knights of Wario Land

    The Knights of Wario Land

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    After about an hour and a half of research and typing, I'm ready for checks/QCs.

    Sorry if I'm doing something wrong, again, this is my first time doing this.
  3. TheMantyke

    TheMantyke ᴵ ᶰᵉᵉᵈ ᵃ ᵐᵒᶰˢᵗᵉʳ ᵗᵒ ᶜᶫᵒᵇᵇᵉʳ ᵗʰᵃᵗ ᵗʰᵉʳᵉ ᴷᶦʳᵇʸ
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    Honestly, several sections of this analysis look shoddy. Razor Leaf isn't hurting anything with a base power of ~41 after the 75% spread damage reduction. Wood Hammer and Focus Sash together is a pretty derpy idea when Seed Bomb exists. Your EVs are pretty bad; you only lose a slight amount of physical bulk but gain a large amount of special bulk by using 252 HP EVs instead of Defense EVs. The threats you mention taking on are also pretty funky. Ferrothorn, Amoonguss, and Kingdra hardly stop Torterra dead in its tracks when they all take neutral damage from Earthquake.

    You might want to do a bit more playtesting on PO to get a better grasp on what Torterra can and can't do.
  4. The Knights of Wario Land

    The Knights of Wario Land

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    @TheMantyke

    Seed Bomb added to the main set and the EVs have been changed, while I also did state that WH+FS is a bad idea, and that's why I put Life Orb in as another option. Threat list has also been edited.

    I can move Razor Leaf to OO if you want.
  5. Alakapimp

    Alakapimp All washed up
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    Razor Leaf shouldn't even be OO, it should be completely gone.

    Wood Hammer and Focus Sash can't both be the first option at once. If the best set is Wood Hammer, then LO should be the first option. If Sash is the best option then Seed Bomb should be the first choice.
  6. The Knights of Wario Land

    The Knights of Wario Land

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    Alright, edited, with all reference to Razor Leaf gone and the item order has been changed accordingly.
  7. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    ok, i promised that i would help, so here it is

    the format is wrong, which is ok

    [SET]
    name: Trick Room Attacker
    move 1: Wood Hammer / Seed Bomb
    move 2: Earthquake
    move 3: Rock Slide
    move 4: Protect
    item: Life Orb / Focus Sash
    ability: Overgrow
    nature: Brave
    evs: 252 HP / 252 Atk / 4 Def
    ivs: 0 Spe

    Also, i would like to see more mention of Yache Berry, 95 / 105 / 85 defenses are good, and it can pull of a Yache Berry set very well

    also, just make this a Trick Room attacker with Brave as the only nature and the ivs at 0, as 56 base speed isn't good at all, but utilzing Trick Room isn't a bad idea.

    Also, Torterra isn't a Rain Counter, as it is neutral to Water, and 99.9% of rain abusers have Ice Beam

    Superpower is useless on Torterra, I think it should be removed from the OO. The only thing it hits that Torterra's STAB doesn't are Normal, Ice and Dark types, and Torterra loses to Ice types anyways

    Mention partners that can beat Ice-types; Rotom-H is a good example, they can pair up for a DisQuake combo, and Rotom-H has Overheat to deal with Ice Types Torterra then deals with Rock and Water types with it's STABs.

    Other than that, great work :P
  8. Nickscor

    Nickscor

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    CTRL+F Wide Guard. No results.

    Mention Wide Guard, it's an excellent move for Torterra.

    Edit: It's good enough to be put on the main set.
  9. Alakapimp

    Alakapimp All washed up
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    @tr set

    That isn't different enough for a new set, just mention using brave 0 speed and max hp
  10. The Knights of Wario Land

    The Knights of Wario Land

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    All recommendations added in, still didn't realize just how good Rotom-H pairs with it.
  11. sandman

    sandman Bum bum bum bum
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    I can't imagine Outrage being good. A 50% chance to hit latios or garchomp a little harder isn't worth the being locked into it and the confusion afterwards.

    Crunch might be nice for hitting the lati@s and other Psychics for SE damage without having to take recoil damage from Wood Hammer.
  12. Alakapimp

    Alakapimp All washed up
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    To confirm, I'm not gonna QC this as long as outrage is mentioned anywhere.
  13. The Knights of Wario Land

    The Knights of Wario Land

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    Alright, Outrage is off the OO, and Crunch has replaced it.
  14. Nickscor

    Nickscor

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    No man, remove Outrage completely (read: not even in OO) if you want to get this passed in QC.
  15. The Knights of Wario Land

    The Knights of Wario Land

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    Outrage was completely removed with the last edit.
  16. Alakapimp

    Alakapimp All washed up
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    Pokemon that you hit with neutral stab, and who only do the same back to you are not counters. Trust me, this Pokemon is bad enough you can come up with better counters that Kingdra and Amoongus. You can just talk about how countering TR set up will effectively counter Torterra.

    Also you shouldn't mention Ferro as competition, they serve completely different purposes.

    Also neither Synthesis nor Leech Seed need a mention Torterra is not bulky enough, and has too many bad weaknesses it to be effective.
  17. Alakapimp

    Alakapimp All washed up
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  18. muffinhead

    muffinhead b202 wifi vgc
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    2 / 2 but fix up formatting. no spaces after / before <p>, correct stat abbreviations and spacing between slashes, add this -> ivs: 0 Spe
  19. The Knights of Wario Land

    The Knights of Wario Land

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    Alright, ready for GP.
  20. Solace

    Solace falling slowly
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    i think this needs a few more details added in, its pretty sparse right now

    firstly, in the overview i would mention immunity to discharge, and a resistance to rock slide, two common spread moves

    i'd slash wide guard after protect, and also mention that wide guard protects torterra from blizzards which are incredibly common in this format

    i would take ninetales out of AC as a good partner, because sun doesnt benefit torterra and it's hurt by earthquake
    i'd also add that cresselia is a good partner because of helping hand access, to boost up earthquake
    also mention grass gem and ground gem in oo if focus sash and life orb are being used due to item clause

    try to expand more on why overgrow would be better than shell armor, just one sentence isn't going to cut it
  21. The Knights of Wario Land

    The Knights of Wario Land

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    Added Discharge and RS resistance, slashed Wide Guard, took out Ninetales, put in Grass+Ground gem, and expanded more on Shell Armor.
  22. Danilo

    Danilo
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    Me
    Am check status: Done
    Blue=Add
    Red=remove
    Teal=Comments
    Note to gp team member: there was a lot of stuff to change/add, so i just tried to make the stuff flowww a lot better
  23. The Knights of Wario Land

    The Knights of Wario Land

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    Thanks for the checking, Sir. Implemented all of your edits, and changed up the DW section.
  24. Danilo

    Danilo
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    say "Overgrow is the overall more useful ability". Should be fine then. Now wait for a gp member to approve or add more things
  25. The Knights of Wario Land

    The Knights of Wario Land

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